For stamina, you have Twice-Fanged Serpent (which is better than Spriggan) and Night Mother's Gaze as other sets that grant penetration. NMG is craftable, too and provides penetration for your allies as well. (Edit: Also, Sunderflame, which like NMG helps your allies too.)
For magicka, Spinner is useful only in PvP--it's totally worthless for PvE. The light armor passive gives almost 5K penetration. Couple that with a sharp weapon and Major Breach, and you're already at around 15K penetration with just the low-hanging fruit. In a good group, you'll also have Alkosh, Minor Breach, and Crusher, which means you'll be overpenetrating, even without Spinner. But in PvP, the usefulness of Spinner is limited. Great against heavy armor targets, but wasted against medium and light armor enemies and enemies that rely on shields for defense.
Both sets are overrated.
GrumpyDuckling wrote: »If weapon and spell penetration are so important in this game, then why are there so few sets that grant penetration? Two sets in particular seem to be highly sought after by players:
- Spriggan's Thorns
- Spinner's Garment's
I see many people farming these two sets, and it makes sense. Why wouldn't players want sets that cut down enemy defenses and allow them to do more damage? But isn't there a problem, Zenimax, when a player base heavily leans on two sets to get weapon and spell penetration? Why not add more options? Why doesn't weapon and spell penetration appear more in other sets?
For magicka, Spinner is useful only in PvP--it's totally worthless for PvE.
How would spinner work with an non sharpened maelstrom weapon?GrumpyDuckling wrote: »For stamina, you have Twice-Fanged Serpent (which is better than Spriggan) and Night Mother's Gaze as other sets that grant penetration. NMG is craftable, too and provides penetration for your allies as well. (Edit: Also, Sunderflame, which like NMG helps your allies too.)
For magicka, Spinner is useful only in PvP--it's totally worthless for PvE. The light armor passive gives almost 5K penetration. Couple that with a sharp weapon and Major Breach, and you're already at around 15K penetration with just the low-hanging fruit. In a good group, you'll also have Alkosh, Minor Breach, and Crusher, which means you'll be overpenetrating, even without Spinner. But in PvP, the usefulness of Spinner is limited. Great against heavy armor targets, but wasted against medium and light armor enemies and enemies that rely on shields for defense.
Both sets are overrated.
It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
You still want that penetration. The question you need to ask is, "What am I sacrificing to get that penetration?"GrumpyDuckling wrote: »It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
You still want that penetration. The question you need to ask is, "What am I sacrificing to get that penetration?"GrumpyDuckling wrote: »It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
If you're getting that penetration from a weapon trait, you sacrifice either 7% crit chance (vs. Precise) or 147 base spell damage (vs. Nirnhoned) to gain 5160 penetration. That is a very good tradeoff.
If you're getting that penetration from a 5p set bonus, you're losing whatever 5p bonus you could've otherwise had (and shoehorning yourself into one particular set) to gain just 4000 penetration. That's not as good of a tradeoff.
If you're getting that penetration from CP, then that's even more inefficient as you're taking away from Thaumaturge/Exploiter and Elemental Expert (in response to @Code2501's reply in this thread). You shouldn't have any points in CP penetration for endgame PvE, and as I outlined in my post earlier in this thread, you can hit overpenetration even with zero points in CP penetration. (However, with the CP overhaul next patch, this will likely change. For now, this statement holds true on the Live server.)
Long story short, if you decide to get your penetration via Spinners instead of via a Sharpened trait, you'll lose 1160 penetration, you'll lose whatever other 5p bonus you could've otherwise had, all so that you could gain 7% crit chance (the next best trait). So I stand by my assessment: Spinners makes zero sense in PvE and it is overrated.
Nemesis7884 wrote: »the best would be to tone down the importannce to make other sets more viable and not to throw similar penetration sets on top of the pile imo
GrumpyDuckling wrote: »It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
I love how people always talk about PvE in terms of meaning 'end game only' content... when PvE also refers to open world, delves, public and group dungeons. For those of us who don't run 'end game' content, there aren't as many options for sets, and until they start offering the ability to craft jewelry, most of these sets require jewelry to gain the five-piece set. So right now for the PvE content that I run, I use Julianos/Spinners with Precise weapons. Now, if someone has a better suggestion for open world dropped sets that would improve on this I'd like to hear it. But don't start talking about BOP sets dropped only in end game or group content because those don't apply to players who only do solo PvE content.
You still want that penetration. The question you need to ask is, "What am I sacrificing to get that penetration?"GrumpyDuckling wrote: »It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
If you're getting that penetration from a weapon trait, you sacrifice either 7% crit chance (vs. Precise) or 147 base spell damage (vs. Nirnhoned) to gain 5160 penetration. That is a very good tradeoff.
If you're getting that penetration from a 5p set bonus, you're losing whatever 5p bonus you could've otherwise had (and shoehorning yourself into one particular set) to gain just 4000 penetration. That's not as good of a tradeoff.
If you're getting that penetration from CP, then that's even more inefficient as you're taking away from Thaumaturge/Exploiter and Elemental Expert (in response to @Code2501's reply in this thread). You shouldn't have any points in CP penetration for endgame PvE, and as I outlined in my post earlier in this thread, you can hit overpenetration even with zero points in CP penetration. (However, with the CP overhaul next patch, this will likely change. For now, this statement holds true on the Live server.)
Long story short, if you decide to get your penetration via Spinners instead of via a Sharpened trait, you'll lose 1160 penetration, you'll lose whatever other 5p bonus you could've otherwise had, all so that you could gain 7% crit chance (the next best trait). So I stand by my assessment: Spinners makes zero sense in PvE and it is overrated.
