Sandman929 wrote: »Balance decisions come primarily from PvP because PvP is where imbalance is revealed. We fight other people, not just scripted damage and static mechanics.
Dragon_Master wrote: »Sandman929 wrote: »Balance decisions come primarily from PvP because PvP is where imbalance is revealed. We fight other people, not just scripted damage and static mechanics.
Which is fine, and this wasn't my way to slam PvP or anything. My point was that ZOS should really be focusing on balancing both, not just balance PvP and then tell PvE'ers to "hey, just figure it out".
I spend about 80% of my game play in PvE, and when skills are nerfed, sustain is nerfed, procs are nerfed, and all other things are nerfed, that's great for PvP balance, but it's not like they adjust trial bosses; those stay the same. I'm not sure which update it happened (probably Shadows of the Hist, but don't quote me), but ZOS made all PVE bosses more tanky with higher HP and increased resistances to throw a sustain wrench into the system. By making things stronger and tougher to kill, sustain would be a challenge, in PvE, which is fine. I like having to adjust stuff in PvE. But when they then added the additional wrench of the recent "no more reduction in cost CP tree" decision...they didn't then go back and adjust bosses, so PvE got the double whammy. So not only do monster sets not proc crit damage (which was helpful in trials), we have the double-hit for sustain, while all bosses are much tougher to kill. All because PvPers cried about not being able to 1v9 anymore.
So with the skill/CP updates, I think there are only one or two groups who have beaten the hard mode for the new veteran trial. I know, it says "hard mode" in the name, so it should be hard, but when player skills are nerfed so incredibly that entire builds are no longer viable in PvE content, that's a problem.
I've said this probably a million times, but this is why PvP skills need to be different from PvE skills, because the same skills across both realms doesn't really make much sense. The PvP crowd will always be chiriping about what needs to be nerfed, it'll happen, and there will be no consideration for how that effects PvE skills and ability to do the content.
Dragon_Master wrote: »Sandman929 wrote: »Balance decisions come primarily from PvP because PvP is where imbalance is revealed. We fight other people, not just scripted damage and static mechanics.
Which is fine, and this wasn't my way to slam PvP or anything. My point was that ZOS should really be focusing on balancing both, not just balance PvP and then tell PvE'ers to "hey, just figure it out".
I spend about 80% of my game play in PvE, and when skills are nerfed, sustain is nerfed, procs are nerfed, and all other things are nerfed, that's great for PvP balance, but it's not like they adjust trial bosses; those stay the same. I'm not sure which update it happened (probably Shadows of the Hist, but don't quote me), but ZOS made all PVE bosses more tanky with higher HP and increased resistances to throw a sustain wrench into the system. By making things stronger and tougher to kill, sustain would be a challenge, in PvE, which is fine. I like having to adjust stuff in PvE. But when they then added the additional wrench of the recent "no more reduction in cost CP tree" decision...they didn't then go back and adjust bosses, so PvE got the double whammy. So not only do monster sets not proc crit damage (which was helpful in trials), we have the double-hit for sustain, while all bosses are much tougher to kill. All because PvPers cried about not being able to 1v9 anymore.
So with the skill/CP updates, I think there are only one or two groups who have beaten the hard mode for the new veteran trial. I know, it says "hard mode" in the name, so it should be hard, but when player skills are nerfed so incredibly that entire builds are no longer viable in PvE content, that's a problem.
I've said this probably a million times, but this is why PvP skills need to be different from PvE skills, because the same skills across both realms doesn't really make much sense. The PvP crowd will always be chiriping about what needs to be nerfed, it'll happen, and there will be no consideration for how that effects PvE skills and ability to do the content.
Dragon_Master wrote: »
Which is fine, and this wasn't my way to slam PvP or anything. My point was that ZOS should really be focusing on balancing both, not just balance PvP and then tell PvE'ers to "hey, just figure it out".