Maintenance for the week of September 15:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

We will survive - I promise

  • Bigevilpeter
    Bigevilpeter
    ✭✭✭✭✭
    ✭✭
    You shouldnt adapt to any *** they do. You should make a stand till things are fixed thats how the game gets better
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    I've done all of them once. The only one I haven't completed is the VMA because I don't really feel like it. They are fun, but, sorry, none were exceptionally difficult since I had a good tour guide.
    Edited by THEDKEXPERIENCE on April 19, 2017 1:07PM
  • Dragonnord
    Dragonnord
    ✭✭✭✭✭
    ✭✭✭✭
    Some will leave the game. Some will provide destructive feedback and ruin the community a bit more. But I promise you that we will adapt. Its just a game and its just the mechanics, no need for this level of drama.

    <3

    You work for ZOS, right?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Aquanova wrote: »
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    That's good you point that out. It's funny how you support these changes that will knowingly make that content more difficult to complete even though you completed it without those changes in place :D

    Speaks volumes ;)

    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".

    Actually ... despite the assumption ... I split my time almost equally between PVP and PVE, I just don't do dungeons more than twice because they are boring to me. I'd rather pick flowers in Wrothgar than listen to try hards explain to me the flaws in my build which I could use to melt them by essentially blinking my eyes.

    Also, this is the same nonsense that happens every 3 months and people adjust. It's an MMO, things change. Get over it.
    Edited by THEDKEXPERIENCE on April 19, 2017 1:14PM
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    CarbonX wrote: »
    Some will leave the game. Some will provide destructive feedback and ruin the community a bit more. But I promise you that we will adapt. Its just a game and its just the mechanics, no need for this level of drama.

    <3

    You work for ZOS, right?

    That'd be nice. @ZOS_GinaBruno you guys hiring?
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    You shouldnt adapt to any *** they do. You should make a stand till things are fixed thats how the game gets better

    If this was true, we would still have perma-bats perma-standard magicka vamp tk tanks being able to take 200 people alone, but hey, "make a stand".
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Kay1
    Kay1
    ✭✭✭✭✭
    CarbonX wrote: »
    Some will leave the game. Some will provide destructive feedback and ruin the community a bit more. But I promise you that we will adapt. Its just a game and its just the mechanics, no need for this level of drama.

    <3

    You work for ZOS, right?
    CarbonX wrote: »
    Some will leave the game. Some will provide destructive feedback and ruin the community a bit more. But I promise you that we will adapt. Its just a game and its just the mechanics, no need for this level of drama.

    <3

    You work for ZOS, right?

    It's always random people with few stars who aren't active at all who defend them I tho that with my friends I just ignore them lol.
    K1 The Big Monkey
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    You shouldnt adapt to any *** they do. You should make a stand till things are fixed thats how the game gets better

    If this was true, we would still have perma-bats perma-standard magicka vamp tk tanks being able to take 200 people alone, but hey, "make a stand".

    Exactly!

    "Make a stand" = I totally listened to that one annoying person in my guild who demanded that I equip the amazing sword of permanent thundery death that cost me 4 million gold so I could increase my DPS by 0.0047 points and now it's no longer best in slot ... allegedly based upon early patch notes of a patch no one has played outside of NDA ... so I'm going to loudly stamp my feet until everyone notices my plight. And if they do not I'll blame those ugly PVPers and ZOS anyway. SAVE ME LORD FENGRUSH! I NEED NEW BUILD APPROVAL!!!
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

    This.

    Enough with your holier then thou preaching.

    ^ Metallica song off the Black Album. Nice reference. :D
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Dantaria
    Dantaria
    ✭✭✭✭✭
    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".
    There would be no challenge in new "balance". It will be narrowed down to CP grinding.

    In current balance I, with love for the game and geniune desire to get better, managed to get skin from vCoS on 340CP. It's actually quite a low number. But knowledge, desire and hours spent on practising rotation got me there. (And some persistance, 'cause heck, it was hard :s ) That feels fair and right.

    New patch? I will not hit my current efficiency until 600cp. So my team will have to say, "Look, Dan, it's nothing personal, but... Come back 3-4-5 month later, when you'll have 600cp, we'll rek vMoL then, ok?". They are not going to enjoy it. I am not going to enjoy it.

