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I give to you... the most massive ESO Graphical Overhaul ever.

  • Dixa
    Dixa
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    Smasherx74 wrote: »
    Drummerx04 wrote: »
    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    If I wanted to be blinded by looking in the same direction as the sun to the point where I can't see anything... I would just go outside and look at the sun.

    I find it frustrating when people argue over how detailed/realistic an image/game looks. I'm sitting over here wearing glasses and counting myself lucky to be able to see the LEAVES on trees.

    Smasherx74 wrote: »
    Adernath wrote: »
    I find it more realistic if its a bit darker, so the overhaul looks better for me. How does it look in the night?

    Before
    u24hlfb.jpg

    After (Quality is dropping on IMGur after upload for some reason, not sure why lol)
    AiaLdqd.jpg



    This is still the first release of the preset. I plan on adjusting the dawn/twilight and night looks just like I did Ultra Real Lighting and Colors. It'll jsut take a bit of time to get polished.

    I mean are you kidding me? So am I just supposed to chill inside for an hour while waiting for the night cycle to end?

    Before

    oinCDcV.jpg


    After

    DY4lEI1.jpg



    these are not good examples. not only do you have the contrast dialed way up, your dynamic range in the second picture is less than 100 year old slide film.

    you can increase the contrast to pleasing levels without making the whole thing so obscenely dark.

    if the second picture is not obscenely dark to you, you need to adjust your monitor.
  • Dixa
    Dixa
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    HEXENWOLF wrote: »
    I'll agree with others that its too dark and not personally to my taste. That said, my partner would probably love this because she often complains that the game appears too washed out. She once described it as seeing everything through a sepia filter.

    try calibrating your monitor.
  • Smasherx74
    Smasherx74
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    Smasherx74 wrote: »
    QkqmrTE.jpg

    ZVwCI05.jpg

    DOF can't be broken. You either enable it in Reshade or you disable it. If it doesn't work, then the preset was made for an older version of Reshade.

    It can look cool, but it's a huge performance hog. And it makes your on-screen text unreadable.

    You're wrong, reshade has a built in network check code that disables depth buffer access when network check is triggered. Which in game translates to when there are other players near you the DOF would disable due to no depth buffer access.

    I'm using Light DOF and as I said the picture was intense blur for the sake of showing it off.
    Master Debater
  • Smasherx74
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    2POPX4w.jpg


    As you can see the DOF doesn't make the UI unreadable.
    Master Debater
  • Smasherx74
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    Here is my issue with Hook64. When fog is removed sometimes it exposes such rather nasty stuff that you are not supposed to see. Note the horrible trees and the floating volcano.

    aVQd9b9.jpg

    The map also feels tiny without the fog. I definitely don't see the appeal in getting rid of it.

    It extends the view, I'm not sure whats up with that guys picture. I'm waiting to get this view but it's unlikely I'll get the exact same weather/time as he did to see that. Then again it could just be something on his end I have no idea. If I do come across it I'll try to mess with the settings.
    Master Debater
  • Smasherx74
    Smasherx74
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    Dixa wrote: »
    Smasherx74 wrote: »
    Drummerx04 wrote: »
    Smasherx74 wrote: »
    Tandor wrote: »
    I'd rather see 95% of the detail as in the first picture than 10% of the detail as in the second picture.

    This isn't the first time graphical "improvements" have been posted, and they never seem an improvement to me, although in any event I have no issues with the look of the game on high settings, it's stunning.

    You can see far more detail in the preset picture below than the vanilla picture above. This isn't an opinion it's a fact lol.


    What you're seeing on the bottom picture is longer draw distance and more things on screen.

    If I wanted to be blinded by looking in the same direction as the sun to the point where I can't see anything... I would just go outside and look at the sun.

    I find it frustrating when people argue over how detailed/realistic an image/game looks. I'm sitting over here wearing glasses and counting myself lucky to be able to see the LEAVES on trees.

    Smasherx74 wrote: »
    Adernath wrote: »
    I find it more realistic if its a bit darker, so the overhaul looks better for me. How does it look in the night?

    Before
    u24hlfb.jpg

    After (Quality is dropping on IMGur after upload for some reason, not sure why lol)
    AiaLdqd.jpg



    This is still the first release of the preset. I plan on adjusting the dawn/twilight and night looks just like I did Ultra Real Lighting and Colors. It'll jsut take a bit of time to get polished.

    I mean are you kidding me? So am I just supposed to chill inside for an hour while waiting for the night cycle to end?

