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VMA Last Chest Drops - I Quit!

  • D0ntevenL1ft
    D0ntevenL1ft
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    I got sharpened destro and lightning all within 20 runs lol
  • Skjoldur
    Skjoldur
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    Yea, I am sorry for running after you more than 170+ times, now nt patience is completly over!

    Its a dream to get Lighting Sharpen staff which i am never going to have. I am completly feed up and yes I Quit VMA

    Congratluations to ZOS for such a worst RNG! Defeating thousand of players everyday!

    I will put video of my drops soon,

    If you want the worst rng of any current mmo, go try BDO and get back to us here.

    Your argument is, that since BDO rng is worse than ESO rng, ESO rng is good or okay? This is exactly the way of thinking that has eroded the sense for quality in almost all aspects of our world and especially gaming for the last 20 years if not more.
  • necronomniconb14_ESO
    Yea, I am sorry for running after you more than 170+ times, now nt patience is completly over!

    Its a dream to get Lighting Sharpen staff which i am never going to have. I am completly feed up and yes I Quit VMA

    Congratluations to ZOS for such a worst RNG! Defeating thousand of players everyday!

    I will put video of my drops soon,

    About 200 more required. Please insert more rage.

    no wonder people complain so much about bots
    I think we've found the solution to the 'problem'
    inb4 that zyngamax shill (starkphegit) follows me to this thread
    Edited by necronomniconb14_ESO on May 30, 2017 11:48AM
  • AlienSlof
    AlienSlof
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    This is why I just don't do vMA. It's a lot of effort for bad RNG rewards. I have better things to do with my gaming time than running the same solo content for chance gains.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Judgedread101071
    Judgedread101071
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    Yea, I am sorry for running after you more than 170+ times, now nt patience is completly over!

    Its a dream to get Lighting Sharpen staff which i am never going to have. I am completly feed up and yes I Quit VMA

    Congratluations to ZOS for such a worst RNG! Defeating thousand of players everyday!

    I will put video of my drops soon,

    If it makes you feel any better i got my sharpened inferno after 350+ runs so hung in there.
    My only advice is to find a build which can carry you through, with enough sustain and enough dps to not be an ordeal.
    If you have a mag sorc its easy mode.
    Keep trying but don't let MSA get the best of you. :smile:
  • Fuz
    Fuz
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    RNG is horrendous.

    “One of our fears was, If we give them everything, they are going to stop playing? And I think the realization we made now and what we firmly believe now is that it’s much better for players to get all the loot and to leave the game happy because they will come back happy when we drop a new expansion or patch. If you are stingy, and you are afraid of being too generous, they are going to leave frustrated, they are going to spend three hours not getting an upgrade and then say “this game just wasted my time”. We learned that we needed to become comfortable being generous.”

    - Josh Mosqueria (Diablo 3 director)
  • Magıc
    Magıc
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    99% of the playerbase feel your pain
  • Blackbird_V
    Blackbird_V
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    Magıc wrote: »
    99% of the playerbase feel your pain

    99% of the 1% of vMA completionists feel your pain*
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • code65536
    code65536
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    Fuz wrote: »
    RNG is horrendous.

    “One of our fears was, If we give them everything, they are going to stop playing? And I think the realization we made now and what we firmly believe now is that it’s much better for players to get all the loot and to leave the game happy because they will come back happy when we drop a new expansion or patch. If you are stingy, and you are afraid of being too generous, they are going to leave frustrated, they are going to spend three hours not getting an upgrade and then say “this game just wasted my time”. We learned that we needed to become comfortable being generous.”

