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Concept for Spell-Weave Sets (With Updated Ideas).

Avran_Sylt
Avran_Sylt
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This is the concept, rather than having the SPELL-WEAVING set(s) increasing spell damage generically. why not have them function in a fashion akin to the Master's Bow?

Edit: make the set deal more with Status Effects:

I.E:
Burning Spell Weave => "Elemental Weaver"
(5 Set Bonus): Your Spells can Proc all elemental status effects, Increase Spell Damage against targets with an elemental status effect by 350

Then introduce specific elemental status effect sets:

I.E.

Immolator
(5 Set Bonus) Your Burning Status Effect tick deals [x] more Fire damage.

Shocking Force
(5 Set Bonus) Reapplying Concussed to a Concussed enemy deals [x] Shock damage in a 5m radius.

Encroaching Frost:
(5 Set Bonus) Chilling an Enemy creates a 6m Diameter Circle of Frost, that slows enemies by 40% and Deals [x] Frost Damage per second for 5 seconds.


(Old stuff)
(5 Set Bonus): You deal [x]% increased Fire damage against targets you've applied the Burning Status Effect to. The Burning Status effect deals 100% more damage.
(Immolator)
(5 Set Bonus) Your Burning Status effect damage ticks deal [x] more damage.

Shocking Disposition:
(5 Set Bonus): Dealing Spell Damage has a chance to Proc the Concussed Status effect, Increase Spell Damage against Concussed Targets by 350.
or
(5 Set Bonus): Reapplying Concussed to a Concussed enemy deals [x] Shock damage in a 5m radius.

Frigid Form:
(5 Set Bonus) Dealing Spell Damage has a chance to Proc the Chilled Status effect, Increase Spell Damage against Chilled Enemies by 350.
or
(Expansive Frost)
(5 Set Bonus) Chilling an enemy creates an icy 2m radius beneath them for 6 seconds, Slowing enemies by 50% and dealing [x] Frost Damage per second.

Edited by Avran_Sylt on May 17, 2017 11:14PM

Concept for Spell-Weave Sets (With Updated Ideas). 34 votes

Sure
23%
Moloch1514LaRoseNoireWaffennachtMordenkainenReactRouDeREvilCrocKeiruNicrom 8 votes
No
26%
MojmirDarlonMyerscodXvorgOutLaw_NynxNateS4QbikenOcelot9xWeps 9 votes
Maybe...
32%
benjamin.daprileb14a_ESOluxfreakMorimizoRoyJadepaulsimonpsMartoIzakiNightbladeMechanicssajahuNyassaVAndele 11 votes
I Don't Care
17%
GigasaxRev RielleEdziuYukeMinalanLiquidPony 6 votes
Other
0%
  • RoyJade
    RoyJade
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    Maybe...
    While I find the idea of elemental-themed set good, I also find them plain-boring if they are all the same except the element.
    I'll prefer an unique secondary effect for all of them. Sorc should definitively prefer the lightning-based one, when warden would choose the frost one. At this state, everyone including DK will take the lightning one and nobody will ever consider the frost one.
  • Izaki
    Izaki
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    Maybe...
    Quite liking your suggestion, but my only problem with it is that all of these are basically the same things. The frost one won't be used at all because frost is a tanking element. The BSW is BiS for DKs, the Disposition would be BiS for non-Pet Sorcs and that's it. So only a few classes are able to utilize te set effectively.
    Right now for magicka builds there are a few "main"sets to chose from:
    - Burning Spellweave (its only viable for DKs now)
    - Scathing Mage (very unreliable for most classes aside from NB due to a bug with Twisting Path)
    - Necropotence (only able to be used by Sorcs or NBs)
    - Moondancer (melee prefered for optimal use)
    - Julianos
    "Second" sets:
    - Infallible Aether (never used as the 5 piece)
    - Willpower
    - Master Architect (only NB and Warden)

    For stamina builds, "main" sets:
    - Two-Fanged Snake (a must have for all classes)
    - Night Mother's Gaze (support set)
    - Sunderflame (support set)
    - Spriggan (poor/lazy man's Two-Fanged)
    "Second" sets:
    - Vicious Ophidian (king of sustain)
    - War Machine (NB, Temp and Warden)
    - Roar of Alkosh (support)
    - Hunding's Rage (very good for heavy attack builds)
    - Agility

    So as we can see there are very few main sets to choose from.

