GeneralSezme wrote: »"Templar
Aedric Spear
Blazing Shield (Sun Shield morph): Reduced the amount of damage done by this morph to 33/36/39/42% of the damage absorbed by the shield, down from 50/51/52/53%.
Developer Comments:
Spoilerhide
Blazing Shield builds have proven to be extremely effective due to being able to stack Health to improve both their survivability and damage done. We’ve reduced the effectiveness of this ability so that there is more of an opportunity cost to having so much Health."
This is seriously the biggest problem they see in the game? It is already the hardest style to play to get any kills or AP on. The only anti-zerg skill in the game that can only kill anybody if there is no healers around. Having a lot of health does not mean you are a tank, there are a lot of unkillable tanks running around with less health, but there is no outrage there because just about everyone benefits from that, but the 1% of people who benefit from Blazing Shield builds are being made even harder to play because the 99% of zerglings on the forums complain about it.
Just about every decent players understanding of blazing shield is that it is an anti-zerg skill and people that are attacking them in large numbers should die in theory. In reality the more people on us the less damage we do because Breath of Life and Healing springs is ridiculously good even with the patch it will still be good.
If zos at least gave people attacking a blazing shield major defile or something I would be happy with that because we do zero damage with the presence of a mindless zerg healer
I also wish ZOS treated this forum like Blizzard forums, as in ignoring people who are whining and listening to those who actually have realistic changes or viewpoints of the game, people like me or Fengrush or Sypher are shunned by Zos for having their viewpoints while people crying here are winning, because if Blizzard did that to Starcraft or World of Warcraft the game would be broken because irrational people come up with irrational changes.
winterbornb14_ESO wrote: »I think we all can conclude that Pieratos is just trolling and arguing due to some anger and educational issues he has.
Go back and read please.
Point is again, it was a undeserved sneaky Nerf to a already heavily Nerfed class that effects the larger PvE player base due to a niche situation in PvP.
Ok....so even though the post has been semi necroed, and ive said my piece before im going to comment again, i cant help it.
After morrowind dropped, i played the build again...and ill tell you somthing real jacked up, ZOS was REALLY smart to nerf blazing shield.
With the frontloading of CP, the addition of new damage CP (that blazing shield damage DOES in fact get increased by), blazing shield, while running the EXACT same gear loadout as before morrowind, and having CPs roughly even between the other damage CP stars....
The damage of blazing shield remains unchanged. For my build and its average hits, im accually hitting slightly less than 1k MORE on average.
On PTS, i was getting 78% of the shield to explode due to master at arms. Now i am getting the same percentage as before update.
Now that tooltip value doesnt take into account new frontloaded crit resist/ penetration CPs. So...
In conclusion the only thing i have noticed as a direct nerf to the build in general is that i now have to choose whether or not i want to add blessed into my CP spread, which isnt bad. I think thats a great decision to be made. As all toons have to decide that as well. So for any bitching and moaning i may have said before...i retract it all, the build is only slightly less effective than before due to regen nerfs...zeni knew we were doing a perfect amount of damage when maxed into health and didnt want to make it higher damage, it also blows for all of the blazing shield builds which were less specced into health, and more of a half and half damage/ blazing shield build. I imagine they were hit harder, and also BS builds in no CP environments. Even though the damage absorbed remains the same roughly.
Blackfyre20 wrote: »GeneralSezme wrote: »I also wish ZOS treated this forum like Blizzard forums, as in ignoring people who are whining and listening to those who actually have realistic changes or viewpoints of the game, people like me or Fengrush or Sypher...
Who are you...?
Would be cool to make the skill viable for templars who don't stack everything into health to troll people. Until that happens though, delete the skill for all I care.
That's really unfortunate that this is gone. If I want to be a Templar tank, a healbot tank is all I can be...
Why would you go all infused?
Impen is better. Atleast on small pieces. The thing is, ur shields going to go down, you dont have good reliable healing, youd rather take less damage when not shielded then have 200 more shield strength
ezeepeezee wrote: »Why would you go all infused?
Impen is better. Atleast on small pieces. The thing is, ur shields going to go down, you dont have good reliable healing, youd rather take less damage when not shielded then have 200 more shield strength
You go infused on big pieces for +~1500 health/stam with Hakeijos. You can make up for the missing impen with CP. And shields nullify crit, so it balances out more or less.
GeneralSezme wrote: »Add me to the list of people who does not mind seeing that terrible play style nerfed.
Only Zerglings are the ones that don't like it because it actually makes them think about what they are doing. Ironically zerglings say it is a terrible play style.
Any decent player has no problem with a Blazing Shield.I use all 12 of my skills frequently, if you just spam Blazing shield you will run out of magicka, and you will do no damage because you actually have to wait for damage to be done to the shield for it to do anything.KingYogi415 wrote: »This change was needed months ago. Runing 70k health and only spamming one button is not a real playstyle.
Problem? No problem. I just think it's cheesey and low skill.
FearlessOne_2014 wrote: »GeneralSezme wrote: »Add me to the list of people who does not mind seeing that terrible play style nerfed.
Only Zerglings are the ones that don't like it because it actually makes them think about what they are doing. Ironically zerglings say it is a terrible play style.
Any decent player has no problem with a Blazing Shield.I use all 12 of my skills frequently, if you just spam Blazing shield you will run out of magicka, and you will do no damage because you actually have to wait for damage to be done to the shield for it to do anything.KingYogi415 wrote: »This change was needed months ago. Runing 70k health and only spamming one button is not a real playstyle.
Problem? No problem. I just think it's cheesey and low skill.
Just like zergling down solo players, amiright? Or is that a high skill playstyle that's not cheesy at all?
Why would you go all infused?
Impen is better. Atleast on small pieces. The thing is, ur shields going to go down, you dont have good reliable healing, youd rather take less damage when not shielded then have 200 more shield strength
Make blazing shield return 100% of damage taken. Sustain is rip now so make them true zerg bombers.
GeneralSezme wrote: »So to sum up the great points made in this thread
Summarizing a bunch of reply's into bullets@ZOS_GinaBruno is this enough to warrant a roll back on this change? Because the developers commentary for this change makes no sense at all, would be nice to have some real feedback on this, we aren't trying to tear your head off.
- This was a sneaky nerf came that was never given the opportunity to be tested in PTS
- "The opportunity cost for stacking health for Blazing shield was that none of you other abillities don't do any damage" and you have a low magicka and stam pool
- Opportunity cost is that you have to wear sets that boost your max health instead of sustain or damage
- Another Opportunity cost is that you have to double slot entropy and Blazing shield (in case it's laggy and you cn't switch bars) on both bars
- Depending how your armor is set up you can lose 15% of your health just switching bars, even if your health is the same on the other bar
- "This nerf discourages diversity"
- Blazing Shield builds were already nerfed heavily before the patch with sustain changed and no more reduce cost tree in cp
- major mending nerfed already
- Already least utilized tank build in PvE
- Blazing Shield builds do not make use of block, and there are plenty of more tanky builds out there that are more survivable and use block all the time and have less health