What about an argonian(any race) mag NB?
5x light, 2x heavy
-5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
2x monster set (malubeth, pirate skeleton, anything else)
1y sharpened vsma RESTO
This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.
Goals are some what (no CP):
34k mag (with magelight)
28k HP
1,6kmag reg (+vsma resto enchant)
2,1kk spell DMG (unbuffed)
40%+ crit without thief (50%+ in CP)
700 stam reg (+siphoning attacks)
Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.
Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.
You don't supposed to kill Magic sorc you are supposed to just roll over and die.thankyourat wrote: »What about an argonian(any race) mag NB?
5x light, 2x heavy
-5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
2x monster set (malubeth, pirate skeleton, anything else)
1y sharpened vsma RESTO
This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.
Goals are some what (no CP):
34k mag (with magelight)
28k HP
1,6kmag reg (+vsma resto enchant)
2,1kk spell DMG (unbuffed)
40%+ crit without thief (50%+ in CP)
700 stam reg (+siphoning attacks)
Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.
Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.
I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
You don't supposed to kill Magic sorc you are supposed to just roll over and die.thankyourat wrote: »What about an argonian(any race) mag NB?
5x light, 2x heavy
-5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
2x monster set (malubeth, pirate skeleton, anything else)
1y sharpened vsma RESTO
This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.
Goals are some what (no CP):
34k mag (with magelight)
28k HP
1,6kmag reg (+vsma resto enchant)
2,1kk spell DMG (unbuffed)
40%+ crit without thief (50%+ in CP)
700 stam reg (+siphoning attacks)
Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.
Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.
I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
NightbladeMechanics wrote: »Mageblade was nerfed compared to last patch, but it's actually in a better place now relative to the other classes. This is due to the new CP, sets, light and medium armor meta, and controlled numbers in BGs (although it still excels open world).
Once they started re-buffing Siphoning Attacks, I said that mageblade would surprise people this patch, and it is. Melee is entirely viable and strong. Destro can heal-tank in light armor the way it did in heavy last patch and bursts almost as hard, or it can spec more damage and nuke like never before.
It's just slightly harder to pull off. I have to go for now -- just saw this post and wanted to chime in -- but I'll return a little later and elaborate and answer questions.
thankyourat wrote: »NightbladeMechanics wrote: »Mageblade was nerfed compared to last patch, but it's actually in a better place now relative to the other classes. This is due to the new CP, sets, light and medium armor meta, and controlled numbers in BGs (although it still excels open world).
Once they started re-buffing Siphoning Attacks, I said that mageblade would surprise people this patch, and it is. Melee is entirely viable and strong. Destro can heal-tank in light armor the way it did in heavy last patch and bursts almost as hard, or it can spec more damage and nuke like never before.
It's just slightly harder to pull off. I have to go for now -- just saw this post and wanted to chime in -- but I'll return a little later and elaborate and answer questions.
What do you think about the shacklebreaker set? i was thinking of dropping amberplasm for it to combine with necro. I haven't been able to see how good it is since I'm on console but it looks really strong
Best 2h builds:
Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff
Best 2h builds:
Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff
Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.
Is this the gank build using Onslaugth ultimate ?
if no, can you explain to me how it works ?
Does Riposte reduce the dmg of the first critical strike that hits you or does it proc afterwards?
NightbladeMechanics wrote: »Best 2h builds:
Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff
Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.
Is this the gank build using Onslaugth ultimate ?
if no, can you explain to me how it works ?
No it isn't, and sure I'll be happy to. First, the bars are very specific for two different kill combos:
2h bar:
Forward Momentum
Concealed Weapon
Shadowy Disguise
Fear
Merciless/Lotus Fan
Soul Harvest/Incap
Resto:
Cripple
Shadow Image
Healing Ward
Merciless/Flex
Swallow Soul/Funnel Health/Flex
Resto ult/Soul Tether
These builds that I listed are all versatile open world builds with plenty of sustain and damage to function in extended fights, in the open, in changing circumstances. In other words, they are 1vX builds.
When using your gap closer, Lotus Fan, you put Merciless back bar. You pew pew on your resto bar, perhaps with Swallow Soul back there, to proc Merciless > fire off Assassin's Will from range > weapon swap > Lotus Fan in > (Fear > Soul Harvest) OR just Incap > Concealed spam to kill. This condenses your burst into a shorter window of time and lets you strike at range to surprise enemies.
When not using the gap closer, you still pew pew with Swallow Soul at range on your resto bar. That is your ranged reach and is important. However, you use Cripple to hold the opponent down and speed yourself up to close the gap by walking, or you let them gap close to you. Sorcs and other ranged builds won't be able to kite your cripple and stealth movement speed, and melee builds will get right up on you. When in close, you concealed spam to dps, then (Soul Harvest > Fear) OR Incap > Assassin's Will to combo.