    Noone is going to enjoy it. Thanks, ZoS.
    English isn't my native, apologies for any mistakes.
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Surviving and playing as you want are very different. I dont want to have to spend alot of my time doing a heavy attack.
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    The same QQ I've seen for the last 10 years in every MMO I've played. Nothing new here.

    This. Same ol' same ol'. We'll just weather this *** storm until the next *** storm comes along. In the meantime though it's fun to :trollface: the QQ.
  • Kodrac
    Kodrac
    ✭✭✭✭✭
    ✭✭
    I just cancelled my account. I singlehandedly could do a better job at balance.

    https://jobs.zenimax.com/
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    So, I'm gonna echo the voices being dismissed here.

    If content X required Y amount of dps to succeed before, and players who could do Y dps suddenly do LESS dps, they will no longer be able to complete the content. New players who can now only do <Y dps will also not be able to complete the content that would have previously been doable. I don't get how people are seeing no problem with this.

    You can make arguments like, "It's more of a challenge now, git gud" , but "gud" is subjective. You know what's not subjective? Numbers. DPS ceiling for all players will be lower, and DPS checks (as of right now) will not be changing. From an MMO design standpoint, that is one of the most absurd things I have ever heard of. It's setting your playerbase up to fail. Like, see Wildstar for reference, kiddos.

    Here's another example. In the middle of Rift's last expansion, a warrior subclass (soul) called "reaver" was used heavily because a rework had made it extremely OP. The raid at the time, HK, was tuned very tightly for average / fledgling raiding guilds, so they stacked reavers in order to clear bosses. It was cheesy, but it was the only way they could get them down. Only a handful of guilds could clear this stuff WITHOUT using 5+ reavers. Anyway, when the reaver nerfs finally came, it only came with a very, very slight reduction of boss health in HK.

    What was the end result? Most guilds could no longer clear more than 1 or 2 bosses in HK, if that. These guilds were simply stuck in the water. Some gave up raiding until the content was nerfed further, some disbanded in frustration. My guild suffered from some bizarre combination of the two, but that's another story. The point is, these sweeping balance changes that lowered the dps ceiling had drastic consequences for PvE because bosses that were previously clearable for aspiring raiding guilds could no longer be cleared. Does this sound familiar? It was an awful, awful, few months until the devs finally nerfed the raid further.
    Edited by Crafts_Many_Boxes on April 19, 2017 2:05PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Boy oh boy, I sure do love playing a game for years to feel weaker everytime a patch rolls out.

    They weren't kidding when they said they wanted to be a different kind of MMO. Most mmos look for a way to make characters feel more powerful over time. ESO is like screw that! We are the anti-progression MMO!
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Aquanova wrote: »
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    That's good you point that out. It's funny how you support these changes that will knowingly make that content more difficult to complete even though you completed it without those changes in place :D

    Speaks volumes ;)

    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".

    Actually ... despite the assumption ... I split my time almost equally between PVP and PVE, I just don't do dungeons more than twice because they are boring to me. I'd rather pick flowers in Wrothgar than listen to try hards explain to me the flaws in my build which I could use to melt them by essentially blinking my eyes.

    Also, this is the same nonsense that happens every 3 months and people adjust. It's an MMO, things change. Get over it.

    I PvP too and split my time between pve as well. So what??? What does that have to do with the fact that majority of players have not passed this content as the game is set up right now and this will make it that much harder for them and me, I haven't passed vMoL hm yet?

    It's easy for anyone to say after the fact that something is easy when they passed it without the very disadvantages that will be put in place.

    Have you passed vMoL yet? If you have, good for you. Your lucky enough to have other players with enough knowledge and skill to get it done. Some of us aren't, and these changes add another level of difficulty that those who have passed it by now won't have to go through just to get a clear.

    I really don't care if you feel the game is too easy, everyone has a different opinion about that. Yours is not fact. What I do care about are changes that make the game more difficult after the fact, like we had a time limit to pass it or we get penalized.

    NA/PC
  • Pops_ND_Irish
    Pops_ND_Irish
    ✭✭✭✭✭
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.

    Bye
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Aquanova wrote: »
    Aquanova wrote: »
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    That's good you point that out. It's funny how you support these changes that will knowingly make that content more difficult to complete even though you completed it without those changes in place :D

    Speaks volumes ;)

    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".

