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Best Patch For PvP

Father_X_Zombie
Father_X_Zombie
✭✭✭✭
Which patch do you think had the most fun and balanced PvP?
Edited by Father_X_Zombie on June 21, 2017 9:53PM
GT: AK x Zombie

Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
Raven Avidius - Imperial Nightblade - Stormproof
Cicero Avidius - Imperial Templar - First Sergeant
Audens Avidius - Breton Templar - Stormproof
Jimi Hendrix - Redguard Dragonknight - Stormproof
Leliana Artaine - Breton Nightblade - Stormproof
Brutus Decinus - Imperial Sorcerer - Stormproof AD
Wait aren't you DC - Dark elf Nightblade EP
Achilleus Infernium - Breton Dragonknight
Claudia Aurella - Imperial Warden
DC NA XB1


RIP XB1 NA Chillrend 2015-2017
Home to emp farmers and roleplayers
Put out of its misery by Brian Wheeler








Best Patch For PvP 97 votes

Pre Imperial City
45%
Gedericlolo_01b16_ESOSaroussegpreid81KnootewootAnath_QAllu07neb18_ESOElongGhost-ShotDudisRajajshkaBashevmurdomac101Sheeyakray21Lord_HevshockjockeycaperonFfastylLettigall 44 votes
Post Imperial City
3%
DeadlyRecluseStrider_RoshinJohn_1999 3 votes
Post Orsinium
5%
arkansas_ESOSkoomahValencerTorbschkaEyesinthedrk 5 votes
Post Thieves Guild
5%
sollFearlessOne_2014BohnTthankyouratNeloth 5 votes
Post Dark Brotherhood
6%
KasDurhamSkinzzFather_X_ZombieDrdeath20Yubarius 6 votes
Post SoTH
0%
Post One Tamriel
3%
ArkangeloskiArgonianAustinVermintide 3 votes
Post Homestead
3%
FrozenAnimalcrusnik91Berenhir 3 votes
Post Morrowind (now)
20%
SolarikenrimmidimdimC0ndorMinnoTakes-No-PrisonerAedarylCyrusAryaMetemsycosisbubbyginkHoolDogReactIonhipAsardesHEBREWHAMMERRRnCatsIlCanis_LupuslINightbladeMechanicsTheStealthDudeKay1Lichbourne90 20 votes
ESO never had good pvp
8%
MisterBigglesworthMyerscodEmma_OverloadSpiderKnightZbigb4lifeWrecking_Blow_SpamTheAngelofDeath99Invoky 8 votes
  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    Post Dark Brotherhood
    Imo, Dark Brotherhood had the most fun PvP. The only problems that I could see with balance was Incap, proc sets and the fact nobody played mag sorc. This was before the game had 50 proc sets, terrible/infinite sustain and heavy armor wasnt really an issue.

    Also zergs were not as big of an issue
    Edited by Father_X_Zombie on June 21, 2017 10:05PM
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Skinzz
    Skinzz
    ✭✭✭✭✭
    Post Dark Brotherhood
    PvP since the morrowind update is a laughing joke. Much harder to survive now especially in 1vx situations or simply getting zerged down.
    Anybody got a group? LFG, anybody? Hello?
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Pre Imperial City
    Patch 1.5, how could you not include he glory days of ESO PvP???
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    Pre Imperial City
    Ghost-Shot wrote: »
    Patch 1.5, how could you not include he glory days of ESO PvP???

    This
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • CyrusArya
    CyrusArya
    ✭✭✭✭✭
    ✭✭✭
    Post Morrowind (now)
    The problem with discussing balance is it means different things to different people. When I think of balance, I think of the relative viability of each class and resource orientation. In that regard, I feel the game has been steadily marching towards a more balanced playing field every patch since thieves guild/dark brotherhood era. And as of right now the balance is the best I've personally seen it, in the sense that I honestly believe I could pick up any class (magicka or stamina) and do well with the right build.

    P.S. I always suspect that people who speak of the 'glory days' are too caught up in the nostalgia of a new and undiscovered ESO to be objective.
    Edited by CyrusArya on June 21, 2017 10:20PM
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Pre Imperial City
    CyrusArya wrote: »
    The problem with discussing balance is it means different things to different people. When I think of balance, I think of the relative viability of each class and resource orientation. In that regard, I feel the game has been steadily marching towards a more balanced playing field every patch since thieves guild/dark brotherhood era. And as of right now the balance is the best I've personally seen it, in the sense that I honestly believe I could pick up any class (magicka or stamina) and do well with the right build.

