tinythinker wrote: »- making major build and gear changes
- having extensive experience in PvP
- luck
- being able to quickly break free or dodge roll
- playing a particular class
- the availability of terrain features that may not always be available
squinceybones wrote: »tinythinker wrote: »- making major build and gear changes
- having extensive experience in PvP
- luck
- being able to quickly break free or dodge roll
- playing a particular class
- the availability of terrain features that may not always be available
Are you sure you aren't playing Pokémon? Aside from break free etc, these things aren't specific to ESO, they're just parts of a competitive environment. Change your deck, experience (you get better the more you play...whaaa??), luck sure there's a coin flip in Pokémon, playing a particular class? Water Pokémon beat fire Pokémon, doesn't mean fire can't win and it doesn't mean water is cheating, oh and terrain (ADAPAT!). If you really want to dumb it down half of these things apply to chess.
tinythinker wrote: »squinceybones wrote: »tinythinker wrote: »- making major build and gear changes
- having extensive experience in PvP
- luck
- being able to quickly break free or dodge roll
- playing a particular class
- the availability of terrain features that may not always be available
Are you sure you aren't playing Pokémon? Aside from break free etc, these things aren't specific to ESO, they're just parts of a competitive environment. Change your deck, experience (you get better the more you play...whaaa??), luck sure there's a coin flip in Pokémon, playing a particular class? Water Pokémon beat fire Pokémon, doesn't mean fire can't win and it doesn't mean water is cheating, oh and terrain (ADAPAT!). If you really want to dumb it down half of these things apply to chess.
Yeah, good effort at being thoughtful.
leepalmer95 wrote: »IronCrystal wrote: »leepalmer95 wrote: »MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
Competivie?
Fair?
Those works shouldn't never be used to describe eso. The dev's choices and overall inadequacy has killed any motion of competitive and fair pvp in this game. Can even be said the same for pve.
While I agree that PvP isn't that fair, what makes you think PvE is unfair or competitive?
Bis Gear gated behind dlc's.
Stuff like world first clears were taken by a group which had access to the dlc 1 month before others.
The only competitive part of pve is trials and too a lesser extent vma.
Its quite hard for some people to get to the end game raiding stages because people already have their competitive raids.
tinythinker wrote: »squinceybones wrote: »tinythinker wrote: »- making major build and gear changes
- having extensive experience in PvP
- luck
- being able to quickly break free or dodge roll
- playing a particular class
- the availability of terrain features that may not always be available
Are you sure you aren't playing Pokémon? Aside from break free etc, these things aren't specific to ESO, they're just parts of a competitive environment. Change your deck, experience (you get better the more you play...whaaa??), luck sure there's a coin flip in Pokémon, playing a particular class? Water Pokémon beat fire Pokémon, doesn't mean fire can't win and it doesn't mean water is cheating, oh and terrain (ADAPAT!). If you really want to dumb it down half of these things apply to chess.
Yeah, good effort at being thoughtful.
IronCrystal wrote: »leepalmer95 wrote: »IronCrystal wrote: »leepalmer95 wrote: »MarbleQuiche wrote: »GrumpyDuckling wrote: »A good deal of counterplay involves SEEING what your opponent is doing and reacting to it. Hiding animation movements is not a "skill" when we discuss counterplay because it doesn't allow opponent to SEE what is happening and try to counter it.
So your statement about catering to the lowest common denominator doesn't fit here. Instead you're advocating for no counterplay as far as animation canceling is concerned.
But the skills you can do this on have already been broadcast when you cancel the animation. There's no counter to them, cancelled or not.
That begins a discussion on whether instant cast skills belong in a competitive and fair game. I can see the argument on why they don't belong and even agree, but I don't see such a fundamental design change happening. As such, I think ESO has to be accepted as mostly fun, sometimes unfair, but not somewhere that has the ruleset needed for players serious about testing themselves against one another.
Competivie?
Fair?
Those works shouldn't never be used to describe eso. The dev's choices and overall inadequacy has killed any motion of competitive and fair pvp in this game. Can even be said the same for pve.
While I agree that PvP isn't that fair, what makes you think PvE is unfair or competitive?
Bis Gear gated behind dlc's.
Stuff like world first clears were taken by a group which had access to the dlc 1 month before others.
The only competitive part of pve is trials and too a lesser extent vma.
Its quite hard for some people to get to the end game raiding stages because people already have their competitive raids.
I would only ever consider trials and vMA as the competitive parts of PvE. Dungeons aren't very competitive. If they were, there would be leaderboards.
