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• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating issues some players are having on the European console megaservers. We will update as new information becomes available.
PTS Feedback Thread for Sustain Nerfs: Are They Necessary?
Champion System
- Arcanist: 100-point value reduced to 15% (from 25%).
- Mooncalf: 100-point value reduced to 15% (from 25%).
- Magician: Renamed this passive to Siphoner. This passive ability now reduces the enemy’s Health, Magicka, and Stamina Recovery for 3 seconds when you damage them with a Light or Heavy Attack, instead of reducing the cost of your Magicka abilities.
- Warlord: This passive ability now reduces the cost of Break Free, instead of reducing the cost of your Stamina abilities.
Buffs and Debuffs
- Minor Magickasteal: Reduced the amount of Magicka this debuff restores to the attacker to 300 Magicka from 400 Magicka.
Nightblade (Siphoning)
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Templar (Aedric Spear)
- Spear Shards: The synergy from this ability and its morphs now restore Stamina or Magicka, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Necrotic Orb synergy.
Guild (Undaunted)
- Necrotic Orb: The synergy from this ability and its morphs now restore Stamina or Magicka to the synergy-user, whichever percentage is lower. The amount restored is now based on your character level instead of your Max Resource. The synergy also has a shared cooldown with the Spear Shards synergy.
Light Armor
- Evocation: This is now a 2-point passive, originally 3-points. It now reduces the cost of your Magicka abilities by 1/2% per piece of Light Armor, down from 1/2/3%.
Medium Armor
- Wind Walker: This passive ability now reduces the cost of your Stamina abilities by 1/2% per piece of Medium Armor, down from 2/3%.
Heavy Armor
- Constitution: Reduced the Magicka and Stamina restored by this passive ability by approximately 42%.
Redguard Skills
- Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
- This will be a buff is your maximum resource is below 15,840 and a nerf if it is above.
Edited by Akimbro on April 19, 2017 6:47PM ALACRITY Emperors united RIP
LAST PRODIGIES World first SO clear RIP
The last egg in the carton.
PTS Feedback Thread for Sustain Nerfs: Are They Necessary? 88 votes
Yes, the changes to sustain are needed.
No, I don't want to play the Heavy Attacks Online.