Hopeless stuff, nWGT as healer, cp46 tank, cp200 and cp50 dd, looks decent, previous healer dropped out on fist trash should send an warning.WhoSlappedThePie wrote: »I leave whenever I feel like the team is not putting any effort in or their DPS (for example) is terrible.
If I'm DD, then the healer is just not using any rotation or abilities.
Basically if it's a weak group I'll leave. I don't have time for spending 20 minutes on each easy Vet boss...
Peekachu99 wrote: »When I'm dodge rolling the Atros in ICP because they've hit the enrage timer. After a few mins, you just know.
LOL, Random normal got, Wayrest 1, one of the easiest dungeons in the game, one lvl40 rest had cp, me and another above 200. Obviously smooth run, up to the second last boss there tank managed to lock both DD out of the fight.When people Leroy like morons and locks half the group out from a boss-fight.
I assure you, many people that say it, know exactly that mechanics. It's just soooo much faster to just DPS and let one person die if needed. It's actually pretty easy to kill the boss before it does that siphon. Hell, if you're good, you actually need only one DD to do that . Unless you want no death run, but then people usually just state that at he very beginning of a dungeon. Then everyone else acts accordingly.Vaults of Madness (Veteran): [...]Funny thing is yet another person this time in high cp said: "Someone always dies to that boss." People apparently do not know you should stop dps.