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The Midyear Mayhem Event

Ishammael
Ishammael
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I don't get to play ESO as much as a used to, but here are some thoughts on the Midyear Mayhem Event:

1. The HUGE influx of players into the PvP campaigns was an absolute breath of fresh air. It was remarkable to find fights stretched out across the entire map, THREE full servers, and totally unique ally and enemy names. I would love to retain this level of player activity!

2. Cyrodiil, THREE years later with barely any changes, is still incredibly fun. Take notes on this ZOS. Imagine what would happen if you continually iterated PvP on a quarterly basis....

3. Something needs to be done to integrate IC into the Alliance War. The sewers and IC districts are awesome. Its not awesome that I have to go through several loading screens just to get to them... and another two loading screens if I die. For example, why can I not simply walk across the bridges in the center of Cyrodiil to enter the IC districts? Remove the PvE monsters there and keep the flags. Make the sewers a "secret" passage to the opposite side of the map. Yes, I want to take the Elder Scrolls to Molag Bal. Yes, something BAD should happen. I am ISHAMMAEL, after all.

4. Performance. Despite all of the frustrations with performance, I have still had fun. Please continue to work on this!

Best,
Ish
  • Ghost-Shot
    Ghost-Shot
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    I've always wished I could just cross the bridges and get to IC, leave the sewers as they are for a TV farming area with bosses and what not, but make IC part of Cyrodiil proper, it's what we are fighting over after all!

    @ZOS_BrianWheeler
  • ploddab16_ESO
    ploddab16_ESO
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    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.
  • disintegr8
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    I would like to see Cyrodiil changed a bit - maybe move it to a different land, different layout, move the locations around a bit. It does get a bit tedious and repetitive sometimes - same outpost, same bridge, same keep over and over again. Even if this is done every 6 months or once a year.

    New blood is good and it would be nice if some of them enjoyed PVP and stayed.

    Although I am relatively new to PVP, it is strange to keep seeing the same names, doing the same thing, over and over and over again, campaign after campaign, often always on the same type of character. Even in Kyne you see the same players on the leader boards time and time again, simply rolling new characters when they reach level 50 so they can stay there.

    I agree with the the previous comment of taking IC away from the Cyrodiil campaign, once you are in there you have nothing to do with the campaign as a whole. Having IC players included in the campaign numbers is not right.
    Australian on PS4 NA server.
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  • CatchMeTrolling
    CatchMeTrolling
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    For awhile people have been thinking pvp is dead because of the pop & everyone quiting but that isn't true it's simply because there's no real incentive to pvp.

    But events like this really shows how populated the community actually is & how many potential people could be pvping regularly.

    The lesson to take from this is creating more incentives.
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Pvp is fun.
    Pvp is rewarding.
    Pvp is a must !
  • Morgul667
    Morgul667
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    PVP is almighty
  • Vilestride
    Vilestride
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    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with you but I think what ish is proposing is potentially a solution. Rather than separate the sewers population completely enable the fighting and actions of people in the sewers to affect the campaign. I think this would yield positive results.

    Fantastic Post ish, I think everyone involved even the PVE'ers that make up these fresh faces are having an awesome time with how cyrodil feels right now in regards to the diversity of action I am seeing in game. I to would love to perpetuate this and would support action from ZoS to keep cyrodil dynamic and fresh.
  • ellahellabella
    ellahellabella
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    Vilestride wrote: »
    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with you but I think what ish is proposing is potentially a solution. Rather than separate the sewers population completely enable the fighting and actions of people in the sewers to affect the campaign. I think this would yield positive results.

    Fantastic Post ish, I think everyone involved even the PVE'ers that make up these fresh faces are having an awesome time with how cyrodil feels right now in regards to the diversity of action I am seeing in game. I to would love to perpetuate this and would support action from ZoS to keep cyrodil dynamic and fresh.

    Problem with having ic affect scoring is that only those with the dlc can make a difference there. For that reason, such an idea will not be implemented. It in truth should have never been a dlc. Making it one has only made it a tel var grind area (with the rare small scale but mostly a zerg taking everything) that takes up valuable spots in Cyrodiil population spaces.
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  • Rickter
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    I really like all the points in the OP. echoes my thoughts exactly.

    Cyrodiil hasnt changed that much in 3 years and its still a blast. thats venturing into TESTAMENT territory. a TESTAMENT to ZOS game design. ya'll need to remember that the next time you want to [snip] on ZOS.
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  • NightbladeMechanics
    NightbladeMechanics
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    I suppose I shouldn't necro your old thread full of wonderful ideas and pictures, but it's still worth the read!

    Going to add that I'm also having an absolute blast this week. I haven't set foot in IC once yet because Cyrodiil is SO FREAKING FUN right now with fights popping up all over the place with minimal lag outside of the main campaign with the ball group guilds. And I usually play in IC to avoid that stuff... lol
    Edited by NightbladeMechanics on July 26, 2017 5:01PM
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  • Nermy
    Nermy
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    Going to add that I'm also having an absolute blast this week. I haven't set foot in IC once yet because Cyrodiil is SO FREAKING FUN right now with fights popping up all over the place with minimal lag outside of the main campaign with the ball group guilds. And I usually play in IC to avoid that stuff... lol

    Me too! Our guild has been having great fun.. and the lag has not been that bad. :)
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  • Vilestride
    Vilestride
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    Vilestride wrote: »
    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with you but I think what ish is proposing is potentially a solution. Rather than separate the sewers population completely enable the fighting and actions of people in the sewers to affect the campaign. I think this would yield positive results.

