MaximusDargus wrote: »I voted for "Keep CP in PVP" but i believe my choice requires further explanation.
CP are given to player so they can be used. Its only way of character progression after reaching CP160 and disabling it is a lika a step back two years to past.
What should be done is complete strong separation of all PVP aspects from PVE which in result will allow developers to balance all skills and passives and abilities separately to PVP and PVE part of game
This way all the changes done for sake of PVP wont affect PVE at all and other way around, issues caused by PVE nature of game wont backfire at PVP playerbase.
This is part of my post that explains my reasoning behind this request:MaximusDargus wrote: »Forcefully trying to balance PVE and PVP at the same time is like death of ESO being pronounced - not today, not tommorow, but somewhere in not so distant future.
What im refering to?ZOS_GinaBruno wrote: »(...) Lastly, we know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments. This is one of the reasons we added CC immunities to monsters; when ESO originally launched, you could knock the same mudcrab down over and over. The balance changes we made in this update are aimed at making gameplay more interesting in all areas of the game. (...)
These two enviroments, PVE and PVP are diametrally different. In one we fight players with 20-30k HP dealing 5k-20k damage while in other we fight targets with 100 to milions of HP that deal up to 100k of damage.
Trying to balance it with changes affecting both at the same time is like trying to stabilise and Inverted Pendulum where on one end there is PVP balance and on another PVE balance and in the unachievable middle we have mythical "global balance".
How long it's been that developers were trying to achieve the PVE+PVP balance? One year, two years and counting - in meantime we've seen things nerfed and buffed back and forth from one patch to another - pretty much time wasted on running circles.
(an example of such change is how in Dark Brotherhood constitution passive was buffed to compensate PVE tanks for loss of bracing passive yet in Morrowind patch notes that change is basically being reverted because of complaints from PVP playerbase).
If that time, these months and years would have been spent by developers on overhauling PVP system in a way where it could be balanced 100% separately from PVE environment, we would be enjoying already (or very soon) a much better balance in completely separated fields of PVP and PVE where one system wont be hurting other players:
- no more PVP players complaining that power creep in PVE is runing their builds and abilities and other way around, no PVE players complaining that PVP complaints are inducing nerfs in abilities behaving perfectly fine in PVE
https://forums.elderscrollsonline.com/en/discussion/comment/4055913
Publius_Scipio wrote: »You didn't provide a 3rd option.
Just give players the option to choose CP campaign or no CP campaign (already implemented) and the option to queue for CP or no CP battlegrounds. Also an option to begin a CP enabled or no CP enabled duel.
That being said, CP should be balanced in the game no matter what.
ljb2k5_ESO wrote: »I voted yes because of the following reasons;
1. Primarily, it already is removed. Several campaigns are no CP, and the upcoming battlegrounds will be no CP by default.
2. Just removing CP I feel would have been enough to answer concerns about sustain and the gap between new and old players in PVP, as opposed to the host of nerfs to class abilities that are on the PTS.
3. I think CP should only be a thing in PVE, its more or less non-competitive, in the sense that the AI isn't gonna come to the forums and cry that you kicked its ass because of your 600+ CP, unlike PVP.
flguy147ub17_ESO wrote: »One thing that bothers me is with No CP being in Battlegrounds, i feel like the grind just got way worse. Now you have to grind PVE, CP PVP gear and no CP BG gear. To me this just isnt feasible for me. And there is way more to making a build than just throwing on spell cost reduction glyph switching from CP PVP to no CP PVP. For this reason i may switch to Azura even on console where it is kinda dead.
ljb2k5_ESO wrote: »I voted yes because of the following reasons;
1. Primarily, it already is removed. Several campaigns are no CP, and the upcoming battlegrounds will be no CP by default.
2. Just removing CP I feel would have been enough to answer concerns about sustain and the gap between new and old players in PVP, as opposed to the host of nerfs to class abilities that are on the PTS.
3. I think CP should only be a thing in PVE, its more or less non-competitive, in the sense that the AI isn't gonna come to the forums and cry that you kicked its ass because of your 600+ CP, unlike PVP.
theher0not wrote: »There is a no CP campain. If you don't want it play there. If you want them play on the CP campain.
But the 2 campains should be balanced separatley from eachother.
theher0not wrote: »There is a no CP campain. If you don't want it play there. If you want them play on the CP campain.
