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Soooo... [Morrowind] Magblades... and how they work now in BG

  • Torbschka
    Torbschka
    ✭✭✭✭
    What about an argonian(any race) mag NB?

    5x light, 2x heavy

    -5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
    5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
    2x monster set (malubeth, pirate skeleton, anything else)
    1y sharpened vsma RESTO

    This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.

    Goals are some what (no CP):
    34k mag (with magelight)
    28k HP
    1,6kmag reg (+vsma resto enchant)
    2,1kk spell DMG (unbuffed)
    40%+ crit without thief (50%+ in CP)
    700 stam reg (+siphoning attacks)

    Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.

    Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.

    Edited by Torbschka on May 26, 2017 10:43AM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Torbschka wrote: »
    What about an argonian(any race) mag NB?

    5x light, 2x heavy

    -5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
    5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
    2x monster set (malubeth, pirate skeleton, anything else)
    1y sharpened vsma RESTO

    This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.

    Goals are some what (no CP):
    34k mag (with magelight)
    28k HP
    1,6kmag reg (+vsma resto enchant)
    2,1kk spell DMG (unbuffed)
    40%+ crit without thief (50%+ in CP)
    700 stam reg (+siphoning attacks)

    Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.

    Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.

    I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
  • KingJ
    KingJ
    ✭✭✭✭✭
    Torbschka wrote: »
    What about an argonian(any race) mag NB?

    5x light, 2x heavy

    -5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
    5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
    2x monster set (malubeth, pirate skeleton, anything else)
    1y sharpened vsma RESTO

    This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.

    Goals are some what (no CP):
    34k mag (with magelight)
    28k HP
    1,6kmag reg (+vsma resto enchant)
    2,1kk spell DMG (unbuffed)
    40%+ crit without thief (50%+ in CP)
    700 stam reg (+siphoning attacks)

    Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.

    Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.

    I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
    You don't supposed to kill Magic sorc you are supposed to just roll over and die.
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Mageblade was nerfed compared to last patch, but it's actually in a better place now relative to the other classes. This is due to the new CP, sets, light and medium armor meta, and controlled numbers in BGs (although it still excels open world).

    Once they started re-buffing Siphoning Attacks, I said that mageblade would surprise people this patch, and it is. Melee is entirely viable and strong. Destro can heal-tank in light armor the way it did in heavy last patch and bursts almost as hard, or it can spec more damage and nuke like never before.

    It's just slightly harder to pull off. I have to go for now -- just saw this post and wanted to chime in -- but I'll return a little later and elaborate and answer questions.
    Kena
    Legion XIII
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    Legend
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  • thankyourat
    thankyourat
    ✭✭✭✭✭
    I been toying around with 5 necro With 3 prismatic glyphs 5 amberplasm and 1 peice llambris. 1 mag regen and 1 stamina regen glyph, And whichmothers drink. destro/resto. I have about 47k max magicka 23k max health, and 13k stam with about i believe 2400 mag regen and 1300 stam regen and 1800 sd unbuffed. This build feels really good. It has good damage from the high magicka pool and a big shield. Its also very survivable. If your stamina is low you can just teleport away and by the time your opponents get to you your stamina is almost topped off again because of the high stam recovery. I had to sacrafice some impen for some infused pieces. I have 4 infused 3 impen so my crit resist Its only around 1.6k it still feels decent though i may switch another infused around for a impen piece.

    I decided to stack regen to try to take advantage of the nightblades passive 15% recovery since siphoning attacks is getting reworked
    Edited by thankyourat on May 27, 2017 3:24PM
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    @Neloth Lich is entirely excessive magicka sustain, even on no cp, and doesn't give any utility, offense, or defense. Transmutation and Wizard's Riposte are your go-to utility/defense sets this patch.

    When the sets were first unveiled, I called that Riposte would go underappreciated amd underhyped, but be one of the most op sets in practice. It is.

    I find Leeching Strikes and Argonian important for stam sustain in heated, outnumbered fights.
    Edited by NightbladeMechanics on May 27, 2017 3:23PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • thankyourat
    thankyourat
    ✭✭✭✭✭
    KingJ wrote: »
    Torbschka wrote: »
    What about an argonian(any race) mag NB?

