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I give to you... the most massive ESO Graphical Overhaul ever.

  • Bam_Bam
    Bam_Bam
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    Ummm, the second picture is rubbish. Sorry. :/
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  • Smasherx74
    Smasherx74
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    Tandor wrote: »
    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    It's not remotely fact, as evidenced by a comparison between the two pictures of the figure standing on the projecting shoreline into the lake - not that you can tell that it's a lake in the second picture anyway. The second picture is terrible - now, that's fact!

    It is a FACT. Hook64 allows us to decrease fog and increase draw distance.

    You're simply stating the HDR emulation was improperly balanced... which I stated I was working on, and I shown pictures of a fully fleshed out preset for Morrowind that I designed shortly before working with the new shaders.


    Here is proof there is literal more detail, and just because HDR emulation made the reflection of the lake darker doesn't mean you can't visibilty see it.
    KlxDaNk.jpg


    There is LITERALLY more detail in the graphic overhaul one.... If I sharpened the image I'm willing to bet you'd think that's "more detail" wouldn't you?
    Edited by Smasherx74 on June 11, 2017 11:32PM
    Master Debater
  • Doctordarkspawn
    Doctordarkspawn
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    Am I the only one that likes the first pictures? The second start to hurt my eyes.
  • Slylok
    Slylok
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    I prefer the first picture. Feels more like TES imo.
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  • F7sus4
    F7sus4
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    The second picture is garbage. Nothing really can be seen there.
  • Dragath
    Dragath
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    i love the amount of details/visibility in the second picture.
    if the next versions are not as dark, i will try it out. at the moment it just seems too dark for me.
    overall, if you compare both pictures, it looks a bit like original TES3 vs the TES3 Graphic Overhaul Mod.
    Edited by Dragath on June 12, 2017 12:01AM
  • grizzledcroc
    grizzledcroc
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    I actually kinda like it . Would def like a brighter version , but I really like the distant detail improving.
  • phermitgb
    phermitgb
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    I don't find the higher draw distance particularly compelling, but I do very much appreciate the higher color contrast. However as many (OP included) have stated, there's some kind of brightness/darkness issue with the raised contrast that is dropping the overall brightness of the image more than I'm comfortable with

    I've been watching numerous threads with gfx alterations, hoping for one that does what I like, but it seems like virtually every one that does ONE thing I like futzes with something else that I like

    anyway, thanks for the effort - I'll keep an eye on this, you ever get that brightness/darkness issue figured out I'll be a lot more interested
    "There is no correct resolution; It's a test of character."
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  • Dixa
    Dixa
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    Hippie4927 wrote: »
    I, personally, like the first picture more. The second one isn't realistic looking.

    what part isn't realistic? the giant mushroom on the ridge that is clearly larger than a ranch style home in the united states? or the dead tentacled land-jellyfish? perhaps the is the tentacles jellyfish that's still floating to the left?

    be specific pls.
  • Dixa
    Dixa
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    what these filters do is what we call a local contrast enhancement in the photoshop community. it is actually quite pleasing if done correctly, but correctly is subjective.

    an unsharp mask with a radius of 50 and amount of between 10 and 20% gives you a similiar result in photoshop. it's actually a rather quick and easy way to make your images pop when printing.
  • mesmerizedish
    mesmerizedish
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    My issue with this (and most SweetFX things) is that the darker ranges all get smushed together until you can't discern any detail.

    I like a bit more contrast, I like colors to pop, but I also like to be able to tell what I'm looking at without too much effort.
  • Mettaricana
    Mettaricana
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    Wish theyd fix the 4k on ps4 pro turns all my characters orange and makes everything slighly blue glow purple and caves so dark you cant read text
  • JamieAubrey
    JamieAubrey
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    How to kill my PC in 3.2.1

  • Absalon
    Absalon
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    This is just terrible. Really sorry if I've missed the point here. Is this supposed to be an improvment or something? It's nothing but a dark unplayable screen...
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  • Avalon
    Avalon
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    I actually like the second image... as well as the night time one later. In the OP, reminds me of how real life is, if in the woods, some days are so bright that if you are looking toward the sun (not at), it's very difficult to see the surrounding terrain in that direction, almost like the few rays of sun through a clearing actually make the other parts seem darker! I know, it's just how the eyes work with letting light in, etc, but, for game representation, it's fairly accurate IMO.
  • Smasherx74
    Smasherx74
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    Thanks for the feed back everyone. There was an issue with the HDR setup last time, I wasn't sure what the new radius was for in the new shaders.

    The sky was insanely bright at this angle and time of day, I tried increasing the brightness a little bit as well but I'll balance it out when I got time.

    bIpTXwY.jpg

    wX62wH3.jpg

    A3WhwJv.jpg

    7Gnx9gb.jpg

    Master Debater
  • Smasherx74
    Smasherx74
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    Absalon wrote: »
    This is just terrible. Really sorry if I've missed the point here. Is this supposed to be an improvment or something? It's nothing but a dark unplayable screen...

