NightbladeMechanics wrote: »Don't forget every gap closer ever, especially Leap.
I'm all for your three abilities and gap closers going up resource towers and cliffs. Keep walls I'm still undecided about... It was always fun watching DKs jump onto walls. I liked the variety that brought to keep fights. However, DK squads taking keeps without much warning was broken.
I always thought ZOS should give inner guards some massive buffs or change the criteria for flagging a keep to prevent that, but they went with the sledge hammer instead of the scalpel, as usual.
Edit: oh and also don't forget Imperial City spawn platforms. Gap closers are willingly initiated, so I believe those should be able to jump up there.....to your immediate demise (as on live). However, enemy abilities and sets should not be able to pull you up there against your will.
paulsimonps wrote: »Never seen swarm mother not work, its the only thing that always works, as far as I have been able to tell and my DK has run that set in PvP for a long time. And when I tested the Frozen Gate in PvP it was working just fine in terms of restrictions. It was very consistant, but I know what you mean, you want to be able to pull people of high hills and clifs far from keeps, and I can agree on that.
One thing though that I tested on PTS when I on purpose tried to use warden skills to get into keeps so I could report it, its why we can't teleport to NPC's or summoned pets anymore, cause I could get in with that. But one of the problems was that if something was at the same elevation as the keep wall was close enough you could teleport someone over. Aka a traitor could bring someone to the inner walls. This is not possible with Swarm mother and Unrelenting grip, cause their range is so short. BUT, the Frozen gate has such a long reach that its reach is further buffed in PvP, which mean, though I won't say where, you can still at certain keeps use a traitor to get into over the first wall with the Frozen Gate. I suggested they nerf the range on it by 1 or more meters so it would not get buffed in Cyro but that change was never made. And only reason I am saying it here is cause I still belive such a change should be made, to prevent abuse.
But yea, I like the idea, if restrictions are to be had, have them around keeps. The unrelenting grip still has that horrible bug attached to it while Swarm mother and Frozen gate does not. Why have 2 things that work but 1 that doesn't. Just copy paste some code. It hurts that this kind of restriction hampers us in the open fields and in PvE.