Leave shieldbreaker as is. Sorcs are overpowered, and if they can't heal or outmove 2.1k damage, then l2p.
So, you tell me how to do that then. Let's assume you are a magsorc and being attacked by 2 players, one with shield breaker.
You are already spamming shields as quickly as possible just to stay alive from the normal hits, but in 5 seconds, you're in execute range just from shield breaker + oblivion enchants.
Where do the heals come from? Let's give the sorc a chance and assume he's running the twilight matriarch rather than healing ward.
Sorc has to heal now rather than shield, so he does, and loses a gcd of shields. He heals 9k of the 13k shieldbreaker +oblivion damage he has taken, but in that time, shields have dropped and he's lost another 4k health. If a cc or ulti hits then, while the sorc is down 8k health and shieldless, its gg.
If not, sorc has to shield fast, has only one shield up, is even more on the back foot and is still down 8k health. Assume he can keep the shields up for another 5 seconds without normal damage getting through, he's taken another 13k of oblivion damage so has now lost 21k health in total. GG.
With the more usual healing ward... It takes 6 seconds to kick in.. By the time the sorc realises its shield breaker damage, layers his shields to cast it, you're about 4/5 seconds into the fight already. Soi it won't go off until 10 seconds into the fight (assuming it does as opposed to its shield being taken down, removing the heal). But by then, you've lost 26k health to shield breaker + oblivion. GG.
Please tell me, in any situation other than a 1v1(which is very rare), how does a sorc with a standard build survive shieldbreaker (I'm not even asking you to tell me how he can be competitive against it, just how to survive without running away like a screaming girl).
"without running away like a screaming girl" there is your problem. Competent sorcs always run away from unfavorable situations.
Also no situation you described above exists. For constant 2k oblivion dps you would have to light attack every second, that means you have to use shieldbreaker set, use bow with it, never have to go defensive, never be out of range, enemy sorc must never dodge roll, enemy sorc must never cc you, enemy sorc must not have dark conversion, enemy sorc must never LoS you.
If even 1-2 of these things happen (some are more severe than others) healing ward will completly negate any shieldbreaker damage.
Leave shieldbreaker as is. Sorcs are overpowered, and if they can't heal or outmove 2.1k damage, then l2p.
So, you tell me how to do that then. Let's assume you are a magsorc and being attacked by 2 players, one with shield breaker.
You are already spamming shields as quickly as possible just to stay alive from the normal hits, but in 5 seconds, you're in execute range just from shield breaker + oblivion enchants.
Where do the heals come from? Let's give the sorc a chance and assume he's running the twilight matriarch rather than healing ward.
Sorc has to heal now rather than shield, so he does, and loses a gcd of shields. He heals 9k of the 13k shieldbreaker +oblivion damage he has taken, but in that time, shields have dropped and he's lost another 4k health. If a cc or ulti hits then, while the sorc is down 8k health and shieldless, its gg.
If not, sorc has to shield fast, has only one shield up, is even more on the back foot and is still down 8k health. Assume he can keep the shields up for another 5 seconds without normal damage getting through, he's taken another 13k of oblivion damage so has now lost 21k health in total. GG.
With the more usual healing ward... It takes 6 seconds to kick in.. By the time the sorc realises its shield breaker damage, layers his shields to cast it, you're about 4/5 seconds into the fight already. Soi it won't go off until 10 seconds into the fight (assuming it does as opposed to its shield being taken down, removing the heal). But by then, you've lost 26k health to shield breaker + oblivion. GG.
Please tell me, in any situation other than a 1v1(which is very rare), how does a sorc with a standard build survive shieldbreaker (I'm not even asking you to tell me how he can be competitive against it, just how to survive without running away like a screaming girl).
Leave shieldbreaker as is. Sorcs are overpowered, and if they can't heal or outmove 2.1k damage, then l2p.
So, you tell me how to do that then. Let's assume you are a magsorc and being attacked by 2 players, one with shield breaker.
You are already spamming shields as quickly as possible just to stay alive from the normal hits, but in 5 seconds, you're in execute range just from shield breaker + oblivion enchants.
Where do the heals come from? Let's give the sorc a chance and assume he's running the twilight matriarch rather than healing ward.