    Fantastic Post ish, I think everyone involved even the PVE'ers that make up these fresh faces are having an awesome time with how cyrodil feels right now in regards to the diversity of action I am seeing in game. I to would love to perpetuate this and would support action from ZoS to keep cyrodil dynamic and fresh.

    Problem with having ic affect scoring is that only those with the dlc can make a difference there. For that reason, such an idea will not be implemented. It in truth should have never been a dlc. Making it one has only made it a tel var grind area (with the rare small scale but mostly a zerg taking everything) that takes up valuable spots in Cyrodiil population spaces.

    ahh this is a fair point. I didn't think of that. But yeah none the less, anyhting more they can do to make cyro more engagin and dynamic is welcome IMO.
  • ellahellabella
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    Vilestride wrote: »
    Vilestride wrote: »
    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with you but I think what ish is proposing is potentially a solution. Rather than separate the sewers population completely enable the fighting and actions of people in the sewers to affect the campaign. I think this would yield positive results.

    Fantastic Post ish, I think everyone involved even the PVE'ers that make up these fresh faces are having an awesome time with how cyrodil feels right now in regards to the diversity of action I am seeing in game. I to would love to perpetuate this and would support action from ZoS to keep cyrodil dynamic and fresh.

    Problem with having ic affect scoring is that only those with the dlc can make a difference there. For that reason, such an idea will not be implemented. It in truth should have never been a dlc. Making it one has only made it a tel var grind area (with the rare small scale but mostly a zerg taking everything) that takes up valuable spots in Cyrodiil population spaces.

    ahh this is a fair point. I didn't think of that. But yeah none the less, anyhting more they can do to make cyro more engagin and dynamic is welcome IMO.

    Well, over 85% of the map is space we don't use. It would be great if there were reasons to go out there. Not like planting flags but something that could affect scoring. The scoring system itself would have to change before such a thing could be implemented however.
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  • Ishammael
    Ishammael
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    Vilestride wrote: »
    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with you but I think what ish is proposing is potentially a solution. Rather than separate the sewers population completely enable the fighting and actions of people in the sewers to affect the campaign. I think this would yield positive results.

    Fantastic Post ish, I think everyone involved even the PVE'ers that make up these fresh faces are having an awesome time with how cyrodil feels right now in regards to the diversity of action I am seeing in game. I to would love to perpetuate this and would support action from ZoS to keep cyrodil dynamic and fresh.

    Problem with having ic affect scoring is that only those with the dlc can make a difference there. For that reason, such an idea will not be implemented. It in truth should have never been a dlc. Making it one has only made it a tel var grind area (with the rare small scale but mostly a zerg taking everything) that takes up valuable spots in Cyrodiil population spaces.

    This really isn't a problem.

    If ZoS was serious about making IC part of the Cyrodiil zone there are a range of simple solutions, for instance simply making IC available for all.
    Edited by Ishammael on July 27, 2017 1:55PM
  • Publius_Scipio
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    Cyrodiil has stood the test of time. People complain about it but even with Imperial City, duels, and battlegrounds, Cyrodiil still is the main draw. I think a new coat of paint would be nice. Redesign the keeps and outposts so that each is unique and forces different experiences with each siege and defense. Some keeps more open area, others more tight quarters, taller, wider, etc. Flags in different locations for each one also.

    Make zone chat work across all alliances so that I may communicate with EP and AD. And no I don't mean work for everyone, just for myself. Spying is bad as it is already. Only I should be able to show up in EP and AD zone.
  • ellahellabella
    ellahellabella
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    Ishammael wrote: »
    Vilestride wrote: »
    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with you but I think what ish is proposing is potentially a solution. Rather than separate the sewers population completely enable the fighting and actions of people in the sewers to affect the campaign. I think this would yield positive results.

    Fantastic Post ish, I think everyone involved even the PVE'ers that make up these fresh faces are having an awesome time with how cyrodil feels right now in regards to the diversity of action I am seeing in game. I to would love to perpetuate this and would support action from ZoS to keep cyrodil dynamic and fresh.

    Problem with having ic affect scoring is that only those with the dlc can make a difference there. For that reason, such an idea will not be implemented. It in truth should have never been a dlc. Making it one has only made it a tel var grind area (with the rare small scale but mostly a zerg taking everything) that takes up valuable spots in Cyrodiil population spaces.

    This really isn't a problem.

    If ZoS was serious about making IC part of the Cyrodiil zone there are a range of simple solutions, for instance simply making IC available for all.

