Ghost-Shot wrote: »Patch 1.5, how could you not include he glory days of ESO PvP???
The problem with discussing balance is it means different things to different people. When I think of balance, I think of the relative viability of each class and resource orientation. In that regard, I feel the game has been steadily marching towards a more balanced playing field every patch since thieves guild/dark brotherhood era. And as of right now the balance is the best I've personally seen it, in the sense that I honestly believe I could pick up any class (magicka or stamina) and do well with the right build.
P.S. I always suspect that people who speak of the 'glory days' are too caught up in the nostalgia of a new and undiscovered ESO to be objective.
NightbladeMechanics wrote: »Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.
I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.
Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.
Father_X_Zombie wrote: »NightbladeMechanics wrote: »Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.
I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.
Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.
Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.
Everything about the other patches I agree with you except that morrowind is best
SRASinister wrote: »Father_X_Zombie wrote: »NightbladeMechanics wrote: »Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.
I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.
Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.
Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.
Everything about the other patches I agree with you except that morrowind is best
This was the patch though that cancer healplars rose and tanky stam dks were good. At first it was alright, but Glow glow had about 3 raids of heavy armor healers in scourge all the time.
NightbladeMechanics wrote: »Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.
I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.
Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.
xskinzcity wrote: »PvP since the morrowind update is a laughing joke. Much harder to survive now especially in 1vx situations or simply getting zerged down.
NightbladeMechanics wrote: »I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game.
Comfortably_Buzzed wrote: »As strong as magDKs were back in the day, and even though basically everybody ran light armor and staves, 1.5 was still my favorite. No CP, no proc sets, forward camps with no range limitations. Those were the days.
Father_X_Zombie wrote: »NightbladeMechanics wrote: »Dark Brotherhood through Homestead was awful because of the heavy armor buffs. Thieves Guild was not nearly as awful, but magplars and bombers were overtuned. Was that also the patch where proc sets got buffed, or was that DB? Orsinium belonged to stam DKs and CP imbalance. Same with IC. mDK basically didn't exist through most of this time... 1.6 was awful because of no CP cap.
I didn't play PvP prior to then, but I hear lots of stories of even more broken things in the early eras of the game. I'd say if proc sets mysteriously stopped working today and the defensive CP stars were toned down a little, we'd be in a really nice state of balance. Not perfect, but better than where we've been for sure.
Edit: All of you voting for Dark Brotherhood are literally saying that heavy armor and proc sets were balanced through all of the last few patches. That's the patch where balance was at its worst in the last couple of years imo.
Well in my post I said that proc sets were a problem but not at the scale of right now. I don't remember heavy armor being a big deal immediately after dark brotherhood because at that time my average C-frag was like 12k Imo this was the closest they got to balancing the classes and Imo the most fun Ive had in PvP.
Everything about the other patches I agree with you except that morrowind is best
Joy_Division wrote: »how does this poll not include anything before 1.6?