SquareSausage wrote: »Personofsecrets wrote: »
When you discuss the penetration stat, do you mean to say that crushing enchant alone, without Alkosh or Torugs, is causing over penetration of enemies?
I'd like to touch on this again.
Would crusher still be enchant to go to for weapon, reckon alkosh would be overkill if ppl are ploughing points into penetration.
On PS4 so dont have access to CP to see how much penetration I would get with new front loading of CP
@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Only thing in Halls I can think of that would prevent you from applying the chrusher to the boss that is not preventable is the generals uppercut, or am I missing something? I know that positrox and negatrix can knock you down and the others have to release you but as long as you block that attack you won't be knocked down.
For Trash I totally get it and for those doing score runs that is important. But unless you go for score I think its ok to not have it there. But I also agree that if DPS did the penetration by themselves things would be easier on me.
My question is, math wise, is it more DPS putting your points like that with Spell erosion? I think it is but for me its not about convinsing me but to convince other players that are DPS's to start applying their CP like that. Cause obviously as a tank I could run Tavas, Dragon or Powerful assault instead and as you said use the weakening enchant instead of crusher.
paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Only thing in Halls I can think of that would prevent you from applying the chrusher to the boss that is not preventable is the generals uppercut, or am I missing something? I know that positrox and negatrix can knock you down and the others have to release you but as long as you block that attack you won't be knocked down.
For Trash I totally get it and for those doing score runs that is important. But unless you go for score I think its ok to not have it there. But I also agree that if DPS did the penetration by themselves things would be easier on me.
My question is, math wise, is it more DPS putting your points like that with Spell erosion? I think it is but for me its not about convinsing me but to convince other players that are DPS's to start applying their CP like that. Cause obviously as a tank I could run Tavas, Dragon or Powerful assault instead and as you said use the weakening enchant instead of crusher.
A Warden tank can use Subterranean Assault to debuff all adds in one fell swoop, this allows free selection of who gets Crusher and who does not, using Inner Fire as a taunt alternative (which is easy in a high mag regen setup). Does this solve the problem?
In our group, DPS right now are only allocating to Spell Erosion if they are not using Sharpened weapons (with Torug's setup).
@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
paulsimonps wrote: »
Only thing in Halls I can think of that would prevent you from applying the chrusher to the boss that is not preventable is the generals uppercut, or am I missing something? I know that positrox and negatrix can knock you down and the others have to release you but as long as you block that attack you won't be knocked down.
For Trash I totally get it and for those doing score runs that is important. But unless you go for score I think its ok to not have it there. But I also agree that if DPS did the penetration by themselves things would be easier on me.
My question is, math wise, is it more DPS putting your points like that with Spell erosion? I think it is but for me its not about convinsing me but to convince other players that are DPS's to start applying their CP like that. Cause obviously as a tank I could run Tavas, Dragon or Powerful assault instead and as you said use the weakening enchant instead of crusher.
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
paulsimonps wrote: »paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Only thing in Halls I can think of that would prevent you from applying the chrusher to the boss that is not preventable is the generals uppercut, or am I missing something? I know that positrox and negatrix can knock you down and the others have to release you but as long as you block that attack you won't be knocked down.
For Trash I totally get it and for those doing score runs that is important. But unless you go for score I think its ok to not have it there. But I also agree that if DPS did the penetration by themselves things would be easier on me.
My question is, math wise, is it more DPS putting your points like that with Spell erosion? I think it is but for me its not about convinsing me but to convince other players that are DPS's to start applying their CP like that. Cause obviously as a tank I could run Tavas, Dragon or Powerful assault instead and as you said use the weakening enchant instead of crusher.
A Warden tank can use Subterranean Assault to debuff all adds in one fell swoop, this allows free selection of who gets Crusher and who does not, using Inner Fire as a taunt alternative (which is easy in a high mag regen setup). Does this solve the problem?
In our group, DPS right now are only allocating to Spell Erosion if they are not using Sharpened weapons (with Torug's setup).
