So you feel bad because you're using the wrong tool for the job and think the game should be changed to suit that?
GrumpyDuckling wrote: »Your comment about "using the wrong tool for the job" doesn't make for a strong argument. For example, why should the magicka-based ultimate Eye of the Storm be the "right tool," when a stamina near-equivalent does not exist? You are suggesting that anyone who plays a stamina damage build is "using the wrong tool." That cuts out half of the games damage builds.
I think to meant to say "Vicious Death" and not "Eye of Flame".
I'd rather play with VD and no EotS than the other way around.I think to meant to say "Vicious Death" and not "Eye of Flame".
That's not really it... sure, VD is useful, but the gap in effectiveness for (outnumbered or large scale) group play between VD and another strong set is much smaller than, say, EotS and Nova. Ultimates that fill a special support role like Negate can somewhat compete, but most are subpar compared to an expensive, short time ultimate of which AoE damage is the only purpose - because that means there'll be too much of it in order to make that ultimate competitive.
So you feel bad because you're using the wrong tool for the job and think the game should be changed to suit that?
A sad reality right now is that eye of the storm has a huge area, is unblockable and can't be dodged as well as ticking on par with many burst if not higher when combined with the fact that you can use abilities like sap while it is going off. As much as I would love not using it, it just out performs most ulti in terms of dps.
It would be like going out to war and leaving your artillery and tanks (negate and eye) at your base and then wondering why you lost when the opposing side brought theirs. The tools are used because it is the best that is available and people want to win. It might not be as glorious of combat as running up and doing hand to hand combat, but if you want that you need to change the style of fighting you are aiming for.
Such is the ebb and flow of the way we fight, banners used to be amazing and they've basically been made obsolete cause why would I drop 250 ulti for a heal debuff when a warden can do it for 3000 magicka or whatever the cost.
Just have to adapt and wait for zos to make the next change that makes something else the prime choice.
Also I don't even think remembrance is required, it seems like everyone now a days is using resto ulti and performing far better since the healer doesn't get stuck in the back line doing a yoga position only to be run down cause the group had to namaste outta there
A sad reality right now is that eye of the storm has a huge area, is unblockable and can't be dodged as well as ticking on par with many burst if not higher when combined with the fact that you can use abilities like sap while it is going off. As much as I would love not using it, it just out performs most ulti in terms of dps.
It would be like going out to war and leaving your artillery and tanks (negate and eye) at your base and then wondering why you lost when the opposing side brought theirs. The tools are used because it is the best that is available and people want to win. It might not be as glorious of combat as running up and doing hand to hand combat, but if you want that you need to change the style of fighting you are aiming for.
Such is the ebb and flow of the way we fight, banners used to be amazing and they've basically been made obsolete cause why would I drop 250 ulti for a heal debuff when a warden can do it for 3000 magicka or whatever the cost.
Just have to adapt and wait for zos to make the next change that makes something else the prime choice.
Also I don't even think remembrance is required, it seems like everyone now a days is using resto ulti and performing far better since the healer doesn't get stuck in the back line doing a yoga position only to be run down cause the group had to namaste outta there
The thing that makes it even harder if a 20 man group uses plague doctor with 35k++ health and has 5 healing springs on the group everytime.
As for your argument it has always been magicka > stamina for larger group play. If u want stamina classes to be useful (as in being a damage dealer) go in a smaller scale group. That is where stamina shines the best. There are of course roles for stamina builds in larger group play but they are just not the main AOE damage dealer.
How about we release a 2p set that removes all ground effect including negate?The thing that makes it even harder if a 20 man group uses plague doctor with 35k++ health and has 5 healing springs on the group everytime.
As for your argument it has always been magicka > stamina for larger group play. If u want stamina classes to be useful (as in being a damage dealer) go in a smaller scale group. That is where stamina shines the best. There are of course roles for stamina builds in larger group play but they are just not the main AOE damage dealer.
Yeah you negate those guys to kill them. Gotta remove thier mobility and ground healing.