    P.S. I always suspect that people who speak of the 'glory days' are too caught up in the nostalgia of a new and undiscovered ESO to be objective.

    You are totally correct about balance being better now than it has been in a long time by your definition. And as a mag DK main I may or may not have a skewed perspective on 1.5 lol. I have a hard time saying I find the current game play all that fun because group fights aren't all that interesting anymore and 1v1 fights seem to either end as quickly as they start or last forever, its all just kinda meh to me.
  • Skinzz
    Skinzz
    ✭✭✭✭✭
    Post Dark Brotherhood
    Lol stam nightblades with proc sets are back in full force. Literally can't even run around solo anymore without running into groups of 10+.
    Edited by Skinzz on June 21, 2017 10:33PM
    Anybody got a group? LFG, anybody? Hello?
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Pre Imperial City
    Most fun was clearly pre IC, back when we had dynamic ulti gen, softcaps and awesome skills like blinding flashes / spark.

    Balance wise it's hard to say. I personally liked the time when dodge costs didn't stack, but melee magicka skills were undodgable to counter it, while harness magicka was a strong counter to those magicka skills, but useless against stamina. Sure, it wasn't perfect, but it somehow gave the idea of a rock-paper-sccissors system, where builds are strong against one thing and weak against other enemies. In my opinion this is a better way to archive balance than just trying to have every class do the same amount of damage and have a similar amount of survivability.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    If we can let aside issues with proc set, think it's safe to say we currently have the most balanced patch between classes.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Pre Imperial City
    Pre-1.6 what an amazing time to play the game.

    Stamina regen actually used to work while doing stamina based things. Sprinting/Sneaking/Blocking. Roll dodging/Streaking didn't cost more. I remember fights all over the place because movement was actually fun.

    The game now is just terrible. I could sprint over to a far distance rock but why bother when it costs me 50% or more of my stamina bar. I could use roll dodge actively to evade attacks but why bother when it exponentially costs more and more. Just keep punishing the player for playing smart zos, you really have made game-play in cryodill dynamic and fun... (sarcasm).

    (Not this is from a console perspective. Where players didn't have mass champion points already accumulated. Except those who pc transferred over but that was more so an issue in itself).

    Edited by GreenSoup2HoT on June 22, 2017 4:16AM
    PS4 NA DC
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pre Imperial City
    1.6 was fun, thats when i started the game so it may be skewed.

    It did have its own problems with god mode sorc's and infinite roll dodge, few bugs etc...

    But it was fun, i didn't lag anywhere near as much as i did now. There wasn't organised 24 man raids with 8~ healbots in it.

    I didn't run into aoe destro or i guess back then steel tornado/ bats swarm raids.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Post Imperial City
    I personally think this patch is one of the most balanced, in terms of class balance. Gear balance needs work...

    Also, I'm not sure why, but I really enjoyed PvP in the IC patch. Maybe it's because IC actually offered a variety of PvP options then.
    Thrice Empress, Forever Scrub
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Post Morrowind (now)
    Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.

    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.

    Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.
    Edited by NightbladeMechanics on June 22, 2017 3:48AM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    Post Dark Brotherhood
    Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.

    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.

    Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.

    Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.

    Everything about the other patches I agree with you except that morrowind is best
    Edited by Father_X_Zombie on June 22, 2017 6:34AM
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • SRASinister
    SRASinister
    ✭✭✭
    Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.

    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.

    Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.

    Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.

    Everything about the other patches I agree with you except that morrowind is best

    This was the patch though that cancer healplars rose and tanky stam dks were good. At first it was alright, but Glow glow had about 3 raids of heavy armor healers in scourge all the time.
    Xbox One NA: Sins of Daemons
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    Pre Imperial City
    Yep
  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    Post Dark Brotherhood
    Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.

    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.

    Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.

    Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.

    Everything about the other patches I agree with you except that morrowind is best

    This was the patch though that cancer healplars rose and tanky stam dks were good. At first it was alright, but Glow glow had about 3 raids of heavy armor healers in scourge all the time.

    I remember that too but Im saying that this was the closest we got to balancing PvP. Though serious, there weren't Alot of issues that needed fixed. These issues could have easily been fixed and PvP would have been near perfect. Instead they made it worse by buffing heavy armor and adding more proc sets
    Edited by Father_X_Zombie on June 22, 2017 8:11AM
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Valencer
    Valencer
    ✭✭✭✭✭
    Post Orsinium
    Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.