    Actually ... despite the assumption ... I split my time almost equally between PVP and PVE, I just don't do dungeons more than twice because they are boring to me. I'd rather pick flowers in Wrothgar than listen to try hards explain to me the flaws in my build which I could use to melt them by essentially blinking my eyes.

    Also, this is the same nonsense that happens every 3 months and people adjust. It's an MMO, things change. Get over it.

    I PvP too and split my time between pve as well. So what??? What does that have to do with the fact that majority of players have not passed this content as the game is set up right now and this will make it that much harder for them and me, I haven't passed vMoL hm yet?

    It's easy for anyone to say after the fact that something is easy when they passed it without the very disadvantages that will be put in place.

    Have you passed vMoL yet? If you have, good for you. Your lucky enough to have other players with enough knowledge and skill to get it done. Some of us aren't, and these changes add another level of difficulty that those who have passed it by now won't have to go through just to get a clear.

    I really don't care if you feel the game is too easy, everyone has a different opinion about that. Yours is not fact. What I do care about are changes that make the game more difficult after the fact, like we had a time limit to pass it or we get penalized.

    I'll never dunk a basketball on a 10 foot rim. Some things in life are not achievable for everyone. Get over it.
  • Shader_Shibes
    Shader_Shibes
    ✭✭✭✭✭
    I dont want to survive in a heavy attack build meta thank you very much.
  • [Deleted User]
    [Deleted User]
    ✭✭✭
    The user and all related content has been deleted.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Aquanova wrote: »
    Aquanova wrote: »
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    That's good you point that out. It's funny how you support these changes that will knowingly make that content more difficult to complete even though you completed it without those changes in place :D

    Speaks volumes ;)

    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".

    Actually ... despite the assumption ... I split my time almost equally between PVP and PVE, I just don't do dungeons more than twice because they are boring to me. I'd rather pick flowers in Wrothgar than listen to try hards explain to me the flaws in my build which I could use to melt them by essentially blinking my eyes.

    Also, this is the same nonsense that happens every 3 months and people adjust. It's an MMO, things change. Get over it.

    I PvP too and split my time between pve as well. So what??? What does that have to do with the fact that majority of players have not passed this content as the game is set up right now and this will make it that much harder for them and me, I haven't passed vMoL hm yet?

    It's easy for anyone to say after the fact that something is easy when they passed it without the very disadvantages that will be put in place.

    Have you passed vMoL yet? If you have, good for you. Your lucky enough to have other players with enough knowledge and skill to get it done. Some of us aren't, and these changes add another level of difficulty that those who have passed it by now won't have to go through just to get a clear.

    I really don't care if you feel the game is too easy, everyone has a different opinion about that. Yours is not fact. What I do care about are changes that make the game more difficult after the fact, like we had a time limit to pass it or we get penalized.

    I'll never dunk a basketball on a 10 foot rim. Some things in life are not achievable for everyone. Get over it.

    You must be a midget like fen........ :D
    NA/PC
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Aquanova wrote: »
    Aquanova wrote: »
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    That's good you point that out. It's funny how you support these changes that will knowingly make that content more difficult to complete even though you completed it without those changes in place :D

    Speaks volumes ;)

    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".

    Actually ... despite the assumption ... I split my time almost equally between PVP and PVE, I just don't do dungeons more than twice because they are boring to me. I'd rather pick flowers in Wrothgar than listen to try hards explain to me the flaws in my build which I could use to melt them by essentially blinking my eyes.

    Also, this is the same nonsense that happens every 3 months and people adjust. It's an MMO, things change. Get over it.

    I PvP too and split my time between pve as well. So what??? What does that have to do with the fact that majority of players have not passed this content as the game is set up right now and this will make it that much harder for them and me, I haven't passed vMoL hm yet?

    It's easy for anyone to say after the fact that something is easy when they passed it without the very disadvantages that will be put in place.

    Have you passed vMoL yet? If you have, good for you. Your lucky enough to have other players with enough knowledge and skill to get it done. Some of us aren't, and these changes add another level of difficulty that those who have passed it by now won't have to go through just to get a clear.

