NuclearPath wrote: »Currently getting an issue with the lover and the lady mundus stones. Every time I port either via selecting a location on the map and paying the fee or by fast travelling in the wayshrines I lose my mundus buff entirely. I have only tested these two and they are of course two of the stones with decently significant changes to them. Along with this, I no longer get a message above my character saying that I've accepted the mundus once done, though the buff does show up. Below is a video linked to the clip I got of the bug.
http://plays.tv/video/596424d67c2c421b01/check-out-my-video-
StopDropAndBear wrote: »Just as a note on anyone who wants to swap stones freely and quickly for testing: on the PTS you have 5500 free crowns every day, and you can buy mundus stones for your house from the Crown furnishing tab of the decorating interface for 1000 crowns each. The tooltips on these Mundus stone items are not updated yet though (Lover still shows spell resist as its buff, for example).
I would suggest possibly redoing the crit system. In dungeons and dragons. A crit is 5% and does 2x base damage before modifier. In eso, you can have 50% chance at a 1.5x damage including modifier. I would say I agree that people should have less crit chance, so my suggestion is maybe keeping theif the way it was, but lowering everyone's crit chance from abilities and passives. Then you could always increase crit damage and play with that. Having a 40-50% crit chance just feels way to strong in my opinion, which is why Impen has always been the best pvp trait. Oddly the npcs don't seem to crit damage equal to what the players do.
Other than that the boons are great changes, but I think crit needs a rework.
@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
GreenSoup2HoT wrote: »Shadow Mundus should have gotten an equal buff in comparison to Warrior in my opinion. Which is an extra 5% granted the bonus to warrior was a flat 42% increase.
I'll settle with 3%.
All the mundus stones (thief, shadow, lover, apprentice, mage) are within 1-2% damage difference apart from mage stone(well done zos for fixing stone diversity)I'd wish we had more actual testing feedback in the comments than cryptic opinions and wishful advice to the devs.
@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
NuclearPath wrote: »Currently getting an issue with the lover and the lady mundus stones. Every time I port either via selecting a location on the map and paying the fee or by fast travelling in the wayshrines I lose my mundus buff entirely. I have only tested these two and they are of course two of the stones with decently significant changes to them. Along with this, I no longer get a message above my character saying that I've accepted the mundus once done, though the buff does show up. Below is a video linked to the clip I got of the bug.
http://plays.tv/video/596424d67c2c421b01/check-out-my-video-
@Nebthet78 comeon you cant blame pvp for the change to thife mundus. It's a pve nerf that affect pvp.
do you really use thief mundus on pvp ?
Please reevaluate the changes to lover and sharpened. I agree with nerf to sharpen to bring it in line with other weapons traits. I do see a issue. The way it looks currently gold precise and divine lover Mundas will be BIS, testing is needed to verify.
Here is what I am suggesting.
Gold precise weapons= thief Mundas with gold divines armor
Gold sharpened weapons= lover mundus with gold divine armor
Gold defending weapons= lady Mundas with gold divine armor
This should not nerf the current BIS great, but make it equal and give gear diveseiry. We should not be nerfing BIS gear to boost another, we should be looking to nerf to make equal, or buffing to make equal.