    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.

    Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.

    Heavy armour is still really potent and so far morrowind feels like stamblades are a mile above everyone else. Maybe proc sets are slightly clouding the issue, but it sure feels that way. Also, PvP in general feels really dumbed down with less build variety and everyone being weaker.

    I personally really liked Orsinium because it added a CP cap and PvP still felt somewhat sane - group play was fun, everyone was killable, builds didnt rely on so much cheese.

    Thieves Guild turned cyrodiil into an even bigger zergfest with forward camp spam, dumbed down group mechanics. Dark Brotherhood started the ridiculously boring heavy armour tank (+ poison) meta that's kind of still here. Shadows of the Hist introduced proc sets. One Tamriel added even more proc sets and a ton of ridiculous ultimates that are still in need of a proper balance check. I'm finding it very hard to say anything positive about any of the 2016/2017 updates... every update I end up wishing I could play the previous update because PvP keeps getting worse and worse.
  • Ashamray
    Ashamray
    ✭✭✭✭✭
    Nostalgia won this poll
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Kay1
    Kay1
    ✭✭✭✭✭
    Post Morrowind (now)
    xskinzcity wrote: »
    PvP since the morrowind update is a laughing joke. Much harder to survive now especially in 1vx situations or simply getting zerged down.

    Lol what, last patch to do a 1vX I had to go in an unpopular campaign and cap a resource at 7 keeps away from my alliance, now I can 1vX people mid route between a sieged keep, yeah the zergs are real but they've always been real this heavy meta is finally done and dead I'm so happy im doing my best 1vXs.
    Edited by Kay1 on June 22, 2017 10:46AM
    K1 The Big Monkey
  • Banzai406
    Banzai406
    ✭✭
    Imperial city was the worst patch by far level 20 going around killing vet 16 they were crazy buffed over 40k of each rss and your armor buffs stacked on top anyone that says this was a good patch don't know wtf there talking about plain and simple
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    In order:

    1. patch 1.5
    2. Now (Morrowind)
    3. early-mid 1.6 when most people had <200 CPs (before several ppl had earned outrageous 600-800+).
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Post Morrowind (now)
    Post Morrowind CP (excluding proc sets.)
    Minno - DC - Forum-plar Extraordinaire
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    - Filthy Casual
  • Comfortably_Buzzed
    Pre Imperial City
    As strong as magDKs were back in the day, and even though basically everybody ran light armor and staves, 1.5 was still my favorite. No CP, no proc sets, forward camps with no range limitations. Those were the days.
  • FlyLionel
    FlyLionel
    ✭✭✭✭
    @Emma_Overload @MisterBigglesworth Eso never had good pvp? :D
    The Flyers
  • Takes-No-Prisoner
    Takes-No-Prisoner
    ✭✭✭✭✭
    Post Morrowind (now)
    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game.

    I remember a time when Stamina did nothing, and there were fields full of MagDKs in Light armor running wild and free!
    As strong as magDKs were back in the day, and even though basically everybody ran light armor and staves, 1.5 was still my favorite. No CP, no proc sets, forward camps with no range limitations. Those were the days.

    Lol, I member dis. I played a Argonian StamNB. A super rare flower I was.
    Edited by Takes-No-Prisoner on June 22, 2017 6:59PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    how does this poll not include anything before 1.6?
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Post Morrowind (now)
    Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.

    I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.

    Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.

    Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.

    Everything about the other patches I agree with you except that morrowind is best

    It took people a little while to realize how op heavy was. People initially thought the heavy armor changes were trash because of the removal of Bracing. Once that died down and people started experimenting with heavy, balance went to ***. The changes were still made during DB patch.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
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  • Father_X_Zombie
    Father_X_Zombie
    ✭✭✭✭
    Post Dark Brotherhood
    how does this poll not include anything before 1.6?

    Only 10 options so I just summed it up with before IC
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Knootewoot
    Knootewoot
    ✭✭✭✭✭
    ✭✭✭
    Pre Imperial City
    Pre patch 1.2.3 (june 25th 2014).

    Oh yes, there where certainly imbalanced and uber builds. But

    - no proc sets
    - softcaps
    - deer and torchbugs in Cyrodill
    - and most importantly, not as much lag with 1000 people on screen
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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