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Imperial City Needs to be removed from Cyrodiil Population count

Vizier
Vizier
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Just as the title suggests. Why ZoS thought this was a good idea to design Cyrodiil this way when IC has no bearing on the campaigns other than to _____over whatever side has more players in IC is just beyond me. It makes no sense.
  • Docmandu
    Docmandu
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    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.
  • Emma_Overload
    Emma_Overload
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    Docmandu wrote: »
    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.

    False. Plenty of us play IC because we don't like zerg trains and horse simulators!

    IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.
    #CAREBEARMASTERRACE
  • emily3989
    emily3989
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    Docmandu wrote: »
    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.

    False. Plenty of us play IC because we don't like zerg trains and horse simulators!

    IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.

    2nd that emotion
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  • IcyDeadPeople
    IcyDeadPeople
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    Yes, would love to have a separate campaign that ports you directly to the Imperial City faction base, no keeps and no emperor etc. Also would be nice if there were a separate IC Golden Vendor who sells a different selection of items each week for tel var stones.
  • Enodoc
    Enodoc
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    With Imperial City access not being based on whether or not you own particular keeps in Cyrodiil, I see no reason for Imperial City not to have its own campaign. There's no connection between Cyrodiil and IC in terms of gameplay, so they don't need to be part of the same campaign server.
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  • Unfadingsilence
    Unfadingsilence
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    Docmandu wrote: »
    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.

    Xbox NA full of ppl I love going down there and getting stones it's fun af :wink:
  • GreenSoup2HoT
    GreenSoup2HoT
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    Docmandu wrote: »
    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.

    False. Plenty of us play IC because we don't like zerg trains and horse simulators!

    IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.

    For once i agree with this completely blatant sorc-favouritism forum posters idea.
    PS4 NA DC
  • NightbladeMechanics
    NightbladeMechanics
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    Make IC relevant to the campaign score. Problem solved, DLC made successful, everyone wins.

    "But muh DLC pay wall!"

    No. As long as enough people have access, and each faction has relatively balanced access, IC combat and campaign score contribution would be as balanced as upper Cyrodiil fighting. As long as the IC scoring mechanics are not over-weighted, IC control would contribute constructively to the score without being overbearing to Cyrodiil activity.

    "But I don't like IC and just want to play in Cyrodiil!"

    Fine. Play there. And those who like IC will continue to play in IC, but now they'll be working with you toward your end of winning the campaign.

    This is supposed to be a war over control of the Imperial throne at the center of Cyrodiil. Act like it.




    Edit: IC needs additional PvP objectives in the districts and sewers and a rework of how those objectives are captured, though, before integration into the campaign score can be successful. That's another discussion entirely. See here.
    Edited by NightbladeMechanics on July 24, 2017 4:12AM
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  • Baconlad
    Baconlad
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    Yup! Heres what IC needs. It needs to be turned into its own instance to be similar to battlegrounds. The "battles" last for a certain amount of time. You can only have a total of 12 players each faction in IC topside at a time. First team to capture flags wins points. Like an ongoing fight similar to cyrodil but on smaller grounds, campaigns last say 7 days.

    The sewers would be done the same. A restructuring of the sewers is in order, make them roughly half the size they were. Have molag bal give a flag with a channel time to pick up. First team back to base with it get points for capture and ends the match. Must implement quick travel doors to get to other factions corridors faster. Killing mobs and bosses points, highest point holder wins the match...sound cool? Like a 12v12v12 battle ground
  • Morgul667
    Morgul667
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    Docmandu wrote: »
    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.

    False. Plenty of us play IC because we don't like zerg trains and horse simulators!

    IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.

    Seems like an easy fix

    Nice :)

  • Bromburak
    Bromburak
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    Docmandu wrote: »
    They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.

    IC is a great DLC the problem is the lack of mission objectives today.
    There is so much potential but since all this is PvP and performance is a high priority to fix in Cyrodiil, the same guys will not work on any improvements for a long time ...
  • Ghostbane
    Ghostbane
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    Make IC relevant to the campaign score. Problem solved, DLC made successful, everyone wins.

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  • Enodoc
    Enodoc
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    Baconlad wrote: »
    Yup! Heres what IC needs. It needs to be turned into its own instance to be similar to battlegrounds. The "battles" last for a certain amount of time. You can only have a total of 12 players each faction in IC topside at a time. First team to capture flags wins points. Like an ongoing fight similar to cyrodil but on smaller grounds, campaigns last say 7 days.

