Is there any fix in the works for the outrageously high costs of spammable skills, specifically magicka ones? Why is Force Shock 2430 Magicka cost while Strife is only 1702?
ZOS responded to the heavy attack MagSorc fiasco on the PTS by making heavy attack 15% weaker and light attacks 15% stronger in hopes that the fast paced gameplay would return but it hasn't changed anything. The strongest Magicka class right now is MagSorc and they primarily heavy attack, the strongest Stamina class right now is StamDK and they also primarily heavy attack.
The only class right now that feels fast-paced and fun to play (at least for me) is Magicka Nightblade. They actually have the tools to be able to sustain while still primarily light attacking (low spammable cost, 3 free spell procs per 20 seconds, good sustain skill). It'd be really nice to play the other classes but it just isn't fun laying down DoTs and then heavy channeling with a lighting staff.
I think lowering spammable spell costs would make PvE more fun without affecting PvP very much.
NukeAllTheThings wrote: »Thanks for the information guys. We want to keep things fair, adjustments will be made next patch.
~ZoS dev probably
- Strife cost increased 50%
Agreed. Heavy attacking to get resources back is a slog. To experienced players, it throws all the effort we put into perfecting a seamless rotation into our faces. To new players, it doesn't feel like Elder Scrolls.
An alternative solution to reducing costs would be to increase resource returns on synergies and/or decrease cooldown times on synergy activation. This would decrease the amount of heavy attacks I have to slog through, while encouraging balanced and skillful group play as key. Activating a synergy is a lot more satisfying than holding down LMB.
NukeAllTheThings wrote: »Thanks for the information guys. We want to keep things fair, adjustments will be made next patch.
~ZoS dev probably
- Strife cost increased 50%
What have I done?!
seedubsrun wrote: »Yeah I agree with adjusting spammables. It would have to be a reduction for stam too or that would be unfair. Stam deserves lower spam costs that magicka users since they share resources with their block, dodge, sprint.
It'd be really nice to play the other classes but it just isn't fun laying down DoTs and then heavy channeling with a lighting staff.
IzakiBrotherSs wrote: »Are Stamina DKs really the highest damaging stamina class? I'm not convinced in the slightest. Nightblades have higher single target and Sorcs have higher AoE (while retaining comparable single target DPS).
I agree that spammables should be cheaper though.
WuffyCerulei wrote: »Strife is a decent self heal for when you don't trust your healer enough. Also a reduce spell cost glyph is a savior for any magicka build.
WuffyCerulei wrote: »Strife is a decent self heal for when you don't trust your healer enough. Also a reduce spell cost glyph is a savior for any magicka build.
The problem isn't that you can't possibly sustain a MagDK, MagSorc, etc. The problem is that it isn't wise to try and do so. It is more beneficial to run maximum damage and heavy attack for your resource returns, rather than to gut your damage, and maintain a spammable rotaiton.
The reason being that the ratio of damage dealt by spammables for the amount of magicka they cost is way off. They need to be cheaper.
Force pulse has more damage, aoe, has 3 hits instead of one, can't be reflected, is a beam.
Strife has *** damage, gets reflected, is no beam aka gets dodged a lot.
You want to make force pulse cost the same as strife? Wat
WuffyCerulei wrote: »Strife is a decent self heal for when you don't trust your healer enough. Also a reduce spell cost glyph is a savior for any magicka build.
The problem isn't that you can't possibly sustain a MagDK, MagSorc, etc. The problem is that it isn't wise to try and do so. It is more beneficial to run maximum damage and heavy attack for your resource returns, rather than to gut your damage, and maintain a spammable rotaiton.
The reason being that the ratio of damage dealt by spammables for the amount of magicka they cost is way off. They need to be cheaper.
neither can you sustain a mag nb on your own.
Strife is cheaper
Force pulse has aoe, chance to apply elemental effects and is buffed by several passives. Including racials, DK fire dmg AND more penetration, therefore higher dmg than strife
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
WuffyCerulei wrote: »Strife is a decent self heal for when you don't trust your healer enough. Also a reduce spell cost glyph is a savior for any magicka build.
The problem isn't that you can't possibly sustain a MagDK, MagSorc, etc. The problem is that it isn't wise to try and do so. It is more beneficial to run maximum damage and heavy attack for your resource returns, rather than to gut your damage, and maintain a spammable rotaiton.
The reason being that the ratio of damage dealt by spammables for the amount of magicka they cost is way off. They need to be cheaper.
neither can you sustain a mag nb on your own.
Strife is cheaper
Force pulse has aoe, chance to apply elemental effects and is buffed by several passives. Including racials, DK fire dmg AND more penetration, therefore higher dmg than strife
With 1 recovery glyph and drain I can sustain a magblade for 2-3 minutes without a single heavy attack. With 3 recovery glyphs I can sustain a magsorc for about 1 minute and then heavy attacking begins. It's not even close.
WuffyCerulei wrote: »Strife is a decent self heal for when you don't trust your healer enough. Also a reduce spell cost glyph is a savior for any magicka build.
The problem isn't that you can't possibly sustain a MagDK, MagSorc, etc. The problem is that it isn't wise to try and do so. It is more beneficial to run maximum damage and heavy attack for your resource returns, rather than to gut your damage, and maintain a spammable rotaiton.
The reason being that the ratio of damage dealt by spammables for the amount of magicka they cost is way off. They need to be cheaper.
neither can you sustain a mag nb on your own.
Strife is cheaper
Force pulse has aoe, chance to apply elemental effects and is buffed by several passives. Including racials, DK fire dmg AND more penetration, therefore higher dmg than strife
With 1 recovery glyph and drain I can sustain a magblade for 2-3 minutes without a single heavy attack. With 3 recovery glyphs I can sustain a magsorc for about 1 minute and then heavy attacking begins. It's not even close.
who cares what people can do with 1 recovery glyph if people still sue 3 damage glyphs?