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Housing has killed off the remaining RPers.

Smasherx74
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I ended up recruiting a few RPers into my trade guild by accident. They told me about how the housing update actually hurt RPers more than it helped them. The main issue apparently is finding other RPers which I can totally understand. I've seen a few RP groupers here and there, I dont' mind them in fact I like seeing players trying to sandbox. However as ZOS is aware of this game is not RP-friendly. There is no way to avoid the masses of regular players running around. The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with. All the housing update did was hurt the RP community, because they no longer can find each other. Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.

I personally don't RP, but I can see how badly they're treated in this game. This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.
Master Debater
  • dsalter
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    i dont roleplay but i like to watch them do their thing (as long as its not the creepy kind.... *shudder*) as it really brings life to the world ZoS didnt give enough life to
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • KochDerDamonen
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    I mean, if they're hard to find, aren't they getting what they wanted from the separate instances? Seems like it makes it harder to get into.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Cadbury
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    LOTRO is one of the last few MMO's that at least acknowledges their RP community. Nowadays, I believe those RPers that remain are more insular and cloistered.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • AlienatedGoat
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    Smasherx74 wrote: »
    I ended up recruiting a few RPers into my trade guild by accident.

    hiding1.jpg
    PC-NA Goat - Bleat Bleat Baaaa
  • Strongdoctor
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    The main issue apparently is finding other RPers which I can totally understand.

    How is it more difficult than in other games though? Generally you create RP guilds, and I've seen quite a few active ones in TESO. If anything, the megaserver systems encourage RPing much more than shard-based systems like WoW and FFXIV have.
    There is no way to avoid the masses of regular players running around.

    I'm unaware of any MMO that implements this other than WoW and the abominable instancing system it used for the town-thingy in WoD.
    The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with.

    I agree, this is a great idea, but I sadly doubt it'll ever be implemented due to the inherent problems it has; for example you'd need active moderators just for weeding out trolls or it'd just be another instance with regular players in it.
    All the housing update did was hurt the RP community, because they no longer can find each other.

    Nothing stopping you from joining an RP guild as you do in every other MMORPG. RPing is done by a minority of players and thus I don't believe creating functions *specifically* for the RP community is in ZOS' financial crosshairs.
    I personally don't RP, but I can see how badly they're treated in this game.

    IMHO that's hyperbole or just ignorant; if anything RPers are treated better in TESO than other big MMOs.
    This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.

    Well... turning a profit. Developing these features can be extremely expensive depending on how the instancing system is made.
    Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.

    Well, the houses are made to be filled :P
    Gamer, programmer, technophile. Awest.io
  • dusk194
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    I don't understand how giving RP'ers instances housing hurt the community? Aside from them maybe never leaving there home. And i still see RP guild adds almost daily in zone chats. Particularly in end game zones or the trade hubs... can't they justify leaving there home to find an RP guild. And i don't mean to insensative. I'm just not understanding the actual issue
  • NyassaV
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    As someone who is largely involved in the RP community... Meh, housing is great. If you're having issues finding RP, then you just need to form better connections. The way this game does phasing is already and issue for RPers but you don't hear many complaints of that
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Smasherx74
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    The main issue apparently is finding other RPers which I can totally understand.

    How is it more difficult than in other games though? Generally you create RP guilds, and I've seen quite a few active ones in TESO. If anything, the megaserver systems encourage RPing much more than shard-based systems like WoW and FFXIV have.
    There is no way to avoid the masses of regular players running around.

    I'm unaware of any MMO that implements this other than WoW and the abominable instancing system it used for the town-thingy in WoD.
    The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with.

    I agree, this is a great idea, but I sadly doubt it'll ever be implemented due to the inherent problems it has; for example you'd need active moderators just for weeding out trolls or it'd just be another instance with regular players in it.
    All the housing update did was hurt the RP community, because they no longer can find each other.

    Nothing stopping you from joining an RP guild as you do in every other MMORPG. RPing is done by a minority of players and thus I don't believe creating functions *specifically* for the RP community is in ZOS' financial crosshairs.
    I personally don't RP, but I can see how badly they're treated in this game.

    IMHO that's hyperbole or just ignorant; if anything RPers are treated better in TESO than other big MMOs.
    This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.

    Well... turning a profit. Developing these features can be extremely expensive depending on how the instancing system is made.
    Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.

    Well, the houses are made to be filled :P

    Only other MMOs I played are WoW, DCUO and ArcheAge. Mostly just WoW. So when I say RPers are treated badly thats in no way relative to every other MMO. This is Elder Scrolls, lore and roleplay should be a main focus on the game. Especially considering they enforce appropriate names so you don't have xXx360JesusBeamxXX zerging around with 20 others. They've done very little to actually help promote role play, all they've really done is ignore and try to silence it.


