AbraXuSeXile wrote: »These guys play for faction and want another reason to fight thats not endlessly fragging people for no reason.
While it's nice to see a sense of loyalty in rvr situations,this game has gone past that,so all I can say is you can take some positives for having such decent players as officers to start with,and yes friends,but the game rolls on and it IS JUST GAME,it sounds trite and overused,
but the reality doesn't change. factions are just a bunch of similar people competing,stay in touch and enjoy the battles
You won't earn the title of Egotistical Totalitarian *** Leader with that kind of attitude! Rule with an iron fist Nermy!And for all those of you who think it's a crap rule, I may be the leader but it's my member's guild and if they want the rule to stay. Then stay it will.AbraXuSeXile wrote: »These guys play for faction and want another reason to fight thats not endlessly fragging people for no reason.
I leant this long ago in EVE Online, and it's why when I've ever spoken to Abraxus here (NOTICE ME SENPAI!) I've done so with respect because he's just another gamer no matter how heated and frustrating some of our fights were.While it's nice to see a sense of loyalty in rvr situations,this game has gone past that,so all I can say is you can take some positives for having such decent players as officers to start with,and yes friends,but the game rolls on and it IS JUST GAME,it sounds trite and overused,
but the reality doesn't change. factions are just a bunch of similar people competing,stay in touch and enjoy the battles
AbraXuSeXile wrote: »These guys play for faction and want another reason to fight thats not endlessly fragging people for no reason.
Thanks @AbraXuSeXile .
We were talking about this last night and about how Cyrodiil has got ignored for the last year or more. The last major change we got were the spawnable towns. Great.
What has become apparent from all this is how much our members are Pact loyal. They love it. They don't want to be cross-faction.
And for all those of you who think it's a crap rule, I may be the leader but it's my member's guild and if they want the rule to stay. Then stay it will.
I wasn't meaning the pixels and certainly not about the 'killing' I was more about the fact you lost people you clearly liked and possibly respected due to the fact you gave them the (unenviable) job of 'officer',i was just hoping at some stage the conversation could be about actual people not some 'sims xenophobia' construct,it's a game that reflects our basic personalities and sometimes loyalty is more about the way you play,not who you get made to play withWhile it's nice to see a sense of loyalty in rvr situations,this game has gone past that,so all I can say is you can take some positives for having such decent players as officers to start with,and yes friends,but the game rolls on and it IS JUST GAME,it sounds trite and overused,
but the reality doesn't change. factions are just a bunch of similar people competing,stay in touch and enjoy the battles
Oh, I know it's just a game and all the loot is just pixels at the end of the day but people need something to band together with a shared belief. If it's the Pact and killing DC and AD, so be it. It gives that added extra fun to fighting in Cyro.
Trying to make a guild which caters to two opposing ideals will end up causing drama, arguments and fragmenting the members into groups or causing people to leave any way. (I should know, because this was literally one of my issues I had to deal with in my term as Wabbajacks leader).I wasn't meaning the pixels and certainly not about the 'killing' I was more about the fact you lost people you clearly liked and possibly respected due to the fact you gave them the (unenviable) job of 'officer',i was just hoping at some stage the conversation could be about actual people not some 'sims xenophobia' construct,it's a game that reflects our basic personalities and sometimes loyalty is more about the way you play,not who you get made to play withWhile it's nice to see a sense of loyalty in rvr situations,this game has gone past that,so all I can say is you can take some positives for having such decent players as officers to start with,and yes friends,but the game rolls on and it IS JUST GAME,it sounds trite and overused,
but the reality doesn't change. factions are just a bunch of similar people competing,stay in touch and enjoy the battles
Oh, I know it's just a game and all the loot is just pixels at the end of the day but people need something to band together with a shared belief. If it's the Pact and killing DC and AD, so be it. It gives that added extra fun to fighting in Cyro.
Trying to make a guild which caters to two opposing ideals will end up causing drama, arguments and fragmenting the members into groups or causing people to leave any way. (I should know, because this was literally one of my issues I had to deal with in my term as Wabbajacks leader).
Now having members even officers leave is never a pleasant thing, but again I fall back to my points on page 1.
If members are leaving because of other friends/guilds/factions they probably were not that dedicated to your guild. That doesn't make them terrible people, enemies or need to be cause for the end of a friendship, it simply means you're interested in different things and need to agree to a parting.
As an example I left Wabbajack well over a year ago now, I'm not interested in rejoining because it doesn't match my interests (I won't dedicate to PvP enough) and I left on some bad terms with some members.