    If Ic was available to all, It wouldn't be a pay to play (aka a dlc).
    Ic should be free I agree. However if that happens, those that own the dlc need rewarding for their irl cash spend. This is incredibly complicated to do so due to how the dlc can be purchased.
    Some have eso +, some bought with crowns full price and some with crowns during the ic anniversary event that could have been bought with crowns that were on sale beforehand. *edit: and also those that have bought the game with the dlc attached*

    Seems like a bit of a headache to make this a thing when we could simply use the original map that we have to add some flare to and make interesting.
    Edited by ellahellabella on July 27, 2017 3:26PM
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  • Rickter
    Rickter
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    Cyrodiil has stood the test of time. People complain about it but even with Imperial City, duels, and battlegrounds, Cyrodiil still is the main draw. I think a new coat of paint would be nice. Redesign the keeps and outposts so that each is unique and forces different experiences with each siege and defense. Some keeps more open area, others more tight quarters, taller, wider, etc. Flags in different locations for each one also.

    This. All of this.
    Edited by Rickter on July 27, 2017 3:24PM
    RickterESO
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  • SugaComa
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    As someone new to PvP I do find it fun, but I also find it to be very badly created ...

    Personally I think you should only be allowed to enter cyrodil under one banner

    By all means have multi characters across the 3 factions

    But you should only be allowed one character per campaign

    Why ... Cos as a new player (started last weekend with mid summer mayhem) I've noticed some leaders take their group into bad situations repeatedly that all it is doing is allowing the enemy to farm AP

    I swear they do it on purpose

    I've only found two good leaders so far that actually play a tactical game for maxim rewards for the group and for the long game

    That's quite sad considering I've group up with nearly 2 dozen groups thus far
  • OdinForge
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    I doubt they'd ever change IC in a way to integrate it better with the Cyrodiil, as it's still a DLC.

    IC got a lot more fun for me however after they changed the amount of stones you drop on death. People used to never risk having any stones on them, unless you caught them with their pants down in the sewers grinding levels.

    But now it's pretty common to loot a fun amount of stones from people. And even if it it doesn't really mean anything, not losing your gear or something, it still satisfies that risk/reward PvP for me.

    Something should be done for it though as it's not uncommon for it to be "dead", with little to no action.
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  • Vyle_Byte
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    Cyrodiil has stood the test of time. People complain about it but even with Imperial City, duels, and battlegrounds, Cyrodiil still is the main draw. I think a new coat of paint would be nice. Redesign the keeps and outposts so that each is unique and forces different experiences with each siege and defense. Some keeps more open area, others more tight quarters, taller, wider, etc. Flags in different locations for each one also.

    BAM! Lovin these ideas. Oh man, we can dream!

    @ZOS_BrianWheeler Pretty please?! I know most resources are geared for pve content and that's fine, whatever, we are used to it. But, you know cyro could use a lil somethin too and I don't think these ideas are far fetched. Not like we are asking for a new zone or 500 more quest stories! :D

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  • svartorn
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    I've been out of the country for most of the event. Just dipping my toes in it now and it's been pretty fun.

    Also really lulzy watching the PVE'rs come to Cyrodiil and siege keeps held by their own factions because they don't know what to do though.
  • dodgehopper_ESO
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    There is something fresh and alive about the event that harkens back to the days I first leaped into pvp. I remember when Angry Joe Screamed 'KILL THEM ALL!' and the humor around all of that. It was fun. Happy Pelinals asskicking weeks to you all.
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  • Nebthet78
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    Personally I'd say that Imperial City in it's current incarnation should be it's own separate entity with campaigns of it's own. There's nothing more frustrating than having players join your campaign only to squirrel themselves away in a corner of the Imperial City and do little to nothing else to contribute to the wider campaign going on in Cyrodiil.

    I agree with this. IC should be it's completely seperated from Cyrodiil with it's own population and campaigns so that neither area affects the stability or population of the other.
    Far too many characters to list any more.
  • Sallington
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    Ghost-Shot wrote: »
    I've always wished I could just cross the bridges and get to IC, leave the sewers as they are for a TV farming area with bosses and what not, but make IC part of Cyrodiil proper, it's what we are fighting over after all!

    @ZOS_BrianWheeler

    Not integrating IC with overland Cyrodil is why it was dead like 2-3weeks after release. You're literally a detriment to your faction while you're in IC.
    Edited by Sallington on July 27, 2017 5:58PM
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  • Kilandros
    Kilandros
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    Ghost-Shot wrote: »
    I've always wished I could just cross the bridges and get to IC, leave the sewers as they are for a TV farming area with bosses and what not, but make IC part of Cyrodiil proper, it's what we are fighting over after all!

    @ZOS_BrianWheeler

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  • SugaComa
    SugaComa
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    Sallington wrote: »
    Ghost-Shot wrote: »
    I've always wished I could just cross the bridges and get to IC, leave the sewers as they are for a TV farming area with bosses and what not, but make IC part of Cyrodiil proper, it's what we are fighting over after all!

    @ZOS_BrianWheeler

    Not integrating IC with overland Cyrodil is why it was dead like 2-3weeks after release. You're literally a detriment to your faction while you're in IC.

    If I know I'm heading into IC I always find the quitest server ... Partly cos I feel guilty about killing numbers from the overland war and secondly I hope to run into aboslutely no one while I'm down there cos I suck badly
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