    I think the main issue here is in a game like WoW there was an actual focus on RPing. In that game for whatever reason they promoted RPers and I'm pretty sure WoW has more RPers relative to their player base than other MMOs. It's not my issue, I'm just letting everyone know it is a real serious issue for lots of other players. There is definitely an incentive to create RP featured content. That's part of the reason for housing system. You allow RPers to go into their own instance without others trolling them. But as I made the point of this thread, that hurts RPers from finding other RPers ultimately deterring them from playing.

    Also I came across this video when looking up RP in other MMOs. It's pretty [snip] epic.

    https://www.youtube.com/watch?v=VlO3Tnoaw44
    Edited by ZOS_KatP on January 31, 2018 3:58PM
    Master Debater
  • Strongdoctor
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    So when I say RPers are treated badly thats in no way relative to every other MMO.
    Personally I'd say TESO treats RPers much better than WoW ever has. Sure, Blizzard acknowledges RPing is a thing, but they haven't done *anything* for RPers.
    This is Elder Scrolls, lore and roleplay should be a main focus on the game.
    I disagree. That's how you get an MMORPG that'll die out in no-time.
    I think the main issue here is in a game like WoW there was an actual focus on RPing. In that game for whatever reason they promoted RPers
    Sorry, haven't seen any sign of this; not even alittle.
    They've done very little to actually help promote role play, all they've really done is ignore and try to silence it.
    I mean... perhaps? I'm not part of any RPing community in TESO so I can't really say, but really there's not much you can feasibly do.
    Gamer, programmer, technophile. Awest.io
  • Doctordarkspawn
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    The main issue apparently is finding other RPers which I can totally understand.

    How is it more difficult than in other games though? Generally you create RP guilds, and I've seen quite a few active ones in TESO. If anything, the megaserver systems encourage RPing much more than shard-based systems like WoW and FFXIV have.
    There is no way to avoid the masses of regular players running around.

    I'm unaware of any MMO that implements this other than WoW and the abominable instancing system it used for the town-thingy in WoD.
    The major solution to this would be instance based RP. So players can set their character to RP so they are put into a RP instanced worldspace. Even if players join RP instances without RPing at least you can widdle out who is trolling, and RPers can see who else they can RP with.

    I agree, this is a great idea, but I sadly doubt it'll ever be implemented due to the inherent problems it has; for example you'd need active moderators just for weeding out trolls or it'd just be another instance with regular players in it.
    All the housing update did was hurt the RP community, because they no longer can find each other.

    Nothing stopping you from joining an RP guild as you do in every other MMORPG. RPing is done by a minority of players and thus I don't believe creating functions *specifically* for the RP community is in ZOS' financial crosshairs.
    I personally don't RP, but I can see how badly they're treated in this game.

    IMHO that's hyperbole or just ignorant; if anything RPers are treated better in TESO than other big MMOs.
    This is an Elder Scrolls MMO there is no excuse for ZOS to allow RPers to suffer and their community to dwindle overtime.

    Well... turning a profit. Developing these features can be extremely expensive depending on how the instancing system is made.
    Also the housing system is just really bad, RPers would rather be in a nice inn or bath house than in an empty lackluster housing design.

    Well, the houses are made to be filled :P

    How is it more difficult? Incredibly. Factor in the phasing we cant control, the allready scarce nature of RPers, and the fact that, given these two factors, the RP community evolved in very tight knit, guild related circles, and it's alot more difficult.

    As for how well we're treated, well, depends. We have it better than most with many resources like personalities being unique to this game, but if you think it's any easier to -connect-, your absolutely out of your gourde. We have one of the best -site- systems and guild systems, set up mostly to get people intergrated, but even that only goes so far.

    What's interesting is we were told a feature that would auto-sort instances into what people were interested (IE, you'd pick 'PVE, PVP, RP" option from a menu and then be instanced with others who checked the same) but this system was scrapped before the game was released, or early into development.

    So @Strongdoctor lay off him, he's not that far off the mark. Finding and -creating- RP hotspots, like taverns and frequented area's is near impossible in this game due to how the game is instanced.

    Edit: As for killing off the RP...no, it just became more insular. It was allready insular as hell though.
    Edited by Doctordarkspawn on June 27, 2017 12:20AM
  • Smasherx74
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    So when I say RPers are treated badly thats in no way relative to every other MMO.
    Personally I'd say TESO treats RPers much better than WoW ever has. Sure, Blizzard acknowledges RPing is a thing, but they haven't done *anything* for RPers.

    So RP servers and in game RP/lore events aren't doing anything for the RPers lol? I know you're just trolling but at least stay on point. Housing system hurt RPers more than it helped them.