That sound's like they are lowering their DPS by doing so, Precies or Nirnhoned will not increase their DPS more than the CP they are losing by trying to compensate for lack of Sharpened with a points into Spell Erosion.
As Liofa said I forgot about the base 100 penetration and so should be closer to 30p and not 33p into spell erosion but even if they try to compensate for just 1h sharpened if they do dual wield it would be 29p to do that and tank would still have to do the rest to buff them to 100% penetration. If its a staff or 2 dual they are trying to compensate for its 86p. Either way doesn't seem very effective. The 30/33p into it but getting 100% penetration on all things with tank running something else to buff damage seems the better option. But again, I would really like some math first before I speak of it like its the new meta or something.
paulsimonps wrote: »
Only thing in Halls I can think of that would prevent you from applying the chrusher to the boss that is not preventable is the generals uppercut, or am I missing something? I know that positrox and negatrix can knock you down and the others have to release you but as long as you block that attack you won't be knocked down.
For Trash I totally get it and for those doing score runs that is important. But unless you go for score I think its ok to not have it there. But I also agree that if DPS did the penetration by themselves things would be easier on me.
My question is, math wise, is it more DPS putting your points like that with Spell erosion? I think it is but for me its not about convinsing me but to convince other players that are DPS's to start applying their CP like that. Cause obviously as a tank I could run Tavas, Dragon or Powerful assault instead and as you said use the weakening enchant instead of crusher.
Yeah , I think that's the only thing you can't prevent , that's true . My issue is , for example , when DDs go to middle to kill adds on 4th boss , I am not doing anything . I can't apply Crusher on adds , my penetration bonuses on boss doesn't do any work , I am sacrificing a lot . Even if they don't go anywhere , in most fights , I will have to taunt something else and I won't be able to keep Crusher up just on boss itself . On the other hand , ultigen builds work almost in every situation , doesn't matter what is happening . There is almost always something to dodge . Especially in new trial , oh god , those blade traps . I love them with all my heart . Dodging through them procs Tava's ^^ How crazy is that My warhorn is almost ready when we pull the next trash pack ^^
I completely agree with the whole ''convince other players to spend their CP to penetration'' .
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
That's exactly how we did the new trial . Ultigen builds . I was using Ebon+Tava+BS as main , Tava+Dragon+BS on off tank .
About Powerful Assault , that was my first thought on off-tank but the problem is , the 5 piece bonus is not guaranteed on DDs . It only applies to 4 people with 1 cast of Vigor . And it is kinda hard to run around and spam it to give Assault buff to everyone . Like , you can cast it and give the buff to yourself , main tank and both healers . This can happen . It is a set of RNG sadly . If sustain was as good as Homestead , surely it would be good but in this patch , I don't think so .
paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
You would still want Ebon in there so either Ebon+Tavas, Ebon+Dragon or Ebon+PA for Main tank. And considering "main" tank is not close enough to the rest of the group on the assembly general most of the time, PA doesn't seem to be the better one, and a lot of the bosses hit somewhat slow and not all things can be dodge so maybe I will brush off my Dragon again :P
paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
You would still want Ebon in there so either Ebon+Tavas, Ebon+Dragon or Ebon+PA for Main tank. And considering "main" tank is not close enough to the rest of the group on the assembly general most of the time, PA doesn't seem to be the better one, and a lot of the bosses hit somewhat slow and not all things can be dodge so maybe I will brush off my Dragon again :P
Yeah, one has to wear ebon. Im on Xbox so I cant speak for the new trial at all, but Ultigen seems to be the only reliable option.
WalksonGraves wrote: »paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
You would still want Ebon in there so either Ebon+Tavas, Ebon+Dragon or Ebon+PA for Main tank. And considering "main" tank is not close enough to the rest of the group on the assembly general most of the time, PA doesn't seem to be the better one, and a lot of the bosses hit somewhat slow and not all things can be dodge so maybe I will brush off my Dragon again :P
Yeah, one has to wear ebon. Im on Xbox so I cant speak for the new trial at all, but Ultigen seems to be the only reliable option.