    Before

    oinCDcV.jpg


    After

    DY4lEI1.jpg



    these are not good examples. not only do you have the contrast dialed way up, your dynamic range in the second picture is less than 100 year old slide film.

    you can increase the contrast to pleasing levels without making the whole thing so obscenely dark.

    if the second picture is not obscenely dark to you, you need to adjust your monitor.

    I've fixed the darkness issue, next update wil be tomorrow morning.

    Edit: This morning
    Edited by Smasherx74 on June 14, 2017 4:10AM
    Master Debater
  • JasonSilverSpring
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    Smasherx74 wrote: »
    Here is my issue with Hook64. When fog is removed sometimes it exposes such rather nasty stuff that you are not supposed to see. Note the horrible trees and the floating volcano.

    aVQd9b9.jpg

    Will look into it immediately, hold my beer.

    @Smasherx74, thanks for looking into it. Just to clarify, that image was taken using only Hook64. I was not using your preset or reshade. My in-game draw distance was at 100 and all settings at max in case that matters. I had not tried Hook64 in a while and I purposely picked that spot to see the results because with the fog from the top of those steps so much is hidden by fog. I was also using the default settings for Hook64 and the version 1.5.5.8.

    Edit: I figured out the issue. It is due to hook64. With version 1.5.5.6 I do get the fog as in your screenshot you shared above. But, with 1.5.5.8 I do not. I see notes that there was an issue with 1.5.5.6 that would cause settings to not apply in some cases. I think the fog is not really removed with 1.5.5.6. With 1.5.5.8 I get my original image, but if I enable fog with 1.5.5.8 it looks like your image.

    I am looking forward to testing your preset with the new update you mention to improve the darkness issue.
    Edited by JasonSilverSpring on June 14, 2017 9:46AM
  • danno8
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    Here is my issue with Hook64. When fog is removed sometimes it exposes such rather nasty stuff that you are not supposed to see. Note the horrible trees and the floating volcano.

    aVQd9b9.jpg

    Yup, that does happen. Another spot is in the Gold Coast.

    ZoS has basically designed the visuals around the fog being present, so they know they can just throw in a couple of distant shadowy areas and the fog will sufficiently blur them out so they don't look bad.

    Now you can make a pretty decent fog using the shaders as well, and push it back further than the fog ZoS uses, which kicks in way too soon for my tastes. The problem is that the shaders can't distinguish UI from non-UI, and it also will apply the fog to the sky so the sky is always fogged out as well.

    The best solution would be for ZoS to push their own fog back (around 100 in-game meters would be about right in my opinion since they are the only ones that can tweak it well enough to make it look right in all scenarios.

    ZoS fog:

    sWpqctW.jpg

    Reshade fog:

    v2TOvz5.jpg

    You can see how I have screated a fog, and pusged back the effect so the entire world isn't perpetually in a fog, but rather have used it to create distant depth.

    However you can also see how the sky is also fogged out, since the shader can't really be instructed to ignore that area, not to mention load screens and UI elements.
  • Iccotak
    Iccotak
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    The Fog helps make the world feel larger.
    If you remove the Fog then you see all the assets that are Not Loaded based on your distance

    Improving the Shading helps and is honestly an update ZOS should look into.

    BUT A Real Graphical Overhaul has to be re-done textures and models of; Flora, Fauna, Rocks and Landscape.
    Which Morrowind does not need, the Vanilla zones do.

    Now Atmosphere is something else. The question being; how do you create a clear day without trying to load assets that are too far away?

    Other things that ZOS could do are storms. Sandstorms, Snowstorms, Heavy Rain, Lightning, etc.
    Edited by Iccotak on June 14, 2017 4:16PM
  • Smasherx74
    Smasherx74
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    Smasherx74 wrote: »
    Here is my issue with Hook64. When fog is removed sometimes it exposes such rather nasty stuff that you are not supposed to see. Note the horrible trees and the floating volcano.

    aVQd9b9.jpg

    Will look into it immediately, hold my beer.

    @Smasherx74, thanks for looking into it. Just to clarify, that image was taken using only Hook64. I was not using your preset or reshade. My in-game draw distance was at 100 and all settings at max in case that matters. I had not tried Hook64 in a while and I purposely picked that spot to see the results because with the fog from the top of those steps so much is hidden by fog. I was also using the default settings for Hook64 and the version 1.5.5.8.

