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Magicka DK nerf?

Duragon_Darko
Duragon_Darko
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I've checked the patch notes and on these forums and everyone keeps talking about a nerf but I don't see it. Can someone please post the link to this supposed nerf or try and explain it in detail? Thanks in advance for any info.
.... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Duragon_Darko
    Duragon_Darko
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    Supposedly there is also a nerf to BSW? Anyone care to clarify?
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Rickter
    Rickter
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    its a combination of things. from the changes (initially) from templar shards, to the battle roar passive, to the helping hands passive - its all in the patch notes
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  • Kerioko
    Kerioko
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    BSW was nerfed to 15% proc chance from 20% and spell damage was reduced to 525 from 600.

    This means you need an uptime of over 57% (was 50%) to make the set average out better than Julianos.

    This is seen as a nerf to all classes except sorcs as it was the only set that allowed competitive end-game dps to compete with a pet sorc in necropotence.

    With these changes, mNB and mTemp will need to find other BiS sets, as they will not be able to keep a 60% uptime of the proc due to the proc chance nerf and the lack of fire based skills.

    mDKs running fire dots and fire staff will still be able to keep there current 60-65% proc, meaning the set is still good for them, just not as good as it is now.

    mDKs did not receive any more nerfs to their class specifically, it is just the change to BSW and the lack of addressing sustain issues (as mDKs are known to have the most sustain issues).
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  • Duragon_Darko
    Duragon_Darko
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    @Kerioko - thank you for the time you took to type that up. That explains alot.

    @Rickter - what happened to Battle Roar and Helping Hands? And which patch notes, cause I can't find them? Care to post the link?

    Also, someone typed something about the champion points changing as well? Can anyone confirm?
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Megabear
    Megabear
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    Kerioko wrote: »
    BSW was nerfed to 15% proc chance from 20% and spell damage was reduced to 525 from 600.

    This means you need an uptime of over 57% (was 50%) to make the set average out better than Julianos.

    This is seen as a nerf to all classes except sorcs as it was the only set that allowed competitive end-game dps to compete with a pet sorc in necropotence.

    With these changes, mNB and mTemp will need to find other BiS sets, as they will not be able to keep a 60% uptime of the proc due to the proc chance nerf and the lack of fire based skills.

    mDKs running fire dots and fire staff will still be able to keep there current 60-65% proc, meaning the set is still good for them, just not as good as it is now.

    mDKs did not receive any more nerfs to their class specifically, it is just the change to BSW and the lack of addressing sustain issues (as mDKs are known to have the most sustain issues).

    What's BSW?
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  • Duragon_Darko
    Duragon_Darko
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    @Megabear
    Burning Spell Weave
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • hmsdragonfly
    hmsdragonfly
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    Rickter wrote: »
    its a combination of things. from the changes (initially) from templar shards, to the battle roar passive, to the helping hands passive - its all in the patch notes

    Battle Roar is actually a buff to the majority of MagDKs in PvP, believe it or not xD It's a nerf to StamDK, though.
    Edited by hmsdragonfly on May 10, 2017 12:17AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Drummerx04
    Drummerx04
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    @Kerioko - thank you for the time you took to type that up. That explains alot.

    @Rickter - what happened to Battle Roar and Helping Hands? And which patch notes, cause I can't find them? Care to post the link?

    Also, someone typed something about the champion points changing as well? Can anyone confirm?

    The public test patch notes for Morrowind. They outline the major changes that are being "tested" which basically means they are going into the game with almost absolute certainty.
    https://forums.elderscrollsonline.com/en/categories/pts

    The pinned ones at the top of this forum page. pts patch notes 3.0.0-3.0.3
    Edited by Drummerx04 on May 10, 2017 12:28AM
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  • leepalmer95
    leepalmer95
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    Rickter wrote: »
    its a combination of things. from the changes (initially) from templar shards, to the battle roar passive, to the helping hands passive - its all in the patch notes

    Battle Roar is actually a buff to the majority of MagDKs in PvP, believe it or not xD It's a nerf to StamDK, though.

