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I give to you... the most massive ESO Graphical Overhaul ever.

  • Noms
    Noms
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    This looks great, the lack of fog makes it seem more similar to the original Morrowind.

    The "Graphical Overhaul" title feels a bit misleading though. x)
  • kagorsa
    kagorsa
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    The first picture looked good but a lot of the others are too dark for me.
    Barbed wire has so many uses. Please bear in mind I have writing Dyslexia & I use Grammarly to help me type.
  • Smasherx74
    Smasherx74
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    kagorsa wrote: »
    The first picture looked good but a lot of the others are too dark for me.

    They're outdated. Pictures up top are of the msot recent version.
    Master Debater
  • Haulinash
    Haulinash
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    My pc just looked at the first pic and said screw it, and killed itself.
    Thank the stars! I wasn't sure I'd find anyone else out here. Please, I ne- STAB! STAB! STABSTABSTABSTABSTAB!
  • JasonSilverSpring
    JasonSilverSpring
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    Smasherx74 wrote: »
    kagorsa wrote: »
    The first picture looked good but a lot of the others are too dark for me.

    They're outdated. Pictures up top are of the msot recent version.

    Maybe you should edit and remove the old pics as people keep seeing those first and moving on. With your 1.3b version the lighting is very good in my opinion. It is the first reshade I have used and liked since game launch.
  • Diruuo
    Diruuo
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    Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.

    That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.

    As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.

    On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.

    The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees which have had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).

    While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.

    The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well. This also applies to the third image.

    For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.
    Edited by Diruuo on June 19, 2017 10:31AM
  • Teridaxus
    Teridaxus
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    I mean the title only mentioned massive, not if its good.
  • JasonSilverSpring
    JasonSilverSpring
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    Diruuo wrote: »
    Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.

    That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.

    As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.

    On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.

    The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees who've had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).

    While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.

    The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well.

    For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.

    I think you are referring to older pictures. The current version is very nice in my opinion, though I did disable the DOF.
  • Diruuo
    Diruuo
    ✭✭

    I think you are referring to older pictures. The current version is very nice in my opinion, though I did disable the DOF.

    I am referring to the two pictures at the very top of the post, one from Vivec City and one from Vvardenfell. My assumption was that those are the most up-to-date images? The criticism in regards to the second image applies to the third one as well.
    Edited by Diruuo on June 19, 2017 10:25AM
  • MLGProPlayer
    MLGProPlayer
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    Diruuo wrote: »
    Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.

    That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.

    As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.

    On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.

    The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees who've had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).

    While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.

    The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well.

    For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.

    There is an overpowering blue tint in this game that Reshade can help correct. Kind of like the green photo filter in the Matrix, except blue.

    Colour correction also helps with immersion. Vanilla ESO uses very saturated colours. This creates a "jolly" atmosphere which doesn't match the bleak world described in the narration.

    I don't use OP's preset for much of the reasons you listed (I use a different one, posted a few pages ago), but I don't agree that applying a preset is pointless.
    Edited by MLGProPlayer on June 19, 2017 10:34AM
  • Diruuo
    Diruuo
    ✭✭

    There is an overpowering blue tint in this game that Reshade can help correct. Kind of like the green photo filter in the Matrix, except blue.

    Colour correction also helps with immersion. Vanilla ESO uses very saturated colours. This creates a "jolly" atmosphere which doesn't match the bleak world described in the narration.

    Oh don't get me wrong, if you like the implementation then go ahead and use it. I just find it fundamentally flawed and wanted to point out said issues in my post. People are free to do whatever it is they want and use whatever they like, of course. :smile:

  • vesselwiththepestle
    vesselwiththepestle
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    Too much contrast and sharpening for my taste. You should go for more subtle changes. However, I like your DOF.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Rowjoh
    Rowjoh
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    Graphical 'overhauls' while interesting are seldom as good let alone better than vanilla.

    Some will like and approve but the reality is that atmosphere and realism is sacrificed for stark colours and high contrast and this is another example of that.

    There was a time when modders really could improve the look and feel of a game, but the graphics of the big games today is so good there's no point trying to better them.

