Sallington wrote: »Seriously! Put something in the freaking Undaunted skill line if PvE needs a non-class, non-weapon ground AOE.
Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
It's real one of the BG set you can test if you aren't invited to the morrowwind beta.Blackfyre20 wrote: »
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
If you want to kill anyone, you will need a damage window. This damage window has many factors like how much damage do you have? How much damage can your enemy take? Can you achieve line of sight easier for more windows? etc. etc.
A really big reason that many 1vX doesn't work right now is because your enemy's don't die, they are way to tanky, have to much health and in the Homestead patch also to much damage. With this huge nerf to ressource management we will see a huge drop in heavy armor players while also way less magplars due to class nerfs.
I think 3.0 will feel like 1.6 again in which light/medium is the meta with everyone having good damage but really squishy, which means you gotta have more skill in order to survive an outnumbered figh as your mistakes will be punished!
Are you reading what i wrote?
I already don´t enchant full dmg and i don´t know any light or medium armor builds that does without running out of recources except for harness hardened stacking sorcs (which i think should have been nerfed).
no need to get rude. I was thinking more along the lines of 1 regen and 2 cost reduc.
and FYI: i run serpent mundus and full weapon dmg jewels glyphs, by the way and sustain fine on noCP campaign.
LeifErickson wrote: »If you want to kill anyone, you will need a damage window. This damage window has many factors like how much damage do you have? How much damage can your enemy take? Can you achieve line of sight easier for more windows? etc. etc.
A really big reason that many 1vX doesn't work right now is because your enemy's don't die, they are way to tanky, have to much health and in the Homestead patch also to much damage. With this huge nerf to ressource management we will see a huge drop in heavy armor players while also way less magplars due to class nerfs.
I think 3.0 will feel like 1.6 again in which light/medium is the meta with everyone having good damage but really squishy, which means you gotta have more skill in order to survive an outnumbered figh as your mistakes will be punished!
Completely agree.
LeifErickson wrote: »If you want to kill anyone, you will need a damage window. This damage window has many factors like how much damage do you have? How much damage can your enemy take? Can you achieve line of sight easier for more windows? etc. etc.
A really big reason that many 1vX doesn't work right now is because your enemy's don't die, they are way to tanky, have to much health and in the Homestead patch also to much damage. With this huge nerf to ressource management we will see a huge drop in heavy armor players while also way less magplars due to class nerfs.
I think 3.0 will feel like 1.6 again in which light/medium is the meta with everyone having good damage but really squishy, which means you gotta have more skill in order to survive an outnumbered figh as your mistakes will be punished!
Completely agree.
Do you mean 1.6 where you had no stacking cost increase to anything?
1.6 where you had absolutely brutal dmg output due to battlespirit only being a 10%/15% debuff?
1.6 where costreduction jewelry was the only thing not nerfed by the stat inflation resulting in everyone wearing any dmg set they possibly could because you´d never go out of resources?
Sustain on pts with CP enabled is worse than currently on live on nonCP. I have no idea how you can compare that to 1.6 where it was literally absolutely impossible to ever run out of resources even when streaking 14 times in a row.
LeifErickson wrote: »If you want to kill anyone, you will need a damage window. This damage window has many factors like how much damage do you have? How much damage can your enemy take? Can you achieve line of sight easier for more windows? etc. etc.
A really big reason that many 1vX doesn't work right now is because your enemy's don't die, they are way to tanky, have to much health and in the Homestead patch also to much damage. With this huge nerf to ressource management we will see a huge drop in heavy armor players while also way less magplars due to class nerfs.
I think 3.0 will feel like 1.6 again in which light/medium is the meta with everyone having good damage but really squishy, which means you gotta have more skill in order to survive an outnumbered figh as your mistakes will be punished!
Completely agree.
Do you mean 1.6 where you had no stacking cost increase to anything?
1.6 where you had absolutely brutal dmg output due to battlespirit only being a 10%/15% debuff?
1.6 where costreduction jewelry was the only thing not nerfed by the stat inflation resulting in everyone wearing any dmg set they possibly could because you´d never go out of resources?
Sustain on pts with CP enabled is worse than currently on live on nonCP. I have no idea how you can compare that to 1.6 where it was literally absolutely impossible to ever run out of resources even when streaking 14 times in a row.
My base point of view was just that the meta will shift to light/medium and in general players will have more damage due to everyone being more squishy.
LeifErickson wrote: »If you want to kill anyone, you will need a damage window. This damage window has many factors like how much damage do you have? How much damage can your enemy take? Can you achieve line of sight easier for more windows? etc. etc.
A really big reason that many 1vX doesn't work right now is because your enemy's don't die, they are way to tanky, have to much health and in the Homestead patch also to much damage. With this huge nerf to ressource management we will see a huge drop in heavy armor players while also way less magplars due to class nerfs.
I think 3.0 will feel like 1.6 again in which light/medium is the meta with everyone having good damage but really squishy, which means you gotta have more skill in order to survive an outnumbered figh as your mistakes will be punished!
Completely agree.
Do you mean 1.6 where you had no stacking cost increase to anything?
1.6 where you had absolutely brutal dmg output due to battlespirit only being a 10%/15% debuff?
1.6 where costreduction jewelry was the only thing not nerfed by the stat inflation resulting in everyone wearing any dmg set they possibly could because you´d never go out of resources?