    The intent of my Ultra Real Lighting and Colors preset was to make the game darker but attempt to keep textures visible without any black spots that take texture detail away.

    This is using the new reshade, I'm trying to make it as close to my original goal as possible since I now have more shaders to work with. Such as HazeDepth, the new bloom/lensflare, and new HDR. (At least new to me)

    Here are pictures of the original preset (old reshade/sweetFX) this one is based off of.
    https://forums.elderscrollsonline.com/en/discussion/comment/4223217/#Comment_4223217
    Master Debater
  • Drummerx04
    Drummerx04
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    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    If I wanted to be blinded by looking in the same direction as the sun to the point where I can't see anything... I would just go outside and look at the sun.

    I find it frustrating when people argue over how detailed/realistic an image/game looks. I'm sitting over here wearing glasses and counting myself lucky to be able to see the LEAVES on trees.

    Smasherx74 wrote: »
    Adernath wrote: »
    I find it more realistic if its a bit darker, so the overhaul looks better for me. How does it look in the night?

    Before
    u24hlfb.jpg

    After (Quality is dropping on IMGur after upload for some reason, not sure why lol)
    AiaLdqd.jpg



    This is still the first release of the preset. I plan on adjusting the dawn/twilight and night looks just like I did Ultra Real Lighting and Colors. It'll jsut take a bit of time to get polished.

    I mean are you kidding me? So am I just supposed to chill inside for an hour while waiting for the night cycle to end?
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  • Smasherx74
    Smasherx74
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    Drummerx04 wrote: »
    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    If I wanted to be blinded by looking in the same direction as the sun to the point where I can't see anything... I would just go outside and look at the sun.

    I find it frustrating when people argue over how detailed/realistic an image/game looks. I'm sitting over here wearing glasses and counting myself lucky to be able to see the LEAVES on trees.

    Smasherx74 wrote: »
    Adernath wrote: »
    I find it more realistic if its a bit darker, so the overhaul looks better for me. How does it look in the night?

    Before
    u24hlfb.jpg

    After (Quality is dropping on IMGur after upload for some reason, not sure why lol)
    AiaLdqd.jpg



    This is still the first release of the preset. I plan on adjusting the dawn/twilight and night looks just like I did Ultra Real Lighting and Colors. It'll jsut take a bit of time to get polished.

    I mean are you kidding me? So am I just supposed to chill inside for an hour while waiting for the night cycle to end?

    Before

    oinCDcV.jpg


    After

    DY4lEI1.jpg



    Master Debater
  • MopeyHat
    MopeyHat
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    Smasherx74 wrote: »
    Drummerx04 wrote: »
    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    If I wanted to be blinded by looking in the same direction as the sun to the point where I can't see anything... I would just go outside and look at the sun.

    I find it frustrating when people argue over how detailed/realistic an image/game looks. I'm sitting over here wearing glasses and counting myself lucky to be able to see the LEAVES on trees.

    Smasherx74 wrote: »
    Adernath wrote: »
    I find it more realistic if its a bit darker, so the overhaul looks better for me. How does it look in the night?

    Before
    u24hlfb.jpg

    After (Quality is dropping on IMGur after upload for some reason, not sure why lol)
    AiaLdqd.jpg



    This is still the first release of the preset. I plan on adjusting the dawn/twilight and night looks just like I did Ultra Real Lighting and Colors. It'll jsut take a bit of time to get polished.

    I mean are you kidding me? So am I just supposed to chill inside for an hour while waiting for the night cycle to end?

    Before

    oinCDcV.jpg


    After

    DY4lEI1.jpg



    How would one go about getting increased draw distance + better saturation but drop off those shader changes? I would love those features but I'm not a fan of making the game any darker than it already is.
  • Smasherx74
    Smasherx74
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    MopeyHat wrote: »
    Smasherx74 wrote: »
    Drummerx04 wrote: »
    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    If I wanted to be blinded by looking in the same direction as the sun to the point where I can't see anything... I would just go outside and look at the sun.

    I find it frustrating when people argue over how detailed/realistic an image/game looks. I'm sitting over here wearing glasses and counting myself lucky to be able to see the LEAVES on trees.

    Smasherx74 wrote: »
    Adernath wrote: »
    I find it more realistic if its a bit darker, so the overhaul looks better for me. How does it look in the night?

    Before
    u24hlfb.jpg

    After (Quality is dropping on IMGur after upload for some reason, not sure why lol)
    AiaLdqd.jpg



    This is still the first release of the preset. I plan on adjusting the dawn/twilight and night looks just like I did Ultra Real Lighting and Colors. It'll jsut take a bit of time to get polished.

    I mean are you kidding me? So am I just supposed to chill inside for an hour while waiting for the night cycle to end?

