Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.
@DMuehlhausenDMuehlhausen wrote: »It seems to have helped the lag in Cyrodil to a point.
playsforfun wrote: »remove it, it causes lag and a power gap which is not needed in pvp
Olupajmibanan wrote: »playsforfun wrote: »remove it, it causes lag and a power gap which is not needed in pvp
Lag and power gaps appear even in Azura. Are the CPs the problem then?
playsforfun wrote: »Olupajmibanan wrote: »playsforfun wrote: »remove it, it causes lag and a power gap which is not needed in pvp
Lag and power gaps appear even in Azura. Are the CPs the problem then?
i don't think that is a power gap that is called a player skill gap as there is no difference in cp, nice try though
Olupajmibanan wrote: »playsforfun wrote: »Olupajmibanan wrote: »playsforfun wrote: »remove it, it causes lag and a power gap which is not needed in pvp
Lag and power gaps appear even in Azura. Are the CPs the problem then?
i don't think that is a power gap that is called a player skill gap as there is no difference in cp, nice try though
I was refering to power gap created by Proc sets.
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.
Olupajmibanan wrote: »You have the right to choose - a CP or a no-CP campaign. You are not forced to play with CPs if you don't want to.
That's why I think it would be good to make also a CP version of BGs.
It's good to satisfy everyone, people who like CPs in PvP and people who don't. Simple, keep both modes so players can choose to their liking.
It's more about PvP getting PvE nerfed imo. They should at least balance PvP separate from PvE.
Very likely to happen with the majority of the playerbase in pve.
Not.
MaximusDargus wrote: »Forcefully trying to balance PVE and PVP at the same time is like death of ESO being pronounced - not today, not tommorow, but somewhere in not so distant future.
What im refering to?ZOS_GinaBruno wrote: »(...) Lastly, we know there’s some apprehension that we’re balancing PvE and PvP gameplay simultaneously without separating the two. We are 100% committed to supporting a single unified game where mechanics and abilities work consistently, with the goal being for players to learn how play efficiently and be able to transfer those skills to other environments. This is one of the reasons we added CC immunities to monsters; when ESO originally launched, you could knock the same mudcrab down over and over. The balance changes we made in this update are aimed at making gameplay more interesting in all areas of the game. (...)
These two enviroments, PVE and PVP are diametrally different. In one we fight players with 20-30k HP dealing 5k-20k damage while in other we fight targets with 100 to milions of HP that deal up to 100k of damage.
Trying to balance it with changes affecting both at the same time is like trying to stabilise and Inverted Pendulum where on one end there is PVP balance and on another PVE balance and in the unachievable middle we have mythical "global balance".
How long it's been that developers were trying to achieve the PVE+PVP balance? One year, two years and counting - in meantime we've seen things nerfed and buffed back and forth from one patch to another - pretty much time wasted on running circles.
(an example of such change is how in Dark Brotherhood constitution passive was buffed to compensate PVE tanks for loss of bracing passive yet in Morrowind patch notes that change is basically being reverted because of complaints from PVP playerbase).
If that time, these months and years would have been spent by developers on overhauling PVP system in a way where it could be balanced 100% separately from PVE environment, we would be enjoying already (or very soon) a much better balance in completely separated fields of PVP and PVE where one system wont be hurting other players:
- no more PVP players complaining that power creep in PVE is runing their builds and abilities and other way around, no PVE players complaining that PVP complaints are inducing nerfs in abilities behaving perfectly fine in PVE
WalksonGraves wrote: »There is already a CP-less campaign and no one plays it. What is it with people complaining about wanting things that already exist?
Lord_Dexter wrote: »Go play Azura star,
Senseless poll