These builds focus on using cloak and fighting around line of sight with shade to avoid damage. They change out mist form for forward momentum, granting them snare and root immunity during which they can continue to fight or cloak/shade away. They are very slippery and elusive but still deal high damage (but they don't have ganker level, one shot capable damage on properly built opponents).
I played this build and other melee mageblade builds a lot last patch. They were bottom tier viable then, but I made them work. They're stronger now relative to other classes because they function well in light and medium armor metas.
NightbladeMechanics wrote: »Best 2h builds:
Necro + Pelinal's + 1 Kena with weapon damage glyphs, using Forward Momentum as your buff
Hi Kena, thank you for your post ; by the way i'm intrigued by the 2H build.
Is this the gank build using Onslaugth ultimate ?
if no, can you explain to me how it works ?
No it isn't, and sure I'll be happy to. First, the bars are very specific for two different kill combos:
2h bar:
Forward Momentum
Concealed Weapon
Shadowy Disguise
Fear
Merciless/Lotus Fan
Soul Harvest/Incap
Resto:
Cripple
Shadow Image
Healing Ward
Merciless/Flex
Swallow Soul/Funnel Health/Flex
Resto ult/Soul Tether
These builds that I listed are all versatile open world builds with plenty of sustain and damage to function in extended fights, in the open, in changing circumstances. In other words, they are 1vX builds.
When using your gap closer, Lotus Fan, you put Merciless back bar. You pew pew on your resto bar, perhaps with Swallow Soul back there, to proc Merciless > fire off Assassin's Will from range > weapon swap > Lotus Fan in > (Fear > Soul Harvest) OR just Incap > Concealed spam to kill. This condenses your burst into a shorter window of time and lets you strike at range to surprise enemies.
When not using the gap closer, you still pew pew with Swallow Soul at range on your resto bar. That is your ranged reach and is important. However, you use Cripple to hold the opponent down and speed yourself up to close the gap by walking, or you let them gap close to you. Sorcs and other ranged builds won't be able to kite your cripple and stealth movement speed, and melee builds will get right up on you. When in close, you concealed spam to dps, then (Soul Harvest > Fear) OR Incap > Assassin's Will to combo.
These builds focus on using cloak and fighting around line of sight with shade to avoid damage. They change out mist form for forward momentum, granting them snare and root immunity during which they can continue to fight or cloak/shade away. They are very slippery and elusive but still deal high damage (but they don't have ganker level, one shot capable damage on properly built opponents).
I played this build and other melee mageblade builds a lot last patch. They were bottom tier viable then, but I made them work. They're stronger now relative to other classes because they function well in light and medium armor metas.
As always, Thanks for these very clear explanation.
kena i miss your vidz ^^
But why ripost? Dont mageblade allready have 2 diffrent sources of minor maim?
Lol yea you need to teach me how to mag blade one of these days.thankyourat wrote: »You don't supposed to kill Magic sorc you are supposed to just roll over and die.thankyourat wrote: »What about an argonian(any race) mag NB?
5x light, 2x heavy
-5x wyrds treee (2x jewelry (HP isnt bad!), 2x body, 1x snb backbar)
5x transmuatation (1x jewelry, 3x body, 1x snb backbar)
2x monster set (malubeth, pirate skeleton, anything else)
1y sharpened vsma RESTO
This are 4x mag regen lines + vsma resto enchant. Would allow u to run stamina morph of siphoning attacks and any mundus stone (thief, Shadow, hell even Ritual or serpent FO 1k + stam reg) and tristat food. +argonian ressources back via potions.
Goals are some what (no CP):
34k mag (with magelight)
28k HP
1,6kmag reg (+vsma resto enchant)
2,1kk spell DMG (unbuffed)
40%+ crit without thief (50%+ in CP)
700 stam reg (+siphoning attacks)
Not sure this would work, but could I guess, although I dont know the passive healing (siphoning attacks, path, strife, rapid Regeneration + Monster set + major vitality + lingering health potions) will be enough to survive 2 or even 1 good player (no shields). Also no clue whether the DMG is toi low with 34k mag, 2,5k spell DMG buffer in light armor.
Also, la weaving with resto + szrife is way less clunky as with inferno, dunno why.
I think your damage is too low. It seems too passive. You could maybe switch out one of the support sets for a damage set or use a dps monster set. It would be very tanky but you would have a hard time killing anyone especially a magsorc. You wouldn't be able to pressure him at all.
Lol i fought a sorc yesterday and i must've literally did over a 100 million damage to him before i was able to kill him. He would just go full defensive whenever he would feel a ounce of pressure. It was ridiculous. It made me log out i needed a break after that lol. That's why i don't fight sorcs open world anymore. If i notice they are going full defensive i just run away (if cloak works lol)
@NightbladeMechanics , always appreciate your input . quick question.
Riposte has 15 seconds timer, while transmutation has 20 second timer .