    If modders want to experiment, play around with the graphics and offer alternative settings then that's great, but it won't be better, just different.
     
    Edited by Rowjoh on June 19, 2017 11:10AM
  • M0bi
    M0bi
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    bump...lol
    FOR THE DOMINION!!
  • danno8
    danno8
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    Rowjoh wrote: »
    Graphical 'overhauls' while interesting are seldom as good let alone better than vanilla.

    Some will like and approve but the reality is that atmosphere and realism is sacrificed for stark colours and high contrast and this is another example of that.

    There was a time when modders really could improve the look and feel of a game, but the graphics of the big games today is so good there's no point trying to better them.

    If modders want to experiment, play around with the graphics and offer alternative settings then that's great, but it won't be better, just different.
     

    Well that is certainly not true.

    The graphical mods for Skyrim or Oblivion make those games phenomenally better looking. You are able to replace low quality textures with high quality ones (objectively better), render a greater view distance (objectively better), replace animations with better ones, character models, etc...

    Yes, in some cases programs like Reshade are really only applying a colour shift or sharpening which can be subjectively better or worse, but the assertion that "there's no point trying to better them" is wrong.

    Even Bethesda went back and improved Skyrim's look for re-release as the Special Edition.
  • Rowjoh
    Rowjoh
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    @danno8

    I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'

    Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.

    And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.

    All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.
    Edited by Rowjoh on June 19, 2017 2:22PM
  • Athymhormia
    Athymhormia
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    While I'm personally into different ReShade look (prefer bright light and vibrant fantasy colors), thank you for modified .dll with finally non flickering depth buffer access! Finally MXAO can be always turned on, and heavy bokeh dof portraits of friendly characters can be taken. For that I'm enormously grateful!
    Just tested - no Hook64, with custom ReShade settings (totally over the top), but anyway - wanted to confirm that bokeh dof actually works flawless with .dll provided by OP
    eso64_2017-06-19_23-48-52-75.png
    eso64_2017-06-19_23-48-49-09.png
    Not that you'd want it for pure gameplay though, lol. But with proper adjustments there is no more reason to turn it off after taking a screenshot.
    eso64_2017-06-20_00-13-30-66.png
  • JasonSilverSpring
    JasonSilverSpring
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    Rowjoh wrote: »
    @danno8

    I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'

    Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.

    And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.

    All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.

    I would hardly put the graphics in ESO on the same level of current AAA games, but I also recognize that is not realistic for an MMO.

    But, reshade can introduce new graphics effects such as depth of field and improved anti-aliasing. These enhances are obviously subjective, along with the color/sharpening changes.

    If ESO allowed texture replacements you would see some real improvements. I would love some better 4K textures and some improved meshes like modders could provide to the single-player Bethesda games.

    My point being that while enhancements are limited for ESO, I don't agree that they are not desired.
  • Rowjoh
    Rowjoh
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    I've already stated that projects such as this will be liked by some and even preferred by others but that doesn't prove it's desirable overall.

    It would be interesting if you posted a fair representation of your versions and set a poll :)



    Edited by Rowjoh on June 19, 2017 4:44PM
  • danno8
    danno8
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    ✭✭✭✭✭
    Rowjoh wrote: »
    @danno8

    I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'

    Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.

    And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.

    All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.

    I understand what your saying, and yes Skyrim and Oblivion are rather old examples. But also keep in mind that ESO is 3 years old now, and started development 7 years before it came out in 2014.

    For a newer example, how about Witcher 3? There are lots of visual mods for that game and it was arguably one of the prettiest games released a couple years ago.

    Keep in mind that publishers and developers are always trying to keep specs as low as they think they can get away with so they can appeal to the largest audience. Because of this they often leave out really high quality textures and other effects because they know most can't handle them.
  • Smasherx74
    Smasherx74
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    Diruuo wrote: »
    Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.

    That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.

    As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.

    On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.

    The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees which have had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).

    While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.

    The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well. This also applies to the third image.

    For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.