    5x light, 2x heavy

    -5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
    5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
    2x monster set (malubeth, pirate skeleton, anything else)
    1y sharpened vsma RESTO

    This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.

    Goals are some what (no CP):
    34k mag (with magelight)
    28k HP
    1,6kmag reg (+vsma resto enchant)
    2,1kk spell DMG (unbuffed)
    40%+ crit without thief (50%+ in CP)
    700 stam reg (+siphoning attacks)

    Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.

    Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.

    I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
    You don't supposed to kill Magic sorc you are supposed to just roll over and die.

    Lol i fought a sorc yesterday and i must've literally did over a 100 million damage to him before i was able to kill him. He would just go full defensive whenever he would feel a ounce of pressure. It was ridiculous. It made me log out i needed a break after that lol. That's why i don't fight sorcs open world anymore. If i notice they are going full defensive i just run away (if cloak works lol)
    Edited by thankyourat on May 27, 2017 4:35PM
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Mageblade was nerfed compared to last patch, but it's actually in a better place now relative to the other classes. This is due to the new CP, sets, light and medium armor meta, and controlled numbers in BGs (although it still excels open world).

    Once they started re-buffing Siphoning Attacks, I said that mageblade would surprise people this patch, and it is. Melee is entirely viable and strong. Destro can heal-tank in light armor the way it did in heavy last patch and bursts almost as hard, or it can spec more damage and nuke like never before.

    It's just slightly harder to pull off. I have to go for now -- just saw this post and wanted to chime in -- but I'll return a little later and elaborate and answer questions.

    What do you think about the shacklebreaker set? i was thinking of dropping amberplasm for it to combine with necro. I haven't been able to see how good it is since I'm on console but it looks really strong
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Mageblade was nerfed compared to last patch, but it's actually in a better place now relative to the other classes. This is due to the new CP, sets, light and medium armor meta, and controlled numbers in BGs (although it still excels open world).

    Once they started re-buffing Siphoning Attacks, I said that mageblade would surprise people this patch, and it is. Melee is entirely viable and strong. Destro can heal-tank in light armor the way it did in heavy last patch and bursts almost as hard, or it can spec more damage and nuke like never before.

    It's just slightly harder to pull off. I have to go for now -- just saw this post and wanted to chime in -- but I'll return a little later and elaborate and answer questions.

    What do you think about the shacklebreaker set? i was thinking of dropping amberplasm for it to combine with necro. I haven't been able to see how good it is since I'm on console but it looks really strong

    My impression having tried it is that it is good for dw mageblade but doesn't do enough for destro or 2h. It's good for rounding out stats, but mageblade doesn't always need to invest an entire 5pc set into that.

    I rule it out as an option for destro/resto mageblade because you want its 5pc on both bars. The 5/5/2 build pattern with separate 5pc bonuses on staves + Undaunted that I started using back in 1.6 and IC patch have proven more competitive over time and become the meta for sorc and mageblade since One Tamriel (even though it was always that strong). With all of the powerful 5pc sets out there, I see no reason to give up an entire second one just to have Shacklebreaker on both bars. Willpower and vMA/Master staves are strong damage, but the utility from other 5pc sets are simply too much to pass up.

    My 2h/resto Forward Momentum mageblade archetype from IC patch has also become much more viable this patch. It builds the same way as destro -- in fact, you want that 5/5/2 even more because vMA/Master 2h weapons don't give spell damage. That is unless you use Pelinal's, which is really good in these builds since Forward Momentum buffs weapon damage, but that rules out Shacklebreaker anyways.

    It's dual wield that likes Shacklebreaker a lot. 5 Shackle + 5 War Maiden + Undaunted with the Shackle on both bars is great for balanced stats if you need the max stam and stam regen. However, recall that the point of melee mageblade is not to brawl. You don't tank or heal or shield through damage. You use cloak and shade to evade damage. I didn't find the max stam and stam regen to be terribly necessary.

