Smasherx74 wrote: »
Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.
That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.
As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.
On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.
The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees who've had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).
While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.
The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well.
For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.
JasonSilverSpring wrote: »
I think you are referring to older pictures. The current version is very nice in my opinion, though I did disable the DOF.
Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.
That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.
As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.
On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.
The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees who've had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).
While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.
The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well.
For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.
MLGProPlayer wrote: »
There is an overpowering blue tint in this game that Reshade can help correct. Kind of like the green photo filter in the Matrix, except blue.
Colour correction also helps with immersion. Vanilla ESO uses very saturated colours. This creates a "jolly" atmosphere which doesn't match the bleak world described in the narration.
Graphical 'overhauls' while interesting are seldom as good let alone better than vanilla.
Some will like and approve but the reality is that atmosphere and realism is sacrificed for stark colours and high contrast and this is another example of that.
There was a time when modders really could improve the look and feel of a game, but the graphics of the big games today is so good there's no point trying to better them.
If modders want to experiment, play around with the graphics and offer alternative settings then that's great, but it won't be better, just different.
@danno8
I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'
Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.
And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.
All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.
@danno8
I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'
Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.
And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.
All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.
Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.
That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.
As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.
On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.
The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees which have had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).
While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.
The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well. This also applies to the third image.
For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.
Athymhormia wrote: »While I'm personally into different ReShade look (prefer bright light and vibrant fantasy colors), thank you for modified .dll with finally non flickering depth buffer access! Finally MXAO can be always turned on, and heavy bokeh dof portraits of friendly characters can be taken. For that I'm enormously grateful!Just tested - no Hook64, with custom ReShade settings (totally over the top), but anyway - wanted to confirm that bokeh dof actually works flawless with .dll provided by OP
Not that you'd want it for pure gameplay though, lol. But with proper adjustments there is no more reason to turn it off after taking a screenshot.
@danno8
I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'
Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.
And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.
All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.
I've already stated that projects such as this will be liked by some and even preferred by others but that doesn't prove it's desirable overall.
It would be interesting if you posted a fair representation of your versions and set a poll
@Smasherx74
Not sure why you'd think you'd get abuse and attract trolls and insults by submitting a poll.
There are many examples of interesting and insightful polls in the ESO community with accompanying good and fair comment. This is hardly a flamer topic either.
And by posting your presets here in the first place you've opened yourself up to that possibility anyway. lol.
Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.
That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.
As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.
On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.
The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees which have had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).
While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.
The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well. This also applies to the third image.
For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.
YOU ARE FIGHTING WITH TRASH TROLLS WHOM AR EMAD BECAUSE THEY HAVE POTATO PC'S AND CANT RUN THIS, HENCE THE HATESmasherx74 wrote: »@Smasherx74
Not sure why you'd think you'd get abuse and attract trolls and insults by submitting a poll.
There are many examples of interesting and insightful polls in the ESO community with accompanying good and fair comment. This is hardly a flamer topic either.
And by posting your presets here in the first place you've opened yourself up to that possibility anyway. lol.
Would you make a poll on whether Blue or Red is a better color?
I'm not interested in seeing people say "this sucks kill your self" because they don't appreciate the aesthetics of it. And I've made several polls on these forums in the past, and from that experience I'm just not going to deal with this kind of community. It's too large and entitled, I'll just become sicken with degrading comments so It's not happening. Plus this isn't even a complete preset yet, I'm still tweaking things based on peoples feedback and what I experience.
If you don't believe me just look through my discussions. I've made perfectly valid arguments, refuting others and still majority of people bandwagoned onto the same idea or concept that they could grasp their heads around. If you try to explaining how gravity works mathametically to a flat world believer, they won't know what you're talking about and call you the crazy one.
u like it u use it, u don't like it U MOVE ALONG KK tnxYou've lost your cool along with any understanding of a valid point politely made.
There are much better things to do than visit here and read childish nonsense.
Shame on you for making a forum thread rude and unpleasant.
u like it u use it, u don't like it U MOVE ALONG KK tnxYou've lost your cool along with any understanding of a valid point politely made.
There are much better things to do than visit here and read childish nonsense.
Shame on you for making a forum thread rude and unpleasant.
u don't come here and bash the adon author