goshdarn nirnroots!

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Dracofyre
Dracofyre
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i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?

i refuse buying on guild merchants, they are way over priced, and they are crazy and seem to try to corner specific nirnroot nodes for profits.
Ugh, those daily writs needing 3 roots almost every day, it getting harder to stay restocked while others strip those nodes off all day for 24/7.

[Edited for inappropriate title]
Edited by ZOS_Bill on June 19, 2017 12:48PM
  • blacksghost
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    Can't say I have noticed fewer nirnroot, I only pick them though to shut up that awful noise they make.
    Everything will be alright in the end, if its not alright its not the end.
  • Hallothiel
    Hallothiel
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    Can't say I have noticed fewer nirnroot, I only pick them though to shut up that awful noise they make.

    Oh gods I agree. Drives me mad.
  • sigsergv
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    Dracofyre wrote: »
    i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
    anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?

    I pickup them occasionally and for a week I got ~50, I don't looking for them, just pickup if hear that annoying noise.

    Also almost everyone in Vvardenfel so original zones almost empty and I see a lot of nirnroots there.
  • staracino_ESO
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    Nirnroot only grow along the edge of water. They can be replaced by Water Hyacinth, so if you are looking for Nirnroot, you need to pick the Hyacinth to get them to spawn.
  • code65536
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    They can be replaced by Water Hyacinth, so if you are looking for Nirnroot, you need to pick the Hyacinth to get them to spawn.
    No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.
    Edited by code65536 on June 17, 2017 4:26PM
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  • wesley41
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    I've had good luck in Shadowfen when I have to go looking for Nirnroot. The entire southern part of that map is swamp - mostly Nirnroot, Water Hyacinth and Water nodes. I have Keen Eye maxed and usually look on nights when all dolmens/delves/public dungeons are overloaded.

    Coldharbor is also a good spot but...good luck there. Collecting mats in that town can be hectic at times.
  • CMFan1966
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    Try the Fort Amol area of Eastmarch. I found a bunch of nirnroot there the other day. Actually, I have found that all of Eastmarch is a great place to farm mats.
  • davey1107
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    I ran my normal nirn farm route after reading this...no, the rates seem fine.

    Morrowind has brought tons of players into the game. This will make nodes rarer...aside from individual spawn nodes I think the system uses some sort of control that slows node respawning if there are a ton of players in that zone grabbing stuff. Maybe not, but nodes are harder to come by when it's busy.

    I understand not wanting to pay guild prices...but if it takes 90 minutes to farm a few mats, wouldn't it make sense to farm and sell something else and just but the nirn? In 90 minutes I can run my nightblade through a series of heists I personally enjoy. On my worst day I only get one $20k motif. Even pockpocketing or safe cracking would have given you enough gold to buy the nirn. Don't get mad...just go play something fun to raise gold,and buy it.
  • Invincible
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    There are alot of nirnroots in eastmarch. I forget the name of the town but it had a river running near it with 5-6 nirnroots all within earshot of each other.
  • Taleof2Cities
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    Don't forget there's a chance of Nirnroot in the alchemy bags (purchased with Tel Var) at the Imperial City Sewers Base.
  • Dracofyre
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    wish i could hear those, i am deaf (RL), i did pick some haycith and i still see more haycith respawn in same spots when i make 2nd rounds before trying other areas.
    either they spawn slower or someone else know ahead of time with a possible node tracker plug-ins, maybe i am paranoid.
  • danno8
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    code65536 wrote: »
    No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.

    I have a nice little path....somewhere I won't say. But I will say this is absolutely correct. I do not need to pick up any Hyacinth and the Nirnroot along the path will always spawn in the same exact spots.
  • STEVIL
    STEVIL
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    code65536 wrote: »
    No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.

