tinythinker wrote: »However you feel about proc sets and animation cancelling and similar hot button issues, keep in mind that the heart of these issues is a desire for what people think is fair counterplay.--This is appealing to both sides.
You may think it already exists, and that's your opinion, but try to see it from the perspective of those who disagree. --This is appealing to those who want more counterplay.
For example, does your idea of counterplay rely on one or more the following: --This is appealing to those who want more counterplay.
- making major build and gear changes
- having extensive experience in PvP
- luck
- being able to quickly break free or dodge roll
- playing a particular class
- the availability of terrain features that may not always be available
If so, keep in mind that your counterplay suggestion isn't broadly equitable. People who have less time or help farming gear, who are new, who have slower machines or internet connections, etc, etc, won't find it as easy to use those counters. --This is appealing to those who want more counterplay.
This isn't an argument for or against nerfing or removing anything from the game, but an appeal to try to appreciate that we all have different capacities and experiences and everyone wants to think that they have a reasonably level playing field. --This is appealing to both sides.
For example, a gear set that has a chance to counter proc sets in some way would be great for PvP, still gives a chance for proc sets to be useful, and doesn't require nerfs that hurt PvE play. --This is still appealing to those who want more counterplay.
An ability that anyone can get that interrupts or stuns someone when you are attacked, like the Sorc ability, gives a chance for a player to to fight back against rapid-kill gank builds. --This is still appealing to those who want more counterplay.
And so on.
There are ways to fix these issues without having to insult each other or simply quit a part of the game (or the game itself). --This is appealing to those who want more counterplay, and implying that we need more counterplay, calling these "issues".
Share your ideas and explain why you think it helps level the playing field for everyone (which makes skill matter more, right?). --This is asking for people to pitch in on what would create more counterplay, implying that we aren't already on a level playing field.
Countcalorie wrote: »animation cancelling leads to some moves being unbreakable cc's.no counterplay to that as you cant break free from an incap thats been animation canceled folled by the 1-3 reverse slices that has no animation at all.I'm quite sick of it.
Countcalorie wrote: »animation cancelling leads to some moves being unbreakable cc's.no counterplay to that as you cant break free from an incap thats been animation canceled folled by the 1-3 reverse slices that has no animation at all.I'm quite sick of it.
What? If that were true, people would be in an uproar. But it's not. It's just a simple fact that the game bugs out sometimes and you can't break a cc. Frustrating, yes. But it happens to everyone. Sometimes things go through block with full stamina pool, sometimes you can't break a cc, etc etc. Bugs happen, but that's not connecting to animation canceling.
Countcalorie wrote: »animation cancelling leads to some moves being unbreakable cc's.no counterplay to that as you cant break free from an incap thats been animation canceled folled by the 1-3 reverse slices that has no animation at all.I'm quite sick of it.
What? If that were true, people would be in an uproar. But it's not. It's just a simple fact that the game bugs out sometimes and you can't break a cc. Frustrating, yes. But it happens to everyone. Sometimes things go through block with full stamina pool, sometimes you can't break a cc, etc etc. Bugs happen, but that's not connecting to animation canceling.
Countcalorie wrote: »Countcalorie wrote: »animation cancelling leads to some moves being unbreakable cc's.no counterplay to that as you cant break free from an incap thats been animation canceled folled by the 1-3 reverse slices that has no animation at all.I'm quite sick of it.
What? If that were true, people would be in an uproar. But it's not. It's just a simple fact that the game bugs out sometimes and you can't break a cc. Frustrating, yes. But it happens to everyone. Sometimes things go through block with full stamina pool, sometimes you can't break a cc, etc etc. Bugs happen, but that's not connecting to animation canceling.
I can confirm when you do it properly its always an unbreakable cc.Maybe you should fight Nightblades who know what there doing.If you cant find anybody come to xbox eu and i'll get someone to show you.
That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
Countcalorie wrote: »Countcalorie wrote: »animation cancelling leads to some moves being unbreakable cc's.no counterplay to that as you cant break free from an incap thats been animation canceled folled by the 1-3 reverse slices that has no animation at all.I'm quite sick of it.
What? If that were true, people would be in an uproar. But it's not. It's just a simple fact that the game bugs out sometimes and you can't break a cc. Frustrating, yes. But it happens to everyone. Sometimes things go through block with full stamina pool, sometimes you can't break a cc, etc etc. Bugs happen, but that's not connecting to animation canceling.