    I have tested and found all of the following to excel this patch:

    Best destro builds:
    Maiden + Trans
    Maiden + Riposte
    Riposte + Trans (preferred)
    All with Undaunted

    Heavy is no longer necessary at all with the introduction of Riposte. You can play a cloakless, shieldless, sap heal-tanky destro mageblade and be plenty lethal with that last build variation. Like I said, I called this set to go underhyped but be very strong, and it is.

    Best 2h builds:
    Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff
    Maiden + Trans (preferred)
    Maiden + Riposte

    Best dw builds:
    Maiden + Trans
    Maiden + Riposte
    Rattlecage + Trans (preferred)
    Rattlecage + Riposte

    Shacklebreaker works for dw, but I don't find it to be optimal.

    And Necropotence is less damage than Maiden in most builds now. It's no longer optimal unless you're using Pelinal's or Annulment........and honestly, if you're using Annulment, just why? It's never been necessary or optimal, it's expensive, and it crowds your bar. Stop building around mechanics that your class has no inherent strength for. Emphasize its strengths -- heals over time, easy use of mitigation utility sets, and elusiveness. I'll point the way. :)
    Edited by NightbladeMechanics on May 27, 2017 5:21PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
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    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • en3rgumen
    en3rgumen
    Best 2h builds:
    Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff

    Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.

    Is this the gank build using Onslaugth ultimate ?

    if no, can you explain to me how it works ?
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    en3rgumen wrote: »
    Best 2h builds:
    Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff

    Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.

    Is this the gank build using Onslaugth ultimate ?

    if no, can you explain to me how it works ?

    No it isn't, and sure I'll be happy to. First, the bars are very specific for two different kill combos:

    2h bar:
    Forward Momentum
    Concealed Weapon
    Shadowy Disguise
    Fear
    Merciless/Cripple
    Soul Tether/Incap

    Resto:
    Cripple
    Shadow Image
    Healing Ward
    Merciless/Flex
    Swallow Soul/Funnel Health/Flex
    Resto ult/Soul Tether

    These builds that I listed are all versatile open world builds with plenty of sustain and damage to function in extended fights, in the open, in changing circumstances. In other words, they are 1vX builds.

    When using your gap closer, Lotus Fan, you put Merciless back bar. You pew pew on your resto bar, perhaps with Swallow Soul back there, to proc Merciless > fire off Assassin's Will from range > weapon swap > Lotus Fan in > (Fear > Soul Harvest) OR just Incap > Concealed spam to kill. This condenses your burst into a shorter window of time and lets you strike at range to surprise enemies.

    When not using the gap closer, you still pew pew with Swallow Soul at range on your resto bar. That is your ranged reach and is important. However, you use Cripple to hold the opponent down and speed yourself up to close the gap by walking, or you let them gap close to you. Sorcs and other ranged builds won't be able to kite your cripple and stealth movement speed, and melee builds will get right up on you. When in close, you concealed spam to dps, then (Soul Harvest > Fear) OR Incap OR Tether > Assassin's Will to combo.

    These builds focus on using cloak and fighting around line of sight with shade to avoid damage. They change out mist form for forward momentum, granting them snare and root immunity during which they can continue to fight or cloak/shade away. They are very slippery and elusive but still deal high damage (but they don't have ganker level, one shot capable damage on properly built opponents).

    I played this build and other melee mageblade builds a lot last patch. They were bottom tier viable then, but I made them work. They're stronger now relative to other classes because they function well in light and medium armor metas.
    Edited by NightbladeMechanics on June 3, 2017 11:33PM
    Kena
    Legion XIII
    Excellence without elitism
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    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


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  • Rianai
    Rianai
    ✭✭✭✭✭
    Does Riposte reduce the dmg of the first critical strike that hits you or does it proc afterwards?
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    Rianai wrote: »
    Does Riposte reduce the dmg of the first critical strike that hits you or does it proc afterwards?

    YES it 100% does. Tested it myself with the Kena seal of approval. :blush: It's a great anti-gank set!
    Kena
    Legion XIII
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    Legend
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  • en3rgumen
    en3rgumen
    en3rgumen wrote: »
    Best 2h builds:
    Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff

    Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.

    Is this the gank build using Onslaugth ultimate ?

    if no, can you explain to me how it works ?