    The sewers would be done the same. A restructuring of the sewers is in order, make them roughly half the size they were. Have molag bal give a flag with a channel time to pick up. First team back to base with it get points for capture and ends the match. Must implement quick travel doors to get to other factions corridors faster. Killing mobs and bosses points, highest point holder wins the match...sound cool? Like a 12v12v12 battle ground
    That would rather destroy the story content and the free-for-all battles. IC needs more done to it, like in Kena's thread, which adds to the content but doesn't take away what's already there.
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  • kynseon
    kynseon
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    IC is lacking good rewards. yes you get tel var stones which are useful but hard to get if there is no one to kill and impossible to solo bosses by yourself.
  • Beardimus
    Beardimus
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    Disagree with the OP, its mega down there so just make it count to the alliance war instead Hide scrolls in there and stuff, give buffs in cyrodiil etc
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  • bebynnag
    bebynnag
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    Beardimus wrote: »
    Disagree with the OP, its mega down there so just make it count to the alliance war instead Hide scrolls in there and stuff, give buffs in cyrodiil etc

    I love the idea of the following notification popping up

    Secundinus the Despoiler of Molag Bal's army has taken the Elder scroll of Chim from Castle Roebeck

    before the zergs all descend to 're capture & escort the flag home'
  • Darlgon
    Darlgon
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    Removing IC from Cyro population has been suggested since its Beta. Its kinda like a global auction hall, something that appears will never happen, no matter how many times players suggest it.
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  • Rickter
    Rickter
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    lets take it a step further and say: District ownership affects emperorship - you have to control all IC districts as well as outer ring to be crowned emperor.

    think about it: how can you sit on the ruby throne if you dont control the city?
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  • Enodoc
    Enodoc
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    Rickter wrote: »
    lets take it a step further and say: District ownership affects emperorship - you have to control all IC districts as well as outer ring to be crowned emperor.

    think about it: how can you sit on the ruby throne if you dont control the city?
    Have you been in Imperial City? The Ruby Throne is kinda already occupied...
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  • Rickter
    Rickter
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    Enodoc wrote: »
    Have you been in Imperial City? The Ruby Throne is kinda already occupied...

    why, yes i have:

    3379724.jpg


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  • Enodoc
    Enodoc
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    Rickter wrote: »
    Enodoc wrote: »
    Have you been in Imperial City? The Ruby Throne is kinda already occupied...

    why, yes i have:

    [img][/img]
    Heheh, there y'are then. I always thought "Emperor" was a bad title to give in Cyrodiil, since there's already an incumbent regent named in the lore who has that title.
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  • Vizier
    Vizier
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    I like the idea of modifying IC to have a direct impact on the campaign but... It just seems like an easier fix to just remove it from counting toward the Cyrodiil population. In addition to Cyro IC entrances they should offer a whole other way to zone into the alliance bases from outside of Cyrodiil too, but for each person that enters from Cyro it removes them from the population. This way those actually interested in the campaign can participate. Seems simple enough as fixes or changes goes without the need to totally revamp IC and the scoring system.
  • NightbladeMechanics
    NightbladeMechanics
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    Vizier wrote: »
    I like the idea of modifying IC to have a direct impact on the campaign but... It just seems like an easier fix to just remove it from counting toward the Cyrodiil population. In addition to Cyro IC entrances they should offer a whole other way to zone into the alliance bases from outside of Cyrodiil too, but for each person that enters from Cyro it removes them from the population. This way those actually interested in the campaign can participate. Seems simple enough as fixes or changes goes without the need to totally revamp IC and the scoring system.

    Simple fixes aren't always best. I'd rather have IC fully integrated with Cyrodiil with the broken bridges made passable onto the big middle island, gates opened into each district if your faction owns a flag there, points earned for holding objectives there, and fights flooding from one into the other and back again fluidly.
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  • Minno
    Minno
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    Make IC relevant to the campaign score. Problem solved, DLC made successful, everyone wins.

    "But muh DLC pay wall!"

    No. As long as enough people have access, and each faction has relatively balanced access, IC combat and campaign score contribution would be as balanced as upper Cyrodiil fighting. As long as the IC scoring mechanics are not over-weighted, IC control would contribute constructively to the score without being overbearing to Cyrodiil activity.

    "But I don't like IC and just want to play in Cyrodiil!"

    Fine. Play there. And those who like IC will continue to play in IC, but now they'll be working with you toward your end of winning the campaign.

    This is supposed to be a war over control of the Imperial throne at the center of Cyrodiil. Act like it.




    Edit: IC needs additional PvP objectives in the districts and sewers and a rework of how those objectives are captured, though, before integration into the campaign score can be successful. That's another discussion entirely. See here.

    Also IC is like 5 bucks if you get the 23 dollar bundle pack. That's less than a Starbucks coffee.
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  • Vizier
    Vizier
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    @NightbladeMechanics Not arguing what would be "best." Arguing what will have the most meaningful impact in a short period of time with the least effort from ZoS. Something that could actually happen with a little intent on ZoS's part. What you propose would be GREAT, but would also require a massive effort and a great deal of time and money. Your talking grand strategy. I'm talking immediate balance fix.

    Would be great though. Totally onboard..but...
    Edited by Vizier on July 25, 2017 4:35PM
  • Nestor
    Nestor
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    Also would be nice if there were a separate IC Golden Vendor who sells a different selection of items each week for tel var stones.

    That would attract more players for sure.

    But, since the IC has nothing to do with the Alliance War, other than Factions, no need to tie it to the Alliance War. Lets us port straight to our base camps if we want (leave the existing entrances in place just in case any one wants to enter from Cyrodiil.

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