JamieAubrey wrote: »DC only won because I didn't play this month xD
JamieAubrey wrote: »JamieAubrey wrote: »DC only won because I didn't play this month xD
Back a week and AD are on top for now
Master_Kas wrote: »JamieAubrey wrote: »JamieAubrey wrote: »DC only won because I didn't play this month xD
Back a week and AD are on top for now
More like holidays are over and everything is back to normal
Master_Kas wrote: »JamieAubrey wrote: »JamieAubrey wrote: »DC only won because I didn't play this month xD
Back a week and AD are on top for now
More like holidays are over and everything is back to normal
Back to nightcap ?
dtsharples wrote: »I wouldn't really class 5am as Night-time.
heng14rwb17_ESO wrote: »AD MUST BE DESTROYED AT ALL COST !
heng14rwb17_ESO wrote: »AD MUST BE DESTROYED AT ALL COST !
No . Destroy first nightcappers.Thank you.
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
This is very exciting
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
This is very exciting
Doesn't matter, we're already taking steps to counter this.
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
This is very exciting
Doesn't matter, we're already taking steps to counter this.
We will know more later.
There are still a few more PTS incremental patches before the Update goes live.
Either way, without the rapids spam ball groups will never be the same
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
This is very exciting
Doesn't matter, we're already taking steps to counter this.
We will know more later.
There are still a few more PTS incremental patches before the Update goes live.
Either way, without the rapids spam ball groups will never be the same
True but if you go back 5 years group play has evolved a hell of a lot since then and we always adapt to any changes ZoS makes. It was a shock at first but we'll get over it and still be able to fight and have fun. It's not as major as everyone makes out.
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
This is very exciting
Doesn't matter, we're already taking steps to counter this.
We will know more later.
There are still a few more PTS incremental patches before the Update goes live.
Either way, without the rapids spam ball groups will never be the same
True but if you go back 5 years group play has evolved a hell of a lot since then and we always adapt to any changes ZoS makes. It was a shock at first but we'll get over it and still be able to fight and have fun. It's not as major as everyone makes out.
Indeed.
Well, time will tell.
The most important thing is that we all have fun while playing in Cyrodiil
Ball groups will probably always be around, as long as they are manageable and nothing is OP, it is fine in my book
heng14rwb17_ESO wrote: »AD MUST BE DESTROYED AT ALL COST !
No . Destroy first nightcappers.Thank you.
Which is AD...
This will just be worse, ball groups that can't compete enough (which are many) will with this rapid change not able to stand their own, which means they will go zergsurf and it will be even more laggy.
The more nerfs ZOS will do, the more average players will suffer and they will transform in 30k hp tanks surfing the zerg all day long
elfantasmo wrote: »This will just be worse, ball groups that can't compete enough (which are many) will with this rapid change not able to stand their own, which means they will go zergsurf and it will be even more laggy.
The more nerfs ZOS will do, the more average players will suffer and they will transform in 30k hp tanks surfing the zerg all day long
Exactly. In all honesty it seems to me like ZOS’s combat testing is based on whiney zerglings. Digressing, I logged in yesterday and my first action was to take some random res like bm farm or something. Within about 5 seconds of flipping it, the biggest AD zergling pvdoor guild (no joke like 15 of them for me) shows up and chases me around the tower popping untold northern storms, banners, storms and meteors whilst a few of them stand outside and spam timestop. I mean ffs is this really the gameplay we all want? How can this be allowed to exist but a highly skilled raid cannot?
No more rapids spam in ball groups SOON!ZOS_GinaBruno wrote: »Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.
Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.
This is very exciting
dtsharples wrote: »''Highly Skilled Raids'' need their own Campaign - so they can fight Each Other, not the general clueless populace.
There is nothing skilled about steamrolling over an un-grouped opposition who is woefully short of any of the set buffs, skill specific roles or voice communication that ball-zergs employ.
This isn't a lets bash ball-zergs post at all. I just genuinely believe that shooting fish in a barrel is a pretty crappy way to play, and would consider it much more courageous if guilds would fight GvG.
I play in Cyrodiil most nights, and no matter how many people scream and try to convince us that guilds do fight each other - It just isn't true, except ofc if you count a second enemy guild piggybacking into an open keep to add even more lag to an already horrible situation.
They need to reduce maximum group sizes to 12, like in PVE. The overall population of Cyrodiil has been lowered numerous times, so why the hell are group sizes still the same? One guild should absolutely not make up like 25% of a factions population, that is just dumb.
I would LOVE a new Guild v Guild campaign that requires a minimum of 8 players to enter. That would be some great PVP, not squashing a few newbies who stumbled into the wrong resource tower with 10 different ultimates.
Just my 2p
I'm pretty sure you're the dude in ad ball zergs who always streaks 5+ times to the nearest keep door when everyone else starts to drop like flies but ofc you're a solo player fighting the huge dc and ep zergs on low pop AD lmfao
cazlonb16_ESO wrote: »Love how purple farmers are not even pretending to fight each other anymore, but regularly stand right next to each other waiting for victims.
Of course there are plenty of ... not smart AD still entertaining them.