    No it isn't, and sure I'll be happy to. First, the bars are very specific for two different kill combos:

    2h bar:
    Forward Momentum
    Concealed Weapon
    Shadowy Disguise
    Fear
    Merciless/Lotus Fan
    Soul Harvest/Incap

    Resto:
    Cripple
    Shadow Image
    Healing Ward
    Merciless/Flex
    Swallow Soul/Funnel Health/Flex
    Resto ult/Soul Tether

    These builds that I listed are all versatile open world builds with plenty of sustain and damage to function in extended fights, in the open, in changing circumstances. In other words, they are 1vX builds.

    When using your gap closer, Lotus Fan, you put Merciless back bar. You pew pew on your resto bar, perhaps with Swallow Soul back there, to proc Merciless > fire off Assassin's Will from range > weapon swap > Lotus Fan in > (Fear > Soul Harvest) OR just Incap > Concealed spam to kill. This condenses your burst into a shorter window of time and lets you strike at range to surprise enemies.

    When not using the gap closer, you still pew pew with Swallow Soul at range on your resto bar. That is your ranged reach and is important. However, you use Cripple to hold the opponent down and speed yourself up to close the gap by walking, or you let them gap close to you. Sorcs and other ranged builds won't be able to kite your cripple and stealth movement speed, and melee builds will get right up on you. When in close, you concealed spam to dps, then (Soul Harvest > Fear) OR Incap > Assassin's Will to combo.

    These builds focus on using cloak and fighting around line of sight with shade to avoid damage. They change out mist form for forward momentum, granting them snare and root immunity during which they can continue to fight or cloak/shade away. They are very slippery and elusive but still deal high damage (but they don't have ganker level, one shot capable damage on properly built opponents).

    I played this build and other melee mageblade builds a lot last patch. They were bottom tier viable then, but I made them work. They're stronger now relative to other classes because they function well in light and medium armor metas.

    As always, Thanks for these very clear explanation.

    kena i miss your vidz ^^
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    en3rgumen wrote: »
    en3rgumen wrote: »
    Best 2h builds:
    Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff

    Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.

    Is this the gank build using Onslaugth ultimate ?

    if no, can you explain to me how it works ?

    No it isn't, and sure I'll be happy to. First, the bars are very specific for two different kill combos:

    2h bar:
    Forward Momentum
    Concealed Weapon
    Shadowy Disguise
    Fear
    Merciless/Lotus Fan
    Soul Harvest/Incap

    Resto:
    Cripple
    Shadow Image
    Healing Ward
    Merciless/Flex
    Swallow Soul/Funnel Health/Flex
    Resto ult/Soul Tether

    These builds that I listed are all versatile open world builds with plenty of sustain and damage to function in extended fights, in the open, in changing circumstances. In other words, they are 1vX builds.

    When using your gap closer, Lotus Fan, you put Merciless back bar. You pew pew on your resto bar, perhaps with Swallow Soul back there, to proc Merciless > fire off Assassin's Will from range > weapon swap > Lotus Fan in > (Fear > Soul Harvest) OR just Incap > Concealed spam to kill. This condenses your burst into a shorter window of time and lets you strike at range to surprise enemies.

    When not using the gap closer, you still pew pew with Swallow Soul at range on your resto bar. That is your ranged reach and is important. However, you use Cripple to hold the opponent down and speed yourself up to close the gap by walking, or you let them gap close to you. Sorcs and other ranged builds won't be able to kite your cripple and stealth movement speed, and melee builds will get right up on you. When in close, you concealed spam to dps, then (Soul Harvest > Fear) OR Incap > Assassin's Will to combo.

    These builds focus on using cloak and fighting around line of sight with shade to avoid damage. They change out mist form for forward momentum, granting them snare and root immunity during which they can continue to fight or cloak/shade away. They are very slippery and elusive but still deal high damage (but they don't have ganker level, one shot capable damage on properly built opponents).

    I played this build and other melee mageblade builds a lot last patch. They were bottom tier viable then, but I made them work. They're stronger now relative to other classes because they function well in light and medium armor metas.

