My experince is that number players is the main cause of lag. Presently I am more anoyed by the crashes at prime time and long loading screens.
My experince is that number players is the main cause of lag. Presently I am more anoyed by the crashes at prime time and long loading screens.
Same Lars, on Tuesday night, which is one of Wabba's main raid nights, I spent more time relogging, queueing and staring at a picture of Cyrodiil than fighting. In fact I think in the end I only spent about 20 mins fighting.
*siiiiiggggghhhhhh*
something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
Sad to see an experienced raid leader repeat such incorrect and disrespectful things. You may prefer another style of PvP gameplay for yourself but you should not disrespect the skill and coordination that goes into working together as a successful bomb group.
My experince is that number players is the main cause of lag. Presently I am more anoyed by the crashes at prime time and long loading screens.
Same Lars, on Tuesday night, which is one of Wabba's main raid nights, I spent more time relogging, queueing and staring at a picture of Cyrodiil than fighting. In fact I think in the end I only spent about 20 mins fighting.
*siiiiiggggghhhhhh*
You did it, AD! After taking the entire map every morning, month after month, you finally accomplished your mission to make people quit the campaign!
I'm not saying who is causing the lag (probably ZoS potato servers/coding causing it), What I'm saying is that the lag "benefits" the bombing group.
The pug zergs will try to dodge-roll, do some skills etc.. something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
once again, you clearly have no clue about how an organised group works
I think he does.
Whoever the lag benefits, it's bloody annoying. Our ex-leader has been hanging out on our TS channel and we have been discussing the lag and while it's nothing like it used to be, there are times now when facing a large bomb group that no-one can use any skills. This totally benefits the bomb groups that are using 1-2 spam skills because if only 1 out of 3 goes through, at least it has. Know what I mean?
Sorry to say but it's getting so *** old about the QQ towards bomb groups and all this nonsense. Go do a GvG 12v12 with 2 bomb groups and there will be no lagg, no fps drops or anything close to that. Have a 60v60 pugs and it will be different.
I'm not saying who is causing the lag (probably ZoS potato servers/coding causing it), What I'm saying is that the lag "benefits" the bombing group.
The pug zergs will try to dodge-roll, do some skills etc.. something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
once again, you clearly have no clue about how an organised group works
I think he does.
Whoever the lag benefits, it's bloody annoying. Our ex-leader has been hanging out on our TS channel and we have been discussing the lag and while it's nothing like it used to be, there are times now when facing a large bomb group that no-one can use any skills. This totally benefits the bomb groups that are using 1-2 spam skills because if only 1 out of 3 goes through, at least it has. Know what I mean?
Sorry to say but it's getting so *** old about the QQ towards bomb groups and all this nonsense. Go do a GvG 12v12 with 2 bomb groups and there will be no lagg, no fps drops or anything close to that. Have a 60v60 pugs and it will be different.
I'm not saying who is causing the lag (probably ZoS potato servers/coding causing it), What I'm saying is that the lag "benefits" the bombing group.
The pug zergs will try to dodge-roll, do some skills etc.. something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
once again, you clearly have no clue about how an organised group works
I think he does.
Whoever the lag benefits, it's bloody annoying. Our ex-leader has been hanging out on our TS channel and we have been discussing the lag and while it's nothing like it used to be, there are times now when facing a large bomb group that no-one can use any skills. This totally benefits the bomb groups that are using 1-2 spam skills because if only 1 out of 3 goes through, at least it has. Know what I mean?
Sorry to say but it's getting so *** old about the QQ towards bomb groups and all this nonsense. Go do a GvG 12v12 with 2 bomb groups and there will be no lagg, no fps drops or anything close to that. Have a 60v60 pugs and it will be different.
except we'v had it where there were no bomb groups and the game ran much better, just ask anyone back when beta ended. yes there were alot of broken crap but lag wasnt one of em.
I'm not saying who is causing the lag (probably ZoS potato servers/coding causing it), What I'm saying is that the lag "benefits" the bombing group.
The pug zergs will try to dodge-roll, do some skills etc.. something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
once again, you clearly have no clue about how an organised group works
I think he does.
