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Purge Balancing for AvA

ishilb14_ESO
ishilb14_ESO
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Purge was nerfed, to only affect 6 players per cast, after the addition of CP because of how easy it became for one person to be able to spam it and keep a large group alive. Since that nerf, siege was buffed and, as of the current PTS, the amount of resource sustain available to players has been dramatically reduced as well. In response to these changes, Purge should be rebalanced to compensate for the significant changes made since it was nerfed.

Proposal 1: Increase the number of negative effects that purge removes to 3.

Proposal 2: Decrease the cost of both morphs by 15%

Proposal 3: Implement a priority system where siege effects are prioritized for removal by purge before effects from player abilities.

Proposal 4: Have purge affect a maximum of 12 players; the first 6 players have 2 negative effects removed and the second 6 players have 1 negative effect removed.

Anyone who has participated in a large scale battle can see that none of these changes are drastic, but would in fact increase the quality of play with the CP changes made. Especially consider what a player is to do when 10 negative effects are stacked on a player and no purify is available (with the templar changes, I am sure there will be fewer people playing templar in PvP and thus fewer purifies available)

@ZOS_RichLambert @ZOS_GinaBruno

EDIT: I like proposal 4 the most since it will not affect the balance in battlegrounds.
Edited by ishilb14_ESO on April 24, 2017 5:17PM
Original DC #Bloodthorn2014
CoFounder - Terror
Officer - Mega Best Friends
Officer - Eminent Gaming


  • Magıc
    Magıc
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    Can agree to this. Even efficient purge costs a lot
  • NightbladeMechanics
    NightbladeMechanics
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    I love purge, and I forgot to even consider it in context of this pts... wow lol

    Yea it's unusable with these sustain constrictions. Buffs please.
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
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  • t3hdubzy
    t3hdubzy
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    Purge is an amazing skill, and maybe even op when spammed, id prefer to hear from someone on PTS before i can agree that this needs to be tweaked.
  • Berenhir
    Berenhir
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    When you're at it: Reduce Retreating Maneuver cost by 30%. Our stamsorc needs to cast it every second. You won't stop rapid spam anyway, so please don't force us to run additional rapid bots.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • IxSTALKERxI
    IxSTALKERxI
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    Purge is really strong in group and I don't think it needs to be buffed.

    I can sympathize with solo/small group players who have no class based purge though. Maybe something can be done for these players without buffing it for groups of 6+.

    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Catnight
    Catnight
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    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • IxSTALKERxI
    IxSTALKERxI
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    One way to help out solo / small man players would be something like this:


    Efficient purge morph: If player purges 2 nearby allies or less they are refunded 30% of the ability cost.
    This will be a buff if used in a group of 3 or less.


    Just don't go messing with my purge + morphs too much coz I need it and don't want it broken.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • NightbladeMechanics
    NightbladeMechanics
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    Pointing out that purge and extended ritual will be the only way to remove eclipse following its buffs.

    Eclipse will be a 58% uptime reflect at 3.5s on and 6s off without immov pots. Mageblades are almost 100% reflectable, soooo.... Halp? :/
    Edited by NightbladeMechanics on April 22, 2017 9:44PM
    Kena
    Legion XIII
    Excellence without elitism
    Premier small scale PvP

    Legend
    NA/PC's original dueling and PvP community guild
    Now NA/PC's dueling, BGs, small scale, GvG, and general PvP community. We float just under 500 members. Mail me in game for an invite.


    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

    [MEGATHREAD] Feedback Threads for Class Reps

    Class Representative Feedback Discords:
    Nightblade Discussion:
    https://discord.gg/t2Xhnu6

    Dragonknight Discussion:
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    Sorcerer Discussion:
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    Templar Discussion:
    https://discord.gg/WvVuSw7

    Warden Discussion:
    https://discord.gg/sTFY4ys

    General Healing Discussion:
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    TONKS!
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    Werewolf Discussion:
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  • ishilb14_ESO
    ishilb14_ESO
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    Catnight wrote: »
    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.

    Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.
    Edited by ishilb14_ESO on April 24, 2017 4:19PM
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • runa_gate
    runa_gate
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    Catnight wrote: »
    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.

    Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.

    I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.

    Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.
  • Subversus
    Subversus
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    Pointing out that purge and extended ritual will be the only way to remove eclipse following its buffs.

    Eclipse will be a 58% uptime reflect at 3.5s on and 6s off without immov pots. Mageblades are almost 100% reflectable, soooo.... Halp? :/
    I legit can't think wtf wrobel is making these balance changes with, because it's most likely not his brain. In a game where any class can play anything there shouldn't be a class that 100% counters another (like literally 100%).

    That doesn't even bring up the problem of why strife is reflectable to begin with, it's supposed to be a drain of sorts, how do you reflect me draining your vitality, makes no sense.
  • BuggeX
    BuggeX
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    there should be a self purge only for half the costs....
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Solariken
    Solariken
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    I 100% agree with proposals 1 and 3 and think they should implement both. However I don't ever want to see a day where it's cheap enough to spam or strong enough to buoy a whole raid with one cast - I would strongly oppose the other two suggestions.
  • ishilb14_ESO
    ishilb14_ESO
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    Subversus wrote: »
    Pointing out that purge and extended ritual will be the only way to remove eclipse following its buffs.

    Eclipse will be a 58% uptime reflect at 3.5s on and 6s off without immov pots. Mageblades are almost 100% reflectable, soooo.... Halp? :/
    I legit can't think wtf wrobel is making these balance changes with, because it's most likely not his brain. In a game where any class can play anything there shouldn't be a class that 100% counters another (like literally 100%).

    That doesn't even bring up the problem of why strife is reflectable to begin with, it's supposed to be a drain of sorts, how do you reflect me draining your vitality, makes no sense.

    to be fair, this is the only thing templars will be good for now lol
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Berenhir
    Berenhir
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    runa_gate wrote: »
    Catnight wrote: »
    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.

    Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.

    I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.

    Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.

    Every organized group has someone purging constantly (like every 2 - 4 seconds when pressured/attacking). Are you playing on console?
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • ishilb14_ESO
    ishilb14_ESO
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    Berenhir wrote: »
    runa_gate wrote: »
    Catnight wrote: »
    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.

    Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.

    I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.

    Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.

    Every organized group has someone purging constantly (like every 2 - 4 seconds when pressured/attacking). Are you playing on console?

    You know this is the PTS section right? You know about the significant sustain reduction right?
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Dreyloch
    Dreyloch
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    Catnight wrote: »
    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.

    Or...you know, you could uh, stop hitting the super perma blocking tank after you build your ultimate and move on cause he isn't gonna do any damage to anyone LOL....
    "The fear of Death, is often worse than death itself"
  • Berenhir
    Berenhir
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    Berenhir wrote: »
    runa_gate wrote: »
    Catnight wrote: »
    Purge is probably the reason, you can't kill tanky build even with a ballista or with DoTs. It should be nerfed further.

    Incorrect, tanky builds are just high mitigation and high sustain. Tanks rarely ever use purge because they are wearing 5 heavy so spamming purge would be inefficient, and honestly, why are you trying to use a ballista to kill a tank instead of a meatbag? Block cost is essentially being doubled next patch and cost reduction CP is being removed along with a 10% reduction to recovery CP. So back to my original point: the reasons for nerfing purge way back in the day, have been minimized, thus purge needs needs to be given some more umph.

    I genuinely can't recall the last time I even saw someone cast purge. Not because it's not useful but because it costs so much players adjust and use some other method.

    Whereas long ago there were oftentimes so many purges going off at once that it was just silly. A tank blowing all their magicka on even one purge is something that's so silly I can't believe someone actually thinks this.

    Every organized group has someone purging constantly (like every 2 - 4 seconds when pressured/attacking). Are you playing on console?

    You know this is the PTS section right? You know about the significant sustain reduction right?

    Yes I do. I quoted a post stating that purge was barely used on live. Which I contradicted. So what's your point?
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
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