    - Josh Mosqueria (Diablo 3 director)

    @ZOS_RichLambert Words to live by...
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • kevlarto_ESO
    kevlarto_ESO
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    OP, I feel for you this is a cruel system of chance they have you have more patience than I do, the poor drops with training and prosperous in end game content has pretty much turned me off to doing any of it I will do them a few times while they are fun but when the fun wears off I am done with them and in the slim chance I got something worth while woot, but most of the time it is all crap, I am ok with not getting things on the first run through but after 20 or more trips through I got better things to do and the content is not that fun at least for me. I got off the weapons and armor treadmill a while back.
  • Nutshotz
    Nutshotz
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    Ok seriously. Ppl who say it's an L2p issue need to GTFO. It's far from an L2p issue. The RNG in this game is horrible like DND horrible. You have ppl who go in and get the right weapons on the 1st runs and say git gud or with in 5 run while others have been farming vMA 2-300/hours and still haven't gotten a good weapon. So yeah far from a L2p issue
  • Meld777
    Meld777
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    @Lord_Dexter 170? Why are you complaining? It took me around 620 runs to get my Sharpened Inferno Staff. Some had to run it 300 times, some 800. Yes, RNG sucks. But 170? You're playing the wrong content if you want your specific drop, which is a Destro Staff, after less than 200 runs. If you haven't been around here long enough, it might sound like a shock to you, I understand. But understand that 170 runs in vMA is nothing.

    The most efficient way to get a decent vMA weapon collection is to grind up 8 or so characters and put them on the leaderboard every week for about a year. That's how most people (after Dark Brotherhood) have done it. Before Dark Brotherhood getting Sharpened vMA weapons was easy.

    Let me add a little insult to injury: By the time I got my very first Sharpened Inferno, I had 9 Sharpened Lightning Staves. :p
    Edited by Meld777 on May 30, 2017 1:26PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • VizigothAlaric
    VizigothAlaric
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    @Lord_Dexter this thread today made me smile. I think i am around +300 runs and i have like 10 sharpened daggers and 3 inferno staves sharpened even tho ice stave with sharpened trait yet i have totaly 4 lightning staves and those are infused or precise. Last night i did 2 runs just for farming and second run last chest was a lightning stave and i said myself it's gonna be sharpened one this time but u know what happend its precise. I just don't feel anything anymore about this solo content. And there is like *** ton of bugs atm in vma so good luck with the current patch and loot table to new comers. Oh wait they ll mostly play 60 hours and left the game right i mean as long as they sell *** content like once they said eso live " VMA is PERFECT "
    Vizi - PC EU
  • Nyladreas
    Nyladreas
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    Juli'St wrote: »
    Game need be nice with people. Some people do not have much time for the game. ZOS needs to think about everyone and not just those who spend hours in a game. People have family, work, studies, etc.

    Welcome to the real world. You eithee play games or have a life. Or you're born to a family that gives you everything and all the time in the world.
  • Etrella
    Etrella
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    The problem here and with alot of things in this game is that we stand divided. Some praise the RNG and tell you "oh you need 200+ more runs" "get gud" and some are completely frustrated with this system. The only way to actually force any kind of authority (in this game and in real life) to make any kind of change is to stand TOGETHER, and say thats enough, enough with this horrible system, enough with everything. Stop playing the content, STOP buying crowns, stop supplying them with money in any way possible and say we will stand together and until theres change WE WILL NOT support you.

    But this is only a dream. There will always be division. Just as some will disagree with this post and some will agree, and thats the reason things will never change.
  • Meld777
    Meld777
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    @Kyle1983b14_ESO I call absolute BS on the BDO comparison. BDO has a bad luck protection system. Chances increase for a specific outcome with every fail. Also, if you don't get the items you want, you make money by farming and can eventually buy them.

    I left ESO multiple times for BDO (fyi, only because of vMA) and, even though I eventually got my Sharpened Inferno and stayed in ESO, with much less time invested, I already had full Tri/Tet with Kzarka and everything, and was perfectly end-game competitive, while in ESO the lack of a Sharpened vMA Inferno was competition-wrecking for Magicka builds.