    But sets like Ravager, Veiled Heritance, Armor of Truth and Seventh Legion should not be Heavy armor sets, and that will solve the problem straight away for stamina builds. Briarheart should drop in Sharpened have the heal increased (by a lot and without cooldown). That would bring a lot of variety to stamina builds, rather than just Two-Fanged.
    For magicka builds, new sets are needed, that function similarly to BSW and Scathing Mage, but I don't think tying the procs to elements is a good way to do it, because that doesn't give the option for all classes to utilize it effectively. More like trying that stuff to melee, direct or DoT damage.
    @ Izaki #PCEU
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  • hedna123b14_ESO
    hedna123b14_ESO
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    The 350 spell damage is too weak. Sets like Netch arw alreafy better than this. I mean you would have to get an uptime of 85% just to match Juli...
  • Waffennacht
    Waffennacht
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    Sure
    Numbers can change, ever since BSW I've wanted other elements in other sets. I want it!
    Gamer tag: DasPanzerKat NA Xbox One
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    Waffennacht' Builds
  • Avran_Sylt
    Avran_Sylt
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    @hedna123b14_ESO

    It's 350 Spell Damage to All of you Spells Though, Not just Shock or Fire. That's primarily the reason for BSW popularity, since prior to the nerf it was about as good as all the other +400 sets but had the added bonus of Crit Chance and it being for all Spell Damage types, rather than just one. Though, having it increase the likelyhood of the burning proc could be interesting.

    @RoyJade @IzakiBrotherSs

    Fair point, the only reason for having all the other elemental types was simply to bring it in line with the Silks of the Sun, Netches Touch, Ysgramor's Birthright. Who arguably fall under the same problem.
    I'll try to think of some additional effects and post them in the main body of the original post.

    @IzakiBrotherSs

    Mhmmm. I was actually looking at getting the Veiled heritance set on my stamNB, jewelry+weps (or one armor peice, depending on how the drops go).
    TBH I really think stamina builds (DW) should be focused on capitalizing on using additional tools to their advantage. Which is why I'm not too fond of the Penetration meta, it's boring to me. I'd love for the sets that you mention to be changed into medium armor variants. And also why at least for the DW I'm very disappointed that things such as heavy attacks will only ever proc one weapon enchantment rather than both, even though you're hitting with both weapons.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Avran_Sylt wrote: »
    @hedna123b14_ESO

    It's 350 Spell Damage to All of you Spells Though, Not just Shock or Fire. That's primarily the reason for BSW popularity, since prior to the nerf it was about as good as all the other +400 sets but had the added bonus of Crit Chance and it being for all Spell Damage types, rather than just one. Though, having it increase the likelyhood of the burning proc could be interesting.

    @RoyJade @IzakiBrotherSs

    Fair point, the only reason for having all the other elemental types was simply to bring it in line with the Silks of the Sun, Netches Touch, Ysgramor's Birthright. Who arguably fall under the same problem.
    I'll try to think of some additional effects and post them in the main body of the original post.

    @IzakiBrotherSs

    Mhmmm. I was actually looking at getting the Veiled heritance set on my stamNB, jewelry+weps (or one armor peice, depending on how the drops go).
    TBH I really think stamina builds (DW) should be focused on capitalizing on using additional tools to their advantage. Which is why I'm not too fond of the Penetration meta, it's boring to me. I'd love for the sets that you mention to be changed into medium armor variants. And also why at least for the DW I'm very disappointed that things such as heavy attacks will only ever proc one weapon enchantment rather than both, even though you're hitting with both weapons.

    Netch on a dual lightning sorc ia ateongwr though, quite a bit...on a flame/lightning it would have to have a 75% uptime to be better than sets like destruction mastery. I think the value should be 400 spell damage and the proc chance can be 20%
  • Mordenkainen
    Mordenkainen
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    Sure
    Numbers can change, ever since BSW I've wanted other elements in other sets. I want it!