    FALSE - WH and nirnroot share nodes. sometimes one, sometimes the other.
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  • lagrue
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    Dracofyre wrote: »
    i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
    anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?

    i refuse buying on guild merchants, they are way over priced, and they are crazy and seem to try to corner specific nirnroot nodes for profits.
    Ugh, those daily writs needing 3 roots almost every day, it getting harder to stay restocked while others strip those nodes off all day for 24/7.

    Go to the Hollow City... there's literally like 5 spawns right at the wayshrine and they respawn every 5 min or so - the spawn is shared only with Water Hiacinthe - and your only real competition is players with the exact same idea. It's how I stock up on Roots.
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  • N0TPLAYER2
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    STEVIL wrote: »

    FALSE - WH and nirnroot share nodes. sometimes one, sometimes the other.

    Straight lies.

    I have 5 master anglers. Nirn always grows by water and is always a nirn.

    Don't believe this garbage above.
  • Jciampi
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    If you shop around you can find good prices. Last two times I looked for it I got 200 for 35k. About $175 a pop. Which is really good since many go for $500 a piece in lower quantities. Just gotta hunt around.
  • Dracofyre
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    ok, thanks for info on Eastmarch, wow, little more than enough, pick up about 14 in 1 hr, enough to get back where i had.
    just my opinion, devs should change daily writ tasks, why only waters and nirnroots, instead of having other for 3rd cycled items?
    as i posted in previous, i refuse that market and dont know if they use bot script on node farming. it just way overpriced and greedy. but i can see why owning a guild vendor isnt cheap, and now i understood why guild vendors are limited npc when there is several hundred of guilds want to have and need. i see design flaw for limited vendors. there is no universal like EQ2's auction house, with price like that scare many smaller guilds away and seem to forced to use trade chat and unsafe trading code.

    and by the way, no need for arguments, just play the game. they are very noticable at night hours at long range sight.

    i also hope for "Red Nirnroot" come back as seen in Blackreach from Skyrim deep underground zone. for speed, water breathing, resist lightning, and 4th by dev's choice for new crafting potions.
    Edited by Dracofyre on June 22, 2017 8:45PM
  • lagrue
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    N0TPLAYER2 wrote: »

    Straight lies.

    I have 5 master anglers. Nirn always grows by water and is always a nirn.

    Don't believe this garbage above.

    Dude you're wrong - Water Hyacinthe also only grows near water - and it shares spawns with Nirnroots - 10 minutes in the Hollow City would be enough for you to see that.
    Edited by lagrue on June 18, 2017 6:06PM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

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  • lagrue
    lagrue
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    Dracofyre wrote: »
    I also hope for "Red Nirnroot" come back as seen in Blackreach from Skyrim deep underground zone. for speed, water breathing, resist lightning, and 4th by dev's choice for new crafting potions.

    Well waterbreathing would have to be swapped out for something else being there is no underwater in this game. Maybe something like "Web footed" where characters can swim faster or something - still not much of a practical buff - but would work better in this game.
    Edited by lagrue on June 18, 2017 6:08PM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • Sounomi
    Sounomi
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    code65536 wrote: »
    No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.

    Then explain the Nirnroot node that I picked the other day that respawned as a Hyacinth. In my personal experience, some nodes are always Nirnroot while others can switch between the two.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    lagrue wrote: »

    Well waterbreathing would have to be swapped out for something else being there is no underwater in this game. Maybe something like "Web footed" where characters can swim faster or something - still not much of a practical buff - but would work better in this game.

    That really wouldn't work with the current crafting system since you would need two ingredients with the effect to make a potion.
  • Balgost
    Balgost
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    Dracofyre wrote: »
    i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
    anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?

    i refuse buying on guild merchants, they are way over priced, and they are crazy and seem to try to corner specific nirnroot nodes for profits.
    Ugh, those daily writs needing 3 roots almost every day, it getting harder to stay restocked while others strip those nodes off all day for 24/7.

    Pretty much serves you right for using that subject header. Haha
  • lagrue
    lagrue
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    That really wouldn't work with the current crafting system since you would need two ingredients with the effect to make a potion.

