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Should CP be removed from PvP?

jlboozer
jlboozer
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Wondering what the community thinks about removing CP from all PvP modes? I feel this would stop everyone from being so OP in PvP and allow us to still have fun in PvE. I feel this would help stop all the nerfs to our characters....What do you guys think?
Edited by jlboozer on April 28, 2017 11:54AM

Should CP be removed from PvP? 161 votes

Remove CP from PvP
55%
CavalryPKSolarikenLegacyDMkevlarto_ESOljb2k5_ESOMojmirZardaynesekou_trayvondKelzanaDragnelusChililianSPE825PotenzaLilCaesartechnohicAllu07neb18_ESObg22falcasternub18_ESOKorah_EaglecryAzraelKrieg 89 votes
Keep CP in PvP
44%
IcyDeadPeoplevailjohn_ESOJoy_DivisionItsMeToocodybrewer78b14_ESOotis67Lightspeedflashb14_ESOaubrey.baconb16_ESOidkLarsSRev RielleDerpyShadowzbottleofsyrupEmptysev3nAbsalonRohauskongkimtplink3r1GarethjolnirTheBonesXXX 72 votes
  • DMuehlhausen
    DMuehlhausen
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    Remove CP from PvP
    It seems to have helped the lag in Cyrodil to a point.

    That being said the nerfs in PvE still need to happen. Seeing videos of people soloing Trial bosses is just stupid. Yes it's fun to watch, and bragging points if you can do it, but it just shouldn't be possible.
  • Olupajmibanan
    Olupajmibanan
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    Keep CP in PvP
    You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to. Why to remove them and taking all the fun for players who actually like CPs in PvP?

    That's why I think it would be good to make also a CP version of BGs.

    It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
    Edited by Olupajmibanan on April 28, 2017 12:00PM
  • jlboozer
    jlboozer
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    Remove CP from PvP
    You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.

    That's why I think it would be good to make also a CP version of BGs.

    It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.

    It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.
  • playsforfun
    playsforfun
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    Remove CP from PvP
    remove it, it causes lag and a power gap which is not needed in pvp
  • AnviOfVai
    AnviOfVai
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    Keep CP in PvP
    You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.

    I agree with ^^ however removing CP did help with the balance of the game, I noticed when playing players had a better chance at being able to take others down, and there were no players who could constantly keep going which I think helped...however tanks had a massive bash (haha) because they could not hold against damage as well, and it felt kind of useless to play as a tank.

    On the other hand people have earned their CP and leveled up, they have the right to use it and be better than players who are not as high level, I am not saying that a 200 champ point player could not take down a 400 because it could happen and I have seen it happen. This is coming from a player who is 475 ish in champ points.
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  • Sneaky-Snurr
    Sneaky-Snurr
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    It seems to have helped the lag in Cyrodil to a point.
    @DMuehlhausen
    Where did you get this? It's not even close to a point like you've mentioned.
    The Order of the Shadows: Nightmare
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  • Olupajmibanan
    Olupajmibanan
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    Keep CP in PvP
    remove it, it causes lag and a power gap which is not needed in pvp

    Lag and power gaps appear even in Azura. Are the CPs the problem then?
  • Solariken
    Solariken
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    Remove CP from PvP
    You already have the option to play in Azura's Star. I'm honestly surprised that the CP campaigns are more popular - noCP PvP is way better IMO.
  • Coilbox
    Coilbox
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    Remove CP from PvP
    And then remove PvP from ESO o:)
    Comrade, a word...
  • playsforfun
    playsforfun
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    Remove CP from PvP
    remove it, it causes lag and a power gap which is not needed in pvp

    Lag and power gaps appear even in Azura. Are the CPs the problem then?

    i don't think that is a power gap that is called a player skill gap as there is no difference in cp, nice try though B)
    Edited by playsforfun on April 28, 2017 12:11PM
  • vamp_emily
    vamp_emily
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    Keep CP in PvP
    Why does nobody understand. PvP is not 1v1. If someone kills you, or you find someone that is not killable then call on your alliance to help.

    Seriously, if you don't like CP then go to a Non CP campaign. If you are going to cry because you can't kill someone then go to Non CP campaign and If you are going to cry every time you die, then quit PvP.


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  • Lord_Eomer
    Lord_Eomer
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    Keep CP in PvP
    Go play Azura star,

    Senseless poll
  • Olupajmibanan
    Olupajmibanan
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    Keep CP in PvP
    remove it, it causes lag and a power gap which is not needed in pvp

    Lag and power gaps appear even in Azura. Are the CPs the problem then?

    i don't think that is a power gap that is called a player skill gap as there is no difference in cp, nice try though B)

    I was refering to power gap created by Proc sets.
  • playsforfun
    playsforfun
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    Remove CP from PvP
    remove it, it causes lag and a power gap which is not needed in pvp

    Lag and power gaps appear even in Azura. Are the CPs the problem then?

    i don't think that is a power gap that is called a player skill gap as there is no difference in cp, nice try though B)

    I was refering to power gap created by Proc sets.

    but everyone can wear those proc sets if the choose to in azura so there is no power gap, also i hate proc sets so i'm in your corner on that one haha
  • Runschei
    Runschei
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    Remove CP from PvP
    Either remove cp from pvp or make pvp and pve two cifferent things. Balancing pvp affects pve, and the other way around and it's just not working out
  • jlboozer
    jlboozer
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    Remove CP from PvP
    Runschei wrote: »
    Either remove cp from pvp or make pvp and pve two cifferent things. Balancing pvp affects pve, and the other way around and it's just not working out

    Agreed!
  • DerpyShadowz
    DerpyShadowz
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    Keep CP in PvP
    Removing CP entirely would make a large majority of the choices in the trees pointless if purely for PvE.