    As always, Thanks for these very clear explanation.

    kena i miss your vidz ^^

    I'll be honest man. Those vids are exhausting to make, and I'm short on time and energy these days because of work. I am considering doing shorter gameplay oriented builds or brief vids explaining how to optimize CP and things like that.

    Or just revealing builds on the forums or stream chats. Idk lol
    Kena
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  • Jawasa
    Jawasa
    ✭✭✭
    But why ripost? Dont mageblade allready have 2 diffrent sources of minor maim?
  • Rianai
    Rianai
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    That was my first thought too. But after thinking about it, i can see the value of riposte. Fear and shade won't help you, if you are getting ganked and in many outnumbered situations (shade = single target only, fear close range only), so basically when you need that dmg reduction the most.
  • NightbladeMechanics
    NightbladeMechanics
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    Jawasa wrote: »
    But why ripost? Dont mageblade allready have 2 diffrent sources of minor maim?

    Shade is single target, and Fear's debuff applies for 4 seconds and is melee cast. That means it won't have 100% uptime on anyone -- the cc immunity duration is 6 seconds -- and it can't afflict ranged pew pewers. Riposte debuffs everyone hitting you indefinitely, including people at range, and those purging debuffs.
    Kena
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  • CavalryPK
    CavalryPK
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    @NightbladeMechanics , always appreciate your input . quick question.

    Riposte has 15 seconds timer, while transmutation has 20 second timer .

    Does it matter if riposte should be the defending resto or offensive destro ?
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

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  • KingJ
    KingJ
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    KingJ wrote: »
    Torbschka wrote: »
    What about an argonian(any race) mag NB?

    5x light, 2x heavy

    -5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
    5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
    2x monster set (malubeth, pirate skeleton, anything else)
    1y sharpened vsma RESTO

    This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.

    Goals are some what (no CP):
    34k mag (with magelight)
    28k HP
    1,6kmag reg (+vsma resto enchant)
    2,1kk spell DMG (unbuffed)
    40%+ crit without thief (50%+ in CP)
    700 stam reg (+siphoning attacks)

    Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.

    Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.

    I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
    You don't supposed to kill Magic sorc you are supposed to just roll over and die.

    Lol i fought a sorc yesterday and i must've literally did over a 100 million damage to him before i was able to kill him. He would just go full defensive whenever he would feel a ounce of pressure. It was ridiculous. It made me log out i needed a break after that lol. That's why i don't fight sorcs open world anymore. If i notice they are going full defensive i just run away (if cloak works lol)
    Lol yea you need to teach me how to mag blade one of these days.
  • NightbladeMechanics
    NightbladeMechanics
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    CavalryPK wrote: »
    @NightbladeMechanics , always appreciate your input . quick question.

    Riposte has 15 seconds timer, while transmutation has 20 second timer .

    Does it matter if riposte should be the defending resto or offensive destro ?

    I tried it with both. I find it more consistent on my destro because it is the shorter buff, and that's the bar I spend the most time on = greater chance of being renewed.

    You should try to spend as little time on your resto bar as possible -- weapon swap, cast necessary buffs and wards, then weapon swap back asap to go back on the offensive -- so back bar Riposte will have only brief windows in which to proc on multiple enemies who may or may not be attacking you at the moment.

    Also, when people gank me from stealth while I'm attacking someone else, they hit me when I'm on my destro bar. I already mentioned in this thread that Riposte DOES mitigate the damage from the crit that procs it, so you'll get a convenient bit of mitigation on that gank.

    That said, YES Riposte will proc on shields, like Healing Ward. It's a common misconception that "shields can't be crit." In fact, the code does record attacks on shields as crits -- they just deal 0 critical damage. If you choose to run Riposte on your resto bar, like with Maiden front bar for example, the shields won't inhibit its function. Still a great back bar set.
    Kena
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  • CavalryPK
    CavalryPK
    ✭✭✭✭✭
    CavalryPK wrote: »
    @NightbladeMechanics , always appreciate your input . quick question.

    Riposte has 15 seconds timer, while transmutation has 20 second timer .

    Does it matter if riposte should be the defending resto or offensive destro ?

    I tried it with both. I find it more consistent on my destro because it is the shorter buff, and that's the bar I spend the most time on = greater chance of being renewed.