    I really don't care if you feel the game is too easy, everyone has a different opinion about that. Yours is not fact. What I do care about are changes that make the game more difficult after the fact, like we had a time limit to pass it or we get penalized.

    I'll never dunk a basketball on a 10 foot rim. Some things in life are not achievable for everyone. Get over it.
    Not with that mentality, you're not. You need to believe. Believe you can dunk that basketball.

    I touched the rim once. Haha. Sadly I'm not the athlete I was at 16 that I am at 35.
  • Dantaria
    Dantaria
    ✭✭✭✭✭

    I'll never dunk a basketball on a 10 foot rim. Some things in life are not achievable for everyone. Get over it.
    Wait. Wait. Wait.
    No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.
    You're like... against elitism.

    You have many posts againts elitism in PvE and I do agree with the sentiment. Truly narrow-minded elitist (do not confuse with good players!) are not fun.

    And now... Now you say this.

    I... I do not even have enough words to describe the level of hypocrisy.

    Do make your mind: are you with them or against them :D
    English isn't my native, apologies for any mistakes.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    Aquanova wrote: »
    Aquanova wrote: »
    Aquanova wrote: »
    Dantaria wrote: »
    @THEDKEXPERIENCE, look. From your posts I gathered that you're mostly PvPer. So with all due respect, you have no clue what you're talking about.
    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.
    Have you ever tried vMoL? vet DLCs dungs? You talk without understanding.

    People do complain about PvE balance, what are you even talking about. Even Alcast himself said that Sorcs are overperforming (https://forums.elderscrollsonline.com/en/discussion/comment/3963459/#Comment_3963459).

    And now breaking news. Get ready.

    Hardcore PvErs do MOREMOREFASTER in extremes for leaderboards. And they perfectly understand it.

    People in general do MOREMOREFASTER, because it is the only way. The only way.

    All vTrials have enrage mechanics. No 240k group DPS? No defeating vet Rakkhat, no completing vMoL. The same goes for vet HM Mage (last boss in vAA). You have a very short time to kill her. Didn't manage? Bye.

    Vet HM Ruins of Mazzatun is DPS race. Burn everything or die.

    People do not care so much about leaderboars. They care about completing the content. It will - it will - be near impossible with changes.

    Please. Please, stop talking about things you neither know or understand.

    Go try vMoL and vRoM first. Hell. Try even vAA, which is considered to be simplest vTrial. You'll see what we're talking about. Why we are concerned.

    Now pvpers can't do PvE? Mate I am a pvper and I have done all the content you mention! :smile:

    That's good you point that out. It's funny how you support these changes that will knowingly make that content more difficult to complete even though you completed it without those changes in place :D

    Speaks volumes ;)

    Yeah, it speaks volumes that he doesn't mind a challenge. If it was up to me we'd have the game back at pre-nerf launch Doshia status. But what do I know ... I'm "only a PVPer".

    Actually ... despite the assumption ... I split my time almost equally between PVP and PVE, I just don't do dungeons more than twice because they are boring to me. I'd rather pick flowers in Wrothgar than listen to try hards explain to me the flaws in my build which I could use to melt them by essentially blinking my eyes.

    Also, this is the same nonsense that happens every 3 months and people adjust. It's an MMO, things change. Get over it.

    I PvP too and split my time between pve as well. So what??? What does that have to do with the fact that majority of players have not passed this content as the game is set up right now and this will make it that much harder for them and me, I haven't passed vMoL hm yet?

    It's easy for anyone to say after the fact that something is easy when they passed it without the very disadvantages that will be put in place.

    Have you passed vMoL yet? If you have, good for you. Your lucky enough to have other players with enough knowledge and skill to get it done. Some of us aren't, and these changes add another level of difficulty that those who have passed it by now won't have to go through just to get a clear.

    I really don't care if you feel the game is too easy, everyone has a different opinion about that. Yours is not fact. What I do care about are changes that make the game more difficult after the fact, like we had a time limit to pass it or we get penalized.

    I'll never dunk a basketball on a 10 foot rim. Some things in life are not achievable for everyone. Get over it.

    You must be a midget like fen........ :D

    I'm 5'8" on a good day after a lot of sleep and a favorable measuring stick. :):/:'(:s
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    You know what's not subjective? Numbers. DPS ceiling for all players will be lower, and DPS checks (as of right now) will not be changing.