    Being able to use the element that is to my liking instead of being forced to use fire (which is overused in 98% of all games nowadays) to prevent myself from sucking extremely hard in terms of viability, is definitely something I'd like to see, so I am with Waffennacht here.
    Edited by Mordenkainen on May 17, 2017 6:29PM
  • RoyJade
    RoyJade
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    Maybe...
    Maybe burning spellweave should only increase the proc chance of burning, will adding the spell damage boost when burning proc and boost the "burning" status damage by a lot. With that, only DK would be able to exploit it at his full potential.

    Your Shocking and Frigid ideas may share the added proc chance mechanism, with others effects.
    Lightning would be really good with the same damage boost as Julianos (roughly 360 spell damage buffed) or more because it'll be both a solid dps set for sorc and a good group set with a really high concussion uptime. Less personal damage than BSW (no "high" damage burning), compensated with the minor vulnerability.
    Frigid would also increase the chance of the chilled effect, and give a lot of spell damage along with something else. Why not a frost vulnerability on the target, who will take an additional 20% damage on frost attack ?

    And maybe a "magic" version might be good also, for NB and templars. Since they both have critical damage passives, the set should give a good amount of critical chance along with the spell damage boost. But I wonder how it will proc… perhaps a 10% chance on magic damage ?
  • Avran_Sylt
    Avran_Sylt
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    @hedna123b14_ESO
    As Netch should be, since that set is a raw damage bonus to Shock. BSW is popular because many people prior would slot a Fire staff for single target damage, probably shock for AoE. Since they have both shock/fire on their bar they can easily get that 20% proc chance on any fire damage even without being a fire oriented class like the dragonknight. So you get the problem of no one really slotting these single elemental ability sets because a 20% chance for damage buff any time you deal flame damage is very easily done. while uptime is not 100%, it very nearly becomes that, and such 400 Spell damage makes this the King of all Trades. since it's only a marginal decrease to spell damage but all your abilities gain that spell damage.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Avran_Sylt wrote: »
    @hedna123b14_ESO
    As Netch should be, since that set is a raw damage bonus to Shock. BSW is popular because many people prior would slot a Fire staff for single target damage, probably shock for AoE. Since they have both shock/fire on their bar they can easily get that 20% proc chance on any fire damage even without being a fire oriented class like the dragonknight. So you get the problem of no one really slotting these single elemental ability sets because a 20% chance for damage buff any time you deal flame damage is very easily done. while uptime is not 100%, it very nearly becomes that, and such 400 Spell damage makes this the King of all Trades. since it's only a marginal decrease to spell damage but all your abilities gain that spell damage.

    I understand, however I am telling you that 350 would be too low
  • Avran_Sylt
    Avran_Sylt
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    @RoyJade

    Hmm. So what you;re suggesting is these Spell-Weave sets not actually giving much raw damage, but rather increasing the potency of status effects?
  • Avran_Sylt
    Avran_Sylt
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    @hedna123b14_ESO

    That's the thing though, what I mean is that you gain that spell damage anytime you attack a burning target. you don't have to be the one who applies the burning status effect.

    Waaaaait. Okay, I see what you mean now.
    Edited by Avran_Sylt on May 17, 2017 7:09PM
  • Avran_Sylt
    Avran_Sylt
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    @hedna123b14_ESO

    But then even having the burning spell weave as a set doesn't really... Do anything. It's just a reskin of Silks of the Sun (and exactly a reskin if Silks of the Sun gets Spell Critical (assuming you're a magDK)). The only bonus that this set would give is an assured burning proc when it activates.
    Edited by Avran_Sylt on May 17, 2017 7:14PM
  • EvilCroc
    EvilCroc
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    Sure
    Sure. I really want to have lightning set to replace BSW. Fire spells with Sorcerer is ridiculous and ugly concept. Sorcs are for lightning!
  • RoyJade
    RoyJade
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    Maybe...
    Avran_Sylt wrote: »
    @RoyJade

    Hmm. So what you;re suggesting is these Spell-Weave sets not actually giving much raw damage, but rather increasing the potency of status effects?