If this is true then NB is the new meta tank since we can generate far more ult than a dk can by a wide margin. I'm starting to like Morrowind.
WalksonGraves wrote: »paulsimonps wrote: »@Personofsecrets
So , it goes like this . Since the CP is changed , there is no reason to stack everything in one single bonus like 100 Elemental Expert . Most DDs stick with 56 points in Ele Expert/Mighty for example .
The point is , just 30 points , which will barely give anything in other trees because of the CP changes , can be spent on the penetration tree and you can get 100% penetration on everything at anytime .
Paul already did the penetration math about how many points you need so I am gonna skip that . (I believe there is also a base penetration of 100 but not that important)
Just spending 31 points give you 2766 penetration . We know that 1k penetration against PvE enemies equals about 2% damage increase . So , 2766 penetration will increase your damage by 5.4% . This penetration is always there . You are not depending on some tank set or an enchant or a healer's power of the light to do full damage .
Question is , you can still depend on whatever you want but spending those 30 points elsewhere will give you how much damage bonus ? Is it worth it to give up on full penetration on everything at all times ?
I ran the new trial with Ebon/Alkosh , Ebon/Torugs , Torug/Alkosh setups and was successful but the problem is , I was away from the group a lot of times . My Crusher uptime was above 90% (100% if not interrupted by mechanics/ on bosses but my DDs are not there . More bigger problem is I can't put Crusher on more than 1 target . This is a very big problem in trash fights . You know , it is not a pledge , I have to taunt everything I am supposed to taunt and keep them taunted . I can't control my enchant cooldown and taunt the focused add when cooldown is over . Alkosh is a complete another issue . Synergies are not reliable at all , especially in the new trial . I barely get any synergies in there . I just went with Ultigen build while my DDs are spending 30 points into penetration . They have full damage on every single enemy in trials without depending on debuffs from tanks/healers . To be honest , I think penetration sets might still be good in old trials but I really don't recommend it in the new one .
Talking out my a** here but here's an idea for when people get to farming HoF. What about like BS, and Ultigen set, and PA for the damage boost off of Horn. We dont really need Pen, we have a lack of synergies, etc etc. I cant think of much else honestly
You would still want Ebon in there so either Ebon+Tavas, Ebon+Dragon or Ebon+PA for Main tank. And considering "main" tank is not close enough to the rest of the group on the assembly general most of the time, PA doesn't seem to be the better one, and a lot of the bosses hit somewhat slow and not all things can be dodge so maybe I will brush off my Dragon again :P
Yeah, one has to wear ebon. Im on Xbox so I cant speak for the new trial at all, but Ultigen seems to be the only reliable option.
If this is true then NB is the new meta tank since we can generate far more ult than a dk can by a wide margin. I'm starting to like Morrowind.
Personofsecrets wrote: »@paulsimonps @Liofa ,
Hypothetically, for some fight, wearing alkosh and applying crushing would be over penetrating for around 5k.
Maybe then there is an opportunity for team members to use precise instead of sharpened for their weapons.
In that case Alkosh and infused are basically giving team members spell critical rating.
Do you think that is any good?
paulsimonps wrote: »Personofsecrets wrote: »@paulsimonps @Liofa ,
Hypothetically, for some fight, wearing alkosh and applying crushing would be over penetrating for around 5k.
Maybe then there is an opportunity for team members to use precise instead of sharpened for their weapons.
In that case Alkosh and infused are basically giving team members spell critical rating.
Do you think that is any good?
Unless using Torugs pact you wont get good up time on crusher and Alkosh is really hard to get good up time with, more so on some bosses than others. I would not see using that as a substitute for Sharpened, if it was we already would have seen DPS's do that already as Infused weapons with Alkosh and Ebon has been the standard for some time now.
paulsimonps wrote: »Personofsecrets wrote: »@paulsimonps @Liofa ,
Hypothetically, for some fight, wearing alkosh and applying crushing would be over penetrating for around 5k.