Sustain on pts with CP enabled is worse than currently on live on nonCP. I have no idea how you can compare that to 1.6 where it was literally absolutely impossible to ever run out of resources even when streaking 14 times in a row.
Being an incredibly tanky damage dealer, where sustaining your resources is a trivial after thought, isn't competitive, challenging or even fun. Imagine a classic MMO skill cooldown system, where over time, CD's cease to be part of the game through powercreep. You'd just hammer the same few skills endlessly, which pretty accurately describes eso pvp, and has done for a long time.
I see no correlation to where having to actually manage your resources, in a resource based game, is in any way lowering the skill cap. In fact it's quite the opposite.
As for "ruining smallscale," being outnumbered vs terrible players will still exist. These changes are the correct step in an attempt to have even a moderately interesting combat system in time for battlegrounds. I'd say the only valid complaint in this entire thread is that we'll see a meta shift back to sustain sets, which creates limited options.
LeifErickson wrote: »LeifErickson wrote: »If you want to kill anyone, you will need a damage window. This damage window has many factors like how much damage do you have? How much damage can your enemy take? Can you achieve line of sight easier for more windows? etc. etc.
A really big reason that many 1vX doesn't work right now is because your enemy's don't die, they are way to tanky, have to much health and in the Homestead patch also to much damage. With this huge nerf to ressource management we will see a huge drop in heavy armor players while also way less magplars due to class nerfs.
I think 3.0 will feel like 1.6 again in which light/medium is the meta with everyone having good damage but really squishy, which means you gotta have more skill in order to survive an outnumbered figh as your mistakes will be punished!
Completely agree.
Do you mean 1.6 where you had no stacking cost increase to anything?
1.6 where you had absolutely brutal dmg output due to battlespirit only being a 10%/15% debuff?
1.6 where costreduction jewelry was the only thing not nerfed by the stat inflation resulting in everyone wearing any dmg set they possibly could because you´d never go out of resources?
Sustain on pts with CP enabled is worse than currently on live on nonCP. I have no idea how you can compare that to 1.6 where it was literally absolutely impossible to ever run out of resources even when streaking 14 times in a row.
I was talking about the hopeful armor weight switch.
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
Someone 1v5ing you and your teammates? Taunt them so they become useless against everyone but you (who are ironically playing a tank).
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
Someone 1v5ing you and your teammates? Taunt them so they become useless against everyone but you (who are ironically playing a tank).
You guys aren't thinking of the true trolling factor of this Set....
Magicka Nightblade, with speed set, and nothing but Magicka Recovery running the Undaunted Ranged Taunt (or Heavy Frost Staff)
Taunt a person, Stealth away...Taunt another person, Stealth Away...just keep yourself stealthed the whole time while applying Taunts to the enemy.
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
Someone 1v5ing you and your teammates? Taunt them so they become useless against everyone but you (who are ironically playing a tank).
You guys aren't thinking of the true trolling factor of this Set....
Magicka Nightblade, with speed set, and nothing but Magicka Recovery running the Undaunted Ranged Taunt (or Heavy Frost Staff)
Taunt a person, Stealth away...Taunt another person, Stealth Away...just keep yourself stealthed the whole time while applying Taunts to the enemy.
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
Someone 1v5ing you and your teammates? Taunt them so they become useless against everyone but you (who are ironically playing a tank).
You guys aren't thinking of the true trolling factor of this Set....
Magicka Nightblade, with speed set, and nothing but Magicka Recovery running the Undaunted Ranged Taunt (or Heavy Frost Staff)
Taunt a person, Stealth away...Taunt another person, Stealth Away...just keep yourself stealthed the whole time while applying Taunts to the enemy.
Can at least imagine 15 ppl doing that on EU Server atm the new Patch arrives
Someone just hit their destro ult? Taunt them and streak away to save your teammates.Vanguard’s Challenge
2 - Maximum Health
3 - Maximum Health
4 - Healing Taken
5 - When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
Can somebody tell me this is not true?
Someone 1v5ing you and your teammates? Taunt them so they become useless against everyone but you (who are ironically playing a tank).
You guys aren't thinking of the true trolling factor of this Set....
Magicka Nightblade, with speed set, and nothing but Magicka Recovery running the Undaunted Ranged Taunt (or Heavy Frost Staff)
Taunt a person, Stealth away...Taunt another person, Stealth Away...just keep yourself stealthed the whole time while applying Taunts to the enemy.
Can at least imagine 15 ppl doing that on EU Server atm the new Patch arrives
Oh i'm sure as hell going to do it....The Sheer trolling of it is to much to pass up.
Since they are making it a lot more 'difficult' to manage our resources, isn't it about time they removed cost poisons? And changed that stupid CP that decreases Regen?
How can ZoS really say they want the game to be about managing resources when you have no way of controlling your resources when other players are doing it for you... Dumbest patch notes I ever saw.
rfennell_ESO wrote: »Since they are making it a lot more 'difficult' to manage our resources, isn't it about time they removed cost poisons? And changed that stupid CP that decreases Regen?
How can ZoS really say they want the game to be about managing resources when you have no way of controlling your resources when other players are doing it for you... Dumbest patch notes I ever saw.
they really ought reduce the cost poisons effectiveness with the changes they are making, that's for sure and at least.