Integral1900 wrote: »Anything that involves a weapon physically contacting a target, so staffs don't count, really looking forward to these changes
clocksstoppe wrote: »Wow, lots of people here who have literally no idea what they are talking about. Direct damage is the first tick of any damage skill you apply (even if the skill is not a DOT and has only 1 tick). Force pulse for example deals direct damage 3 times because it does 3 separate hits on its first and only "tick".
Wrong. If all channels are DoT then you're saying that Dark flare is a DoT? No it's not.
EDIT: Sorry, remembered Dark flare was listed as a channeled ability but it wasn't.
clocksstoppe wrote: »Wow, lots of people here who have literally no idea what they are talking about. Direct damage is the first tick of any damage skill you apply (even if the skill is not a DOT and has only 1 tick). Force pulse for example deals direct damage 3 times because it does 3 separate hits on its first and only "tick".
that includes Templar's beam to i guess? cause its like force pulse just takes bit longer hits more
clocksstoppe wrote: »Wow, lots of people here who have literally no idea what they are talking about. Direct damage is the first tick of any damage skill you apply (even if the skill is not a DOT and has only 1 tick). Force pulse for example deals direct damage 3 times because it does 3 separate hits on its first and only "tick".
that includes Templar's beam to i guess? cause its like force pulse just takes bit longer hits more
None of Radiant's tick is direct damage. Not the first, not the second, not any of them
clocksstoppe wrote: »Wow, lots of people here who have literally no idea what they are talking about. Direct damage is the first tick of any damage skill you apply (even if the skill is not a DOT and has only 1 tick). Force pulse for example deals direct damage 3 times because it does 3 separate hits on its first and only "tick".
that includes Templar's beam to i guess? cause its like force pulse just takes bit longer hits more
None of Radiant's tick is direct damage. Not the first, not the second, not any of them
so master at arms is only for burst dam? then its pretty useless (specially for Templar & sorc & poison archer) cause all classes have DPS only with one or two path its possible to burst dam
clocksstoppe wrote: »Wow, lots of people here who have literally no idea what they are talking about. Direct damage is the first tick of any damage skill you apply (even if the skill is not a DOT and has only 1 tick). Force pulse for example deals direct damage 3 times because it does 3 separate hits on its first and only "tick".
that includes Templar's beam to i guess? cause its like force pulse just takes bit longer hits more
None of Radiant's tick is direct damage. Not the first, not the second, not any of them
so master at arms is only for burst dam? then its pretty useless (specially for Templar & sorc & poison archer) cause all classes have DPS only with one or two path its possible to burst dam
Well with the way cp now scales, it is a perk you should have points in imo. Let's take the example of a magicka templar for pvp : master-at-arms boosts Backlash, Dark Flare, the initial hit of Sun Fire, the initial hit of Meteor, Empowering Sweep, ... , Charge, Javelin, Light attack, most proc sets, and so on... I would not say it's useless ^^
What about resto/lightning staff heavy attacks?
Sandman929 wrote: »KuroiTenshi made a series of video guides about a year ago testing class skills, and more recently weapon skills, being affected by MAA and Thaum.
I'm not 100% positive that this is still accurate, but the videos in this series demonstrate the effects of these CPs:
https://www.youtube.com/channel/UCJdr0Wcpjb825gj_0iMzyhg/search?query=master+at+arms
https://www.youtube.com/watch?v=wgSeaq4fwMY