    Edit: I figured out the issue. It is due to hook64. With version 1.5.5.6 I do get the fog as in your screenshot you shared above. But, with 1.5.5.8 I do not. I see notes that there was an issue with 1.5.5.6 that would cause settings to not apply in some cases. I think the fog is not really removed with 1.5.5.6. With 1.5.5.8 I get my original image, but if I enable fog with 1.5.5.8 it looks like your image.

    I am looking forward to testing your preset with the new update you mention to improve the darkness issue.

    Okay good to know, I found the issue you were talking about but I didn't get a chance to test changing the view distance in hook64 settings. Also I'm using 1.5.5.6 as well, the black texture problem occurs during rainy days at certain angles. When It happen to me it went back normal in a matter of minutes.

    aUX4B5I.jpg

    It happened a few times to me, and only at certain angles, time of day, and weather. As you see the far background has it's own color'd texture, but for some reason it's only under these circumstances that we get black textures. I'm wondering why the fog is reduced even more and the texture disappears when this happens.

    Master Debater
  • Smasherx74
    Smasherx74
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    Okay so you may need to zoom in for this one. There is fine levels of detail that explode when shaders are enabled. Someone in this thread mentioned how this is done,

    jpESLQU.jpg

    1P8vvwQ.jpg

    I've finally gotten around to start balancing the preset. This is the first pass, I'll be doing more soon. The darkness has been decreased dramatically, however in extremely dark areas of course it's dark.

    (First image is without shaders)
    2a6o7Kp.jpg

    xWIRbHM.jpg



    Now in a dark area, this is what it looks like

    9e8l8K9.jpg

    xCykELs.jpg

    Master Debater
  • JasonSilverSpring
    JasonSilverSpring
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    @Smasherx74, I like your newest update you posted today. The lighting is much improved. I am still confused between the fog difference in 1.5.5.6 and 1.5.5.8 though. To me it seems that 1.5.5.6 is not fully removing the fog, but not sure that is what the hook is trying to do. I thought it was to fully remove the fog. I may try the reshade part with out the hook. Is the hook really adding anything more beyond the fog removal?

    Also, it is just a preference thing, but I am disabling the DOF from reshade as I don't like how it blurs my display text across the top of the the screen (via an addon).
  • Sikthlight08xz
    Too much contrast~
  • danno8
    danno8
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    @Smasherx74, I like your newest update you posted today. The lighting is much improved. I am still confused between the fog difference in 1.5.5.6 and 1.5.5.8 though. To me it seems that 1.5.5.6 is not fully removing the fog, but not sure that is what the hook is trying to do. I thought it was to fully remove the fog. I may try the reshade part with out the hook. Is the hook really adding anything more beyond the fog removal?

    Also, it is just a preference thing, but I am disabling the DOF from reshade as I don't like how it blurs my display text across the top of the the screen (via an addon).

    FYI, you may have to hit the "pause" button on your keyboard to get Hook64 to update it's settings when you load the game. 1.5.5.8 was suppose to fix this, but I still have to hit "pause" for the effects to work.
  • Zalicius
    Zalicius
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    Smasherx74 wrote: »
    Okay so you may need to zoom in for this one. There is fine levels of detail that explode when shaders are enabled. Someone in this thread mentioned how this is done

    qr0oLlz.gif


    I do like it, but some of the pics seem much darker. If it's going to be this dark I want torches like we have in the Elder Scrolls series.

  • Smasherx74
    Smasherx74
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    Zalicius wrote: »
    Smasherx74 wrote: »
    Okay so you may need to zoom in for this one. There is fine levels of detail that explode when shaders are enabled. Someone in this thread mentioned how this is done

    qr0oLlz.gif


    I do like it, but some of the pics seem much darker. If it's going to be this dark I want torches like we have in the Elder Scrolls series.

    The latest post by me or the pictures on top of the OP are the latest version. Those really dark pictures have been improved.
    Master Debater
  • Iccotak
    Iccotak
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    @Smasherx74 Could you do more screenshots of vanilla zones with that shader on?
  • Smasherx74
    Smasherx74
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    Iccotak wrote: »
    @Smasherx74 Could you do more screenshots of vanilla zones with that shader on?

    Sure, but you can try it your self here.

    http://www.nexusmods.com/elderscrollsonline/mods/87?
    Master Debater
  • Rohamad_Ali
    Rohamad_Ali
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    Nexus modes is so difficult for me to figure out I just avoid it all together . I tried two times to get mods there and just miffed it up completely .
  • ArchMikem
    ArchMikem
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    Nexus modes is so difficult for me to figure out I just avoid it all together . I tried two times to get mods there and just miffed it up completely .

