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Thread for those who actually tested in PTS

  • Zarrakon
    Zarrakon
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    Zarrakon wrote: »
    I'm having trouble completing DELVES with the reduction in CP resource management and the nerf to the resource return for Light Armor. The Mobs were a hassle, but I found I could wipe them out at about the same time my Magicka ran out fully. The Delve Boss? I had to fully run out of it's aggro area to the point that the tether kicked in and reset the Boss back to its spawn point... even using Potions I crafted myself (which are infinitely more potent than the ones the game gives you), I couldn't regen Magicka fast enough to take out a Delve Boss. Even in a group, the only reason we beat the Boss is due to combined DPS, and even then, our resources were completely depleted.

    Sorry, but there is something seriously wrong that has nothing to do with CPs if you cannot complete a delve because you're running out of resources. Like, if you literally went in and ONLY cast puncturing sweeps on everything you saw, you should be able to clear a delve without any CP at all (wearing level-appropriate gear).
    Name me a player who only uses one Skill in their arsenal.

    Just one.

    There's no way to keep any or enough resources to tackle the content. And if I do as you say; use no other Skill except for Puncturing Sweeps, so that my Magicka doesn't deplete in less than 15 seconds, that doesn't make what the Update has done to the game any better.

    That's saying: "We nerfed your resource management tools so drastically, that the only way you can make it through content is to literally spam one skill (and still hope your Magicka/Stamina don't run out).

    I even weaved in Light and Heavy attacks, but the update nerfs the return from those attacks so much, that you only get back slightly less than a third of what you spend to activate a Skill.

    This update is horrifically punishing any type of Skill use, by making your resources deplete at an ungodly rate, while making your resource return next to nothing.

    As other people have said, that was not the point of my post. The point of my post is that you are playing poorly if you are unable to complete a delve, and I gave you an easy, obvious example of a way to complete a delve on your character without any effort. Hell, if you want another one, put on a level-appropriate lightning staff with level-appropriate gear (really doesn't have to be set gear even), and just use the lightning staff heavy attack on everything you see, casting any of your heals when appropriate (you only need 1 of your heals slotted).

    It is extremely easy to complete a delve without any CP: plenty of new players with no CP and even crap quested gear and probably no mundus stones have been doing this for a very long time now.

    If you really have a problem with the sustain right now, because your rotation has you running out of resources very quickly in spite of adding recovery glyphs, trying alternative foods (e.g. orzorga's red frothgar), etc, you should comment with that.
  • Pallio
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    So it is a buff, until you tested every change, run vMA on every class/build, run trials with all 5 classes with every possible class/build composition etc. Actually I think that is unrealistic optimism, but, indisputable without 1000 hrs of testing. So guess the patch is a buff.
  • runa_gate
    runa_gate
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    Almost nothing stated in this entire thread has any bearing on the obvious problem areas. Which is group pve content. I can foresee some really unbalanced set and CP combos in PvP but obviously can't test that in a real PvP situation yet so it doesn't bear comment at the moment but obviously PvP self-adjusts more as mobs don't magically change difficulty because characters are nerfed.

    The problem is in group-wide synergy and endgame DPS races. DPS races are already a terrible mechanic and some will be insuperable if these Morrowind changes go live. I include in DPS races things where an absurd burden is placed on the tank (AA axes, HM infinite add spawn juggling) and overly-long encounters that will tax healers during enrage mechanics (HRC endboss, for example, where you can't simply stop healing for 2 seconds to heavy attack - the idea is laughable and idiotic).

    Sorcs' sustain should be fine ultimately and it's hard to imagine these changes affect them too much - stam or magicka.

    It's plainly obvious that NB - stam and magicka - had sustain problems vis a vis sufficient damage for endgame content already and these changes will wildly exacerbate them. DKs are already oftentimes having to over-rely on lightning HA prior to Morrowind and have had bad sustain ever since the (totally pointless) inhale nerf a long time ago. Stam templars suffer all around in damage, suitability and sustain already and the templar changes are so drastic and.. random... that it's hard to imagine the effect these changes will have aside from the fact that they're a terrible slap in the face to the entire playerbase as non-templar healers are already not viable in the hardest content, so if no healers are sufficient anymore it's bad for everyone involved.

    In other situations the Morrowind changes don't matter much at all since the rest of the content can be done so long as you're doing something marginally intelligent (something you can't force people to do, apparently).

    But it will unquestionably be less fun, across the board, for all playstyles and skill/power/gear levels. Except RPers, I guess.

  • casparian
    casparian
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    runa_gate wrote: »
    But it will unquestionably be less fun, across the board, for all playstyles and skill/power/gear levels. Except RPers, I guess.

    Nerf RP! Our immersion sustain has been experiencing some serious power creep since at least 1.5, and ZOS really needs to get a handle on it before it gets even worse. Riften tavern on the PTS right now is a hotbed of emotes, obscure lore references, and creepy come-ons, not to mention those perma-sulking trollmaidens at the bar.

    What's more, any experienced RPer will tell you it's way easier to RP if you're EP, due to the unquestionable top three races for RP all being in the Pact. The upcoming expansion is going to widen that gap even further, since it's set in Pact territory and centrally features figures from the Pact storyline. EP RP is OP; please nerf!
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
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