    More or less.
    As some people mentioned, it's easy to have a high BSW uptime with only fire wall, and everyone use firewall. Making the proc based on the elemental proc effect will heavily nerf the set for everyone who doesn't use a lot of fire attack (anyone except DK), but buff the total uptime for DK. The lightning version would nearly only be good for sorc, and the frost will be good as a guardian.
    Since we already have raw power set, if BSW and it variant scale on elemental effect proc chance, it may be good if they also increase their effect. It would give a reason to slot them beside of an another set, and maybe even give a reason to use charged weapons for more procs.
  • Izaki
    Izaki
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    Maybe...
    Avran_Sylt wrote: »
    @hedna123b14_ESO

    But then even having the burning spell weave as a set doesn't really... Do anything. It's just a reskin of Silks of the Sun (and exactly a reskin if Silks of the Sun gets Spell Critical (assuming you're a magDK)). The only bonus that this set would give is an assured burning proc when it activates.

    I think you don't understand how the 2 sets work.

    BSW procs when burning is applied and gives Spell Damage to all your abilities.

    Sun is always active and only provides Spell Damage to Flame abilites.

    They are fundamentally different sets that have absolutely nothing to do with each other. They work very differently.

    BSW was so good because it gives a high amount of Spell Damage (525 to be exact). You're suggesting for the other sets to only give 350. They will not even be remotely viable because even Julianos gives you 300 Spell Damage ALL THE TIMe (without relying on a proc).
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • Avran_Sylt
    Avran_Sylt
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    @RoyJade

    Take a look at the Alternate ideas for them sets (In the First Poll Post), Love to hear your ideas/feedback.
  • Avran_Sylt
    Avran_Sylt
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    @IzakiBrotherSs
    (5 items) When you deal damage with a Flame Damage ability, you have a 20% chance to apply the burning status effect to the enemy and gain 600 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.

    The set bonus doesn't proc off of burning, but rather Fire Damage. (I.E Fire Destro light/heavy attacks, Wall of elements, current burning procs, Illambris) This is why it can be considered having a "constant uptime". Especially against groups of enemies in your Wall of Elements.

    On the other hand, you are right that 350 would be rather pointless. So, from RoyJade, I got the idea to instead have it interact more with the Burning Proc, rather than just a 20% chance at additional damage (when using fire). This way Julianos would be the best all around (Jack of all Trades), and netch/silks/ysgramor would be the best raw damage for their respective elements.
    Edited by Avran_Sylt on May 17, 2017 8:26PM
  • LiquidPony
    LiquidPony
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    I Don't Care
    Poll overload.
  • RoyJade
    RoyJade
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    Maybe...
    Your new suggestions seem better in my opinion. We may need to tweak the numbers (fire seem too powerful with nearly 12% constant boost on DK), but at least there is some interesting ideas :)
    Still, I prefer the idea of a personal buff instead of a damage proc, since damage proc are static (no crit, no change with stats) and thus limited. Oh, and frost should really give more bonus than the others, since frost is actually far weaker. The 12% increased damage on enemies affected by the status effect may be given to the frost version.
  • Avran_Sylt
    Avran_Sylt
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    @RoyJade

    Yeah, the 12% boost is high. My reasoning for that is since there is no longer a Spell Damage increase, so now it's more influenced by your current Spell Damage.

    On your point of a personal buff rather than a damage proc, what I'm trying to do is have those One Tam sets be the personal buffs. And these spellweave sets be the proc counterparts.

    And on Frost, yeah, it is weaker, but I'm also trying to keep it in line with the "Frost Tank" mentality that focuses more on CC. Hence the Duration AoE and the slow. Where fire is upfront ST damage, and Shock is Instantaneous burst AoE, Frost is the DoT AoE CC thing. but maybe that 2m radius is way too small.
  • Morimizo
    Morimizo
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    Maybe...
    Like the idea of differentiating sets by element, but wish a couple things as well:

    --More elements for the staff (poison, disease, light, etc.)