    Have you tried using the Nexus Mod Manager to organize and install the mods for you? It works wonders for me when I mod Skyrim.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • freespirit
    freespirit
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    Ok I have to admit I don't understand most of the stuff talked about in this thread........

    However those supposedly "improved" screenshots seem way, way to dark to me.

    I am no tech wiz but this evening I took some shots.........

    2qir0uq.png

    2iw7rqv.png

    2gsl79x.png

    If I made these darker they would be horrible :)



    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Smasherx74
    Smasherx74
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    Nexus modes is so difficult for me to figure out I just avoid it all together . I tried two times to get mods there and just miffed it up completely .

    Okay I talked to ESOUI, they clarified a few things for me. Apparently ZAM doesn't regulate them, I was under the impression years ago because I wanted to access their database like minion that they only allow certain sites to access it.

    I've uploaded my files on ESOUI, I explained everything to the admin but I'm doubtful they'll approve the files with executables present.
    Master Debater
  • Rohamad_Ali
    Rohamad_Ali
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    Smasherx74 wrote: »
    Nexus modes is so difficult for me to figure out I just avoid it all together . I tried two times to get mods there and just miffed it up completely .

    Okay I talked to ESOUI, they clarified a few things for me. Apparently ZAM doesn't regulate them, I was under the impression years ago because I wanted to access their database like minion that they only allow certain sites to access it.

    I've uploaded my files on ESOUI, I explained everything to the admin but I'm doubtful they'll approve the files with executables present.

    You are still awesome for trying . Your work is appricated .
  • Rohamad_Ali
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    ArchMikem wrote: »
    Nexus modes is so difficult for me to figure out I just avoid it all together . I tried two times to get mods there and just miffed it up completely .

    Have you tried using the Nexus Mod Manager to organize and install the mods for you? It works wonders for me when I mod Skyrim.

    Yes and I still couldn't get them to work .
  • Iccotak
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    Shaders is something ZOS should look into.
    Maybe make it an option on the settings menu
  • Smasherx74
    Smasherx74
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    Smasherx74 wrote: »
    Nexus modes is so difficult for me to figure out I just avoid it all together . I tried two times to get mods there and just miffed it up completely .

    Okay I talked to ESOUI, they clarified a few things for me. Apparently ZAM doesn't regulate them, I was under the impression years ago because I wanted to access their database like minion that they only allow certain sites to access it.

    I've uploaded my files on ESOUI, I explained everything to the admin but I'm doubtful they'll approve the files with executables present.

    You are still awesome for trying . Your work is appricated .

    Big thanks to the guys over at ESOUI for being reasonable. Also big thanks to ZOS for not being *** about reshade and stuff. (since in the past people were exploiting these type of things in cyrodill to see players across the world)


    http://www.esoui.com/downloads/info1732-ESOGraphicsExtender.html
    Edited by Smasherx74 on June 15, 2017 1:01AM
    Master Debater
  • Smasherx74
    Smasherx74
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    Here is my issue with Hook64. When fog is removed sometimes it exposes such rather nasty stuff that you are not supposed to see. Note the horrible trees and the floating volcano.

    aVQd9b9.jpg

    Fixed, sorta.

    iGTX1Qu.jpg
    d80RY5i.jpg


    There's a little bit more detail to the black textures. I'm looking into decreasing fog distance instead of fake removal.
    Edited by Smasherx74 on June 18, 2017 8:18PM
    Master Debater
  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    Yeah right ESO uses primarily one core, no wonder you see 30FPS.

    Unless ZM actually fix the core parameters than this is useless.
  • Smasherx74
    Smasherx74
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    Yeah right ESO uses primarily one core, no wonder you see 30FPS.

    Unless ZM actually fix the core parameters than this is useless.

    I'm running an FX8320 so that's why lol. Worst core performance CPU ever. And ESO only lets me use one of them.


    Ontop of that I have a R9 380
    Master Debater
  • Xundiin
    Xundiin
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    Smasherx74 wrote: »
    Yeah right ESO uses primarily one core, no wonder you see 30FPS.

    Unless ZM actually fix the core parameters than this is useless.

    I'm running an FX8320 so that's why lol. Worst core performance CPU ever. And ESO only lets me use one of them.


    Ontop of that I have a R9 380

    R9 380 shouldn't be bottle necking you at all in ESO. It's mainly the FX CPU. You're in the same boat I am. Good Graphic cards, just a bad CPU for gaming at this point.
    #SavePlayer1
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