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Morph for siege shield and purge

ascan7
ascan7
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What are the best morphs for siege shield and purge?
  • Ultimate_Overlord
    Ultimate_Overlord
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    None of them
  • paulsimonps
    paulsimonps
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    Siege shield depends on how you use it and what you want it to do. Both are situational, only you can determine which one you want.

    And I would recommend Cleanse for the purge morph but if you are not worried about the heal then take the one with lower cost so you can use it more often. In PvE scenarios where purge is used cleanse seems to be to go to favorite cause of said heal.
  • ascan7
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    And I would recommend Cleanse for the purge morph but if you are not worried about the heal then take the one with lower cost so you can use it more often. In PvE scenarios where purge is used cleanse seems to be to go to favorite cause of said heal.

    In PvP, is the heal halved, so it's 7,5% maximum health instead of 15%?
  • Berenhir
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    ascan7 wrote: »
    What are the best morphs for siege shield and purge?

    Siege weapon shield and efficient purge in PvP if you play a group oriented healer.
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  • NightbladeMechanics
    NightbladeMechanics
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    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    I actually have no idea what the morphs of Siege Shield do... I think one increases your ability range? I've only ever used Siege Shield as a magicka dump in vSO, although it's great damage mitigation against siege.
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  • Berenhir
    Berenhir
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    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p
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  • paulsimonps
    paulsimonps
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    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    ascan7 wrote: »
    And I would recommend Cleanse for the purge morph but if you are not worried about the heal then take the one with lower cost so you can use it more often. In PvE scenarios where purge is used cleanse seems to be to go to favorite cause of said heal.

    In PvP, is the heal halved, so it's 7,5% maximum health instead of 15%?

    Yes all heals are cut in half in PvP. Health recovery is the only one that's full power everywhere. Like oblivion damage is 100% it's tooltip no way to buff or mitigate it's power it goes pass shields and armor.
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  • Berenhir
    Berenhir
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    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.

    You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.

    If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.
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  • paulsimonps
    paulsimonps
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    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.

    You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.

    If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.

    In your opinion.
  • Lexxypwns
    Lexxypwns
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    IMO, propelling shiel was the only morph of siege shield worth using. But now that we can't leap into keeps I don't see the point in it so go the other morph.
  • NightbladeMechanics
    NightbladeMechanics
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    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    I have, but thanks for your snide remark.

    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.

    You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.

    If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.

    All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.
    Edited by NightbladeMechanics on July 5, 2017 2:25PM
    Kena
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  • kylewwefan
    kylewwefan
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    I guess like many things, they're situational. Purge can be great for a stam user to slot and use. But the healing will be not so good on a stam toon.

    I usually wouldn't use purge on a healer because the cost is somewhat prohibitive.

    I like the siege shield that defends battering ram more. But the one that gives extra range could come in handy also.


  • Chilly-McFreeze
    Chilly-McFreeze
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    If you want to support the siege attacks go with the
    Lexxypwns wrote: »
    IMO, propelling shiel was the only morph of siege shield worth using. But now that we can't leap into keeps I don't see the point in it so go the other morph.

    I have it on my overload bar just to snipe the *** out of guys who think that taking 2-3 steps back will get them to safety.
  • Berenhir
    Berenhir
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    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    I have, but thanks for your snide remark.

    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.

    You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.

    If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.

    All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.

    You're right, the more you spec into regen based sustain, the better cleanse becomes as the heal scales independent from your magicka / spell damage.
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  • Lexxypwns
    Lexxypwns
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    W
    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    I have, but thanks for your snide remark.

    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.

    You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.

    If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.

    All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.

    You're right, the more you spec into regen based sustain, the better cleanse becomes as the heal scales independent from your magicka / spell damage.

    Also, since cleanse heal can crit you can actually get a decent healing output running something like trans+riposte+BS+precise master/VMA resto with cost reduction glyphs and thief. It won't be a great burst heal, but it kills two birds with one some by outputting decent healing and keeping your group mobile
    Edited by Lexxypwns on July 6, 2017 12:20AM
  • Berenhir
    Berenhir
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    Lexxypwns wrote: »
    W
    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    I have, but thanks for your snide remark.

    Berenhir wrote: »
    Berenhir wrote: »
    Run Cleanse if you can afford it. The heal is noticeable. If you can't afford it, then you can't afford Efficient Purge either. Nothing is efficient about that cost.

    You have obviously never played a healer in an organized PvP group :p

    Considering his Signature I would say he does have experience and have just a different opinion than you, I would think that even in PvP groups do things differently from one another quite a lot.

    You will have to purge 3 to 5 times on the way from outpost gate to back flag even with a rapid bot in your group. If a professional group is defending of course, meaning 4 oil on gate, 2 on half stairs, siege on and next to backflag, negates, cinder storm and caltrops on the way.

    If your team messes up, vicious random death, lag, whatever, and you stop for 4 seconds, you even have to purge a lot more. Best is if your healers alternate springs and purge. Efficient purge.

    All the more reason to spec to sustain Cleanse for the extra healing as you wade through hell to get to the flag. That heal is small, but significant considering how many times you cast the ability in fights. Consider it a partial refund of the health taken by the dots and debuffs that you're purging off.

    You're right, the more you spec into regen based sustain, the better cleanse becomes as the heal scales independent from your magicka / spell damage.

    Also, since cleanse heal can crit you can actually get a decent healing output running something like trans+riposte+BS+precise master/VMA resto with cost reduction glyphs and thief. It won't be a great burst heal, but it kills two birds with one some by outputting decent healing and keeping your group mobile

    Though running a rapid bot that spams retreating maneuver is better for purging slows and roots as it directly targets these debuffs.
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  • Magıc
    Magıc
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    Cleanse. Ran as a healer for a guild for months and always ran cleanse. If you can't sustain it then that's a build/L2P issue. Build to sustain cleanse because it's so useful. However, if you're in an organised group, your support sorcs (mag sorcs) should be running cleanse and should be spamming it when needed, not you as a healer.
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