    Then follow the mechanics. 80% of the current high end pve content is done without any mechanics at all, just burst dps. Not so much dps? Let's play the game like its intended. No more skipping lunar phase in vMOL, no more bursting through vDSA, no more veteran dungeons in 5minutes.

    "Oh, but people who don't play in organized teams can't follow mechanics, and usually they don't use voicechat so they can't organize so much..". Well, none said high end was for everyone. If we want a game where EVERYONE can do EVERYTHING successfully, then that will be the end of ESO. Like with Craglorn, where now you can solo bosses or the constant nerfs to dungeons and trials difficulty.

    Its not "Git gud", its learn to play with the mechanics of the game and not burst everything. And hey, I am one of those who has been able to rush through content just with high dps without caring much about mechanics and will have a tougher time adapting, aside from the millions of gold and materials spent in making builds BiS, legendary and with the right traits, but we will adapt!!

    The best example of this is vMA. I started vMA with my magicka templar. First with PvP gear, low dps high sustain, following the mechanics, trying to figure out what add does what. Then damage increased and our builds got better and I ended up ignoring 80% of the dungeon just by killing stuff way too fast for it to do its thing. Now maybe we should go back to having to deal with mechanics. That, in my opinion, is an inconvenience that will make us all better players.

    Lastly, if the change is SO BAD as people here are saying, then devs will adapt it because sure as hell they don't want everyone leaving the game.
    Edited by roigseguib16_ESO on April 19, 2017 2:47PM
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    You know what's not subjective? Numbers. DPS ceiling for all players will be lower, and DPS checks (as of right now) will not be changing.

    Then follow the mechanics. 80% of the current high end pve content is done without any mechanics at all, just burst dps. Not so much dps? Let's play the game like its intended. No more skipping lunar phase in vMOL, no more bursting through vDSA, no more veteran dungeons in 5minutes.

    "Oh, but people who don't play in organized teams can't follow mechanics, and usually they don't use voicechat so they can't organize so much..". Well, none said high end was for everyone. If we want a game where EVERYONE can do EVERYTHING successfully, then that will be the end of ESO. Like with Craglorn, where now you can solo bosses or the constant nerfs to dungeons and trials difficulty.

    Its not "Git gud", its learn to play with the mechanics of the game and not burst everything. And hey, I am one of those who has been able to rush through content just with high dps without caring much about mechanics and will have a tougher time adapting, aside from the millions of gold and materials spent in making builds BiS, legendary and with the right traits, but we will adapt!!

    The best example of this is vMA. I started vMA with my magicka templar. First with PvP gear, low dps high sustain, following the mechanics, trying to figure out what add does what. Then damage increased and our builds got better and I ended up ignoring 80% of the dungeon just by killing stuff way too fast for it to do its thing. Now maybe we should go back to having to deal with mechanics. That, in my opinion, is an inconvenience that will make us all better players.

    Lastly, if the change is SO BAD as people here are saying, then devs will adapt it because sure as hell they don't want everyone leaving the game.

    I feel like you're just glossing over how players like I, who are just gearing up to get into this content, are going to have a significantly harder time than established players like you have had.

    Talking about how these changes will "force everyone to stop ignoring mechanics" or "coordinate better" or any other git gud buzzwords are all irrelevant to the current conversation. All of that simply means that the fights were designed poorly to begin with. As an experienced MMO player, I prefer challenging content yes, but I prefer fair playing conditions much, much more.

    What pisses me off is that we, the new guys, are being punished for ZOS' mistakes in design. They screwed up, you guys benefited from that screwup for months (years? how long has CP been around anyway?) and now they're taking it away from everyone equally.

    By your own reasoning, they aren't going to want to go back and nerf the content because it would just continue the cycle of "things being too easy". But you know what? That's exactly what they need to do. They need to just swallow their pride, acknowledge their mistakes, and nerf these trials and vet dungeons to the point where we can clear them just as "easily" (and i'm highly skeptical of this) as your lot could. Otherwise, the aspect of "fair play" is lost entirely, and it's just chaos. It will be a lesson in raid design for them moving forward, and a good one at that.
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    You know what's not subjective? Numbers. DPS ceiling for all players will be lower, and DPS checks (as of right now) will not be changing.