Whoever the lag benefits, it's bloody annoying. Our ex-leader has been hanging out on our TS channel and we have been discussing the lag and while it's nothing like it used to be, there are times now when facing a large bomb group that no-one can use any skills. This totally benefits the bomb groups that are using 1-2 spam skills because if only 1 out of 3 goes through, at least it has. Know what I mean?
Sorry to say but it's getting so *** old about the QQ towards bomb groups and all this nonsense. Go do a GvG 12v12 with 2 bomb groups and there will be no lagg, no fps drops or anything close to that. Have a 60v60 pugs and it will be different.
We all know ZOS need to step up their servers and that it's all about load-times within a certain area. Bomb group's don't add as much as large number of players do. Now there is a chain reaction that right now comes to it's end-point in which almost every player is at one spot. I do agree that Zerg Squad will support the lagg, because there is way to many players that can't compete and have to shelter in numbers, overtime it adds up more and more untill there is so much players that it all turns to ***.
@kuro-dono Foxey I respect you so much and in many points you are totally right, we are all humans and nothing more or less then one another, it is always important to respect each other. BUT, there are players worth more then other players, because they are able to perform better individual or as a team. You help alot of new players and make them happy, I can tell you that @Sanct16 makes everyone in ZS happy because we are looking for a competitive environment that he is leading us in to. In the end you play a PvP orientated game in which your quality has to be shown.
There is no way to make everyone happy and there is always something we can rant about, but one thing we can all agree on is that lagg is a ZOS issue and not the players.
The best fun I had was still good old Thornblade, when campaign play was actually fun and alot of actions were worth it no matter your group-size. (1.) bring back the old point system, (2.) system to reduce night-capping efficiency and (3.) make campaign rewards *** f*king worth it!
elfantasmo wrote: »
I'm not saying who is causing the lag (probably ZoS potato servers/coding causing it), What I'm saying is that the lag "benefits" the bombing group.
The pug zergs will try to dodge-roll, do some skills etc.. something that the AoE spammers dont need to do coz they have a few players in the group spamming maneuvers and purges, so everyone from that group just smashing 1-2 keys and following the crown.
once again, you clearly have no clue about how an organised group works
I think he does.
Whoever the lag benefits, it's bloody annoying. Our ex-leader has been hanging out on our TS channel and we have been discussing the lag and while it's nothing like it used to be, there are times now when facing a large bomb group that no-one can use any skills. This totally benefits the bomb groups that are using 1-2 spam skills because if only 1 out of 3 goes through, at least it has. Know what I mean?
Sorry to say but it's getting so *** old about the QQ towards bomb groups and all this nonsense. Go do a GvG 12v12 with 2 bomb groups and there will be no lagg, no fps drops or anything close to that. Have a 60v60 pugs and it will be different.
We all know ZOS need to step up their servers and that it's all about load-times within a certain area. Bomb group's don't add as much as large number of players do. Now there is a chain reaction that right now comes to it's end-point in which almost every player is at one spot. I do agree that Zerg Squad will support the lagg, because there is way to many players that can't compete and have to shelter in numbers, overtime it adds up more and more untill there is so much players that it all turns to ***.
@kuro-dono Foxey I respect you so much and in many points you are totally right, we are all humans and nothing more or less then one another, it is always important to respect each other. BUT, there are players worth more then other players, because they are able to perform better individual or as a team. You help alot of new players and make them happy, I can tell you that @Sanct16 makes everyone in ZS happy because we are looking for a competitive environment that he is leading us in to. In the end you play a PvP orientated game in which your quality has to be shown.
There is no way to make everyone happy and there is always something we can rant about, but one thing we can all agree on is that lagg is a ZOS issue and not the players.
The best fun I had was still good old Thornblade, when campaign play was actually fun and alot of actions were worth it no matter your group-size. (1.) bring back the old point system, (2.) system to reduce night-capping efficiency and (3.) make campaign rewards *** f*king worth it!
Maintenance day!