But the 2 campains should be balanced separatley from eachother.
Problem with this logic is that when zos nerfs or balances around cp pvp it has a drastic effect on non cp pvp and pve. Screwing pvers and non cp pvpers. Zos spends to much time and resources trying to balance too much. They end up just alienating everyone rather than fixing their game.
It's to hard for zos to balance around 3 archetypes. Cp pvp, cp pve, and no cp pvp. While zos is constantly fumbling wasting resources and pissing off the community at the same time on how they should balance the game, they are wasting valuable time and resources that could be invested in making the game better.
Cut out cp pvp and leave cps for pve. Pvpers want progression? Do it through pvp only sets that only work on other players. Make the best sets obtainable through a legit ranking system or implement a pvp only crafting line. Or make rewards of the worthy and telvar stones actually worth something. Stop designing the game around cps and design it around mechanics and player driven content.
There more creative ways to give pvpers the perception of progression while maintaining a state of balance. Cps are cancerous and lead to continuous nerfs. Power creep is real. Cps in pvp are not a win win.
theher0not wrote: »There is a no CP campain. If you don't want it play there. If you want them play on the CP campain.
But the 2 campains should be balanced separatley from eachother.
Problem with this logic is that when zos nerfs or balances around cp pvp it has a drastic effect on non cp pvp and pve. Screwing pvers and non cp pvpers. Zos spends to much time and resources trying to balance too much. They end up just alienating everyone rather than fixing their game.
They are nerfing CP for PvE as well, to think they are nerfing because of PvP only is to have your head in the sand. PvE is as broken as anything due to unlimited sustain with max damage builds.
theher0not wrote: »There is a no CP campain. If you don't want it play there. If you want them play on the CP campain.
But the 2 campains should be balanced separatley from eachother.
Problem with this logic is that when zos nerfs or balances around cp pvp it has a drastic effect on non cp pvp and pve. Screwing pvers and non cp pvpers. Zos spends to much time and resources trying to balance too much. They end up just alienating everyone rather than fixing their game.
They are nerfing CP for PvE as well, to think they are nerfing because of PvP only is to have your head in the sand. PvE is as broken as anything due to unlimited sustain with max damage builds.
That's bs. Why is only 1% only able to complete maelstrom, trials, and Vdsa? Why can only less than half the people complete shadows, ic prison, and white tower? Have you actually pugged regular dungeons? 90% of the groups I Pug with would not even come close to completion if I didn't carry them through it. And I'm not even talking about reading the scrolls at the end. Just normal vet mode. Finally, what about overland world bosses? Most normal players are spamming chat looking for groups to help. So tell me? How is the pve content too easy?
You know what their problem is? Overland content and dolmens are too easy. So their solution is to nerf cps all around?! That's an issue with battle leveling and cps layered on. There are alternatives. Than draconian methods.
DMuehlhausen wrote: »It seems to have helped the lag in Cyrodil to a point.
That being said the nerfs in PvE still need to happen. Seeing videos of people soloing Trial bosses is just stupid. Yes it's fun to watch, and bragging points if you can do it, but it just shouldn't be possible.
No. I think they should rework the catch up system so everyone can hit max cp easier and not complain about it.
Giles.floydub17_ESO wrote: »Everyone has a choice as it is to run CP or not. It is built into the campaigns. I think that is best. No reason to force the issue one way or the other. Does not make sense to create a poll on it.
I seriously doubt the devs made these extensive changes that are on PTS due to PvP. In fact, I think the new BGs are non CP which will be the most popular PvP action once this drops so again, does not make sense the changes are for PvP and the polls in the forums are entertainment value at best. Have no meaning beyond that.
DMuehlhausen wrote: »It seems to have helped the lag in Cyrodil to a point.
That being said the nerfs in PvE still need to happen. Seeing videos of people soloing Trial bosses is just stupid. Yes it's fun to watch, and bragging points if you can do it, but it just shouldn't be possible.
Latency and performance were both still serious issues during the no CP test week. Disconnects were very abundant as well.
ZoS has not released any official statistics on that week, although many of us have asked for them. From my experience, and the experiences of my friends, during that week nothing was any better.
The current no CP campaigns have much less issue with latency and performance due to the lack of large scale battles, not due to no CP. You can experience this same gameplay on other campaigns that have CP, aside from whichever is the main campaign on your megaserver.