Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
ishilb14_ESO wrote: »Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.
I legit can't think wtf wrobel is making these balance changes with, because it's most likely not his brain. In a game where any class can play anything there shouldn't be a class that 100% counters another (like literally 100%).NightbladeMechanics wrote: »Pointing out that purge and extended ritual will be the only way to remove eclipse following its buffs.
Eclipse will be a 58% uptime reflect at 3.5s on and 6s off without immov pots. Mageblades are almost 100% reflectable, soooo.... Halp?
I legit can't think wtf wrobel is making these balance changes with, because it's most likely not his brain. In a game where any class can play anything there shouldn't be a class that 100% counters another (like literally 100%).NightbladeMechanics wrote: »Pointing out that purge and extended ritual will be the only way to remove eclipse following its buffs.
Eclipse will be a 58% uptime reflect at 3.5s on and 6s off without immov pots. Mageblades are almost 100% reflectable, soooo.... Halp?
That doesn't even bring up the problem of why strife is reflectable to begin with, it's supposed to be a drain of sorts, how do you reflect me draining your vitality, makes no sense.
ishilb14_ESO wrote: »Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.
I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.
Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.
ishilb14_ESO wrote: »Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.
I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.
Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.
Every organized group has someone purging constantly (like every 2 - 4 seconds when pressured/attacking). Are you playing on console?
Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
ishilb14_ESO wrote: »ishilb14_ESO wrote: »Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.
I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.
Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.
Every organized group has someone purging constantly (like every 2 - 4 seconds when pressured/attacking). Are you playing on console?
You know this is the PTS section right? You know about the significant sustain reduction right?