To state my position - in no way do I support the theory that 'bomb' groups add to server strain. I support the theory of a poor ZOS architecture. However... let's talk about ZS. The problem is (IMO) that once your whereabouts are known, messages spread, and 75% of the faction moves to that location with any 'actual' PVP diminishing ...and as you state turns into a 'problem' (20ZSv100pug/headless). It is clear that ZOS infrastructure does not support this play style.
Behaviour breeds behaviour and unless we all make radical changes as a player base on the campaigns, they will die and we will all be forced to PVE. As players we all have an investment in this as well as we all have a responsibility IMO. I will rarely log in on prime time now because I prefer to play, not to lag and load. So the vicious circle continues.... alot of the players will login to their favourite campaign and 'pvdoor' purely to have some fluid gametime. Do I like to capture keeps from NPC... no. Do I do it because it is easier and I would like to win the campaign... no. Plain and simple the game functions outside of prime, during prime it does not and I have an interest to level my character and my pvp rank.
In no way am I salting, each to there own and all that and no doubt you are all excellent players. However... just out of interest is this what you would consider a competitive environment?
In fact, when they park up at Nickel, I'd much rather DC left them and ALL went for chal - letting ZS keep AD off our backs... but, back in the real world...
I just hate it when there's ZS at Nickel and UF at Bleakers and not a decent large-scale battle to be had without playing dodgeball.
In fact, when they park up at Nickel, I'd much rather DC left them and ALL went for chal - letting ZS keep AD off our backs... but, back in the real world...
I just hate it when there's ZS at Nickel and UF at Bleakers and not a decent large-scale battle to be had without playing dodgeball.
F-off from Chally! Go push Brindle instead!
In fact, when they park up at Nickel, I'd much rather DC left them and ALL went for chal - letting ZS keep AD off our backs... but, back in the real world...
I just hate it when there's ZS at Nickel and UF at Bleakers and not a decent large-scale battle to be had without playing dodgeball.
F-off from Chally! Go push Brindle instead!
Brindle! That's miles away! I'll be charging you for shoe-leather!
Nice tri faction in roebeck with zs and most of AD tonight. Thx to all.
The EP on ex Azura have been there since ages. They're definitely not from TF as Azura has been an EP buff server for a lot of cycles in a row now. I don't think this will ever balance out between the two campaigns, and it's not fun either way.
@Lieblingsjunge
4x Tyro makes you a GO I believe
Also i encountered a legendary nightcapper according to zonechat, someone called Big Boss? He was throwing calltrops, did some 3/4k dizzying swing spam and was chaining me... Guess the big zergleaders are the same on all platforms... max or really high alliance rank but they got some weird builds.
First day in the 'main' campaign on PC EU.. i used to play on xbox where there is just one campaign people play so i thought i knew a thing about zergs.
I was so wrong.. multiple max sized groups changing direction to chase me down, ''small scale'' groups of a few max cp people chasing me and my 300 cp down across half the map for that AP. Having a death recap with only vipers and selene's from different procblades... The highlight of the night was a selene viper procblade attacking me while the templar who didnt attack at first started to press his RD button like his life depended on it.
How many procblades are there even? When fighting a non procblade a procblade appears, when fighting a procblade a second procblade appears.. when fighting a procblade who appeared while i was fighting a non procblade..... guess what? Another procblade appears!
Also i encountered a legendary nightcapper according to zonechat, someone called Big Boss? He was throwing calltrops, did some 3/4k dizzying swing spam and was chaining me... Guess the big zergleaders are the same on all platforms... max or really high alliance rank but they got some weird builds.
Overall... it was decent, less lag than on xbox while there are much bigger zergs. More really bad players, more good players.
Also i encountered a legendary nightcapper according to zonechat, someone called Big Boss? He was throwing calltrops, did some 3/4k dizzying swing spam and was chaining me... Guess the big zergleaders are the same on all platforms... max or really high alliance rank but they got some weird builds.
did you have the honor to be the target of his great "Jump/dawnbreaker into block" combo ? he's almost 1vX us everytime with this
That guy is the easiest AD to kill. Always goes down first when his group attacks our raids. lol!