    It's static light DOF that was specifically aimed at blurring distant objects that normally would only be visible with Hook64. There is also depth haze to give it another layer of what you're calling blur.

    That's pretty much what I've done. I learned this a long time ago, Reshade emulates HDR, however the hdr shader does effect shadow and environments without light. So everywhere that there isn't a direct light source is noticeably darker. In the first few releases (ive removed the pictures) I had too much HDR and not enough Gamma lift. I've already balanced that out like I did in my Ultra Real Lighting and Colors preset. The end result is the main world looks like it has a very subtle tint to it that darkens shadows, and removes excess blue coloring without saturating too much of anything. While someplace like a Dungeon will be much darker relative to how the game looks with light sources present. (The night sky has light source, certain caves/dungeons do not) This just makes the game appear more realistic and is what I tried doing in all my presets. Maintaining proper colors and lighting while making areas that should be darker, darker without making everything darker in general.

    As I stated above, that has been one of the goals. I've done the best I can possibly do. Again any pictures in the main thread or on here that aren't labeled 1.3b or higher are outdated. I sharpened the image accordingly, because there are many different ways you can sharpen the image. I'm not sure how to explain this one but I basically eyeballed it.I threw on the sharpen map which makes the screen grey and allows you to see what you're sharpening, then I tried to sharpen certain things without sharpening everything. The lumasharpening shader has multiple methods you can use to sharpen images, so simply decreasing how sharpened the image wouldn't have the same desired effect as it would not sharpening what you don't want sharpened. For example, I tried to avoid sharpening the outline of players/objects because depending on the glow intensity it would give off messy results.

    All screen shots have been taking at multiple times and weather patterns. This game has weird time of day lighting. For one moment the sky could be yellowish, then the next moment it will turn to a normal blue sky without clouds everywhere. So the best way to tell is to get in game and see for your self. Because just making a assumption based off these pictures is a terribly poor way of giving your opinion on the preset. You need to play around with ti on and see for your self, these pictures will never best represent the in game appearance.

    You're talking about the very first version I believe. I've went ahead and removed all old pictures from the OP to avoid confusion.

    Not sure what you mean by specific monitor.... unless you have bad eyesight then look at this image closely. Every color should be different.
    pattern.png
    I don't know much about the differences among monitor color settings, but I'm assuming if we all see the same colors then it's fine.

    Seems more like your opinion, but I'll respect it. If you don't like the DOF you can turn it off and just use Depth Haze. It'll give off a similar effect just not as controlled.

    You reminded me, It would be a good idea to let people know where to set their Gamma slider. I personally have mine to the max possible without the left most image being darkened so much I have to strain my eyes to see.
    RdiGv5w.png



    thanks for the feedback.
    Master Debater
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    While I'm personally into different ReShade look (prefer bright light and vibrant fantasy colors), thank you for modified .dll with finally non flickering depth buffer access! Finally MXAO can be always turned on, and heavy bokeh dof portraits of friendly characters can be taken. For that I'm enormously grateful!
    Just tested - no Hook64, with custom ReShade settings (totally over the top), but anyway - wanted to confirm that bokeh dof actually works flawless with .dll provided by OP
    eso64_2017-06-19_23-48-52-75.png
    eso64_2017-06-19_23-48-49-09.png
    Not that you'd want it for pure gameplay though, lol. But with proper adjustments there is no more reason to turn it off after taking a screenshot.
    eso64_2017-06-20_00-13-30-66.png

    To do this all you have to do is go to ***_runtime.cpp (depending if you want Dx9, Dx10+ or OpenGL)
    then find this and disable it.
    // create_depthstencil_replacement(nullptr);

    You will now have full depth buffer access at all times.
    Master Debater
  • Smasherx74
    Smasherx74
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    Rowjoh wrote: »
    @danno8

    I think you misunderstood my point - I did say upfront that: '...that there was a time when modders really could improve the look and feel of a game...'

    Which means that of course Skyrim and Oblivion benefitted universally from enhancement mods because they were made 6 and 11 years ago respectively when the tech was very different.

    And it goes without saying that revisiting games when tech has advanced further down the line will enable modders to make even greater improvements in the future.

