I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
Who doesnt? Okay this too generic response, people are more inclined in PVP to change mundus based on what they are missing, but it was still the best mundus
Strider_Roshin wrote: »@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
Who doesnt? Okay this too generic response, people are more inclined in PVP to change mundus based on what they are missing, but it was still the best mundus
Stam doesn't because it's more difficult to sustain as stam than it is magicka.
I'm lost I guess. Why change basically everything about the game in morrowind to go back and change everything again a month later? Devs complained they didnt want easy mode resources which I never really felt in the first place but then a month later they increase resource regen from the mundus stones. The devs complained about the power of cp but a month after the last cp increase they go and raise it again by another 30 cp? Then they go and make most all PVP no cp driven?
Still no fix to the stupid guards chain casting 'OLD' eclispe in either cryodil or Imperial City? I mean how long is that going to continue before a fix? How bout the fact that guards still chain negate through walls even as well?
Strider_Roshin wrote: »@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
Who doesnt? Okay this too generic response, people are more inclined in PVP to change mundus based on what they are missing, but it was still the best mundus
Stam doesn't because it's more difficult to sustain as stam than it is magicka.
I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
Strider_Roshin wrote: »@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
Who doesnt? Okay this too generic response, people are more inclined in PVP to change mundus based on what they are missing, but it was still the best mundus
Stam doesn't because it's more difficult to sustain as stam than it is magicka.
Being a Nord NB doesn't help you with stamina sustain.
I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
I don't even know what to say to this one. You do know that this update limits the mindless gear grind by at least 1/3 for everything? And if the best in slot setup gives you 2% more damage, who on earth will grind 500 hours for it? Sharpened was outbeating everything for so long...
People always ask for BiS stuff and don't come up with their own stuff. You only truly master a build if it is your own one and you put a lot of testing and thought into it.
NuclearPath wrote: »Currently getting an issue with the lover and the lady mundus stones. Every time I port either via selecting a location on the map and paying the fee or by fast travelling in the wayshrines I lose my mundus buff entirely. I have only tested these two and they are of course two of the stones with decently significant changes to them. Along with this, I no longer get a message above my character saying that I've accepted the mundus once done, though the buff does show up. Below is a video linked to the clip I got of the bug.
http://plays.tv/video/596424d67c2c421b01/check-out-my-video-
I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
I don't even know what to say to this one. You do know that this update limits the mindless gear grind by at least 1/3 for everything? And if the best in slot setup gives you 2% more damage, who on earth will grind 500 hours for it? Sharpened was outbeating everything for so long...
People always ask for BiS stuff and don't come up with their own stuff. You only truly master a build if it is your own one and you put a lot of testing and thought into it.
It doesnt limit the grind for people who go for topscores in trials/vma. The 2nd best trait doesnt cut it even if there is just a 0.1% difference. And that master a build thing is complete bs. You can master a class or even a certain skill setup but gear just gives you stats.
I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
I don't even know what to say to this one. You do know that this update limits the mindless gear grind by at least 1/3 for everything? And if the best in slot setup gives you 2% more damage, who on earth will grind 500 hours for it? Sharpened was outbeating everything for so long...
People always ask for BiS stuff and don't come up with their own stuff. You only truly master a build if it is your own one and you put a lot of testing and thought into it.
It doesnt limit the grind for people who go for topscores in trials/vma. The 2nd best trait doesnt cut it even if there is just a 0.1% difference. And that master a build thing is complete bs. You can master a class or even a certain skill setup but gear just gives you stats.
Half of Hodor doesn't have BiS gear and they've been dominating the EU leaderboards for years. It's the player skill (in vMA and other trials) and team synergy (in team trials) that determines the scores you get.
Andy S would do (and did in the past) No 1 runs in vMA with average gear. So have a look at the real ingame environment before you make those claims.
And i don't even get how you can be in favour of a system that requires you to invest hundreds of hours to get what you want. You want a token system yeah, but this is a much better solution. And it does still make a great difference what trait/mundus/gear you choose, in PvP. The raiding community in ESO will greatly benefit from these changes as they allow more players to get the required gear to be able to run endgame content, especially as far as vMA staffs/Moondancer staffs is concerned.
Also, I don't understand your argument why what I said earlier is BS, as you said...
GeorgeBlack wrote: »When using Twice Born Star we can run a second Mundus Effect.
However every time we remove the set we have to go back to the 2nd Stone to get the Effect.
I think a lot of people give up on Twice Born Star because of this.
@Zos can we make it so that the 2nd Mundus is saved and rdy for use when TBS is equipped?
The only exploit I can think of (if there are no design problems) is that Dual Wielding and SnB can run TBS and another 5p set by switching bars. Given the fact that the 3 bonuses of the armor are not very strong I don't see a Red Flag to making the 2nd Mundus saved and rdy for use.
On a different not it would be interesting if certain mundus increasee the tooltip of specific skills in an attemp for people to add a personal touch to the limited min/max metas that we have for competitive gaming.
Eg: warrior increases the tooltip of Wrecking Blow, Twin Slashes, Beast Trap, Focused charge.
