esoub17_ESO30 wrote: »I also like this idea with one tweak to make it more viable for tanks and healers...
Caster recovers stam equal to the total amount stolen by the group, up to 300 per tick.
With this tweak, as long as someone is attacking something on the path that has stam to steal, you regen 300 a tick even while blocking.
crobarXIII wrote: »As much as I want stamina steal in the game to help my stam toons sustain It could also replace the proc chance of siphoning attacks. Something tells me they won't put it in the game since it will lead to more permablocking.
crobarXIII wrote: »As much as I want stamina steal in the game to help my stam toons sustain It could also replace the proc chance of siphoning attacks. Something tells me they won't put it in the game since it will lead to more permablocking.
Then a valid counter argument would be that u can as well permablock with ice staff if ele drain is up.
crobarXIII wrote: »crobarXIII wrote: »As much as I want stamina steal in the game to help my stam toons sustain It could also replace the proc chance of siphoning attacks. Something tells me they won't put it in the game since it will lead to more permablocking.
Then a valid counter argument would be that u can as well permablock with ice staff if ele drain is up.
Why would I run an ice staff as a tank? snb offers 6% more block cost reduction, 15% dmg reduction from ranged attacks, more physical & spell resistance from shield & double barring snb allows both my 5 piece sets & a monster set to always be active which is important for buffing your group
The 2 big problems with saptanks next patch
Siphoning/leeching strikes - you need to land like 8 or 9 light attacks in 20 seconds to get just the cost of it back. While tanking. Not happening. Mob pulls will be incredibly difficult to sustain. Single target more manageable, but you won't be using many skills. So why even be a NB tank if I spend most my time light attacking? Siphoning strikes is useless for everyone. It's a LOSS of resources. Another skill that will be forgotten about and unused forever. Good work zos.
Shard/orb - so now I'll always get magica back? On a dk or sorc, it's whatever I guess, I can convest it into Stam. Not on a NB anymore. But the shard issue does apply somewhat to every magica tank.
Also funnel got icreased last patch, so what will it cost in Morrowind?
The 2 big problems with saptanks next patch
Siphoning/leeching strikes - you need to land like 8 or 9 light attacks in 20 seconds to get just the cost of it back. While tanking. Not happening. Mob pulls will be incredibly difficult to sustain. Single target more manageable, but you won't be using many skills. So why even be a NB tank if I spend most my time light attacking? Siphoning strikes is useless for everyone. It's a LOSS of resources. Another skill that will be forgotten about and unused forever. Good work zos.
Shard/orb - so now I'll always get magica back? On a dk or sorc, it's whatever I guess, I can convest it into Stam. Not on a NB anymore. But the shard issue does apply somewhat to every magica tank.
Also funnel got icreased last patch, so what will it cost in Morrowind?
I agree with you about how useless it is. The fully-leveled versions of SA and LS return 398 per light attack, so it actually takes 5s to recover the up-front cost of these skills with no reduced cost (which is still awful, that's 25% of its up-time wasted). A proper NB tank should already be weaving light attacks. I average 10-15 light attacks per 20 seconds already, I don't sympathize for NB tanks who don't want to light attack. That's been the core design of our sustain since I started tanking back when Craglorn dropped for the first time (not its re-release, but 3 years ago).
Because of how useless LS/SA are now, NB tank build diversity has been eradicated. There is no such thing as a magblade or a stamblade in this update, there is only "NB tank" (with respect to tanking, obviously dps will still be one or the other). As far as I can tell, due to the changes with shards/orbs, there is only 1 way to allocate resources now. We will put everything we can into magicka so long as our stamina is at least 1 point higher so that we can get stam back from synergies. The only way NBs could afford to have bigger magicka pools than stamina again is if this skill and its morphs return a value of resources that is actually beneficial, because right now they aren't worth slotting. After the first 5s, and assuming we are flawlessly weaving and have no mechanics to deal with whatsoever, we can net almost 6k magicka or stam back in the remaining 15s. That's enough to cover the cost of 3 skills at most. Idk about the rest of the world here, but I don't cast only 3 skills in 15s. I cast like 13-15 skills in that time. This skill is useless for us now.
Also for what it's worth, I'm not speculating. I'm basing this on actual testing and I've been altering my build to accommodate these changes in both dungeons and trials, but not pvp. I've been able to tank about as well as I always have, but my sustain is not coming from this skill. I have to rely solely on potions and group synergies to keep me afloat, which is total B.S. since other classes at least still have a way to give themselves resources back. Helping Hands isn't that great anymore but it still returns twice the stamina back to a DK tank as LS does to a NB tank, and it doesn't cost them stamina to do so, and doesn't require dropping block. Not to mention Battle Roar, or Dark Deal in the case of Sorcs... We got the shaft really, really hard this time.
crobarXIII wrote: »crobarXIII wrote: »As much as I want stamina steal in the game to help my stam toons sustain It could also replace the proc chance of siphoning attacks. Something tells me they won't put it in the game since it will lead to more permablocking.
Then a valid counter argument would be that u can as well permablock with ice staff if ele drain is up.
Why would I run an ice staff as a tank? snb offers 6% more block cost reduction, 15% dmg reduction from ranged attacks, more physical & spell resistance from shield & double barring snb allows both my 5 piece sets & a monster set to always be active which is important for buffing your group
This was just to show that u could do it, i would never run a ice staff .
Again for the stamsteal, it wouldnt be good to add it to refreshing path, since u would proc it permanently. Could be added to mark target or sap essence/power extraction.
Tanks wont need it that much, but since there is magickasteal, whats the prob with stamsteal? Even Mag chars sometimes would need stam to breakfree/rolldodge (speaking pve wise)