Smasherx74 wrote: »psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
Maybe OP meant that literally...
When you walk around the worldspace, you may find someone who'll do quests with you.
An RPer can walk around everyzone 24/7 and find virtually 0 other RPers.
Housing reinforced this by making established RPers stick to their private instance based houses.
I said this probably 5 or 6 times now.
As a role player, housing has in fact improved the game for several of us. We are now able to design the 'stages' in which we RP and there's no stalkers/creepers standing around naked and shouting in the middle of our RP events.
Housing has made RP better.
Smasherx74 wrote: »I ended up recruiting a few RPers into my trade guild by accident. They told me about how the housing update actually hurt RPers more than it helped them. The main issue apparently is finding other RPers which I can totally understand. I've seen a few RP groupers here and there, I dont' mind them in fact I like seeing players trying to sandbox. However as ZOS is aware of this game is not RP-friendly. There is no way to avoid the masses of regular players running around. The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with. All the housing update did was hurt the RP community, because they no longer can find each other. Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.
I personally don't RP, but I can see how badly they're treated in this game. This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.
To show how much ZOS cares about RP we couldn't even sit down on chairs until a few updates ago. lol
Smasherx74 wrote: »psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
Maybe OP meant that literally...
When you walk around the worldspace, you may find someone who'll do quests with you.
An RPer can walk around everyzone 24/7 and find virtually 0 other RPers.
Housing reinforced this by making established RPers stick to their private instance based houses.
I said this probably 5 or 6 times now.
I would argue that housing allowed RPers to have a place to relax and roleplay at their leisure ( a "safespace", if you will.) That and the ability to control their environment as well as who can enter it strengthens their solidarity.As a role player, housing has in fact improved the game for several of us. We are now able to design the 'stages' in which we RP and there's no stalkers/creepers standing around naked and shouting in the middle of our RP events.
Housing has made RP better.
Well said.
Smasherx74 wrote: »Smasherx74 wrote: »psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
Maybe OP meant that literally...
When you walk around the worldspace, you may find someone who'll do quests with you.
An RPer can walk around everyzone 24/7 and find virtually 0 other RPers.
Housing reinforced this by making established RPers stick to their private instance based houses.
I said this probably 5 or 6 times now.
I would argue that housing allowed RPers to have a place to relax and roleplay at their leisure ( a "safespace", if you will.) That and the ability to control their environment as well as who can enter it strengthens their solidarity.As a role player, housing has in fact improved the game for several of us. We are now able to design the 'stages' in which we RP and there's no stalkers/creepers standing around naked and shouting in the middle of our RP events.
Housing has made RP better.
Well said.
Since nobody reads my posts, I'm done posting.
I already said this, but the ramification of doing so in this method results in lack of new player interaction. I'm not going to repeat my self a thousand times, I just wont post anymore.