Maybe then there is an opportunity for team members to use precise instead of sharpened for their weapons.
In that case Alkosh and infused are basically giving team members spell critical rating.
Do you think that is any good?
Unless using Torugs pact you wont get good up time on crusher and Alkosh is really hard to get good up time with, more so on some bosses than others. I would not see using that as a substitute for Sharpened, if it was we already would have seen DPS's do that already as Infused weapons with Alkosh and Ebon has been the standard for some time now.
Oreyn_Bearclaw wrote: »lol. Imperials have waayy more health and stam. Potion passive is overrated IMHO and you wouldn't need it if you had resources in the first place.paulsimonps wrote: »Ebon. Bloodspawn.
That's what my imp tank is wearing. He's still a WIP though.
Imp still undoubtedly the best tanking race
I would actually consider Argonian master race for Tanking. Max Health, Healing Received/Done, All 3 resources back when using any potion and for vSO they got Disease and Poison resist. Which now that I think of it also helps against the Spheres on the first boss of Halls.
Argonian are garbage
Umm.... When did you write this post? Argonians are the tank master race. Play one and get back to us. Imperial is certainly a solid option, and most people will say that tanks are the role where racial passives are least important, but if you are trying to min max, Embrace the Hist!
Which is faster for getting war horn up, Dragon or Werewolf Hide?
Which is faster for getting war horn up, Dragon or Werewolf Hide?
I tried both , Dragon is much better since it is reliable . Werewolf doesn't proc on cooldown in most fights . Even if it does , not as good as Dragon . Also , Dragon has Healthy jewelry and has better 2,3,4 set bonuses
Which is faster for getting war horn up, Dragon or Werewolf Hide?
I tried both , Dragon is much better since it is reliable . Werewolf doesn't proc on cooldown in most fights . Even if it does , not as good as Dragon . Also , Dragon has Healthy jewelry and has better 2,3,4 set bonuses
paulsimonps wrote: »Which is faster for getting war horn up, Dragon or Werewolf Hide?
I tried both , Dragon is much better since it is reliable . Werewolf doesn't proc on cooldown in most fights . Even if it does , not as good as Dragon . Also , Dragon has Healthy jewelry and has better 2,3,4 set bonuses
Yea, I am tempted to go back on my Ebon Dragon set up now on my DK, warden is gonna stay Torugs for a bit cause I can't afford to swap :P But I loved Dragon+1p Choketorn+ 1p Shadowrend. 3 bonuses with 129 magicka recovery. Add red Frothgar on that mmmmm that magicka regen.
paulsimonps wrote: »Which is faster for getting war horn up, Dragon or Werewolf Hide?
I tried both , Dragon is much better since it is reliable . Werewolf doesn't proc on cooldown in most fights . Even if it does , not as good as Dragon . Also , Dragon has Healthy jewelry and has better 2,3,4 set bonuses
Yea, I am tempted to go back on my Ebon Dragon set up now on my DK, warden is gonna stay Torugs for a bit cause I can't afford to swap :P But I loved Dragon+1p Choketorn+ 1p Shadowrend. 3 bonuses with 129 magicka recovery. Add red Frothgar on that mmmmm that magicka regen.
paulsimonps wrote: »Which is faster for getting war horn up, Dragon or Werewolf Hide?
I tried both , Dragon is much better since it is reliable . Werewolf doesn't proc on cooldown in most fights . Even if it does , not as good as Dragon . Also , Dragon has Healthy jewelry and has better 2,3,4 set bonuses
Yea, I am tempted to go back on my Ebon Dragon set up now on my DK, warden is gonna stay Torugs for a bit cause I can't afford to swap :P But I loved Dragon+1p Choketorn+ 1p Shadowrend. 3 bonuses with 129 magicka recovery. Add red Frothgar on that mmmmm that magicka regen.
Of course you could just run 60k health and use spell symmetry, thus eliminating all need for magicka recovery