    " You allow RPers to go into their own instance without others trolling them. But that hurts RPers finding other RPers ultimately deterring them from playing."

    Master Debater
  • zyk
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    Smasherx74 wrote: »
    Only other MMOs I played are WoW, DCUO and ArcheAge. Mostly just WoW. So when I say RPers are treated badly thats in no way relative to every other MMO. This is Elder Scrolls, lore and roleplay should be a main focus on the game.
    Why? Before ESO, TES was a single player IP with no established history of roleplaying between humans.

    I think most popular IP has an RP community somewhere, but that doesn't make the owners of that IP beholden to RP communities. I recall Transformers had one or more thriving MUSH communities in the 90s. Perhaps it still does. Does that mean Hasbro was beholden to provide RP products to them?

    Just because something would be nice for some people to have does not mean it *should* be.
    Smasherx74 wrote: »
    They've done very little to actually help promote role play, all they've really done is ignore and try to silence it.
    This implies that ZOS actively tries to prevent RP which I have not observed. Not actively serving an audience is not the same as attempting to silence it.

    I don't RP either, yet I am also sympathetic towards those who do and I'd be happy to see the game be made more RP-friendly. However, I do not believe roleplayers are persecuted by ZOS in any way. In fact, I think it could be argued that ZOS has better served RP communities via vanity items, costumes and Homestead than the core MMO gamers ESO was originally marketed to.

    The term RPG was coined in the 70s to represent products that are much different than computer adaptations of RPGs. Actual Roleplaying is much different than playing a PC/console RPG which are better described as fantasy adventure games.

    Finally, as someone who was into pen and paper RPGs many years ago, I'll say true RP requires no props at all. Only words and imagination are required. I think there are more than enough tools available in ESO for a very good RP environment for those motivated.
  • PS4_ZeColmeia
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    why do RPers need safe spaces? If you are an RPer you should be able to make the world make sense by inventing a reason that people do what they do. Like people talk with an odd accent (ie real world way of talking) because they are struck with some disease you are immune to which makes them talk like idiots.

    There, you are welcome.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • idk
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    RPers were one of the groups of players who asked for housing.

    Not that RP has been strong in ESO. Zos pretty much did not come through with some of the things they said they would work on. In the end they basically admitted they gave up. I am not an RPer, but had many friends from my last game that were heavy into it. None that came to ESO stayed long.
  • Smasherx74
    Smasherx74
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    why do RPers need safe spaces? If you are an RPer you should be able to make the world make sense by inventing a reason that people do what they do. Like people talk with an odd accent (ie real world way of talking) because they are struck with some disease you are immune to which makes them talk like idiots.

    There, you are welcome.

    For that point it came down to how many reports are coming out.

    Homestead system definitely improved the amount of RPers reporting trolls. Having private instances allows them to sandbox. However having RP/PVE/PVP instances abroad would be so much better imo. I know this game wanted to have 1 open world, but instances are always going to happen. So why not make the best of it? We already get tons of complaints from how bad performance is due to player count.

    [edited for baiting]
    Edited by ZOS_CoriJ on June 27, 2017 4:54PM
    Master Debater
  • 1mirg
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    Smasherx74 wrote: »
    this game is not RP-friendly.
    As a person who likes to RP and see RP. I completely understand where you are coming from when you say this. There is so little to do in terms of RP that you're best option to "rp" in the game would be to just follow the quests, that's about as close as you can get. Housing? there is soo little to do and interact with in those houses plus you can't really expect random people walking into your home to check it out like you'd expect in wildstar. Overall, there is really no point in even attempting to RP in this mmo. I gave up around launch weak then tried it again when housing launched and then stopped because there was nothing there for a RPer asides from some "neat decoration" that you can't do much with.

    I really would like to see more RP'ing done in this mmo. But this game is just so unfriendly towards us RP'ers that we really have no incentive to even try to stay in character. Maybe if they've allowed for more immersion friendly implementations that you'd see more RP happening. Like maybe adding in some more interactivity in your home would be a decent start.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • PS4_ZeColmeia
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    I'm lost, how is it that people playing their way destroying your way of playing your way?
    Edited by PS4_ZeColmeia on June 27, 2017 1:19AM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Doctordarkspawn
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    @Smasherx74

    Now, I -will- take exeption with one statement. That ZOS has done nothing to encourage roleplay.

    Credit where it's due, ZOS has actually listed publicly organized events on their own website, and had their 'guild of the week' be a RP guild more than once. I know, because I was a part of one. Clan Stormblade (Lost but not forgotten) was in fact a guild of the week and took great relish in answering the guild questions.

