Sad and staggered at how poor EP are on this campaign.
I switched from Sotha Sil to Vivec for more of a challenge, only to find a pale shell of EP completely bereft of leaders, guilds and most of all - morale, closely followed by strategy or even knowledge. Did someone kidnap the EP PvPers and replacem them with PvE unicorns? (lol - saw that term in another thread)
I'd hear about the insanely huge DC zerg army, but even so, even the biggest zergs can break like waves on rocks if a keep is defended well - instead I find the EP pew-pewing trying to stop a ram and hoping/praying that the cold fire trebs and ballaistas will suddenly lose their potency - EP refuse to seige bubbles.
There is no communication - no-one knows or seems even concerned about the state of play. They don't seem to use any PvP addons. Infact forget addons - they don't even seem to look at the map.
OK, occasionally someone will say something in zone chat like "Arrius under attack" - OK, but where? If you can't read a compass, look at the map and tell us which resource is closest, by which Alliance and roughly how many eg "Arrius UA (under attack) mine side, 10 AD/400000 DC"
I know it absolutely sucks to lose, but at least make it enjoyable by getting organised and letting AD/DC know that they've been in a fight rather then getting facerolled every single day and night.
3 is usually more than necessary, considering the EP blob usually remains on one keep. Now having some more organized red groups would be a good thing for the global balance in cyrodiil.
In fact, when they park up at Nickel, I'd much rather DC left them and ALL went for chal - letting ZS keep AD off our backs... but, back in the real world...
I just hate it when there's ZS at Nickel and UF at Bleakers and not a decent large-scale battle to be had without playing dodgeball.
F-off from Chally! Go push Brindle instead!
Lieblingsjunge wrote: »
The dc zerg is much bigger nowadays than the randoms by AD, they start to Switch to DC to zerg surf just with an other alliance.
Everyone playing in these zergs is responsible for the current state of cyro, nightcap, pushing to the home gates, zerging solo Players and small Groups with 40+ wrecks the Motivation of many players to go to cyro.
No one wants to lead pugs on EP because no matter what you do your achievements are gone in 2 hours after you log out.
That is a playermade crisis right now. if you always knock someone down as he tries to get up eventually he will stop trying to get up and at this Point cyro will be dead and this goes to any zerg here, no matter which colour right now it's prootch, for 2 years it was Big Boss and on SoSi it's the EP zerg.
The Players are not the only reason for the Stagnation in cyro, there is simply not enough incentive to fight the map for a year now it's just get as much ap as you can get, if you lose a Keep, don't worry you get much more AP for taking it back than defending it.
Even if you win the campaign the rewards are horrible Gold jewellery + some Gold is not worth playing for a full month every evening and during this month you'll get 'rewards of the worthy' the most useless and disappointing things you can get, useless sets that are worthless and 200 Gold, 200 damn Gold, i get 200 Gold when i do the first two mob Groups in a dungeon.
Most Players lose money if they play pvp meaning they have to do other things to have the Money to play pvp.
Maybe some of the following ideas could change cyro to be a more populated and better place:
AP for taking a Keep is now depending on the amount of defenders, if no Defender is there, any attacker gets 200 ap, increasing to 6k when 24 Players were defending there. (+ offtick of corse)
A Player is seen as a Defender if he is in the tick range of the Keep when one enemy siege is in the Keep area
Reward of the worthy will be changed completely giving you reward bags that contain alchemy ingredients (max 3), 1 siege (no cold fire), repair kits, raw materials and 800 Gold.
Decreasing Points for the campaign score for keeps that you hold longer than 3 hours (home keeps excluded) no more Points after 9 hours.
The top 40 Players of the winning alliance gets Maelstromweapons, master weapons and 3 tokens which allows you to buy a any piece of gear from dungeons in any trait (weapons included)
Any player that qualified for Gold reward get 3 alloys, 3 resins, 3 kutas and 3 wax
This would make it more important to fight for keeps even brindle, drakelow and dragonclaw, nightcapping wouldn't affect the score as much as it does now and the incentive for nightcapping for more ap is decreased
I think the main reason why you see an increasing amount of DC now in Vivec, is because we are all fed up with the ridiculous and relentless zerging by EP in sotha sil. That red blob has sucked all the fun out of the campaign. In turn, the campaigns become completely unbalanced.In fact, when they park up at Nickel, I'd much rather DC left them and ALL went for chal - letting ZS keep AD off our backs... but, back in the real world...
I just hate it when there's ZS at Nickel and UF at Bleakers and not a decent large-scale battle to be had without playing dodgeball.
F-off from Chally! Go push Brindle instead!Lieblingsjunge wrote: »
The dc zerg is much bigger nowadays than the randoms by AD, they start to Switch to DC to zerg surf just with an other alliance.
Everyone playing in these zergs is responsible for the current state of cyro, nightcap, pushing to the home gates, zerging solo Players and small Groups with 40+ wrecks the Motivation of many players to go to cyro.
No one wants to lead pugs on EP because no matter what you do your achievements are gone in 2 hours after you log out.
That is a playermade crisis right now. if you always knock someone down as he tries to get up eventually he will stop trying to get up and at this Point cyro will be dead and this goes to any zerg here, no matter which colour right now it's prootch, for 2 years it was Big Boss and on SoSi it's the EP zerg.
The Players are not the only reason for the Stagnation in cyro, there is simply not enough incentive to fight the map for a year now it's just get as much ap as you can get, if you lose a Keep, don't worry you get much more AP for taking it back than defending it.