Sorc has to heal now rather than shield, so he does, and loses a gcd of shields. He heals 9k of the 13k shieldbreaker +oblivion damage he has taken, but in that time, shields have dropped and he's lost another 4k health. If a cc or ulti hits then, while the sorc is down 8k health and shieldless, its gg.
If not, sorc has to shield fast, has only one shield up, is even more on the back foot and is still down 8k health. Assume he can keep the shields up for another 5 seconds without normal damage getting through, he's taken another 13k of oblivion damage so has now lost 21k health in total. GG.
With the more usual healing ward... It takes 6 seconds to kick in.. By the time the sorc realises its shield breaker damage, layers his shields to cast it, you're about 4/5 seconds into the fight already. Soi it won't go off until 10 seconds into the fight (assuming it does as opposed to its shield being taken down, removing the heal). But by then, you've lost 26k health to shield breaker + oblivion. GG.
Please tell me, in any situation other than a 1v1(which is very rare), how does a sorc with a standard build survive shieldbreaker (I'm not even asking you to tell me how he can be competitive against it, just how to survive without running away like a screaming girl).
"without running away like a screaming girl" there is your problem. Competent sorcs always run away from unfavorable situations.
Also no situation you described above exists. For constant 2k oblivion dps you would have to light attack every second, that means you have to use shieldbreaker set, use bow with it, never have to go defensive, never be out of range, enemy sorc must never dodge roll, enemy sorc must never cc you, enemy sorc must not have dark conversion, enemy sorc must never LoS you.
If even 1-2 of these things happen (some are more severe than others) healing ward will completly negate any shieldbreaker damage.
That's exactly what shieldbreaker users do. They hide behind others, plinking away with a bow, looking for sorcs to target.
Dodgeroll gives you a second or 2 - you can't do it a lot on a mag build
Dark conversion = death while being focused - even without shieldbreaker
CC is not an option when dropping your shield for 1gcd = death
Basically the only option is LOS (ie running away like a girl), as Lexy mentioned. This is not always an option in open-field many vs many.
It is nothing but an Xv1 easykill tool - which does twice the damage of Viper AND is ranged AND unresistable. I struggle to see the balance here.
I think it's actually a bug that battle spirit doesn't affect it.
You're right, resto ulti is part of a useful counter and you're right that with effective los you can survive it, but it totally relies outplaying your opponents by a lot, and doesn't change the fact that being able to do twice the damage of viper at range and unresistable by simply plinking light-attacks is overpowered.
Surge does nothing when you're forced to use all your gcd's to keep shields up or die. It doesn't just let you go on the offensive without dying.
To be honest, I've come up with a build that can counter it, that let's you use all your gcd's on shielding while having enough of a combination of hots and health regen to handle that shieldbreaker damage.. But you give up a lot for it in terms of damage, shield strength and burst healing... And Murphy's Law states that every time I run this build, I don't see any shieldbreaker users...
Actually, the more I think about it about, Shieldbreaker needs to be buffed.
Instead of doing 2k damage to a shielded player it should be 2k per active shield. This will really help address the issue of shield stacking and make the game so much more balanced
Well, I don't know what more to say.
I kind of think that bursting someone down during the 5 second duration of a resto ult (without an offensive ult to help you), while outnumbered IS massively outplaying your opponent.
Taking double the damage that viper deals without being able to reduce it IS overpowered.
Surge is nowhere near a useful counter to shieldbreaker damage UNLESS you can continuously attack (is not under pressure in an Xv1 scenario)
I'm not a great player, and I know that. I'm average. There are those that are better and those that are worse. I can sometimes 1vX but not consistently, depending a lot on the opponents.
You can all come up with scenarios where the perfect gameplay can beat it, where your opponents are scrubs, where nobody else attacks you, where you have the right ulti up, a terrain advantage etc. etc. But there are plenty of situations where shieldbreaker in the hands of someone who can simply left-click makes a massive difference to whether you can tank the damage or whether you drop. Way more difference than any single set bonus has a right to make.
Actually, the more I think about it about, Shieldbreaker needs to be buffed.
Instead of doing 2k damage to a shielded player it should be 2k per active shield. This will really help address the issue of shield stacking and make the game so much more balanced
you haven't been playing this game that long. Am I right?