However I've been nothing but respectful and praising of the guild, I've raided with them from time to time and continued friendships with members I become close friends with.
The way I would do things is very different to how others would and that's fine, there doesn't need to be one guild which does everything everyone wants, that's why we have choices and multiple guilds.
I don't speak for or have any influence over Wabbajack (and I am very happy with it being that way), my ideas don't even suit the guild but I come here and give my opinions of how I personally see the issues based on my 15 odd years of MMO gaming (damn I am old now).
The main thing is you just play the game and have fun, take a mature understanding that not everyone will think or play like you do (or want) and put that aside to share a cold beer and some fun stories.
Life is far too short to have to deal with us vs them and drama in video games, we have enough of that in the real world.
Any way I am off topic and waffling at this point so I'll shut up.
Jerk. I'm removing you from my friends list now.Trying to make a guild which caters to two opposing ideals will end up causing drama, arguments and fragmenting the members into groups or causing people to leave any way. (I should know, because this was literally one of my issues I had to deal with in my term as Wabbajacks leader).
Now having members even officers leave is never a pleasant thing, but again I fall back to my points on page 1.
If members are leaving because of other friends/guilds/factions they probably were not that dedicated to your guild. That doesn't make them terrible people, enemies or need to be cause for the end of a friendship, it simply means you're interested in different things and need to agree to a parting.
As an example I left Wabbajack well over a year ago now, I'm not interested in rejoining because it doesn't match my interests (I won't dedicate to PvP enough) and I left on some bad terms with some members.
However I've been nothing but respectful and praising of the guild, I've raided with them from time to time and continued friendships with members I become close friends with.
The way I would do things is very different to how others would and that's fine, there doesn't need to be one guild which does everything everyone wants, that's why we have choices and multiple guilds.
I don't speak for or have any influence over Wabbajack (and I am very happy with it being that way), my ideas don't even suit the guild but I come here and give my opinions of how I personally see the issues based on my 15 odd years of MMO gaming (damn I am old now).
The main thing is you just play the game and have fun, take a mature understanding that not everyone will think or play like you do (or want) and put that aside to share a cold beer and some fun stories.
Life is far too short to have to deal with us vs them and drama in video games, we have enough of that in the real world.
Any way I am off topic and waffling at this point so I'll shut up.
I just clicked 'agree' for the last sentence.
Jerk. I'm removing you from my friends list now.
What happened to my no smack/trolling rules? What have you done to my guild!?We had our weekly guild meeting last night and apart from 2 members, no-one had played on the 'otherside'. And of those two, 1 did it do he could see what the DC gates looked like and the other so he could have a laugh at a certain AD pug leader on Vivec.
So it's as you were for Wabbajack.
What happened to my no smack/trolling rules? What have you done to my guild!?We had our weekly guild meeting last night and apart from 2 members, no-one had played on the 'otherside'. And of those two, 1 did it do he could see what the DC gates looked like and the other so he could have a laugh at a certain AD pug leader on Vivec.
So it's as you were for Wabbajack.
Glad to hear things are working out though, way the crazy guild live on always.
See ye on the battlefield!
The developers or the guild leaders?Its like this everywhere you have complete morons in charge that make stupid decisions about the game that don't even play it.
Crom_CCCXVI wrote: »What has killed campaigns is the "No Faction Loyalty" not the opposite...
Before One Tamriel, if you were pushed to your gates... you had to fight back.
- now players just change to whichever side is winning.
The biggest lie in the game "When my alliance is winning, I like to switch to the other side for a challenge" , LOL. right. I play in a serious, one alliance only guild, more times than I can count we have fought guys on one color pushed them back and the next thing you know they are on another character standing beside you. It's stupid.
I'm not sure what is the biggest failure with Cyrodil... having only 1 CP campaign, or letting people play multiple alliances in the both campaign. They are both tragedies.
Simple solution, stop using cp as a crutch in pvp. Cp is meant for pve. The only mistake zos made was leaving cp in a campaign at all. They should've just removed it from all pvp in one shot. Zos left a cp campaign in to help you wean off it but instead you all flock to it like a bunch of junkies. The entire premise of this thread is unfounded and ridiculous.
Simple solution, stop using cp as a crutch in pvp. Cp is meant for pve. The only mistake zos made was leaving cp in a campaign at all. They should've just removed it from all pvp in one shot. Zos left a cp campaign in to help you wean off it but instead you all flock to it like a bunch of junkies. The entire premise of this thread is unfounded and ridiculous.