I can confirm when you do it properly its always an unbreakable cc.Maybe you should fight Nightblades who know what there doing.If you cant find anybody come to xbox eu and i'll get someone to show you.
Maybe this is a platform issue, but this is 100% not a thing for PC. I've been playing this game for years, and unbreakable ccs bugs have been around for a long, long time now for pretty much every CC skill.
Also, thanks for assuming I somehow never play against good players.
That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
good internet doesn't = skill.The animation cancelling is not the problem its the proc set and poisons on top of it. Take cancelling away and the combat will be so dumbed down with no skil requirement that hundreds of ppl will quit. Its bad enough with the proc and poisons meta atm taking almost all skilled gameplay away.
The game is moving in the wrong direction with combat through not requiring ppl to learn much about it anymore and dumbing it down to no cp and choice of sets. Take cancelling away, you might as well get rid of pvp entirely.
It is so f***g frustrating when you take the time to get good in pvp and are able to consider yourself in the top 10% when after every new patch your aint getting better while noobs getting stronger and stronger by just slapping on procs and poisons.
Animation cancelling is good for the game suggesting otherwise you are probably too lazy to learn it or do not understand game mechanics and thus one should not complain about it, go learn it or stay away from pvp. No offense guys but is simply how it is.
Everyone can learn it it is not that hard and once you got it down you gain a vertical progression again through getting better and more skilled using it at right moment, with the right skills and right combo!!
We need more things like it to give gamers a chance to become better without using cheese.
Countcalorie wrote: »That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
1.gives people with good internet an extreme advantage.2.doesn't require much skill just good internet connection. 3.game would be easier for new players(pretty sure the devs want it to be like this).4. will be easier to balance due to having less combat situations.5. no unbreakable CC's followed by 2 reverse slices with no animation.
1&2. "extreme" is by far an overstatement. I play with 250 ping and compete just fine with everyone. Better ping will always have the upper hand anyways, maybe if that's such an issue to you, you should try playing chess online.Countcalorie wrote: »That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
1.gives people with good internet an extreme advantage.2.doesn't require much skill just good internet connection. 3.game would be easier for new players(pretty sure the devs want it to be like this).4. will be easier to balance due to having less combat situations.5. no unbreakable CC's followed by 2 reverse slices with no animation.
exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
well thats a load of BS right there...
i say NO to animation canceling..
its a bug allways was allways will be just devs dont know how to fix it so they stay silent on it forever....
tinythinker wrote: »So, in the spirit of the OP:
I can see and understand why animation cancelling might be problematic for some people.
Here's my suggestion on fixing it: learn to play.
Yeah, this is about what I expected from these forums. And it's one of the most on topic replies, too.
---
I'm out. Have fun arguing over whatever you think this thread is about and practicing cub scout level trolling. I've got noobs to kill in Cyro.
I think weaving just refers to 'weaving' light attacks into your rotation. Calling block or weapon swap cancelling 'weaving' doesn't really make much sense, in terms of the definition of 'weave'.
As someone who 'animation cancels' defensive abilities much more than offensive abilities, I see it as stringing abilities together in the most fluid manner for seamless gameplay. But I do see your point. I just don't like the term animation cancelling because ZOS literally changed the mechanics of the game so that you couldn't 'hide' abilities any more. You see everything now. The only thing you can cancel are instant cast skills, which means you aren't actually bypassing any mechanics or animations since the skill is supposed to fire the instant its pressed. When people complain about cancelling these days, it would be patently false to say there is no counterplay or that they are dying to things they can't see. Rather they are just complain that the game is too fast paced.
MarbleQuiche wrote: »When you get hit by the same skill from the same person 5 times within a fraction of a second, that's not animation cancelling. Nobody, not even Usain Bolt with his Virgin fibre optics, is that fast.
That's cheating.
Are there any videos out there that show animation cancelling giving an unfair advantage? I'd love to see them because I don't recall ever being on the end of such a situation myself.
Cheating? Sure been the victim of that a few times. Are people maybe getting these two things muddled up?
That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
sir your blind..... and you need to stop defending this crap like a madman.....
what i said are facts why you say ? well because devs DID NOT KNOW about animation canceling means its a side product that was not intended means its bassicaly a bug.... devs just said Okay it stays now after people showed them...
by this its a fact its a bug lol
That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
sir your blind..... and you need to stop defending this crap like a madman.....
what i said are facts why you say ? well because devs DID NOT KNOW about animation canceling means its a side product that was not intended means its bassicaly a bug.... devs just said Okay it stays now after people showed them...
by this its a fact its a bug lol
Doesn´t matter if it´s a bug or not. As long as the devs accept it as a part of the game and allows it (there´re official statements about it, just to lazy to link the video) these discussion on the forums are pointless. Like it: use it. Don´t like it: Then don´t use it.