    All I'm saying is that admirable tho the project is it doesn't actually or factually enhance the graphics of a current generation game today, it just gives it a different emphasis which is matter of personal taste.

    With this line of thought, then enbs created for skyrim/oblivion have not enhanced the graphics of the game...

    Unless you're considering modifications to the actual game to be apart of the ENB (which it's technically not). Applying DOF, emulating HDR, and numerous other things is literal graphics enhancement. Someone in this thread posted what this is called and said they do the same exact thing in Photoshop when ENHANCING GRAPHICS lol.

    Your opinion can be this isn't a notable graphic enhancements, but it's not a fact that it's not. On the contrary it's a fact that it is graphical enhancements.
    Rowjoh wrote: »
    I've already stated that projects such as this will be liked by some and even preferred by others but that doesn't prove it's desirable overall.

    It would be interesting if you posted a fair representation of your versions and set a poll :)



    The thing is, I don't care. I originally made my presets for my own personal tastes, and after a while I couldn't bare the vanilla style anymore. Eventually I released my presets and now that reshade has cool new shaders I've gotten back into it.

    If other people like my preset then great. If they have advice or something they'd like changed then sure I'm all ears. However I do not care about trolls, bait, or insults. Criticism is fine, abuse is not. Therefor I will not be opening a poll and never planned to because 1) It's not a competition and 2) everyone has their own tastes when it comes to these things.
    Edited by Smasherx74 on June 19, 2017 5:34PM
    Master Debater
  • Rowjoh
    Rowjoh
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    @Smasherx74

    Not sure why you'd think you'd get abuse and attract trolls and insults by submitting a poll.

    There are many examples of interesting and insightful polls in the ESO community with accompanying good and fair comment. This is hardly a flamer topic either.

    And by posting your presets here in the first place you've opened yourself up to that possibility anyway. lol.


  • Smasherx74
    Smasherx74
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    Rowjoh wrote: »
    @Smasherx74

    Not sure why you'd think you'd get abuse and attract trolls and insults by submitting a poll.

    There are many examples of interesting and insightful polls in the ESO community with accompanying good and fair comment. This is hardly a flamer topic either.

    And by posting your presets here in the first place you've opened yourself up to that possibility anyway. lol.


    Would you make a poll on whether Blue or Red is a better color?

    I'm not interested in seeing people say "this sucks kill your self" because they don't appreciate the aesthetics of it. And I've made several polls on these forums in the past, and from that experience I'm just not going to deal with this kind of community. It's too large and entitled, I'll just become sicken with degrading comments so It's not happening. Plus this isn't even a complete preset yet, I'm still tweaking things based on peoples feedback and what I experience.



    If you don't believe me just look through my discussions. I've made perfectly valid arguments, refuting others and still majority of people bandwagoned onto the same idea or concept that they could grasp their heads around. If you try to explaining how gravity works mathametically to a flat world believer, they won't know what you're talking about and call you the crazy one.
    Edited by Smasherx74 on June 19, 2017 7:58PM
    Master Debater
  • Rikkof
    Rikkof
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    Diruuo wrote: »
    Whatever DOF implementation you're using is way overdoing it. There's some arbitrary distance/flat line where everything beyond that is blurred out, not in a natural way (what DOF would be recorded as in say a DSLR camera) but just a straight up blur. DOF =/= simple blurring.

    That and realistic lighting does not assume darken the whole scene, you can achieve the same result by lowering the Gamma slider in the game. Any use of HDR is irrelevant/useless until the displays able to display proper HDR are more widespread. Right now you're creating a custom colour profile that is not as information rich as actual HDR. This profile only fits your specific monitor and colour profile.

    As much as you've tried to sharpen the textures (it's also too much) you've managed to almost completely kill the detail in the scene by trying to darken it without preserving colour and lighting information, which you simply can't preserve because you're using ReShade, not applying a graphics mod that hooks into Skyrim's engine.