    And I've been to at least one publicly advertised event, that ZOS threw a bone, advertising on their own site. And they do this for both the NA and EU servers. This was on the Tamriel Chronical. Granted, this was back in 2015, but then again, back in the day I witnessed GM's actually disperse trolls for us. So give them a -little- more credit than that.

    While it's true that the support has not been as -fourthcoming- as it was, it's still there. So I object to saying "Zos has done nothing for Rpers", because it's blatently false.

    Edit: As proof, you can find what used to be Tamriel Chronicle here: http://www.elderscrollsonline.com/en-us/news/category/tamriel-chronicle

    The first thing shown is player art, and the upcoming list of RP events for that week. More than a few of the names mentioned are -still- around.
    Edited by Doctordarkspawn on June 27, 2017 1:36AM
  • dusk194
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    Smasherx74 wrote: »
    So when I say RPers are treated badly thats in no way relative to every other MMO.
    Personally I'd say TESO treats RPers much better than WoW ever has. Sure, Blizzard acknowledges RPing is a thing, but they haven't done *anything* for RPers.

    So RP servers and in game RP/lore events aren't doing anything for the RPers lol?

    I actualy i still have an active WOW account on an RP server... there is next to 0 RP taking place aside from a very infrequent guild add. And labeling a server as RP didn't do anything other than assign a place to congregate. So i completely agree Blizz didn't realy do anything for RP.

    But i'm also fairly convinced that a game company can't cater to an RP community other than make a game space and lore that allows you to make your community in. The whole "role" selection and playing along is kinda up to you.
  • Ostacia
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    I rp almost every time I play. Housing has given us all great places for dinners, beheadings, promotions, etc. Housing and role-play go hand-in-hand.
    PC/ NA
    Imagination is the real and eternal world of which this vegetable universe is but a faint shadow. -- William Blake
  • StormWylf
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    And now for something completely different.

    I read the title of this discussion, and all I could see was a bunch of feet sticking out from beneath a house just like in Judy Garlands, The Wizard of Oz. Just thought I would share.
    Ok you can go back to discussion now.
  • Zagnut123Zagnut123
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    This is the most ridiculous argument. Roleplayers can leave there home and just look for other roleplayers in zone chat or they can come to the forums if they wish. I understand there are amenities that other games have that eso doesn't but it that doesn't mean that they don't acknowledge or treat them poorly. There has been numerous occasions were people that have harassed roleplayers get banned. Why should they get special treatment when no other group gets that kinda treatment.
  • SanTii.92
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    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • psychotrip
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    Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • StormWylf
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    psychotrip wrote: »
    Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?

    Well according to this thread, "Housing has killed off the remaining RPers".
  • Cadbury
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    StormWylf wrote: »
    psychotrip wrote: »
    Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?

    Well according to this thread, "Housing has killed off the remaining RPers".

    Maybe OP meant that literally...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • StormWylf
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    Cadbury wrote: »
    StormWylf wrote: »
    psychotrip wrote: »
    Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?

    Well according to this thread, "Housing has killed off the remaining RPers".

    Maybe OP meant that literally...

    That's what I was thinkin!
  • Smasherx74
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    Cadbury wrote: »
    StormWylf wrote: »
    psychotrip wrote: »
    Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?

    Well according to this thread, "Housing has killed off the remaining RPers".

    Maybe OP meant that literally...

    When you walk around the worldspace, you may find someone who'll do quests with you.

    An RPer can walk around everyzone 24/7 and find virtually 0 other RPers.

    Housing reinforced this by making established RPers stick to their private instance based houses.


    I said this probably 5 or 6 times now.
    Master Debater
  • Osteos
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    Smasherx74 wrote: »
    Cadbury wrote: »
    StormWylf wrote: »
    psychotrip wrote: »
    Wasn't this game supposed to organize you into different parts of the megaserver based on your interests? So rpers would often be around other rpers? What happened to that?

    Well according to this thread, "Housing has killed off the remaining RPers".

    Maybe OP meant that literally...

    When you walk around the worldspace, you may find someone who'll do quests with you.

    An RPer can walk around everyzone 24/7 and find virtually 0 other RPers.

    Housing reinforced this by making established RPers stick to their private instance based houses.


    I said this probably 5 or 6 times now.

    That is not true. I was questing with my friend in The Rift just yesterday and there was a gaggle of rpers doing their thing. The only thing that seems to have changed is that I can make food in the Cloudy Dreg's Inn without purple smut showing up on my screen. A welcome change.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Damianos
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    As a role player, housing has in fact improved the game for several of us. We are now able to design the 'stages' in which we RP and there's no stalkers/creepers standing around naked and shouting in the middle of our RP events.

    Housing has made RP better.
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