paulsimonps wrote: »And I would recommend Cleanse for the purge morph but if you are not worried about the heal then take the one with lower cost so you can use it more often. In PvE scenarios where purge is used cleanse seems to be to go to favorite cause of said heal.
What are the best morphs for siege shield and purge?
NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
paulsimonps wrote: »And I would recommend Cleanse for the purge morph but if you are not worried about the heal then take the one with lower cost so you can use it more often. In PvE scenarios where purge is used cleanse seems to be to go to favorite cause of said heal.
In PvP, is the heal halved, so it's 7,5% maximum health instead of 15%?
paulsimonps wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
paulsimonps wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.
If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.
NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
paulsimonps wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.
If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.
IMO, propelling shiel was the only morph of siege shield worth using. But now that we can't leap into keeps I don't see the point in it so go the other morph.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
I have, but thanks for your snide remark.paulsimonps wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.
If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.
All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
I have, but thanks for your snide remark.paulsimonps wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.
If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.
All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.
You're right, the more you spec into regen based sustain, the better cleanse becomes as the heal scales independent from your magicka / spell damage.
WNightbladeMechanics wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
I have, but thanks for your snide remark.paulsimonps wrote: »NightbladeMechanics wrote: »Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.
You have obviously never played a healer in an organized PvP group
Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.
If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.
All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.
You're right, the more you spec into regen based sustain, the better cleanse becomes as the heal scales independent from your magicka / spell damage.
Also, since cleanse heal can crit you can actually get a decent healing output running something like trans+riposte+BS+precise master/VMA resto with cost reduction glyphs and thief. It won't be a great burst heal, but it kills two birds with one some by outputting decent healing and keeping your group mobile