    On my colour-accurate monitor on which I do photography work the scene of Vivec City is just a poor example of colour shifting. The tops of the buildings have obvious highlights because of the time of day in-game but the colour and brightness have been so muted that it looks off. If the screenshot is taken at dusk or dawn then whatever you're doing to the sky is just as wrong.

    The light source (sun) appears to be on the right of the first screenshot yet that's only apparent in the trees which have had their saturation boosted so high that it's ruined the colour of the leaves (trees are not that lime green, even in early spring, and highlights don't really look that way on a tree).

    While I can appreciate the desire to make the game look "better" this is not making the game look better, this is applying a filter that fits only a specific monitor and colour profile, and it applies said filter rather poorly.

    The second image you provided is more acceptable, it's still too muted in colour and brightness but not as badly as the Vivec City one. The sharpening you're applying to the whole scene is appalling and the DOF you're applying past a certain flat line in your scene is as well. This also applies to the third image.

    For anyone looking for graphics enhancements, first make sure your texture mipmaps are set to -3 so the game loads the full quality textures in-game, and bump down your brightness (gamma slider in settings) a notch or two. It really brings out the quality of the lighting implementation ZOS uses for their game. Beyond that feel free to use tools like ReShade, if you want to colour correct your game for some reason.

    Bla Bla, you like it you use it, if you don't then have some stfu and move on with your life dude
    Btw , what did YOU DO for the community?

    OP, downloaded and installed it , it does look GREATTTTTTTTTTTTT
  • Rikkof
    Rikkof
    ✭✭✭
    Smasherx74 wrote: »
    Rowjoh wrote: »
    @Smasherx74

    Not sure why you'd think you'd get abuse and attract trolls and insults by submitting a poll.

    There are many examples of interesting and insightful polls in the ESO community with accompanying good and fair comment. This is hardly a flamer topic either.

    And by posting your presets here in the first place you've opened yourself up to that possibility anyway. lol.


    Would you make a poll on whether Blue or Red is a better color?

    I'm not interested in seeing people say "this sucks kill your self" because they don't appreciate the aesthetics of it. And I've made several polls on these forums in the past, and from that experience I'm just not going to deal with this kind of community. It's too large and entitled, I'll just become sicken with degrading comments so It's not happening. Plus this isn't even a complete preset yet, I'm still tweaking things based on peoples feedback and what I experience.



    If you don't believe me just look through my discussions. I've made perfectly valid arguments, refuting others and still majority of people bandwagoned onto the same idea or concept that they could grasp their heads around. If you try to explaining how gravity works mathametically to a flat world believer, they won't know what you're talking about and call you the crazy one.
    YOU ARE FIGHTING WITH TRASH TROLLS WHOM AR EMAD BECAUSE THEY HAVE POTATO PC'S AND CANT RUN THIS, HENCE THE HATE
    I think it does look really nice, 3 dollar pc players should just stfu, the game looks so much better
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    You've lost your cool along with any understanding of a valid point politely made.

    There are much better things to do than visit here and read childish nonsense.

    Shame on you for making a forum thread rude and unpleasant.
  • Rikkof
    Rikkof
    ✭✭✭
    Rowjoh wrote: »
    You've lost your cool along with any understanding of a valid point politely made.

    There are much better things to do than visit here and read childish nonsense.

    Shame on you for making a forum thread rude and unpleasant.
    u like it u use it, u don't like it U MOVE ALONG KK tnx
    u don't come here and bash the adon author
    Edited by Rikkof on June 19, 2017 9:48PM
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    Rikkof wrote: »
    Rowjoh wrote: »
    You've lost your cool along with any understanding of a valid point politely made.

    There are much better things to do than visit here and read childish nonsense.

    Shame on you for making a forum thread rude and unpleasant.
    u like it u use it, u don't like it U MOVE ALONG KK tnx
    u don't come here and bash the adon author

    Agreed, constructive criticism is fine but people making backhanded statements and baiting/trolling is wrong. ZOS is used to seeing people insult them on a daily basis, so there is no enforcement of any trolling on these forums and I respect that.

    You have a good point and I appreciate it. Rowjoh didn't need to engage with it any further. He's just baiting you like he did me.
    Master Debater
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