Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Sugaroverdose wrote: »Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Then invest more into magicka, one of my magdk builds have 19.9k f stamina, why do you think that you're better and should not think out of the box?Twohothardware wrote: »Sugaroverdose wrote: »Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Nothing other than a 9-11k Magicka pool that quickly runs out using high Magicka cost abilities when in open world PvP fighting groups. Dragonknight has the highest cost class abilities in the game.
Sugaroverdose wrote: »Then invest more into magicka, one of my magdk builds have 19.9k f stamina, why do you think that you're better and should not think out of the box?Twohothardware wrote: »Sugaroverdose wrote: »Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Nothing other than a 9-11k Magicka pool that quickly runs out using high Magicka cost abilities when in open world PvP fighting groups. Dragonknight has the highest cost class abilities in the game.
Twohothardware wrote: »Sugaroverdose wrote: »Then invest more into magicka, one of my magdk builds have 19.9k f stamina, why do you think that you're better and should not think out of the box?Twohothardware wrote: »Sugaroverdose wrote: »Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Nothing other than a 9-11k Magicka pool that quickly runs out using high Magicka cost abilities when in open world PvP fighting groups. Dragonknight has the highest cost class abilities in the game.
Because you can't build that way in Morrowind? DK is receiving huge nerfs to Stamina sustain and healing, there is no cost reduction cp, blocking cost doubled, all Stamina abilities increased in cost by 5%, heavy armor resource return nerfed again, your not going to be able to give up anything on a Stam build to get more Magicka and even if you did regen is now slower so your not going to get the results you do now.
TheStealthDude wrote: »Twohothardware wrote: »Sugaroverdose wrote: »Then invest more into magicka, one of my magdk builds have 19.9k f stamina, why do you think that you're better and should not think out of the box?Twohothardware wrote: »Sugaroverdose wrote: »Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Nothing other than a 9-11k Magicka pool that quickly runs out using high Magicka cost abilities when in open world PvP fighting groups. Dragonknight has the highest cost class abilities in the game.
Because you can't build that way in Morrowind? DK is receiving huge nerfs to Stamina sustain and healing, there is no cost reduction cp, blocking cost doubled, all Stamina abilities increased in cost by 5%, heavy armor resource return nerfed again, your not going to be able to give up anything on a Stam build to get more Magicka and even if you did regen is now slower so your not going to get the results you do now.
That is essentially the entire point of the changes on the PTS. You will have to make choices now. You can't have it all.
I'm pretty sure that i could make almost the same build, with Morrowind max resource crafted set it will be even easier.TheStealthDude wrote: »Twohothardware wrote: »Sugaroverdose wrote: »Then invest more into magicka, one of my magdk builds have 19.9k f stamina, why do you think that you're better and should not think out of the box?Twohothardware wrote: »Sugaroverdose wrote: »Who the hell prevents you from using choking talons or fossilise? StamDK is already №1 magicka ability cannibalTwohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
Nothing other than a 9-11k Magicka pool that quickly runs out using high Magicka cost abilities when in open world PvP fighting groups. Dragonknight has the highest cost class abilities in the game.
Because you can't build that way in Morrowind? DK is receiving huge nerfs to Stamina sustain and healing, there is no cost reduction cp, blocking cost doubled, all Stamina abilities increased in cost by 5%, heavy armor resource return nerfed again, your not going to be able to give up anything on a Stam build to get more Magicka and even if you did regen is now slower so your not going to get the results you do now.
That is essentially the entire point of the changes on the PTS. You will have to make choices now. You can't have it all.
Twohothardware wrote: »StaminaDK relies on being tanky and applying DoT's for pressure instead of being high burst like other classes. In order to do that effectively however you need to rely on CC's, stuns, snares, ect to pin down players to apply that pressure.
Outside of 2 DoT's StamDK lacks Stamina morphs for any of it's skills and has to constantly use Magicka for Igneous Shield, Spiked Armor, Wings, Talons, Fossilize, ect. So when you're having to rely on those skills heavily with a small Magicka pool this puts the class at a disadvantage compared to other classes like Stamplar which has Blinding Javelin and Power of the Light or StamSorc's Hurricane that's able to provide that pressure and buffs using Stamina.
To this point StamDK has been simply relying on passives like Major Mending, Helping Hands, and Battle Roar to make it competitive in PvP rather than actual class skills. Every one of those are nerfed in Morrowind. StamDK needs more Stamina morphs of skills to make up for what's it's now losing in other areas. My suggestion is to look at adding a poison Stamina morph of Talons or a Stamina morph of Fossilize, and then as I stated in another post look at reworking Molten Weapons so that one of the morphs gives Major Brutality (instead of Major Sorcery) and increased Heavy Attack Damage.
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