    --Not crazy about the chance to proc; would rather the effect be weaker and guaranteed than 10% chance to do THIS if THAT is happening at the same time as THAT, during only the full and new phases of Masser, if Secunda is in its opposite cycle, and Sheo thinks its a good idea... Isn't there enough RNG already? No? My mistake then.
  • Avran_Sylt
    Avran_Sylt
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    @Morimizo

    I was thinking about that, but the less you have it proccing on say, sharpened staff setups, and more proccing on Charged Staff Setups (+220% status chance) the more diversity you've got.
  • Izaki
    Izaki
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    Maybe...
    Avran_Sylt wrote: »
    @RoyJade

    Yeah, the 12% boost is high. My reasoning for that is since there is no longer a Spell Damage increase, so now it's more influenced by your current Spell Damage.

    On your point of a personal buff rather than a damage proc, what I'm trying to do is have those One Tam sets be the personal buffs. And these spellweave sets be the proc counterparts.

    And on Frost, yeah, it is weaker, but I'm also trying to keep it in line with the "Frost Tank" mentality that focuses more on CC. Hence the Duration AoE and the slow. Where fire is upfront ST damage, and Shock is Instantaneous burst AoE, Frost is the DoT AoE CC thing. but maybe that 2m radius is way too small.

    So you decided to give a couple of sets almost the same damage increase as Standard of Might? Do you know how high the chance for proccing status effects is?

    These are the base values, not modified by the Destro passives or Charged trait:
    Enchant: 20%
    Direct Damage Ability: 10% (Force Pulse, Whip, etc.)
    AoE Direct Damage Ability: 5%
    Single Target Damage over Time Ability: 3%
    AoE Damage over Time Ability: 1%

    All these values are doubled if you have a Destro staff equipped. With all this being present in every build, Its very easy to achieve 50%+ uptime on status effects, for example on my Sorc, its not uncommon to see Concussed uptimes around 80% or higher.

    12% is not only too much, its also absolutely stupid to give that much of a damage increase through something that is maintained so easily.
    @ Izaki #PCEU
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  • Izaki
    Izaki
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    Maybe...
    Avran_Sylt wrote: »
    @IzakiBrotherSs
    (5 items) When you deal damage with a Flame Damage ability, you have a 20% chance to apply the burning status effect to the enemy and gain 600 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.

    The set bonus doesn't proc off of burning, but rather Fire Damage. (I.E Fire Destro light/heavy attacks, Wall of elements, current burning procs, Illambris) This is why it can be considered having a "constant uptime". Especially against groups of enemies in your Wall of Elements.

    On the other hand, you are right that 350 would be rather pointless. So, from RoyJade, I got the idea to instead have it interact more with the Burning Proc, rather than just a 20% chance at additional damage (when using fire). This way Julianos would be the best all around (Jack of all Trades), and netch/silks/ysgramor would be the best raw damage for their respective elements.

    Yeah its basically the same thing. You have a 20% chance to apply Burning. When Burning Procs, BSW also procs.
    Also the item set was changed to 525 damage boost with a 15% proc chance.
    Take a look at sets like Ravager, Veiled Heritance, Armor of Truth, Briarheart and Seventh Legion. Those have some very interesting proc chances. Giving copies of BSW in a different element isn't fun or diversity. Giving sets the insane power of % damage modifiers is just too much, especially with the values you imagine. I agree some sets need to be changed (the vastly unused and underperforming ones) to Spell Damage procs. But not all sets must be tied to elemental damage.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Avran_Sylt
    Avran_Sylt
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    Avran_Sylt wrote: »
    @RoyJade

    Yeah, the 12% boost is high. My reasoning for that is since there is no longer a Spell Damage increase, so now it's more influenced by your current Spell Damage.

    On your point of a personal buff rather than a damage proc, what I'm trying to do is have those One Tam sets be the personal buffs. And these spellweave sets be the proc counterparts.