That's all you got? Cause it allegedly wasn't designed, please. You know nothing about what was designed or intended except the same shady assertions that are been thrown over here since forever with nothing to backup.Yeah, why not?Why don't you ask Netherrealm studios to remove combos from mortal kombat? See how absurd that is, it's exactly what you are asking here.exeeter702 wrote: »Animation cancelling needs to be removed. Beyond that I'm neutral.
You and those that agree with you dont actuallu understand what that would entail and how it would negatively effect this games combat in the bigger picture.Vipstaakki wrote: »If you can't stand the heat, get out of the kitchen. While proc sets need to be toned down for sure, animation cancelling (which is a misnomer anyways I prefer weaving) is a skill available to anybody. Just because some people are new or inexperienced or whatever does not mean that the games skill ceiling needs to be brought down to accommodate them. You never cater to the lowest common denominator if its excellence you're pursuing.
Animation cancelling is not a skill. It is a bug.
It is most definitely not a bug. It is the natural result of a very specific design choice used for this games combat system to maintain player agency and control when using reactive actions after skills resolve yet their recovery animations play out.
So no unfair advantage over those who don't do it? A more fair and even playing field to help bridge the gaping skill gap in this game? How would that negatively affect the game?
no its not... not even close....
because the game was DESIGNED around that..... Combos are the CORE of most fighting game....
Animation canceling is just a weird bug that mostly infesting asian MMORPGs
lol Zenimax didnt even know about it till they forum posts back then and instead of fixing it they took the lazy way and said its considered a feature now... funny how the never talk about it ever again tough.... it wasnt intended so its a bug.... a bug that is abused and makes your animations and characters look/feel derpy ( because the games combat was not designed around it was not intended to work like that obviously ) while giving you an unfair advantage... the whole thing just makes more balance issues and also add more unnecesary stress to commbat. that should not be there in the 1st place....
All you know, all that matters is zos current stance on this and it is pretty clear.
So nope, no difference whatsoever with how mortal kombat, or league legends handles it. There is no fundamental, objective reason why animation cancelling shouldn't be a thing. Only your opinions which to me are honestly worthless, sorry. If you ever come up with actual reasons why it's detrimental to the game and should be changed then maybe we can discuss it.
sir your blind..... and you need to stop defending this crap like a madman.....
what i said are facts why you say ? well because devs DID NOT KNOW about animation canceling means its a side product that was not intended means its bassicaly a bug.... devs just said Okay it stays now after people showed them...
by this its a fact its a bug lol
Doesn´t matter if it´s a bug or not. As long as the devs accept it as a part of the game and allows it (there´re official statements about it, just to lazy to link the video) these discussion on the forums are pointless. Like it: use it. Don´t like it: Then don´t use it.
it does matter i was in and still in enough mmos to know that enough uproar on something especialy on stuff that touches balance and Changes happens if the roars keep coming might take some years tough....
The topic is done and through, the only remaining answer is learn to play. Removing it or fixing otherwise WILL impair combat fluidity and in the end simply cater to the potatoes.
The topic is done and through, the only remaining answer is learn to play. Removing it or fixing otherwise WILL impair combat fluidity and in the end simply cater to the potatoes.
LOL, the game already caters to potatoes just some potatoes are too slow to realise it.
in a well designed game, ani cancelling means
The topic is done and through, the only remaining answer is learn to play. Removing it or fixing otherwise WILL impair combat fluidity and in the end simply cater to the potatoes.
LOL, the game already caters to potatoes just some potatoes are too slow to realise it.
in a well designed game, ani cancelling means
no
in a well designed game there is no animation canceling and you react to your oponents attacks with your attacks or abilities or movement and not by abusing a broken mechanic....
"......or that they are dying to things they can't see. Rather they are just complain that the game is too fast paced."
Um, you apparently never look at your incoming damage recap. I've been hit by more attacks than I can count that never even appeared on-screen, and I'd never even know they were happening w/o the recent recap. I do find it funny people complain about Viper, RM, etc. and yet they barely touch the damage of most attacks people are using atm that cab spammed repeatedly, etc. etc.