    Well yeah - but I mean, they could just add more ingredients to compensate like they did with TG.
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    "You must defeat me every time. I need defeat you only once"
  • code65536
    code65536
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    STEVIL wrote: »

    FALSE - WH and nirnroot share nodes. sometimes one, sometimes the other.

    No, Hyacinth and Nirnroot do not share nodes. They are often in proximity of each other, so it's perhaps easy to mistakenly think that two nearby nodes are one. But they do not. Show me one example of them sharing nodes and I'll backtrack on that statement. But I've farmed enough WH and Nirnroot to say with 99% certainty that they do not.
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  • starkerealm
    starkerealm
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    That really wouldn't work with the current crafting system since you would need two ingredients with the effect to make a potion.

    This was actually a gag in Morrowind (and maybe Oblivion). Vampire Ash included vampirism as its fourth effect, but there's no way to actually access that (without mods).
  • danno8
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    lagrue wrote: »

    Dude you're wrong - Water Hyacinthe also only grows near water - and it shares spawns with Nirnroots - 10 minutes in the Hollow City would be enough for you to see that.

    I have a path I use to farm Nirnroot in one of the starter zones. When I first started that path I collected both Nirnroot and Hyacinth believing that they shared spawn points. I was further convinced of this by the Harvestmap method of using the same "Water Plant" symbol for both herbs.

    After running the path for a couple hours I began to notice that the same spots always seemed to have Nirnroot and the other spots always had Hyacinth. So I started to keep track and found that my feelings were in fact correct.

    I now only pick up the Nirnroot nodes. If they shared the same nodes, then the Nirnroot would eventually get taken over by Hyacinth as I went around and around the circuit I run. That does not happen. It is the exact same amount of Nirnroot for each loop I do, unless someone else has picked up the node before I get there again.
  • rootimus
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    code65536 wrote: »
    No, Hyacinth and Nirnroot do not share nodes.

    They certainly do in Hew's Bane, though a some nodes are either coded to only give one or the other, or the random number gods are on an extended lunch break. For example, the lake at the very top of the map has 4 spots, 3 of which are random and one which always seems to spawn nirnroot. Further down the river, there are two nodes with a pair of crocs in between - those will spawn both. Down by the sea there are a couple of nodes that I've never seen give water hyacinth.
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  • Prof_Bawbag
    Prof_Bawbag
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    on the plus side, I found a batch of 200 going for 5k on the PS4 today. Thank you very much. I hate nirnroot as it's a pain up the arse to maintain enough for writs. Time they took one of the nirnroot writs out and replaced it with that Alkahest garbage that I have over 16k units of.
  • MLGProPlayer
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    I used to make a ton of money off of these. I'd buy the entire supply on the market and resell it for twice the price. Good times. Then Thieve's Guild event came along and the market got flooded with them, tanking the price. Hasn't recovered since. :cry:
    Edited by MLGProPlayer on June 18, 2017 11:01PM
  • MLGProPlayer
    MLGProPlayer
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    danno8 wrote: »

    I have a path I use to farm Nirnroot in one of the starter zones. When I first started that path I collected both Nirnroot and Hyacinth believing that they shared spawn points. I was further convinced of this by the Harvestmap method of using the same "Water Plant" symbol for both herbs.

    After running the path for a couple hours I began to notice that the same spots always seemed to have Nirnroot and the other spots always had Hyacinth. So I started to keep track and found that my feelings were in fact correct.

    I now only pick up the Nirnroot nodes. If they shared the same nodes, then the Nirnroot would eventually get taken over by Hyacinth as I went around and around the circuit I run. That does not happen. It is the exact same amount of Nirnroot for each loop I do, unless someone else has picked up the node before I get there again.

    Nirnroot/water hyacinth don't grow in starter zones.
    Edited by MLGProPlayer on June 18, 2017 10:59PM
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