    And on Frost, yeah, it is weaker, but I'm also trying to keep it in line with the "Frost Tank" mentality that focuses more on CC. Hence the Duration AoE and the slow. Where fire is upfront ST damage, and Shock is Instantaneous burst AoE, Frost is the DoT AoE CC thing. but maybe that 2m radius is way too small.

    So you decided to give a couple of sets almost the same damage increase as Standard of Might? Do you know how high the chance for proccing status effects is?

    These are the base values, not modified by the Destro passives or Charged trait:
    Enchant: 20%
    Direct Damage Ability: 10% (Force Pulse, Whip, etc.)
    AoE Direct Damage Ability: 5%
    Single Target Damage over Time Ability: 3%
    AoE Damage over Time Ability: 1%

    All these values are doubled if you have a Destro staff equipped. With all this being present in every build, Its very easy to achieve 50%+ uptime on status effects, for example on my Sorc, its not uncommon to see Concussed uptimes around 80% or higher.

    12% is not only too much, its also absolutely stupid to give that much of a damage increase through something that is maintained so easily.

    @IzakiBrotherSs

    Hmm. Fair point. The alternative suggestions for frost and shock could easily be balanced with them being procs (So you can easily see what damage they will do single target). But the % bonus for fire that is certainly OP, it was just a number I threw out there.
    Avran_Sylt wrote: »
    @IzakiBrotherSs
    (5 items) When you deal damage with a Flame Damage ability, you have a 20% chance to apply the burning status effect to the enemy and gain 600 Spell Damage for 8 seconds. This effect can occur once every 12 seconds.

    The set bonus doesn't proc off of burning, but rather Fire Damage. (I.E Fire Destro light/heavy attacks, Wall of elements, current burning procs, Illambris) This is why it can be considered having a "constant uptime". Especially against groups of enemies in your Wall of Elements.

    On the other hand, you are right that 350 would be rather pointless. So, from RoyJade, I got the idea to instead have it interact more with the Burning Proc, rather than just a 20% chance at additional damage (when using fire). This way Julianos would be the best all around (Jack of all Trades), and netch/silks/ysgramor would be the best raw damage for their respective elements.

    Yeah its basically the same thing. You have a 20% chance to apply Burning. When Burning Procs, BSW also procs.
    Also the item set was changed to 525 damage boost with a 15% proc chance.
    Take a look at sets like Ravager, Veiled Heritance, Armor of Truth, Briarheart and Seventh Legion. Those have some very interesting proc chances. Giving copies of BSW in a different element isn't fun or diversity. Giving sets the insane power of % damage modifiers is just too much, especially with the values you imagine. I agree some sets need to be changed (the vastly unused and underperforming ones) to Spell Damage procs. But not all sets must be tied to elemental damage.

    And with that nerf, assuming 100% uptime you get a bonus of 346.5 Spell damage with + 129 + 96.7(from bonus mag) = 572.2

    Now, let's compare that with Julianos: 299 + 96.7 = 395.7 effective Spell Damage.

    So, since the % chance of BSW was nerfed, we can expect the 572.2 to be an overestimate. Such that DK's should be the ones mainly profiting off of that set, but would they really profit off of that set in comparison to Silks of the Sun?

    silks of the sun: 400+129+96.7 = 625.7 effective Spell Damage with constant uptime

    So Silks is the Goto for DK's, BSW is being nerfed for other classes, meaning this set will fall rather hard unless you're a non-DK speccing into Fire Damage abilities, but since all your abilities are not solely fire based, that reduced proc chance will make Julianos much more alluring (at least single target).

    Now, let's take a look at Briarheart, Ravage, Veiled Heritance, Armor of Truth, and Seventh Legion:

    These are all sets that have low Proc chances and no extended cooldowns. Now, the interesting thing about these sets is that, unlike BSW, they don't have a specific element that they need to proc the effect, such as physical damage, poison, disease damage. They either specify crits (like Scathing mage), Status effects (off balance), or just damage or melee damage.

    BSW goes into having it proc off of a sub/sub category (Spell/Fire). and subsequently increasing all damage of the above subcategory (Spell). which is really strange in my opinion. having it increase the sub/sub category since it procs off it would make it much easier to balance and cause it to not be too far reaching.