    BDO has its flaws, and RNG might be one of them, but the system is way more fair and the next best item doesn't make you deal 25% less overall DPS. It's maybe 1-2%. In ESO? Sharp vMA Inferno or go home in end-game competition.
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • theamazingx
    theamazingx
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    The rng is absurd, there's no denying it. It's not really fair that that I got 3 sharp lightning and 1 sharp inferno in 70 runs and a better player I know went 300 without seeing one. I don't think the droprate (~1%) is bad, but it leaves too much potential for *** luck without a ceiling. I think something like a 1:150 tradein rate would be great.
  • code65536
    code65536
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    Meld777 wrote: »
    BDO has its flaws, and RNG might be one of them, but the system is way more fair and the next best item doesn't make you deal 25% less overall DPS. It's maybe 1-2%. In ESO? Sharp vMA Inferno or go home in end-game competition.
    Erm, did you forget a hyphen? Sharp vMA fire doesn't magically give you anywhere near 25% more overall DPS--it's more like 2-5%.
    Edited by code65536 on May 30, 2017 1:38PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • JesQu
    JesQu
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    Seriously I managed to get my sharpened lightning staff on my second run. The RNG is more forgiving than other MMO's out there. You just have to keep working at it and learn to play...

    Well i got my sharp lighting on first and second staff on third run.
  • Kodrac
    Kodrac
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    Click the View Image button - copy THAT link.
    usda.jpg


    Edited by Kodrac on May 30, 2017 2:39PM
  • Artis
    Artis
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    code65536 wrote: »
    I've been running vMA for almost 16 months. My pace has waxed and waned, but I've been getting weekly leaderboard mails every single week for over 15 months.

    My first sharp fire came pretty early, within my first month of running.

    And then for 15 months, I never saw another sharp fire again...

    ...until recently, when I got 3x sharp fires in less than a month--and the last two dropped in two consecutive runs, back-to-back.

    In all this time, I still haven't gotten a sharp lightning, though.

    @Artis will tell you at RNG is fair. Yes, it is fair in the same way that winning at slot machines is fair: everyone no matter how good or how bad you are have the same chance of getting lucky and have the same chance of getting royally screwed. There are no weighted dice here. But the real question is whether luck--even if it's fair luck--is an appropriate mechanism for rewarding an activity that is based on skill.

    (Spoiler alert: it is not)

    It is, though.

    There are 2 layers of rewards.

    1st layer based on skill. You need to complete vMA to be able to get a weapon.
    2nd layer - based on luck, getting a specific weapon that you might want. But that's your problem and an option for you to keep trying. You are not supposed to count on a weapon that is intended to be rare.

    Also, even the 2nd layer is affected by your skill. The more skilled you are, the more often you complete and more often you roll the dice.

    The real question is why a completely useless gear included in the loot table or why are some traits useless.

    Otherwise yes, RNG is appropriate and does reward skill. Moreover it lets everyone hope to get those weapons, not just top 1%. Because if the weapons are made guaranteed, they'd need to adjust the difficulty so that only 5% who try to clear are able to clear. The choice is: 100% of players clearing vMA have a 5% to get a weapon, or 5% of players are able to clear at all but have 100% guarantee to get a weapon at some point. (Where 5% is obviously just an example, illustrating that the weapon is rare. Could be 4% or 6% or whatever).

    And in my opinion is better to give everyone who clears vMA a shot while maintaining the weapons rare rather than making players who can clear vMA rare and giving them all the weapons of their choice at some point.

    P.S. All this is based on the assumption that it's good for a game to have a cool and meaningful rare item to work towards. And when vdsa was released, devs said that those weapons were meant to be rare, so, in turn, I'm assuming the same was intended with vMA. Or are you guys saying that we should have a MOBA or FPS here and just make everything common?
    Edited by Artis on May 30, 2017 6:07PM
  • LiquidPony
    LiquidPony
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    Seriously I managed to get my sharpened lightning staff on my second run. The RNG is more forgiving than other MMO's out there. You just have to keep working at it and learn to play...

    lol

    I stopped keeping track because it was driving me crazy. Stopped running vMA "in search of" a specific item long ago, and just focused on improving my scores, which made the success/failure of a given run something that I could control (lag and crashes notwithstanding). The weekly rewards I see as just a way to get free gold improvement mats.

