blacksghost wrote: »Can't say I have noticed fewer nirnroot, I only pick them though to shut up that awful noise they make.
i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?
No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.staracino_ESO wrote: »They can be replaced by Water Hyacinth, so if you are looking for Nirnroot, you need to pick the Hyacinth to get them to spawn.
No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.
No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.
i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?
i refuse buying on guild merchants, they are way over priced, and they are crazy and seem to try to corner specific nirnroot nodes for profits.
Ugh, those daily writs needing 3 roots almost every day, it getting harder to stay restocked while others strip those nodes off all day for 24/7.
FALSE - WH and nirnroot share nodes. sometimes one, sometimes the other.
N0TPLAYER2 wrote: »
Straight lies.
I have 5 master anglers. Nirn always grows by water and is always a nirn.
Don't believe this garbage above.
I also hope for "Red Nirnroot" come back as seen in Blackreach from Skyrim deep underground zone. for speed, water breathing, resist lightning, and 4th by dev's choice for new crafting potions.
No, that is incorrect. A node that spawns Hyacinth will always spawn Hyacinth, and vice-versa. Nirnroot and Hyacinth are the only alchemical reagent nodes that are always stable--i.e., they will always spawn as the same type every time.
Well waterbreathing would have to be swapped out for something else being there is no underwater in this game. Maybe something like "Web footed" where characters can swim faster or something - still not much of a practical buff - but would work better in this game.
i just pulled most expensive master 2 pts writs that need nirnroots, but lucky i had extra skill points for alchemy for bundle craft.
anyway, after turning in, i went 3-4 zones knowing where all those would be found, i only found 3 total for 1 hour and 30 mins, and they are almost non-exist or someone/or multiple players beat me, but i dont see anyone near water as i was running, made me think were the spawn broken? or nerfed as slow/longer wait timer?
i refuse buying on guild merchants, they are way over priced, and they are crazy and seem to try to corner specific nirnroot nodes for profits.
Ugh, those daily writs needing 3 roots almost every day, it getting harder to stay restocked while others strip those nodes off all day for 24/7.
Oakmontowls_ESO wrote: »
That really wouldn't work with the current crafting system since you would need two ingredients with the effect to make a potion.
FALSE - WH and nirnroot share nodes. sometimes one, sometimes the other.
Oakmontowls_ESO wrote: »
That really wouldn't work with the current crafting system since you would need two ingredients with the effect to make a potion.
Dude you're wrong - Water Hyacinthe also only grows near water - and it shares spawns with Nirnroots - 10 minutes in the Hollow City would be enough for you to see that.
No, Hyacinth and Nirnroot do not share nodes.
I have a path I use to farm Nirnroot in one of the starter zones. When I first started that path I collected both Nirnroot and Hyacinth believing that they shared spawn points. I was further convinced of this by the Harvestmap method of using the same "Water Plant" symbol for both herbs.
After running the path for a couple hours I began to notice that the same spots always seemed to have Nirnroot and the other spots always had Hyacinth. So I started to keep track and found that my feelings were in fact correct.
I now only pick up the Nirnroot nodes. If they shared the same nodes, then the Nirnroot would eventually get taken over by Hyacinth as I went around and around the circuit I run. That does not happen. It is the exact same amount of Nirnroot for each loop I do, unless someone else has picked up the node before I get there again.