    Also, I will point out that "Giving copies of BSW in a different element isn't fun or diversity" and " I agree some sets need to be changed (the vastly unused and underperforming ones) to Spell Damage procs" seem rather contradictory as you're in essence making more types of generic spell damage proc sets like BSW.

    Edited by Avran_Sylt on May 17, 2017 9:52PM
  • Izaki
    Izaki
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    Maybe...
    Avran_Sylt wrote: »

    Also, I will point out that "Giving copies of BSW in a different element isn't fun or diversity" and " I agree some sets need to be changed (the vastly unused and underperforming ones) to Spell Damage procs" seem rather contradictory as you're in essence making more types of generic spell damage proc sets like BSW.

    At this point, all sets are generic copies of damage sets like BSW :P
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  • Avran_Sylt
    Avran_Sylt
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    @IzakiBrotherSs

    True, but they do have niche settings. Silks of the Sun won't increase your damage with Frost abilities by much (but BSW used to), same with the other elemental ones. Julianos is a nice set that is less of a damage bonus, but for all abilities, so it's better for hybrid elemental builds. With BSW as long as you had a bit of fire damage you would be able to knock Julianos and all other elemental sets down. in essence becoming a King of all Trades. Far surpassing the Jack of all Trades Julianos, or Jack of none, master of one sets like Silks or Netch. it killed build diversity in that sense. If you add in more Spell Damage proc sets you get the weird effect of killing off under-performing sets, making julianos useless, or just having sets do roughly the same amount of damage with all abilities.

    Now, Looking at ravager and those sets, The reason I'm not against those ones is because they're more "opportunity" sets. while overall you get less damage than say, julianos, there are moments of "opportunity" where you're given time to out perform all other Damage sets. This, I am fine with. but there really should only be one generic set (that increases Spell damage) like that. take for instance Ravager. While you could consider Veiled the same type, it at least is focused on melee damage. These "opportunity" sets are more PvP oriented.
  • NightbladeMechanics
    NightbladeMechanics
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    Maybe...
    The base three would all be extremely strong but not very interesting to play with or against. I propose changing them to "increases chance to apply burning/concussed/chilled status effect by X%, and you gain 350 spell damage against enemies afflicted by burning/concussed/chilled." That would at least make you use a little extra fire, shock, or frost damage on your bars to get the desired status effect, adding some flavor to builds using these sets.

    The second lightning one could be good if the proc frequency and damage are high enough.

    The 2m aoe on the second ice one is too small. That set would be unplayable as is. Increase the radius of the aoe to 6 meters or so, let the set have multiple procs out at once, and let other enemies chilled by the procs themselves create additional procs. I want to see little blizzards of these things overlapping like a Venn diagram when attacking groups of enemies. If the set can't have multiple simultaneous procs, it will be as viable as Leeching Plate (i.e. not). With these tweaks, it could be a really cool aoe soft cc tool for fighting group v group. Maybe even let the last tick of damage root an enemy or two.
    Edited by NightbladeMechanics on May 17, 2017 10:30PM
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  • Avran_Sylt
    Avran_Sylt
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    @NightbladeMechanics

    For the burning/concussed/chilled:
    That'd be Interesting, but at the same time, also falls under @IzakiBrotherSs point of them being rather generic. So perhaps ball all of those into one set, wearing this set will allow all Spell Damage to Proc All effects (Chilled, Concussed, Burning) as well as increasing the proc chance.

    Then call it the "Elemental Weaver" set.

    then onto the status effect sets:

    For fire, Introduce the "Immolation" set. Which increases the damage of burning ticks by [x] (perhaps base tick damage?)

    Shock seems fine as of now (probably be best with a charged staff, so only really good against large groups of mobs).

    And yeah, that Frost, hohoo that'd be so sweet. If it was 6m though as you suggest then I'd rename it to "Encroaching Frost" or something.
    And the root? eh, leave that be. Ice Staff Wall of elements already roots chilled enemies. The DoT damage would have to be somewhat small if the Circular AoE damage can stack.

    These sets would not have bonus spell damage apart from maybe the +129
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