You get the idea.
I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
I don't even know what to say to this one. You do know that this update limits the mindless gear grind by at least 1/3 for everything? And if the best in slot setup gives you 2% more damage, who on earth will grind 500 hours for it? Sharpened was outbeating everything for so long...
People always ask for BiS stuff and don't come up with their own stuff. You only truly master a build if it is your own one and you put a lot of testing and thought into it.
I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
I don't even know what to say to this one. You do know that this update limits the mindless gear grind by at least 1/3 for everything? And if the best in slot setup gives you 2% more damage, who on earth will grind 500 hours for it? Sharpened was outbeating everything for so long...
People always ask for BiS stuff and don't come up with their own stuff. You only truly master a build if it is your own one and you put a lot of testing and thought into it.
People all ask me what's the best build for such n such ... My builds are probably rubish because my answer is always this
The one you build for your play style
The one you build for you ...
I love my Magplar she's built and using stuff the waybill want it to, it's not the highest DPS but I've always preferred slow damage over fast, working the mechanics not just steaming in and killing things before they can react, sadly I'm not going to solo mealstrom with this build with out some serious time learning the mechanics, but isn't that the point of ESO ... Not to just blaze content in the blink of an eye looking for BiS to just blaze content
GeorgeBlack wrote: »I dont know why people are talking about diversity. Nothing will change, there will be a best setup. Just accept it, there is nothing wrong with it.
And all honestly we dont even need to have traits to be close in effectiveness. We just need to make them all situational so there are different bests for different scenarios.
I don't even know what to say to this one. You do know that this update limits the mindless gear grind by at least 1/3 for everything? And if the best in slot setup gives you 2% more damage, who on earth will grind 500 hours for it? Sharpened was outbeating everything for so long...
People always ask for BiS stuff and don't come up with their own stuff. You only truly master a build if it is your own one and you put a lot of testing and thought into it.
People all ask me what's the best build for such n such ... My builds are probably rubish because my answer is always this
The one you build for your play style
The one you build for you ...
I love my Magplar she's built and using stuff the waybill want it to, it's not the highest DPS but I've always preferred slow damage over fast, working the mechanics not just steaming in and killing things before they can react, sadly I'm not going to solo mealstrom with this build with out some serious time learning the mechanics, but isn't that the point of ESO ... Not to just blaze content in the blink of an eye looking for BiS to just blaze content
Good on you for playing how you like instead of going meta. I've played a specific Class based on armor/weapon since I started mmorpgs in 2004. Saddly ESO doesn't support this 'class'. Not going meta though.
- The Apprentice: Increased Spell Damage to 238 from 167.
- The Atronach: Increased Magicka Recovery to 238 from 167.
- The Lady: Now grants Spell Resistance in addition to Physical Resistance. Value increased to 2752 from 1980.
- The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
- The Lord: Increased Max Health to 2231 from 1452.
- The Mage: Increased Max Magicka to 2028 from 1320.
- The Serpent: Increased Stamina Recovery to 238 from 167.
- The Steed: Increased Health Recovery to 238 from 167.
- The Thief: Reduced Critical Strike Chance to 9% from 11%.
- The Tower: Increased Max Stamina to 2028 from 1320.
- The Warrior: Increased Weapon Damage to 238 from 167.
- The Shadow and The Ritual remain unchanged.
Transairion wrote: »Can you now get more resources just by going all Divines?
JustSnilloc wrote: »Divines - 1065 Additional Points of Stamina/Magicka (*with corresponding Mundus)
Infused - 800 or 900 Additonal Points of Stam/Mag or Health. (Was infused armor buffed too? 866 or 975 if it was buffed)
JustSnilloc wrote: »Transairion wrote: »Can you now get more resources just by going all Divines?
This is a trait question, not a Mundus Stone question. Here's a quote from the Traits topic...JustSnilloc wrote: »Divines - 1065 Additional Points of Stamina/Magicka (*with corresponding Mundus)
Infused - 800 or 900 Additonal Points of Stam/Mag or Health. (Was infused armor buffed too? 866 or 975 if it was buffed)
So basically you get 200 additional points of a resource by going all divines.
•The values and bonuses of most Mundus Stones have been adjusted in the following ways, with the listed values being for CP160+ characters:
•The Apprentice: Increased Spell Damage to 238 from 167.
•The Atronach: Increased Magicka Recovery to 238 from 167.
•The Lady: Now grants Spell Resistance in addition to Physical Resistance. Value increased to 2752 from 1980.
•The Lover: Now grants 2752 Physical and Spell Penetration instead of granting Spell Resistance.
•The Lord: Increased Max Health to 2231 from 1452.
•The Mage: Increased Max Magicka to 2028 from 1320.
•The Serpent: Increased Stamina Recovery to 238 from 167.
•The Steed: Increased Health Recovery to 238 from 167.
•The Thief: Reduced Critical Strike Chance to 9% from 11%.
•The Tower: Increased Max Stamina to 2028 from 1320.
•The Warrior: Increased Weapon Damage to 238 from 167.
•The Shadow and The Ritual remain unchanged.