    Edited by DerpyShadowz on April 28, 2017 12:22PM
    Lurking in the shadows.
  • technohic
    technohic
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    Remove CP from PvP
    jlboozer wrote: »
    You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.

    That's why I think it would be good to make also a CP version of BGs.

    It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.

    It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.

    It's getting non-cp PVP nerfed as well, otherwise; I would be all for choice
  • Buffler
    Buffler
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    Some of the most cancerous builds in the game are non cp based. Eg) ogrum scales build is unkillable in non cp.
    Edited by Buffler on April 28, 2017 12:27PM
  • TheBonesXXX
    TheBonesXXX
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    Keep CP in PvP
    Half the sets would be useless, theyd arent gonna adjust them for pvp.
  • Derra
    Derra
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    Keep CP in PvP
    jlboozer wrote: »
    You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.

    That's why I think it would be good to make also a CP version of BGs.

    It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.

    It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.

    Very likely to happen with the majority of the playerbase in pve.

    Not.
    <Noricum>
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  • jlboozer
    jlboozer
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    Remove CP from PvP
    Derra wrote: »
    jlboozer wrote: »
    You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.

    That's why I think it would be good to make also a CP version of BGs.

    It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.

    It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.

    Very likely to happen with the majority of the playerbase in pve.

    Not.

    The majority of the player base should be considered imo...even CoD has separate balance for PvP. There's already too many people now that can't complete veteran content, after Morrowind patch they will have zero hope of completing things such as VmA. It's bad for the game to have to balance PvE around PvP, it just frustrates the majority of the player base that mostly play PvE. This is Elder Scrolls, not Halo!
  • darkstar2084
    darkstar2084
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    Remove CP from PvP
    Yes, it should be removed from PVP. The performance increase during the tests was very noticeable and if it stops PVE getting constant nerfs trying to balance pvp,then it is only fair. Plus it will help new people who want to start the game and jump into PVP not go through the rigmarole of getting max CP when they want to PVP instead.
    Edited by darkstar2084 on April 28, 2017 2:19PM
  • Emmagoldman
    Emmagoldman
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    There are different servers......
  • Zvorgin
    Zvorgin
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    Keep CP in PvP
    I say keep it only because there is a campaign that doesn't have it on console and no one plays it
  • Rinmaethodain
    Rinmaethodain
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    Keep CP in PvP
    I voted for "Keep CP in PVP" but i believe my choice requires further explanation.

    CP are given to player so they can be used. Its only way of character progression after reaching CP160 and disabling it is a lika a step back two years to past.

    What should be done is complete strong separation of all PVP aspects from PVE which in result will allow developers to balance all skills and passives and abilities separately to PVP and PVE part of game

    This way all the changes done for sake of PVP wont affect PVE at all and other way around, issues caused by PVE nature of game wont backfire at PVP playerbase.

    This is part of my post that explains my reasoning behind this request:
    Forcefully trying to balance PVE and PVP at the same time is like death of ESO being pronounced - not today, not tommorow, but somewhere in not so distant future.

    What im refering to?
    (...) Lastly, we know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments. This is one of the reasons we added CC immunities to monsters; when ESO originally launched, you could knock the same mudcrab down over and over. The balance changes we made in this update are aimed at making gameplay more interesting in all areas of the game. (...)

    These two enviroments, PVE and PVP are diametrally different. In one we fight players with 20-30k HP dealing 5k-20k damage while in other we fight targets with 100 to milions of HP that deal up to 100k of damage.

    Trying to balance it with changes affecting both at the same time is like trying to stabilise and Inverted Pendulum where on one end there is PVP balance and on another PVE balance and in the unachievable middle we have mythical "global balance".

    How long it's been that developers were trying to achieve the PVE+PVP balance? One year, two years and counting - in meantime we've seen things nerfed and buffed back and forth from one patch to another - pretty much time wasted on running circles.

    (an example of such change is how in Dark Brotherhood constitution passive was buffed to compensate PVE tanks for loss of bracing passive yet in Morrowind patch notes that change is basically being reverted because of complaints from PVP playerbase).

    If that time, these months and years would have been spent by developers on overhauling PVP system in a way where it could be balanced 100% separately from PVE environment, we would be enjoying already (or very soon) a much better balance in completely separated fields of PVP and PVE where one system wont be hurting other players:

    - no more PVP players complaining that power creep in PVE is runing their builds and abilities and other way around, no PVE players complaining that PVP complaints are inducing nerfs in abilities behaving perfectly fine in PVE

    https://forums.elderscrollsonline.com/en/discussion/comment/4055913
  • WalksonGraves
    WalksonGraves
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    Keep CP in PvP
    There is already a CP-less campaign and no one plays it. What is it with people complaining about wanting things that already exist?
  • jlboozer
    jlboozer
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    Remove CP from PvP
    There is already a CP-less campaign and no one plays it. What is it with people complaining about wanting things that already exist?

    It's more about the fact PvP balance effects PvE fun.
  • Zvorgin
    Zvorgin
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    Keep CP in PvP
    Next patch CP will be so front loaded and diminishing returns will be so much greater that newer players will be on more equal footing in the 200-300 CP range.
  • jlboozer
    jlboozer
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    Remove CP from PvP
    Go play Azura star,

    Senseless poll

    Not senseless, I could'nt care less about what happens in PvP. But I do care that all these "balances" to make PvP more fair are directly effecting my PvE fun. 90% of the Morrowind nerfs are because of PvP balance. So now I'm not going to be as effective in VmA because you want to go "pawn some noobs" in PvP. And likewise PvE balance should also not effect PvP. 2 totally different things....
    Edited by jlboozer on April 28, 2017 2:45PM
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