Avran_Sylt wrote: »@hedna123b14_ESO
It's 350 Spell Damage to All of you Spells Though, Not just Shock or Fire. That's primarily the reason for BSW popularity, since prior to the nerf it was about as good as all the other +400 sets but had the added bonus of Crit Chance and it being for all Spell Damage types, rather than just one. Though, having it increase the likelyhood of the burning proc could be interesting.
@RoyJade @IzakiBrotherSs
Fair point, the only reason for having all the other elemental types was simply to bring it in line with the Silks of the Sun, Netches Touch, Ysgramor's Birthright. Who arguably fall under the same problem.
I'll try to think of some additional effects and post them in the main body of the original post.
@IzakiBrotherSs
Mhmmm. I was actually looking at getting the Veiled heritance set on my stamNB, jewelry+weps (or one armor peice, depending on how the drops go).
TBH I really think stamina builds (DW) should be focused on capitalizing on using additional tools to their advantage. Which is why I'm not too fond of the Penetration meta, it's boring to me. I'd love for the sets that you mention to be changed into medium armor variants. And also why at least for the DW I'm very disappointed that things such as heavy attacks will only ever proc one weapon enchantment rather than both, even though you're hitting with both weapons.
Waffennacht wrote: »Numbers can change, ever since BSW I've wanted other elements in other sets. I want it!
Avran_Sylt wrote: »@hedna123b14_ESO
As Netch should be, since that set is a raw damage bonus to Shock. BSW is popular because many people prior would slot a Fire staff for single target damage, probably shock for AoE. Since they have both shock/fire on their bar they can easily get that 20% proc chance on any fire damage even without being a fire oriented class like the dragonknight. So you get the problem of no one really slotting these single elemental ability sets because a 20% chance for damage buff any time you deal flame damage is very easily done. while uptime is not 100%, it very nearly becomes that, and such 400 Spell damage makes this the King of all Trades. since it's only a marginal decrease to spell damage but all your abilities gain that spell damage.
Avran_Sylt wrote: »@RoyJade
Hmm. So what you;re suggesting is these Spell-Weave sets not actually giving much raw damage, but rather increasing the potency of status effects?
Avran_Sylt wrote: »@hedna123b14_ESO
But then even having the burning spell weave as a set doesn't really... Do anything. It's just a reskin of Silks of the Sun (and exactly a reskin if Silks of the Sun gets Spell Critical (assuming you're a magDK)). The only bonus that this set would give is an assured burning proc when it activates.
Avran_Sylt wrote: »@RoyJade
Yeah, the 12% boost is high. My reasoning for that is since there is no longer a Spell Damage increase, so now it's more influenced by your current Spell Damage.
On your point of a personal buff rather than a damage proc, what I'm trying to do is have those One Tam sets be the personal buffs. And these spellweave sets be the proc counterparts.
And on Frost, yeah, it is weaker, but I'm also trying to keep it in line with the "Frost Tank" mentality that focuses more on CC. Hence the Duration AoE and the slow. Where fire is upfront ST damage, and Shock is Instantaneous burst AoE, Frost is the DoT AoE CC thing. but maybe that 2m radius is way too small.
Avran_Sylt wrote: »@IzakiBrotherSs
(5 items) When you deal damage with a Flame Damage ability, you have a 20% chance to apply the burning status effect to the enemy and gain 600 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.
The set bonus doesn't proc off of burning, but rather Fire Damage. (I.E Fire Destro light/heavy attacks, Wall of elements, current burning procs, Illambris) This is why it can be considered having a "constant uptime". Especially against groups of enemies in your Wall of Elements.
On the other hand, you are right that 350 would be rather pointless. So, from RoyJade, I got the idea to instead have it interact more with the Burning Proc, rather than just a 20% chance at additional damage (when using fire). This way Julianos would be the best all around (Jack of all Trades), and netch/silks/ysgramor would be the best raw damage for their respective elements.
IzakiBrotherSs wrote: »Avran_Sylt wrote: »@RoyJade
Yeah, the 12% boost is high. My reasoning for that is since there is no longer a Spell Damage increase, so now it's more influenced by your current Spell Damage.
On your point of a personal buff rather than a damage proc, what I'm trying to do is have those One Tam sets be the personal buffs. And these spellweave sets be the proc counterparts.
And on Frost, yeah, it is weaker, but I'm also trying to keep it in line with the "Frost Tank" mentality that focuses more on CC. Hence the Duration AoE and the slow. Where fire is upfront ST damage, and Shock is Instantaneous burst AoE, Frost is the DoT AoE CC thing. but maybe that 2m radius is way too small.
So you decided to give a couple of sets almost the same damage increase as Standard of Might? Do you know how high the chance for proccing status effects is?
These are the base values, not modified by the Destro passives or Charged trait:
Enchant: 20%
Direct Damage Ability: 10% (Force Pulse, Whip, etc.)
AoE Direct Damage Ability: 5%
Single Target Damage over Time Ability: 3%
AoE Damage over Time Ability: 1%
All these values are doubled if you have a Destro staff equipped. With all this being present in every build, Its very easy to achieve 50%+ uptime on status effects, for example on my Sorc, its not uncommon to see Concussed uptimes around 80% or higher.
12% is not only too much, its also absolutely stupid to give that much of a damage increase through something that is maintained so easily.
IzakiBrotherSs wrote: »Avran_Sylt wrote: »@IzakiBrotherSs
(5 items) When you deal damage with a Flame Damage ability, you have a 20% chance to apply the burning status effect to the enemy and gain 600 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.
The set bonus doesn't proc off of burning, but rather Fire Damage. (I.E Fire Destro light/heavy attacks, Wall of elements, current burning procs, Illambris) This is why it can be considered having a "constant uptime". Especially against groups of enemies in your Wall of Elements.
On the other hand, you are right that 350 would be rather pointless. So, from RoyJade, I got the idea to instead have it interact more with the Burning Proc, rather than just a 20% chance at additional damage (when using fire). This way Julianos would be the best all around (Jack of all Trades), and netch/silks/ysgramor would be the best raw damage for their respective elements.
Yeah its basically the same thing. You have a 20% chance to apply Burning. When Burning Procs, BSW also procs.
Also the item set was changed to 525 damage boost with a 15% proc chance.
Take a look at sets like Ravager, Veiled Heritance, Armor of Truth, Briarheart and Seventh Legion. Those have some very interesting proc chances. Giving copies of BSW in a different element isn't fun or diversity. Giving sets the insane power of % damage modifiers is just too much, especially with the values you imagine. I agree some sets need to be changed (the vastly unused and underperforming ones) to Spell Damage procs. But not all sets must be tied to elemental damage.
Avran_Sylt wrote: »IzakiBrotherSs wrote: »
Also, I will point out that "Giving copies of BSW in a different element isn't fun or diversity" and " I agree some sets need to be changed (the vastly unused and underperforming ones) to Spell Damage procs" seem rather contradictory as you're in essence making more types of generic spell damage proc sets like BSW.
At this point, all sets are generic copies of damage sets like BSW :P