    Its a slight buff to a mag dk's stamina, a buff to there hp but a major nerf to there magicka return.

    Magicka return is the most important as its what they struggle with.

    I'd say it was a nerf.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Blobsky
    Blobsky
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    I've checked the patch notes and on these forums and everyone keeps talking about a nerf but I don't see it. Can someone please post the link to this supposed nerf or try and explain it in detail? Thanks in advance for any info.

    Mag DK gets buffed - it just plays a bit differently, takes some practise on PTS...

    Stam DK got nerfed
    Yt Channell: Blobsky

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  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    @Kerioko - thank you for the time you took to type that up. That explains alot.

    @Rickter - what happened to Battle Roar and Helping Hands? And which patch notes, cause I can't find them? Care to post the link?

    Also, someone typed something about the champion points changing as well? Can anyone confirm?

    No offence but have you been living on a remote island the past month?

    Haven't you seen the rage/nerf/quit/crybaby threads all over the place?
    Or heard from ppl in game?
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Mattock_Romulus
    Mattock_Romulus
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    Yes
  • Duragon_Darko
    Duragon_Darko
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    @hmsdragonfly

    Good to know, thanks!
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Duragon_Darko
    Duragon_Darko
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    @Drummerx04

    Awesome! They are in the Morrowwind patch notes! Thank you so much, I appreciate the info!
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Duragon_Darko
    Duragon_Darko
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    @Wrecking_Blow_Spam

    If I'm asking, it's because I obviously don't know. I actually left ESO for about 2 months, left playing anything all together, had some stuff I needed to do around the house to get this surveyor to give me a better rating for my flood insurance. I was paying entirely too much per year. Living on a remote island, no. Living a life, yes. But thanks, I take no offense.
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Duragon_Darko
    Duragon_Darko
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    The only real thing I see that will hurt magicka DK is the change to the CP that reduces magicka cost. That's a really big hit. Everything else will just change some decisions here and there, and you will need to keep a closer eye on resources, but that CP change will throw a wrench into everyone's rotation.
    .... I have to admit, the devs do listen to reason, if not to the forums. Thank you for "nameplates", a welcome addition to immersion, as well as the text chat box for PS4, which only comes on the screen when I need it too, and helps this gameplay SO MUCH MORE then without it. THANK YOU for the additions. Very much appreciated.
  • Tremors
    Tremors
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    Literally, is everyone in the game a DK? These threads are getting old af.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • hmsdragonfly
    hmsdragonfly
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    Rickter wrote: »
    its a combination of things. from the changes (initially) from templar shards, to the battle roar passive, to the helping hands passive - its all in the patch notes

    Battle Roar is actually a buff to the majority of MagDKs in PvP, believe it or not xD It's a nerf to StamDK, though.

    Its a slight buff to a mag dk's stamina, a buff to there hp but a major nerf to there magicka return.

    Magicka return is the most important as its what they struggle with.

    I'd say it was a nerf.

    Many MagDKs permablock in PvP, that's why I say it's a buff to many of them, with this change you can use Witchmother instead of tri-stat food to maximize your magicka sustain.
    Edited by hmsdragonfly on May 10, 2017 10:59PM
    Aldmeri Dominion Loyalist. For the Queen!
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    @Wrecking_Blow_Spam

    If I'm asking, it's because I obviously don't know. I actually left ESO for about 2 months, left playing anything all together, had some stuff I needed to do around the house to get this surveyor to give me a better rating for my flood insurance. I was paying entirely too much per year. Living on a remote island, no. Living a life, yes. But thanks, I take no offense.

    I did say "no offence" yet you took offence?
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Anyway on point the nerf is the sustain...
    16% gone from cost reduction
    more % from light armour passive
    Ele drain nerf

    Generally end game PVE for DPS is all about max damage, recovery is useless unless you stack it which means bad DPS but in homestead you could sustain purely through the CP tree/light armour passive/ and still have max DPS.

