They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.
Emma_Overload wrote: »They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.
False. Plenty of us play IC because we don't like zerg trains and horse simulators!
IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.
Emma_Overload wrote: »They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.
False. Plenty of us play IC because we don't like zerg trains and horse simulators!
IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.
Emma_Overload wrote: »They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.
False. Plenty of us play IC because we don't like zerg trains and horse simulators!
IC needs it's own campaign, though, totally separate from Cyrodiil crap, and we need to be able to port straight into the city without 5 minutes of horse riding.
They might aswell remove IC.. nobody plays there anyway.. failed DLC is failed.
NightbladeMechanics wrote: »Make IC relevant to the campaign score. Problem solved, DLC made successful, everyone wins.
That would rather destroy the story content and the free-for-all battles. IC needs more done to it, like in Kena's thread, which adds to the content but doesn't take away what's already there.Yup! Heres what IC needs. It needs to be turned into its own instance to be similar to battlegrounds. The "battles" last for a certain amount of time. You can only have a total of 12 players each faction in IC topside at a time. First team to capture flags wins points. Like an ongoing fight similar to cyrodil but on smaller grounds, campaigns last say 7 days.
The sewers would be done the same. A restructuring of the sewers is in order, make them roughly half the size they were. Have molag bal give a flag with a channel time to pick up. First team back to base with it get points for capture and ends the match. Must implement quick travel doors to get to other factions corridors faster. Killing mobs and bosses points, highest point holder wins the match...sound cool? Like a 12v12v12 battle ground
Disagree with the OP, its mega down there so just make it count to the alliance war instead Hide scrolls in there and stuff, give buffs in cyrodiil etc
Have you been in Imperial City? The Ruby Throne is kinda already occupied...lets take it a step further and say: District ownership affects emperorship - you have to control all IC districts as well as outer ring to be crowned emperor.
think about it: how can you sit on the ruby throne if you dont control the city?
Have you been in Imperial City? The Ruby Throne is kinda already occupied...
Heheh, there y'are then. I always thought "Emperor" was a bad title to give in Cyrodiil, since there's already an incumbent regent named in the lore who has that title.
I like the idea of modifying IC to have a direct impact on the campaign but... It just seems like an easier fix to just remove it from counting toward the Cyrodiil population. In addition to Cyro IC entrances they should offer a whole other way to zone into the alliance bases from outside of Cyrodiil too, but for each person that enters from Cyro it removes them from the population. This way those actually interested in the campaign can participate. Seems simple enough as fixes or changes goes without the need to totally revamp IC and the scoring system.
NightbladeMechanics wrote: »Make IC relevant to the campaign score. Problem solved, DLC made successful, everyone wins.
"But muh DLC pay wall!"
No. As long as enough people have access, and each faction has relatively balanced access, IC combat and campaign score contribution would be as balanced as upper Cyrodiil fighting. As long as the IC scoring mechanics are not over-weighted, IC control would contribute constructively to the score without being overbearing to Cyrodiil activity.
"But I don't like IC and just want to play in Cyrodiil!"
Fine. Play there. And those who like IC will continue to play in IC, but now they'll be working with you toward your end of winning the campaign.
This is supposed to be a war over control of the Imperial throne at the center of Cyrodiil. Act like it.
Edit: IC needs additional PvP objectives in the districts and sewers and a rework of how those objectives are captured, though, before integration into the campaign score can be successful. That's another discussion entirely. See here.
IcyDeadPeople wrote: »Also would be nice if there were a separate IC Golden Vendor who sells a different selection of items each week for tel var stones.