oranje_elf wrote: »For Vampirism I am not sure, I am curious what other people think of it (w.r.t. arena 2).
What helped me to beat stage 2 is understanding that you can only keep 2 bosses spawn at a time. For that, you need to focus on the first boss, and ignore the second until you kill the first. It seems to me that the third boss appears based on the health level of the second one. It is much easier to manage blades when you have only two bosses at the arena. Managing blades per se is easy - you just run in circles ;-), but that advice you probably already got from reading/watching vMA guides.
Whoaaa spriggans and kragh? Get velidreth if you can, it will be more deadly with all the penetration from spriggans. Honestly though that is a beast setup, keep vigor up at all times on the second stage, mechanics mechanics mechanics is all now. Hurry up, Morrowind is coming!
Bobby_V_Rockit wrote: »Whoaaa spriggans and kragh? Get velidreth if you can, it will be more deadly with all the penetration from spriggans. Honestly though that is a beast setup, keep vigor up at all times on the second stage, mechanics mechanics mechanics is all now. Hurry up, Morrowind is coming!
I would run Velidreth, but then it'd be full 7 medium armour (all divines mind you) and I'd lose resources from undaunted mettle. And we all know how easy it is to get those perfect trait shoulder pieces from Undaunted chests...
Bobby_V_Rockit wrote: »Two more questions then I'm done (and will go for it):
1) What's a good mininum HP to go for a first run? eg. 18k, 18.5k, 19k, etc.
2) Why is NMG better than Spriggans? Spriggan offers about 3k more stamina, more penetration and exactly the same weapon damage.
Bobby_V_Rockit wrote: »Two more questions then I'm done (and will go for it):
1) What's a good mininum HP to go for a first run? eg. 18k, 18.5k, 19k, etc.
2) Why is NMG better than Spriggans? Spriggan offers about 3k more stamina, more penetration and exactly the same weapon damage.
Bobby_V_Rockit wrote: »Hello,
First drop spriggens in the deepest hole reason? You're trying for a complete not a speed run NMG will offer import crit for healing which you are completely missing out on. Just go craft NMG it will help 100%.
Run 7 Medium, the extra 6% of cost reduction is too much NOT to have end of story.
If you run low on HP i use even to this day 2 tri enchant glyphs suit/legs to put me around the 18k HP mark with 7 medium.
Now let's talk about round 2.
Round 2 is easy.
When you teleport in plant your feet firmly around that spot don't run around the arena this will get you killed.
Pull out your bow and ONLY go dual weild when the mini bosses come up. Heavy/poison inject for spiders, poison inject for little balls and endless + poison injection for spheres.
You also will have defensive sigil on your right hand side which will 100% protect you for 30 seconds.
I also suggest in later rounds to drop vamp for the extra incoming fire damage.
If you want to list your skills/cp I can better show you different tactics to help.
Luke
Thank you kindly, I run at 82% crit (with health/stam/crit chance pots (columbine, dragonthorn and water hyacinth)), so crit heals are pretty well constant anyways, will definately put on 2 prismatic glyphs.
Cheers!
oranje_elf wrote: »For Vampirism I am not sure, I am curious what other people think of it (w.r.t. arena 2).
What helped me to beat stage 2 is understanding that you can only keep 2 bosses spawn at a time. For that, you need to focus on the first boss, and ignore the second until you kill the first. It seems to me that the third boss appears based on the health level of the second one. It is much easier to manage blades when you have only two bosses at the arena. Managing blades per se is easy - you just run in circles ;-), but that advice you probably already got from reading/watching vMA guides.
I don't think you should be using vampire at all in there, it might not be an issue for you now but as you've never completed it before, it will be an issue later making it very hard for you.
The tactics that Oranje_elf has said is how I used to do my first clears when MSA came out, don't get the second spawn to 70% or whatever it is until the first one is dead, it adds a chunk of time but that's not important.
That way you only have two bosses.
Use the levers if you have to, and sigils.
Hello,
First drop spriggens in the deepest hole reason? You're trying for a complete not a speed run NMG will offer import crit for healing which you are completely missing out on. Just go craft NMG it will help 100%.
Run 7 Medium, the extra 6% of cost reduction is too much NOT to have end of story.
If you run low on HP i use even to this day 2 tri enchant glyphs suit/legs to put me around the 18k HP mark with 7 medium.
Now let's talk about round 2.
Round 2 is easy.
When you teleport in plant your feet firmly around that spot don't run around the arena this will get you killed.
Pull out your bow and ONLY go dual weild when the mini bosses come up. Heavy/poison inject for spiders, poison inject for little balls and endless + poison injection for spheres.
You also will have defensive sigil on your right hand side which will 100% protect you for 30 seconds.
I also suggest in later rounds to drop vamp for the extra incoming fire damage.
If you want to list your skills/cp I can better show you different tactics to help.
Luke
Bobby_V_Rockit wrote: »Cant beat stage 5. Lost count of attempts but yeah, for my skill level it seems impossible. I guess everyone has a different skill capacity and this is mine. Ah well!
Bobby_V_Rockit wrote: »Two more questions then I'm done (and will go for it):
1) What's a good mininum HP to go for a first run? eg. 18k, 18.5k, 19k, etc.
2) Why is NMG better than Spriggans? Spriggan offers about 3k more stamina, more penetration and exactly the same weapon damage.
Dude look up Lukums guide. It will help you, don't dispair.
Stage 5 is the first big step up in difficulty, you just need to learn the mechanics and you will smash it.
Early rounds stage 5 use that defence sigil for the big mobs, makes it a cakewalk.
Final boss It's NOT a DPS race. The opposite, the adds spawn and island break up on boss health % so ensure you clear adds each wave and get things under control before you get back on boss.
What round you study on?
sickboy2808 wrote: »Its just toooooo difficult. Having to watch out for everything, i spend most of my stam on Vigour just trying to stay alive. I can get to round 4 boss no probs but then it just gets crazy
WarpigFunk wrote: »Bobby_V_Rockit wrote: »Two more questions then I'm done (and will go for it):
1) What's a good mininum HP to go for a first run? eg. 18k, 18.5k, 19k, etc.
2) Why is NMG better than Spriggans? Spriggan offers about 3k more stamina, more penetration and exactly the same weapon damage.
NMG is not better than Spriggan... they're both fine.
My stamsorc completed VMA with NMG/ VO/ Kragh's ... with like 2800 weapon damage, 62% crit, and 16k hp.
Your setup is very good for VMA.
If it's your first time through it you will die alot, regardless of your setup. Be prepared... getting VMA on <1 hour farm takes commitment.