The main issue apparently is finding other RPers which I can totally understand.
There is no way to avoid the masses of regular players running around.
The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with.
All the housing update did was hurt the RP community, because they no longer can find each other.
I personally don't RP, but I can see how badly they're treated in this game.
This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.
Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.
Strongdoctor wrote: »The main issue apparently is finding other RPers which I can totally understand.
How is it more difficult than in other games though? Generally you create RP guilds, and I've seen quite a few active ones in TESO. If anything, the megaserver systems encourage RPing much more than shard-based systems like WoW and FFXIV have.There is no way to avoid the masses of regular players running around.
I'm unaware of any MMO that implements this other than WoW and the abominable instancing system it used for the town-thingy in WoD.The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with.
I agree, this is a great idea, but I sadly doubt it'll ever be implemented due to the inherent problems it has; for example you'd need active moderators just for weeding out trolls or it'd just be another instance with regular players in it.All the housing update did was hurt the RP community, because they no longer can find each other.
Nothing stopping you from joining an RP guild as you do in every other MMORPG. RPing is done by a minority of players and thus I don't believe creating functions *specifically* for the RP community is in ZOS' financial crosshairs.I personally don't RP, but I can see how badly they're treated in this game.
IMHO that's hyperbole or just ignorant; if anything RPers are treated better in TESO than other big MMOs.This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.
Well... turning a profit. Developing these features can be extremely expensive depending on how the instancing system is made.Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.
Well, the houses are made to be filled :P
Personally I'd say TESO treats RPers much better than WoW ever has. Sure, Blizzard acknowledges RPing is a thing, but they haven't done *anything* for RPers.So when I say RPers are treated badly thats in no way relative to every other MMO.
I disagree. That's how you get an MMORPG that'll die out in no-time.This is Elder Scrolls, lore and roleplay should be a main focus on the game.
Sorry, haven't seen any sign of this; not even alittle.I think the main issue here is in a game like WoW there was an actual focus on RPing. In that game for whatever reason they promoted RPers
I mean... perhaps? I'm not part of any RPing community in TESO so I can't really say, but really there's not much you can feasibly do.They've done very little to actually help promote role play, all they've really done is ignore and try to silence it.
Strongdoctor wrote: »The main issue apparently is finding other RPers which I can totally understand.
How is it more difficult than in other games though? Generally you create RP guilds, and I've seen quite a few active ones in TESO. If anything, the megaserver systems encourage RPing much more than shard-based systems like WoW and FFXIV have.There is no way to avoid the masses of regular players running around.
I'm unaware of any MMO that implements this other than WoW and the abominable instancing system it used for the town-thingy in WoD.The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with.
I agree, this is a great idea, but I sadly doubt it'll ever be implemented due to the inherent problems it has; for example you'd need active moderators just for weeding out trolls or it'd just be another instance with regular players in it.All the housing update did was hurt the RP community, because they no longer can find each other.
Nothing stopping you from joining an RP guild as you do in every other MMORPG. RPing is done by a minority of players and thus I don't believe creating functions *specifically* for the RP community is in ZOS' financial crosshairs.I personally don't RP, but I can see how badly they're treated in this game.
IMHO that's hyperbole or just ignorant; if anything RPers are treated better in TESO than other big MMOs.This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.
Well... turning a profit. Developing these features can be extremely expensive depending on how the instancing system is made.Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.
Well, the houses are made to be filled :P
Strongdoctor wrote: »Personally I'd say TESO treats RPers much better than WoW ever has. Sure, Blizzard acknowledges RPing is a thing, but they haven't done *anything* for RPers.So when I say RPers are treated badly thats in no way relative to every other MMO.
Why? Before ESO, TES was a single player IP with no established history of roleplaying between humans.Smasherx74 wrote: »Only other MMOs I played are WoW, DCUO and ArcheAge. Mostly just WoW. So when I say RPers are treated badly thats in no way relative to every other MMO. This is Elder Scrolls, lore and roleplay should be a main focus on the game.
This implies that ZOS actively tries to prevent RP which I have not observed. Not actively serving an audience is not the same as attempting to silence it.Smasherx74 wrote: »They've done very little to actually help promote role play, all they've really done is ignore and try to silence it.
PS4_ZeColmeia wrote: »why do RPers need safe spaces? If you are an RPer you should be able to make the world make sense by inventing a reason that people do what they do. Like people talk with an odd accent (ie real world way of talking) because they are struck with some disease you are immune to which makes them talk like idiots.
There, you are welcome.
As a person who likes to RP and see RP. I completely understand where you are coming from when you say this. There is so little to do in terms of RP that you're best option to "rp" in the game would be to just follow the quests, that's about as close as you can get. Housing? there is soo little to do and interact with in those houses plus you can't really expect random people walking into your home to check it out like you'd expect in wildstar. Overall, there is really no point in even attempting to RP in this mmo. I gave up around launch weak then tried it again when housing launched and then stopped because there was nothing there for a RPer asides from some "neat decoration" that you can't do much with.Smasherx74 wrote: »this game is not RP-friendly.
Smasherx74 wrote: »Strongdoctor wrote: »Personally I'd say TESO treats RPers much better than WoW ever has. Sure, Blizzard acknowledges RPing is a thing, but they haven't done *anything* for RPers.So when I say RPers are treated badly thats in no way relative to every other MMO.
So RP servers and in game RP/lore events aren't doing anything for the RPers lol?
Smasherx74 wrote: »
psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
Maybe OP meant that literally...
psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
Maybe OP meant that literally...
Smasherx74 wrote: »psychotrip wrote: »Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
Well according to this thread, "Housing has killed off the remaining RPers".
Maybe OP meant that literally...
When you walk around the worldspace, you may find someone who'll do quests with you.
An RPer can walk around everyzone 24/7 and find virtually 0 other RPers.
Housing reinforced this by making established RPers stick to their private instance based houses.
I said this probably 5 or 6 times now.