If you are repeatedly dieing to shield breaker then you are either outnumbered and would die anyway
If you are repeatedly dieing to shield breaker then you are either outnumbered and would die anyway
This reminds me something wrobel said. If multiple people use poisons on you its ok cause you would die anyway. I guess you think poisons are ok too? How about we make everything go through block, mitigations, shields, reflects. Make procs crit again and double their dmg. If u are outnumbered you would die anw so whats the point of counters. Right?
Waffennacht wrote: »
I'm running dampen on my heavy magden... I like it...
I'm don't wanna be a snowflake!
worsttankever wrote: »Waffennacht wrote: »
I'm running dampen on my heavy magden... I like it...
I'm don't wanna be a snowflake!
How does that work out?? Thinking of doing the same on my (nonvet) MagDK in heavy.
GreenSoup2HoT wrote: »It's capped at what it says on the tooltip on the set. Only way to increase it is by golding outyour gear I assume.
Cancerous set anyway. I hope every sorc you fight destroys you for using that garbage set.
Cancerous because sorcs complete negate hots/health recovery due to op shield stacking over lapping healing ward.
Mag sorcs are the only class that can do it all. Insane sustain (lich), insane tankiness with shields and still deal crazy damage in 7 light.
Once proc sets are nerfed.. its gonna be mag sorc or nothing.
Insane tankiness with 1 shield? Yeah okay. Like I and MANY others have said before, Harness has become a dead skill and so has bastion CP star. It's why no class is running harness apart from sorc rerollers who think stacking shields will make them gods.
If you and others can't get through just hardened ward it's either a L2P issue or your gear setup is garbage. I'm predicting it's a L2P issue.
If you are repeatedly dieing to shield breaker then you are either outnumbered and would die anyway
This reminds me something wrobel said. If multiple people use poisons on you its ok cause you would die anyway. I guess you think poisons are ok too? How about we make everything go through block, mitigations, shields, reflects. Make procs crit again and double their dmg. If u are outnumbered you would die anw so whats the point of counters. Right?
Nope, never use poisons and think they should be removed from game. Im not saying you should always die outnumbered, but if someone is dieing from a weak set like shieldbreaker then yes they are either outnumbered and would die anyway or they need to work on their rotation. I guess ya forgot to quote that part of my comment lol.
Waffennacht wrote: »I would look at shield breaker/oblivion DMG/knightslayer like this:
2,000 DMG in PvP is the equivalent of 4k DMG tool tip
Oblivion DMG (from my understanding) is not reduced by armor/mitigation
Meaning for an average Joe of 10k resistance (just an average guess after average debuffs) it bypasses 16% mitigation
Meaning an equivalent DMG equal to approximately 4600 tooltip on average
Now it would be pretty hypocritical of me to say free damage that bypasses internal cool down mechanics is bad for the game and then say shield breaker is ok because it's more niche.
I believe all these sets have a place in PvP, but I do not like the absolute efficiency they have now
I just can't agree that 4.8k over every 2 seconds is less dangerous than 4.8k once every 4 seconds.
I can deal with the viper/selene/incap burst, don't use them(very often), but neither do I complain about them because I think the balance is OK there. Not shieldbreaker though.
I just can't agree that 4.8k over every 2 seconds is less dangerous than 4.8k once every 4 seconds.
I can deal with the viper/selene/incap burst, don't use them(very often), but neither do I complain about them because I think the balance is OK there. Not shieldbreaker though.
Shieldbreaker doesn't do 4.8k damage per proc though.
Waffennacht wrote: »I just can't agree that 4.8k over every 2 seconds is less dangerous than 4.8k once every 4 seconds.
I can deal with the viper/selene/incap burst, don't use them(very often), but neither do I complain about them because I think the balance is OK there. Not shieldbreaker though.
Shieldbreaker doesn't do 4.8k damage per proc though.
It deals 2150ish which equals roughly 4.8 tooltip (comparison) per proc (which can be per sec)
Viper says 6720 which in PvP is roughly 3860 per proc (depending on resist) per 4 seconds
So in PvP it boils down to:
2000ish damage up to per sec via LA and dependant on shielded opponent
Vs.
3860 per 4 sec independent of what opponent or abilities incorporated (but also dependant on enemy resistance)
In a comparison.
The niche -ness of Breaker is the only variable really.
I again, don't believe in removal, but I do feel the x3 proc set builds are not a l2p issue.
No, its always 2200. I think the oblivion enchant is 1900.