Does it matter if riposte should be the defending resto or offensive destro ?
NightbladeMechanics wrote: »@NightbladeMechanics , always appreciate your input . quick question.
Riposte has 15 seconds timer, while transmutation has 20 second timer .
Does it matter if riposte should be the defending resto or offensive destro ?
I tried it with both. I find it more consistent on my destro because it is the shorter buff, and that's the bar I spend the most time on = greater chance of being renewed.
You should try to spend as little time on your resto bar as possible -- weapon swap, cast necessary buffs and wards, then weapon swap back asap to go back on the offensive -- so back bar Riposte will have only brief windows in which to proc on multiple enemies who may or may not be attacking you at the moment.
Also, when people gank me from stealth while I'm attacking someone else, they hit me when I'm on my destro bar. I already mentioned in this thread that Riposte DOES mitigate the damage from the crit that procs it, so you'll get a convenient bit of mitigation on that gank.
That said, YES Riposte will proc on shields, like Healing Ward. It's a common misconception that "shields can't be crit." In fact, the code does record attacks on shields as crits -- they just deal 0 critical damage. If you choose to run Riposte on your resto bar, like with Maiden front bar for example, the shields won't inhibit its function. Still a great back bar set.
While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).
NightbladeMechanics wrote: »While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).
I use Leeching exclusively. You don't need the magicka sustain of Siphoning Attacks if you use Ele Drain or build a few lines into your item sets, which is fine this patch.
Also the stam sustain of old Siphoning Attacks was more important to mageblade than the magicka sustain, and the magicka for stamblade. It was a powerful ability for its off-stat sustain since that's the hard stat to build. Therefore, I morphed to Leeching.
It works beautifully. You get a net positive of 3k stamina per 20 seconds without light attacking anything. That's about 300 regen equivalent (Amber Plasm 5pc). The heal and extra stam are pure profit.
I did race change to Argonian last patch for extra healing and sustain. Resourceful (the potion passive) + Leeching with tripots or immove pots is juuuust enough stam sustain for me.
If you play with Siphoning on mageblade, you'd best build stam sustain from elsewhere.
NightbladeMechanics wrote: »@Neloth Lich is entirely excessive magicka sustain, even on no cp, and doesn't give any utility, offense, or defense. Transmutation and Wizard's Riposte are your go-to utility/defense sets this patch.
When the sets were first unveiled, I called that Riposte would go underappreciated amd underhyped, but be one of the most op sets in practice. It is.
I find Leeching Strikes and Argonian important for stam sustain in heated, outnumbered fights.
NightbladeMechanics wrote: »While we're here, I'd be interested to see if there is a consensus on Leeching Strikes vs. Siphoning Strikes now. I've played with both, but only in non-CP so far (on a destro/resto build).
I use Leeching exclusively. You don't need the magicka sustain of Siphoning Attacks if you use Ele Drain or build a few lines into your item sets, which is fine this patch.
Also the stam sustain of old Siphoning Attacks was more important to mageblade than the magicka sustain, and the magicka for stamblade. It was a powerful ability for its off-stat sustain since that's the hard stat to build. Therefore, I morphed to Leeching.
It works beautifully. You get a net positive of 3k stamina per 20 seconds without light attacking anything. That's about 300 regen equivalent (Amber Plasm 5pc). The heal and extra stam are pure profit.
I did race change to Argonian last patch for extra healing and sustain. Resourceful (the potion passive) + Leeching with tripots or immove pots is juuuust enough stam sustain for me.
If you play with Siphoning on mageblade, you'd best build stam sustain from elsewhere.
When I played with Siphoning, I had Drain Stamina poisons. That was of course less reliable than Leeching, and I never got the hang of relying on a poison for resource sustain.
Argonians got an insane buff this patch. They just go ahead and rename Nightblade to Shadowscale.
@NightbladeMechanics Thank you for the fast reply. So in these different set ups what monster sets do you use I'm thinking kena, skoria or pirate skeleton. I still think necro might be worth it because even if you get less dmg then warmaiden you also get stronger heals. Might also be because I want to use my golden jewelry.
NightbladeMechanics wrote: »@NightbladeMechanics Thank you for the fast reply. So in these different set ups what monster sets do you use I'm thinking kena, skoria or pirate skeleton. I still think necro might be worth it because even if you get less dmg then warmaiden you also get stronger heals. Might also be because I want to use my golden jewelry.
Valkyn does loads of damage in no CP, but I've been unimpressed in CP. Kena is going to strain your resources too much and won't measure up to Valkyn or Grothdarr in damage. Grothdarr is an option, but I doubt it would perform better than Valkyn.
I use Valkyn exclusively in no CP, and I swap between Valkyn and Bloodspawn in CP. I don't use Pirate because I use points in Befoul for my Incap, which increases the Pirate heal debuff on myself.