    You should try to spend as little time on your resto bar as possible -- weapon swap, cast necessary buffs and wards, then weapon swap back asap to go back on the offensive -- so back bar Riposte will have only brief windows in which to proc on multiple enemies who may or may not be attacking you at the moment.

    Also, when people gank me from stealth while I'm attacking someone else, they hit me when I'm on my destro bar. I already mentioned in this thread that Riposte DOES mitigate the damage from the crit that procs it, so you'll get a convenient bit of mitigation on that gank.

    That said, YES Riposte will proc on shields, like Healing Ward. It's a common misconception that "shields can't be crit." In fact, the code does record attacks on shields as crits -- they just deal 0 critical damage. If you choose to run Riposte on your resto bar, like with Maiden front bar for example, the shields won't inhibit its function. Still a great back bar set.

    Allright thanks man. My problem is that i tend to spend a lot of time one resto when i am being presured, also i may be able to save money on defending reso vs sharp destro
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • casparian
    casparian
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    ✭✭✭
    While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    casparian wrote: »
    While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).

    I use Leeching exclusively. You don't need the magicka sustain of Siphoning Attacks if you use Ele Drain or build a few lines into your item sets, which is fine this patch.

    Also the stam sustain of old Siphoning Attacks was more important to mageblade than the magicka sustain, and the magicka for stamblade. It was a powerful ability for its off-stat sustain since that's the hard stat to build. Therefore, I morphed to Leeching.

    It works beautifully. You get a net positive of 3k stamina per 20 seconds without light attacking anything. That's about 300 regen equivalent (Amber Plasm 5pc). The heal and extra stam are pure profit.

    I did race change to Argonian last patch for extra healing and sustain. Resourceful (the potion passive) + Leeching with tripots or immove pots is juuuust enough stam sustain for me.

    If you play with Siphoning on mageblade, you'd best build stam sustain from elsewhere.
    Kena
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  • casparian
    casparian
    ✭✭✭✭✭
    ✭✭✭
    casparian wrote: »
    While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).

    I use Leeching exclusively. You don't need the magicka sustain of Siphoning Attacks if you use Ele Drain or build a few lines into your item sets, which is fine this patch.

    Also the stam sustain of old Siphoning Attacks was more important to mageblade than the magicka sustain, and the magicka for stamblade. It was a powerful ability for its off-stat sustain since that's the hard stat to build. Therefore, I morphed to Leeching.

    It works beautifully. You get a net positive of 3k stamina per 20 seconds without light attacking anything. That's about 300 regen equivalent (Amber Plasm 5pc). The heal and extra stam are pure profit.

    I did race change to Argonian last patch for extra healing and sustain. Resourceful (the potion passive) + Leeching with tripots or immove pots is juuuust enough stam sustain for me.

    If you play with Siphoning on mageblade, you'd best build stam sustain from elsewhere.

    When I played with Siphoning, I had Drain Stamina poisons. That was of course less reliable than Leeching, and I never got the hang of relying on a poison for resource sustain.

    Argonians got an insane buff this patch. They just go ahead and rename Nightblade to Shadowscale.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • kadar
    kadar
    ✭✭✭✭✭
    @Neloth Lich is entirely excessive magicka sustain, even on no cp, and doesn't give any utility, offense, or defense. Transmutation and Wizard's Riposte are your go-to utility/defense sets this patch.

    When the sets were first unveiled, I called that Riposte would go underappreciated amd underhyped, but be one of the most op sets in practice. It is.

    I find Leeching Strikes and Argonian important for stam sustain in heated, outnumbered fights.

    Along with this note: I've been running almost the exact same thing I ran last update: a variation on your transmutation build. I've been having quite a lot of success in BGs. Running Funnel health, Path, and Healing Ward, I'm doing about 40% of my total damage done as passive healing. That plus transmute buff, and Fear makes my mNB extremely valuable for group play. Hell I could even slot a destro Ulty if I'm feeling frisky.

    I'm not sure what other combinations I could try to buff my damage while still retaining the group utility I offer with transmutation (other damage sets I've considered are all light armor, and I'm hesitant to move away from heavy as constitution is currently my only way to regen stamina).