    Although the true end game players say the nerf is good (as the game was becomeing to easy, we could have max DPS and no sustain issues aka power creep)
    Although the morrowind changes will likely hit the less informed, less skilled more than the skilled players thus making the gap even larger.
    Edited by Wrecking_Blow_Spam on May 10, 2017 11:28PM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • GreenhaloX
    GreenhaloX
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    All these nerfing going on, you're killing me, ZOS/dev.. Why are you continuously breaking the games?!
  • DRXHarbinger
    DRXHarbinger
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    Can honestly say from PTS testing on my Magdk on there they have been hit hard with the cost and recovery changes.....As it stands on there at present Inferno+Whip users are pretty much screwed with. I love my Magdk and put a fair amount into trying to make it work with current meta build and set up.

    Essentially to maintain the current rotations, you need to be sitting at 1700+ recovery to manage it, this means using 2 recovery glyphs and dropping at least 348 Spell Damage AND using Witchmother food. I don't have Moondancer on PC so can't test 5 Moondancer out but with a 50/50 change of not having the 400 recovery it won't be worth it given as well the Major slayer sets coming.

    Ideally you will need Lich or Warlock (Lich is very very easy to farm esp given there are 2 unique sharp staves that drop in there) and I think it'll be that used on a 4 Lich Armor with staff back bar and 4+Staff Master Architect and 1pc Monster Set, Using new Trial sets I don't think it will be sustainable with a monster set as there are no 4pc sets that can give you the sustain required for a proper MagDK.

    So yes they have been nerfed but indirectly via armor passive reductions and CP changes.

    Now is kind of the time for them to revert the changes they made to the likes of Desert Rose, We will kind of need more options than Lich and Warlock for recovery.

    My 2 cents anyway.
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  • Qbiken
    Qbiken
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    It´s a nerf no matter how you see it, battle roar and helping hands nerf was not needed. All skills as a dk already cost a fortune. Battle roar and helping hands was a way of sustaining those high cost skills.

    On my magdk on live (have BiS gear except a Sharp moondancer, full undaunted passive and maxed out alchemy passive) and CP allocated what´s considered "the best"). My usual start combo in PvE:
    Trap-->FoO-->Ash Cloud-->barswap--> engulfing -->wall-->burning embers ---> whip

    Light/heave attack between each skill and barswap.

    Even Before I´ve started to spam/use my whip I´m down at 60-70%-ish of my mag maxicka (depending on warhorn is up or not). This is with drain+worm. On no other class I´ve played I´ve encountered this problem. The main reason is because of the high cost of dk skills. Only way to sustain with dk is to have really great support from your group, and the usage of high cost ultimates (such as standard of might). If they nerf battle roar I want ZOS to lower the overall cost of dk´s abilities or else magicka DK in PvE will have to go Heavy attack meta
  • Kay1
    Kay1
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    For PvE yes, they got destroyed.

    For PvP no, they will be very strong, especially in Battlegrounds.
    K1 The Big Monkey
  • victorhrpereira
    victorhrpereira
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    Rickter wrote: »
    its a combination of things. from the changes (initially) from templar shards, to the battle roar passive, to the helping hands passive - its all in the patch notes

    Battle Roar is actually a buff to the majority of MagDKs in PvP, believe it or not xD It's a nerf to StamDK, though.

    Its a slight buff to a mag dk's stamina, a buff to there hp but a major nerf to there magicka return.

    Magicka return is the most important as its what they struggle with.

    I'd say it was a nerf.

    Many MagDKs permablock in PvP, that's why I say it's a buff to many of them, with this change you can use Witchmother instead of tri-stat food to maximize your magicka sustain.

    You forgot that they nerfed block by decreasing the cooldown by half, so you spend a lot more stamina than before if you try to block for too long.
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  • Maff
    Maff
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    Literally, is everyone in the game a DK? These threads are getting old af.

    And yet you still click on them.
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