    Before

    oinCDcV.jpg


    After

    DY4lEI1.jpg



    How would one go about getting increased draw distance + better saturation but drop off those shader changes? I would love those features but I'm not a fan of making the game any darker than it already is.

    Draw distance/fog removal is reliant on Hook64

    To make the game brighter you first have to make it darker and brighter.


    /*
    HDR
    */
    uniform float HDRPower
    <
    ui_type = "drag";
    ui_min = 0.00; ui_max = 8.00;
    ui_tooltip = "Strangely lowering this makes the image brighter";
    > = 1.30;
    uniform float radius2
    <
    ui_type = "drag";
    ui_min = 0.00; ui_max = 8.00;
    ui_tooltip = "Raising this seems to make the effect stronger and also brighter";
    > = 0.87;



    In the new shader there is a Radius1 which increasing makes the game darker.


    You also have to reset the gamma gains, curves, ambient, clarity, and both bloom and magick bloom. Unless you adjust them according to what everything else is set at. I also should of mentioned this preset does not include FXAA or SMAA because I learned they were counter productive in ESO.

    My thing is I want to keep the game somewhat dark and realistic while maintaining a realistic brightness, but at the same time maintaining reasonable brightness for people to see. This is where I can't make my mind up whether I should maintain a more visible preset or a more realistic one.
    Master Debater
  • Zalicius
    Zalicius
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    Smasherx74 wrote: »
    GO THROUGH THE THREAD TO SEE ALL PICTURES! Updating constantly thanks to feedback.

    Edit: For those who don't understand. This is on PC, the first picture is vanilla and the second picture is using shaders to make the game look like that, also the draw distance was increase and fog was removed.

    Edit2: The HDR isn't balanced that's why it looks a bit too dark, I'm using new shaders that have more options for HDR emulation. See my post a few posts down with the Ultra Real Lighting and Colors, that's proper balancing. This preset is brand new and still WIP

    Cool! Is it on ESO Nexus yet? No?

    How about now?

  • Valkysas154
    Valkysas154
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    First pic is better others are just to dark and feels like i could do that buy messing with the color options on the monitor
  • Banana
    Banana
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    Pass
  • Smasherx74
    Smasherx74
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    Zalicius wrote: »
    Smasherx74 wrote: »
    GO THROUGH THE THREAD TO SEE ALL PICTURES! Updating constantly thanks to feedback.

    Edit: For those who don't understand. This is on PC, the first picture is vanilla and the second picture is using shaders to make the game look like that, also the draw distance was increase and fog was removed.

    Edit2: The HDR isn't balanced that's why it looks a bit too dark, I'm using new shaders that have more options for HDR emulation. See my post a few posts down with the Ultra Real Lighting and Colors, that's proper balancing. This preset is brand new and still WIP

    Cool! Is it on ESO Nexus yet? No?

    How about now?

    Yep, I even updated it thanks to feedback fro mthis thread.

    http://www.nexusmods.com/elderscrollsonline/mods/87

    Will do more updates this week.
    Master Debater
  • Zalicius
    Zalicius
    ✭✭✭
    Smasherx74 wrote: »
    Zalicius wrote: »
    Smasherx74 wrote: »
    GO THROUGH THE THREAD TO SEE ALL PICTURES! Updating constantly thanks to feedback.

    Edit: For those who don't understand. This is on PC, the first picture is vanilla and the second picture is using shaders to make the game look like that, also the draw distance was increase and fog was removed.

    Edit2: The HDR isn't balanced that's why it looks a bit too dark, I'm using new shaders that have more options for HDR emulation. See my post a few posts down with the Ultra Real Lighting and Colors, that's proper balancing. This preset is brand new and still WIP

    Cool! Is it on ESO Nexus yet? No?

    How about now?

    Yep, I even updated it thanks to feedback fro mthis thread.

    http://www.nexusmods.com/elderscrollsonline/mods/87

    Will do more updates this week.

    Nice! Imma check it out.
  • Morgul667
    Morgul667
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    This is nice but too dark for me :)
  • Gothren
    Gothren
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    id try it but im afraid of the lag that will follow.
  • Smasherx74
    Smasherx74
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    Gothren wrote: »
    id try it but im afraid of the lag that will follow.

    My i5 6600k build uses a gTX 860 and it dropped framerate. However my FX 8320 which uses a R9 didn't have any performance drop. I'm guessing reshade/sweetFX is more graphics card dependent. ESO used to be very heavy CPU dependent, I quit playing PVP but I'm guessing it's the same. So if you can maintain at least 30fps at all times, you're not going to have any fps loss with this overhaul.
    Master Debater
  • Iccotak
    Iccotak
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    Sorry pal but when we say graphical overhaul we mean that we want to see models and textures of the landscape to be updated, because they desperately need to be.

    https://forums.elderscrollsonline.com/en/discussion/346850/update-vanilla-zone-quality#latest
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