    I would guess I'm somewhere in the neigborhood of 300+ Maelstrom weapons received, between the chest, the weekly rewards, and the double-drop event. Finally got my Sharpened Inferno yesterday (on a garbage run where I crashed on stage 2, crashed again between stages 5 & 6, and then hit lag on stage 8 and died twice because I could not bash the flameshapers). Almost smashed my controller, most frustrating run I've had in ages, but the reward was worth it!

    I believe, at this point, I have every weapon in Sharpened except a lightning staff. Of course, I have dozens of sharpened 2H weapons, Resto staves, swords, maces, and 4 Sharpened Ice staves (including 2 that were weekly rewards). The useful PvE DPS weapons (daggers, axes, lightning, inferno, bows) have been very rare for me. I have 2 sharpened daggers, 1 sharpened inferno, 1 sharpened bow.

    Weapon RNG in this game just sucks. And I say that as someone who's now running a Sharpened Maelstrom Inferno back-bar and Sharpened Infallible Aether lightning front-bar on my magsorc. I run 4-8 vet Trials per week and Maelstrom at least 2-3 times weekly (used to be much more), and after about 8 months of that I finally have one character outfitted with actual BiS gear. And to those saying that Maelstrom weapons aren't that important ... get real. That extra 1-2k DPS across 8 players, buffed with raid buffs, will make the difference that allows you to no-Lunar Rakkhat, or skip an add phase on the Twins, or burn through that second shield on Zhaj'hassa, or burn down the reflections and exploding atros on The Mage HM.

    I still would like to see some slight tweaks to other DPS-focused traits (up the crit value of Precise or make it apply to both crit chance and crit multiplier, up the damage of Nirnhoned or give it a dual bonus to both damage and resistance, etc.) rather than a "token system," but something's got to give. It would be great if at least the weekly leaderboard rewards were pared down to smaller selection of useful traits, like just Sharp/Precise/Defending (the old loot table).
  • bebynnag
    bebynnag
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    im sorry RNGeebus hates you OP!
  • seedubsrun
    seedubsrun
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    I've been trying for a sharpened lightning too. I got sharpened inferno on my second run but my current build doesn't use it ( i know, blasphemy). My buddy has done over 40 runs so far and hasn't ever gotten a staff of any kind at all. Lemme get that token system or maybe a double drops weekend at least
  • SquareSausage
    SquareSausage
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    The problem with RNG in this game is that its not entirely RNG.

    Items have weightings, were the most desired have a smaller chance to drop than others.
    Breakfast King
    PS4 EU
  • Dubhliam
    Dubhliam
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    ONLY 170 runs and you already come crying.

    That being said, vMA desperately needs a token system.

    For example, each vMA weapon can give you a Maelstrom token when deconstructed. Two handed weapons give two tokens. The NPC inside sells all weapons in the desired trait for 250 tokens.
    >>>Detailed Justice System Concept thread<<<
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Seriously I managed to get my sharpened lightning staff on my second run. The RNG is more forgiving than other MMO's out there. You just have to keep working at it and learn to play...

    I know I still haven't learned to play because I haven't been on my knees enough for RNGesus to give me a dagger. There must be a better technique that wont hurt my knees so much when I am begging for good loot.
  • Ep1kMalware
    Ep1kMalware
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    Turelus wrote: »
    So just use a non-sharpened one and put extra CP into the penetration passive.

    That's a thing they did now, not super optimal, but it works.

    Craft a sharp one and put points into crit damage. The dps loss is reallll;y small even at end game level. At this point it's jist an 'I did it" achievment.
  • H3rBie
    H3rBie
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    Dubhliam wrote: »
    ONLY 170 runs and you already come crying.

    That being said, vMA desperately needs a token system.

    For example, each vMA weapon can give you a Maelstrom token when deconstructed. Two handed weapons give two tokens. The NPC inside sells all weapons in the desired trait for 250 tokens.

    I like that idea, but be sure that the next one is crying that the 250 token are to much.....xD
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