If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator of its excellence you're pursuing.
I think weaving just refers to 'weaving' light attacks into your rotation. Calling block or weapon swap cancelling 'weaving' doesn't really make much sense, in terms of the definition of 'weave'.
tinythinker wrote: »
For example, does your idea of counterplay rely on one or more the following:
- making major build and gear changes
If so, keep in mind that your counterplay suggestion isn't broadly equitable. People who have less time or help farming gear, who are new, who have slower machines or internet connections, etc, etc, won't find it as easy to use those counters.
If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
I think weaving just refers to 'weaving' light attacks into your rotation. Calling block or weapon swap cancelling 'weaving' doesn't really make much sense, in terms of the definition of 'weave'.
As someone who 'animation cancels' defensive abilities much more than offensive abilities, I see it as stringing abilities together in the most fluid manner for seamless gameplay. But I do see your point. I just don't like the term animation cancelling because ZOS literally changed the mechanics of the game so that you couldn't 'hide' abilities any more. You see everything now. The only thing you can cancel are instant cast skills, which means you aren't actually bypassing any mechanics or animations since the skill is supposed to fire the instant its pressed. When people complain about cancelling these days, it would be patently false to say there is no counterplay or that they are dying to things they can't see. Rather they are just complain that the game is too fast paced.
IronCrystal wrote: »tinythinker wrote: »
For example, does your idea of counterplay rely on one or more the following:
- making major build and gear changes
If so, keep in mind that your counterplay suggestion isn't broadly equitable. People who have less time or help farming gear, who are new, who have slower machines or internet connections, etc, etc, won't find it as easy to use those counters.
If you don't change your gear based on balance changes or your situation, you are always going to fail.
Having different sets for different situations is all part of the game.
I have no sympathy for people who think their gear will work in all aspects of the game and still be good.
tinythinker wrote: »
Hi, I'm not into peep shows or public lewdness, this thread is about understanding other points of view, not having people watch you stroke your epeen. Mind doing that in private?
@tinythinker wrote: »
For example, a gear set that has a chance to counter proc sets in some way would be great for PvP, still gives a chance for proc sets to be useful, and doesn't require nerfs that hurt PvE play.
tinythinker wrote: »An ability that anyone can get that interrupts or stuns someone when you are attacked, like the Sorc ability, gives a chance for a player to to fight back against rapid-kill gank builds.
tinythinker wrote: »
Hi, I'm not into peep shows or public lewdness, this thread is about understanding other points of view, not having people watch you stroke your epeen. Mind doing that in private?
What part of my post did you perceive to be inappropriate? Are perspectives only valid when they align with your views? All I'm saying is that animation cancelling is fine and that any issues that existed with it have already been resolved. Theres no need for this to be an on going point of discussion because these threads naturally devolve into 'animation cancelling is cheating.
MarbleQuiche wrote: »When you get hit by the same skill from the same person 5 times within a fraction of a second, that's not animation cancelling. Nobody, not even Usain Bolt with his Virgin fibre optics, is that fast.
That's cheating.
Are there any videos out there that show animation cancelling giving an unfair advantage? I'd love to see them because I don't recall ever being on the end of such a situation myself.
Cheating? Sure been the victim of that a few times. Are people maybe getting these two things muddled up?
MarbleQuiche wrote: »When you get hit by the same skill from the same person 5 times within a fraction of a second, that's not animation cancelling. Nobody, not even Usain Bolt with his Virgin fibre optics, is that fast.
That's cheating.
Are there any videos out there that show animation cancelling giving an unfair advantage? I'd love to see them because I don't recall ever being on the end of such a situation myself.
Cheating? Sure been the victim of that a few times. Are people maybe getting these two things muddled up?
IronCrystal wrote: »MarbleQuiche wrote: »When you get hit by the same skill from the same person 5 times within a fraction of a second, that's not animation cancelling. Nobody, not even Usain Bolt with his Virgin fibre optics, is that fast.
That's cheating.
Are there any videos out there that show animation cancelling giving an unfair advantage? I'd love to see them because I don't recall ever being on the end of such a situation myself.
Cheating? Sure been the victim of that a few times. Are people maybe getting these two things muddled up?
Did you mean to post in the other thread?
tinythinker wrote: »MarbleQuiche wrote: »When you get hit by the same skill from the same person 5 times within a fraction of a second, that's not animation cancelling. Nobody, not even Usain Bolt with his Virgin fibre optics, is that fast.
That's cheating.
Are there any videos out there that show animation cancelling giving an unfair advantage? I'd love to see them because I don't recall ever being on the end of such a situation myself.
Cheating? Sure been the victim of that a few times. Are people maybe getting these two things muddled up?
Yes, people are getting things confused then getting pissed and then other people are getting offended and pissed and so... I'm trying to frame things in a different way, to make distinctions, to show that many of us actually want similar things, and that these issues are all linked, so we have to look at solutions more comprehensively.
If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Please read the my OP again and my replies, rather than jumping in with your preconceptions from all of those other threads.Judas Helviaryn wrote: »All I see in this thread, and the countless others like it...
GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
I think weaving just refers to 'weaving' light attacks into your rotation. Calling block or weapon swap cancelling 'weaving' doesn't really make much sense, in terms of the definition of 'weave'.
As someone who 'animation cancels' defensive abilities much more than offensive abilities, I see it as stringing abilities together in the most fluid manner for seamless gameplay. But I do see your point. I just don't like the term animation cancelling because ZOS literally changed the mechanics of the game so that you couldn't 'hide' abilities any more. You see everything now. The only thing you can cancel are instant cast skills, which means you aren't actually bypassing any mechanics or animations since the skill is supposed to fire the instant its pressed. When people complain about cancelling these days, it would be patently false to say there is no counterplay or that they are dying to things they can't see. Rather they are just complain that the game is too fast paced.
MarbleQuiche wrote: »That begins a discussion on whether instant cast skills belong in a competitive and fair game.
MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
leepalmer95 wrote: »MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
Competivie?
Fair?
Those works shouldn't never be used to describe eso. The dev's choices and overall inadequacy has killed any motion of competitive and fair pvp in this game. Can even be said the same for pve.
leepalmer95 wrote: »MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
Competivie?
Fair?
Those works shouldn't never be used to describe eso. The dev's choices and overall inadequacy has killed any motion of competitive and fair pvp in this game. Can even be said the same for pve.
tinythinker wrote: »Please read the my OP again and my replies, rather than jumping in with your preconceptions from all of those other threads.Judas Helviaryn wrote: »All I see in this thread, and the countless others like it...
leepalmer95 wrote: »MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
Competivie?
Fair?
Those works shouldn't never be used to describe eso. The dev's choices and overall inadequacy has killed any motion of competitive and fair pvp in this game. Can even be said the same for pve.
IronCrystal wrote: »leepalmer95 wrote: »MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
Competivie?
Fair?
Those works shouldn't never be used to describe eso. The dev's choices and overall inadequacy has killed any motion of competitive and fair pvp in this game. Can even be said the same for pve.
While I agree that PvP isn't that fair, what makes you think PvE is unfair or competitive?