    Then follow the mechanics. 80% of the current high end pve content is done without any mechanics at all, just burst dps. Not so much dps? Let's play the game like its intended. No more skipping lunar phase in vMOL, no more bursting through vDSA, no more veteran dungeons in 5minutes.

    "Oh, but people who don't play in organized teams can't follow mechanics, and usually they don't use voicechat so they can't organize so much..". Well, none said high end was for everyone. If we want a game where EVERYONE can do EVERYTHING successfully, then that will be the end of ESO. Like with Craglorn, where now you can solo bosses or the constant nerfs to dungeons and trials difficulty.

    Its not "Git gud", its learn to play with the mechanics of the game and not burst everything. And hey, I am one of those who has been able to rush through content just with high dps without caring much about mechanics and will have a tougher time adapting, aside from the millions of gold and materials spent in making builds BiS, legendary and with the right traits, but we will adapt!!

    The best example of this is vMA. I started vMA with my magicka templar. First with PvP gear, low dps high sustain, following the mechanics, trying to figure out what add does what. Then damage increased and our builds got better and I ended up ignoring 80% of the dungeon just by killing stuff way too fast for it to do its thing. Now maybe we should go back to having to deal with mechanics. That, in my opinion, is an inconvenience that will make us all better players.

    Lastly, if the change is SO BAD as people here are saying, then devs will adapt it because sure as hell they don't want everyone leaving the game.

    I feel like you're just glossing over how players like I, who are just gearing up to get into this content, are going to have a significantly harder time than established players like you have had.

    Talking about how these changes will "force everyone to stop ignoring mechanics" or "coordinate better" or any other git gud buzzwords are all irrelevant to the current conversation. All of that simply means that the fights were designed poorly to begin with. As an experienced MMO player, I prefer challenging content yes, but I prefer fair playing conditions much, much more.

    What pisses me off is that we, the new guys, are being punished for ZOS' mistakes in design. They screwed up, you guys benefited from that screwup for months (years? how long has CP been around anyway?) and now they're taking it away from everyone equally.

    By your own reasoning, they aren't going to want to go back and nerf the content because it would just continue the cycle of "things being too easy". But you know what? That's exactly what they need to do. They need to just swallow their pride, acknowledge their mistakes, and nerf these trials and vet dungeons to the point where we can clear them just as "easily" (and i'm highly skeptical of this) as your lot could. Otherwise, the aspect of "fair play" is lost entirely, and it's just chaos. It will be a lesson in raid design for them moving forward, and a good one at that.

    Alright, you have a point. But I disagree with most of your argument. CP is a wonderful addition and an excellent character progression system.
    Edited by roigseguib16_ESO on April 19, 2017 3:30PM
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • amasuriel
    amasuriel
    ✭✭✭✭
    Amayna wrote: »
    What is the main problem? Magic users have to use staves?

    That is like me getting upset because my stamina player has to use swords/daggers/etc

    The main problem is in the patch notes. They nerfed sustain across the board, a bit too much. It's essentially toast.

    Sustain was always overrated and a significant majority of people ran way more than what was necessary. You can play any content in this game with sub 1000 regen if you heavy attack enough.

    Right and heavy attack = low dps and in dungeons it = gtfo! + kick!
    amasuriel wrote: »
    When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
    This.

    All these changes accomplish is pidgeon-holing Magicka characters into being FORCED to use a Destro/Resto staff.

    With the drop in sustain and increase in ability cost, my dual-wielding magicka Templar will suffer greatly, and "just weave in heavy attacks" will have ZERO effect to alleviate that as heavy attacking with my swords will only restore Stamina.

    Nope, build diversity goes right out the window.

    If you are a magicka-based character, it becomes "use a staff or don't bother playing".

    By the Gods... these changes coming with Morrowind suck all the way around. There is NOTHING to be excited for...

    May as well forget the whole "play your way" or even the "we want you to be able to build the character YOU want to build. Because if these changes go "live", if you're not using a staff for magicka characters, you're ***.

    Are you possibly even listening @ZOS_GinaBruno @ZOS_RichLambert ? Oh, who am I kidding... of course you aren't listening. Wrobel just gets to destroy the game in whatever manner he deems fit... and just going by ZOS's 3-year history with this game, if the changes are on the PTS, they're all-but assured to make it through to the Live servers...