    Edit: 5 Heavy Julianos, 5 Transmutation, 2 Skoria
  • NightbladeMechanics
    NightbladeMechanics
    ✭✭✭✭✭
    ✭✭
    casparian wrote: »
    casparian wrote: »
    While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).

    I use Leeching exclusively. You don't need the magicka sustain of Siphoning Attacks if you use Ele Drain or build a few lines into your item sets, which is fine this patch.

    Also the stam sustain of old Siphoning Attacks was more important to mageblade than the magicka sustain, and the magicka for stamblade. It was a powerful ability for its off-stat sustain since that's the hard stat to build. Therefore, I morphed to Leeching.

    It works beautifully. You get a net positive of 3k stamina per 20 seconds without light attacking anything. That's about 300 regen equivalent (Amber Plasm 5pc). The heal and extra stam are pure profit.

    I did race change to Argonian last patch for extra healing and sustain. Resourceful (the potion passive) + Leeching with tripots or immove pots is juuuust enough stam sustain for me.

    If you play with Siphoning on mageblade, you'd best build stam sustain from elsewhere.

    When I played with Siphoning, I had Drain Stamina poisons. That was of course less reliable than Leeching, and I never got the hang of relying on a poison for resource sustain.

    Argonians got an insane buff this patch. They just go ahead and rename Nightblade to Shadowscale.

    Stam drain poisons give waaaaay less stam return. I forget the exact values and am away from home right now, but you can calculate their equivalent regen by totaling the return and dividing by 5.

    Yea argonian is strong, but it's still pretty optional. I'd always wanted to change to one, but this patch finally motivated me to pay for it. It's best for me mainly because of the healing. I like to use mitigation sets and heals over time.
    Kena
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  • Jawasa
    Jawasa
    ✭✭✭
    @NightbladeMechanics Thank you for the fast reply. So in these different set ups what monster sets do you use I'm thinking kena, skoria or pirate skeleton. I still think necro might be worth it because even if you get less dmg then warmaiden you also get stronger heals. Might also be because I want to use my golden jewelry.
  • NightbladeMechanics
    NightbladeMechanics
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    ✭✭
    Jawasa wrote: »
    @NightbladeMechanics Thank you for the fast reply. So in these different set ups what monster sets do you use I'm thinking kena, skoria or pirate skeleton. I still think necro might be worth it because even if you get less dmg then warmaiden you also get stronger heals. Might also be because I want to use my golden jewelry.

    Valkyn does loads of damage in no CP, but I've been unimpressed in CP. Kena is going to strain your resources too much and won't measure up to Valkyn or Grothdarr in damage. Grothdarr is an option, but I doubt it would perform better than Valkyn.

    I use Valkyn exclusively in no CP, and I swap between Valkyn and Bloodspawn in CP. I don't use Pirate because I use points in Befoul for my Incap, which increases the Pirate heal debuff on myself.
    Kena
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  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Jawasa wrote: »
    @NightbladeMechanics Thank you for the fast reply. So in these different set ups what monster sets do you use I'm thinking kena, skoria or pirate skeleton. I still think necro might be worth it because even if you get less dmg then warmaiden you also get stronger heals. Might also be because I want to use my golden jewelry.

    Valkyn does loads of damage in no CP, but I've been unimpressed in CP. Kena is going to strain your resources too much and won't measure up to Valkyn or Grothdarr in damage. Grothdarr is an option, but I doubt it would perform better than Valkyn.

    I use Valkyn exclusively in no CP, and I swap between Valkyn and Bloodspawn in CP. I don't use Pirate because I use points in Befoul for my Incap, which increases the Pirate heal debuff on myself.

    It's worth noting that war maiden increases your NB healing since it all scales on magic based damage done. It will have superior healing and damage to necro, I believe.

    If you wanted to run Kena, you'd need lich, but it seems like a waste to build for that, if you wanted to I'd probably do trans/lich with spell damage glyphs.

    I'm wanting to run trans/maiden/troll for CP but alch/maiden looks good too
    Edited by Lexxypwns on May 28, 2017 9:27AM
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