Even if you win the campaign the rewards are horrible Gold jewellery + some Gold is not worth playing for a full month every evening and during this month you'll get 'rewards of the worthy' the most useless and disappointing things you can get, useless sets that are worthless and 200 Gold, 200 damn Gold, i get 200 Gold when i do the first two mob Groups in a dungeon.
Most Players lose money if they play pvp meaning they have to do other things to have the Money to play pvp.
Maybe some of the following ideas could change cyro to be a more populated and better place:
AP for taking a Keep is now depending on the amount of defenders, if no Defender is there, any attacker gets 200 ap, increasing to 6k when 24 Players were defending there. (+ offtick of corse)
A Player is seen as a Defender if he is in the tick range of the Keep when one enemy siege is in the Keep area
Reward of the worthy will be changed completely giving you reward bags that contain alchemy ingredients (max 3), 1 siege (no cold fire), repair kits, raw materials and 800 Gold.
Decreasing Points for the campaign score for keeps that you hold longer than 3 hours (home keeps excluded) no more Points after 9 hours.
The top 40 Players of the winning alliance gets Maelstromweapons, master weapons and 3 tokens which allows you to buy a any piece of gear from dungeons in any trait (weapons included)
Any player that qualified for Gold reward get 3 alloys, 3 resins, 3 kutas and 3 wax
This would make it more important to fight for keeps even brindle, drakelow and dragonclaw, nightcapping wouldn't affect the score as much as it does now and the incentive for nightcapping for more ap is decreased
I couldn't agree more, in my opinion faction lock needs to come back to avoid this oportunist zerg surf. And campaign play should be more rewarding as well @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel Im one of a mind thinking that you did a progressive work trying to improve the game until now, I have absolute faith you'll keep the good work. However, I'd like you to heed the feedback from your players base here as well. Not imposing or demanding anything, just please read and consider the present situation. Im loyal to DC, but im not happy with its current state, seems we are the new AD now. Also, the 7 day campaigns are dead again, why the hell does everyone stack in vivec and sotha?
3 is usually more than necessary, considering the EP blob usually remains on one keep. Now having some more organized red groups would be a good thing for the global balance in cyrodiil.
Can we leave Sotha Sil out of this? It doesn't help.
There's always been an imbalance on any campaign I have fought on. For the moment it seems to be EP that are constantly bottom and I have to say I have loads of respect for those who still fight for EP BUT we do need to get organised.
I have been attempting to work with other guilds and leaders on Vivec but I don't think I have the energy or time to keep doing it. I and my guild simply aren't in Cyrodiil as much as we used to be. If any EP have any ideas, I'd be happy to hear them. Until then, all we can do is hold back the DC and AD hordes and farm those AP...
I do agree: both EP and AD need more orga groups. Yet AD getting crushed doesn't have to wait for uf to raid off, since they usually dont pay much attention to the map and just search for a farming spot (more than often bleak while zs is on nikel).
You also have tda, fuego, hungry wolves and psychopathes on DC side, plus sometimes dragons de kalidors. All of whom communicate and tend to coordinate for the map. cpl (ca passe large) switched to ep because of the queue on DC side prime time, but they play group 4 assist with not destro ult. Yet we saw yesterday that the red pugs are following their rushes.
Recently we saw baguette magique, drachengarde and wabba somewhat come back on EP side, which is nice even if they dont pvp every evening. Appart from uf no group really emerges efficiently on AD side, just a monoblob around a woodemp on one keep def/att at a time, with sometimes order of jedi and bis zum letzen man attacking behind the lines in prime time (and woodcaping at 6am).
I do agree: both EP and AD need more orga groups. Yet AD getting crushed doesn't have to wait for uf to raid off, since they usually dont pay much attention to the map and just search for a farming spot (more than often bleak while zs is on nikel).
You also have tda, fuego, hungry wolves and psychopathes on DC side, plus sometimes dragons de kalidors. All of whom communicate and tend to coordinate for the map. cpl (ca passe large) switched to ep because of the queue on DC side prime time, but they play group 4 assist with not destro ult. Yet we saw yesterday that the red pugs are following their rushes.
Recently we saw baguette magique, drachengarde and wabba somewhat come back on EP side, which is nice even if they dont pvp every evening. Appart from uf no group really emerges efficiently on AD side, just a monoblob around a woodemp on one keep def/att at a time, with sometimes order of jedi and bis zum letzen man attacking behind the lines in prime time (and woodcaping at 6am).
I just wish some of the excess non-EP would migrate to Sotha Sil. Pact has been zerging that to death for 7 months or so now, broken only by two DC wins. I don't even care if AD wins the campaign or not. Old Azura was a campaign that didn't see that insane running everywhere with 50+ until EP somehow started it. Now everyone is doing it - EP because that's the only way they can fight (apart from some good players who recently switched to their non-EP chars), and DC and AD do it out of necessity as there is no other way of stopping the massive red ant swarm.
It's the same problem actually - lack of organized guilds and only PUGs trying to do stuff.
That last DC win was one of the best pvp I ever had in this game. You had multiple guilds working together, and I can remember a lot of heroic keep defenses (ash and ales mostly) where we defended for 2hr straight against superior numbers. Good times...I just wish some of the excess non-EP would migrate to Sotha Sil. Pact has been zerging that to death for 7 months or so now, broken only by two DC wins. I don't even care if AD wins the campaign or not. Old Azura was a campaign that didn't see that insane running everywhere with 50+ until EP somehow started it. Now everyone is doing it - EP because that's the only way they can fight (apart from some good players who recently switched to their non-EP chars), and DC and AD do it out of necessity as there is no other way of stopping the massive red ant swarm.
It's the same problem actually - lack of organized guilds and only PUGs trying to do stuff.
Master_Kas wrote: »