    Oh no! You have to grab a staff! The humanity! Maybe if you grabbed one earlier you woundn't need to run a ridiculous amount of regen in the first place.

    And you can also stand in your Templar circle.

    Let's be real ... you were never playing how you wanted to begin with. You were playing the way your spreadsheet was telling you was the mathematically best way to play. Now that the math is working out differently you're freaking out. Just give it some time, swap a few abilities and you'll be fine.
    If I had grabbed one earlier? Are you being willfully ignorant?

    You know what... I'm not even going to bother with you.

    As the morning crawls on, I'm losing my will to care about this game at a faster and faster pace...

    What am I being willfully ignorant of? You're one of the few people who has been playing on console just as long as I have. You should be welcoming changes that keep things interesting.

    The worst thing that will possibly happen is that the main trials times will be slower. The world is not ending. You just need to adjust. Do you really not have 500 pieces of end game gear just lying around in your bank looking to be used? Give something new a try.

    No, the worst thing is that many (most?) people will not be able to complete a significant percentage of the veteran content, which is littered with DPS checks. If you think that the game will survive on people who quest and do normal dungeons, you are mistaken. There has to be a balance of content. All difficult or all easy will result is a dead game.

    The problem is not that they are adjusting (murdering) sustain, the problem is the majority of content in the game is balanced around high DPS, and they aren't adjusting that, only the sustain.

    So the biggest problems are that without massive sustain you'll get kicked from groups due to heavy attacking too much and the DPS checks won't be completed? Let's examine these two ideas.

    - What content that could be could not be completed a year ago could be completed now? Answer: all content could be completed the day it came out. You do not need infinite sustain to do it. Well maybe YOU do, but some people don't.
    - If everyone has lower sustain and you're able to increase your sustain by heavy attacking no rational person is going to kick you.
    - So with those two things added up it's clear to me that the problem people have is not that the content can't be done, but that it cannot be done fast enough for their liking.

    The game is unbalanced in PVE. These changes make the game harder. No one complains about PVE balance because hardcore PVErs just want MOREMOREMOREFASTERFASTERFASTER on their hamster wheel and, well, deadra don't make salty forum posts about balance.

    Unfortunately for some this means some content that that have been able to get through before they will not be able to now. Oh darn. Meanwhile those who change a few things in their build will be just fine. Very soon after launch someone will complete one of the dungeons, put a video out how to do it, and you'll all be fine. Calm down.

    Given that there are plenty of player even now that struggle to break 20k DPS as CP 300+, and plenty of enrage checks people struggle with (just PuG a few dozen vet dungeons, especially DLC ones), those people will be unable to do a lot of vet content.

    Since there is a sharp difficulty divide between vet and normal, many people will either be bored (sticking with normal content they can complete reliably) or frustrated (because 50% of the time they fail at the daily). If you really think that the situation is good for the game, I don't know how I can possibly convince you otherwise, but it seems obviously bad to me.
  • Cogo
    Cogo
    ✭✭✭✭✭

    By the Gods... these changes coming with Morrowind suck all the way around. There is NOTHING to be excited for...

    This is why I lost interest. All DLC been awesome. Morrowind has nothing interesting other then a new class.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭

    You call my words "git gut buzzwords", I say what you mean is: MAKE IT EASY SO I CAN MAKE IT FAST

    MMk, let me try and explain this another way. To me, it is more important that we, the newer players, have this content at the same level of difficulty that you, the established players, had it at when you completed it.

    If that level of difficulty proves to be "easy", then so be it. Fair is fair.

    On a personal level, I love a challenge. I love difficult raid content. This game is vastly different and I've had trouble adjusting, but I was (briefly) in one of the top 10 raiding guilds NA in my old MMO. If you're saying it was too easy before, then I would look forward to doing it on "harder mode". But, I will defend the rights of someone newer to raid environments who wants equal conditions to my dying breath. Because those guys generally don't go on forums, and they need a voice.

    Edit: saw you changed your comment, but I'm just gonna leave it here for the sake of having a simplified argument in the thread. This is what I was saying boils down to anyway.
    Edited by Crafts_Many_Boxes on April 19, 2017 3:42PM
Sign In or Register to comment.