As far as DLC gated gear...I don't know how I feel about it. I buy all the DLC and I agree that some BiS gear is DLC gated, but I feel like if you wanna be competitive you have to have the full game anyways.
As for people having difficulty getting to raiding stages that's not really true, they just don't want to put in the time and effort to not be carried by others. Plenty of guilds have casual runs and if you really stand out, then you'd be picked for top tier guilds. Literally everyone in the raiding scene knows each other because there are so few guilds.
If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Judas Helviaryn wrote: »tinythinker wrote: »squinceybones wrote: »tinythinker wrote: »- making major build and gear changes
- having extensive experience in PvP
- luck
- being able to quickly break free or dodge roll
- playing a particular class
- the availability of terrain features that may not always be available
Are you sure you aren't playing Pokémon? Aside from break free etc, these things aren't specific to ESO, they're just parts of a competitive environment. Change your deck, experience (you get better the more you play...whaaa??), luck sure there's a coin flip in Pokémon, playing a particular class? Water Pokémon beat fire Pokémon, doesn't mean fire can't win and it doesn't mean water is cheating, oh and terrain (ADAPAT!). If you really want to dumb it down half of these things apply to chess.
Yeah, good effort at being thoughtful.
He gave you a serious answer, making a solid point. I don't think you're the type of person to berate and disregard others who humor you, I hope you don't start now.
Animation cancelling needs to be removed. Beyond that I'm neutral.
Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
well thats a load of BS right there...
i say NO to animation canceling..
its a bug allways was allways will be just devs dont know how to fix it so they stay silent on it forever....
When people complain about cancelling these days, it would be patently false to say there is no counterplay or that they are dying to things they can't see. Rather they are just complain that the game is too fast paced.
If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator of its excellence you're pursuing.
Weaving and animation canceling are different things. A player can weave light and heavy attacks between every ability but not all abilities can be animation cancelled for its effects or full effects. A player can weave and anmation cancel surprise attack, but dizzy swing (cast time ability) can only be weaved, not animation cancelled.
exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
I also play with 250 ping and have no problems whatsoever on reacting to dizzy swing. You can't hide on that excuse.MarzAttakz wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator of its excellence you're pursuing.
Weaving and animation canceling are different things. A player can weave light and heavy attacks between every ability but not all abilities can be animation cancelled for its effects or full effects. A player can weave and anmation cancel surprise attack, but dizzy swing (cast time ability) can only be weaved, not animation cancelled.
Then how did two consecutive recaps at 240 ping show crit rush, dizzy, cliff crapper, dizzy, dizzy, reverse slice when there were only two 2h's out of the three I was fighting? No light attack on the list, no heavy attack on the list. You know how long the wind-up on dizzy is of course? Alive, dead, recap as above, twice on NO-CP under 50?
Anyone saying it takes skill, I'll agree to an extent, all it really takes is good latency and anyone with worse latency has zero chance of counter-play.
There are reasons why the majority of games have a GCD-based skill system, firstly it's less taxing on the server, secondly it evens the latency playing field, thirdly it allows for telegraphed animations and counter-play. An MMO should never be a Moba, if that's what turns you on, then play one rather.
* this post isn't directed at the quotee
Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
So, in the spirit of the OP:
I can see and understand why animation cancelling might be problematic for some people.
Here's my suggestion on fixing it: learn to play.
I also play with 250 ping and have no problems whatsoever on reacting to dizzy swing. You can't hide on that excuse.MarzAttakz wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator of its excellence you're pursuing.
Weaving and animation canceling are different things. A player can weave light and heavy attacks between every ability but not all abilities can be animation cancelled for its effects or full effects. A player can weave and anmation cancel surprise attack, but dizzy swing (cast time ability) can only be weaved, not animation cancelled.
Then how did two consecutive recaps at 240 ping show crit rush, dizzy, cliff crapper, dizzy, dizzy, reverse slice when there were only two 2h's out of the three I was fighting? No light attack on the list, no heavy attack on the list. You know how long the wind-up on dizzy is of course? Alive, dead, recap as above, twice on NO-CP under 50?
Anyone saying it takes skill, I'll agree to an extent, all it really takes is good latency and anyone with worse latency has zero chance of counter-play.
There are reasons why the majority of games have a GCD-based skill system, firstly it's less taxing on the server, secondly it evens the latency playing field, thirdly it allows for telegraphed animations and counter-play. An MMO should never be a Moba, if that's what turns you on, then play one rather.
* this post isn't directed at the quotee