How would spinner work with an non sharpened maelstrom weapon?GrumpyDuckling wrote: »For stamina, you have Twice-Fanged Serpent (which is better than Spriggan) and Night Mother's Gaze as other sets that grant penetration. NMG is craftable, too and provides penetration for your allies as well. (Edit: Also, Sunderflame, which like NMG helps your allies too.)
For magicka, Spinner is useful only in PvP--it's totally worthless for PvE. The light armor passive gives almost 5K penetration. Couple that with a sharp weapon and Major Breach, and you're already at around 15K penetration with just the low-hanging fruit. In a good group, you'll also have Alkosh, Minor Breach, and Crusher, which means you'll be overpenetrating, even without Spinner. But in PvP, the usefulness of Spinner is limited. Great against heavy armor targets, but wasted against medium and light armor enemies and enemies that rely on shields for defense.
Both sets are overrated.
It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
I love how people always talk about PvE in terms of meaning 'end game only' content... when PvE also refers to open world, delves, public and group dungeons. For those of us who don't run 'end game' content, there aren't as many options for sets, and until they start offering the ability to craft jewelry, most of these sets require jewelry to gain the five-piece set. So right now for the PvE content that I run, I use Julianos/Spinners with Precise weapons. Now, if someone has a better suggestion for open world dropped sets that would improve on this I'd like to hear it. But don't start talking about BOP sets dropped only in end game or group content because those don't apply to players who only do solo PvE content.
Tommy_The_Gun wrote: »Penetration is only really important in PvP. For PvE if you need penetration you only need like 800 - 2000 (but even that will be an over kill).
As for PvP - 99% of players run full heavy impen armours...
GrumpyDuckling wrote: »It sounds like Sharpened is overrated, then. If a set like Spinner's isn't necessary, then a player would be wise to run Sharpened, right?
I am sorry OP but do we play the same game if you only realised this today?
I love how people always talk about PvE in terms of meaning 'end game only' content... when PvE also refers to open world, delves, public and group dungeons. For those of us who don't run 'end game' content, there aren't as many options for sets, and until they start offering the ability to craft jewelry, most of these sets require jewelry to gain the five-piece set. So right now for the PvE content that I run, I use Julianos/Spinners with Precise weapons. Now, if someone has a better suggestion for open world dropped sets that would improve on this I'd like to hear it. But don't start talking about BOP sets dropped only in end game or group content because those don't apply to players who only do solo PvE content.
You definitely don't want to use Spinner's for non-endgame PvE. Enemies in group dungeons and trials have 18.2K resistance, which gives you plenty resistance to work on penetrating (and yet the penetration from just the low-hanging fruit covers 15K of that). Other PvE enemies--in overworld, delves, etc.--have half of that resistance. If Spinners doesn't make sense in group dungeons and trials, it makes even less sense in the overworld.
For open-world PvE, it doesn't really matter what you wear. But there are plenty of beginner-friendly options, like this setup for a beginner low-CP build that involves 5p crafted gear (including crafted weapons, so you will always have sharp), 5p BoE gear that you can find cheaply in guild stores, and a single monster piece to fill it out.
I love how people always talk about PvE in terms of meaning 'end game only' content... when PvE also refers to open world, delves, public and group dungeons. For those of us who don't run 'end game' content, there aren't as many options for sets, and until they start offering the ability to craft jewelry, most of these sets require jewelry to gain the five-piece set. So right now for the PvE content that I run, I use Julianos/Spinners with Precise weapons. Now, if someone has a better suggestion for open world dropped sets that would improve on this I'd like to hear it. But don't start talking about BOP sets dropped only in end game or group content because those don't apply to players who only do solo PvE content.
You definitely don't want to use Spinner's for non-endgame PvE. Enemies in group dungeons and trials have 18.2K resistance, which gives you plenty resistance to work on penetrating (and yet the penetration from just the low-hanging fruit covers 15K of that). Other PvE enemies--in overworld, delves, etc.--have half of that resistance. If Spinners doesn't make sense in group dungeons and trials, it makes even less sense in the overworld.
For open-world PvE, it doesn't really matter what you wear. But there are plenty of beginner-friendly options, like this setup for a beginner low-CP build that involves 5p crafted gear (including crafted weapons, so you will always have sharp), 5p BoE gear that you can find cheaply in guild stores, and a single monster piece to fill it out.
I disagree with your assessment. I found open-world content to become MUCH easier running Julianos/Spinners... and Spinner's isn't JUST about the Penetration, as it also gives Max Magicka x2 AND increase Spell Damage. It always bugs me when people say, "In open world content you can run anything" because that's absolutely NOT TRUE. That may be true for a person with high skills, but I still see CP160+ players being killed in delves and even open world quest content... clearly NO, not all players are created equal. So yes, players need to wear the best gear they can in open world situations, let alone the fact that you can happen across World Bosses at any time, and Public Dungeons can also be a challenge without excellent gear.
Further, you never answered my question about what is BETTER than Julianos/Spinners? You simply referred me to a setup for beginners, but stated nothing about what is better than the combination I offered. To simply say, "You don't need that" is not offering a better suggestion... especially since it definitely IS better than the former Julianos/Magnus sets I used to wear. Also, you mentioned "Monster piece" but as far as I recall, that is a BOP piece and can ONLY be achieved through running group or end game content... which again I remind you I do NOT do.
With the upcoming changes to BSW, I am curious if my 5 Scathing/5 Spinner with precise weapons over sharpened will bloom...
But of course, I am an idiot for choosing something that is not built around BSW on my magicka nightblade...