ZOS_GinaBruno wrote: »[img][/img]Nightblade[/list]
- Shadow
- Shadow Cloak: Fixed an issue where the invisibility from this ability and its morphs was being broken by numerous abilities including Reflective Light, Silver Shards, and Burning Talon’s damage over time effect.
- Shadow Image (Summon Shade morph): Fixed an issue where the pet summoned by this morph was not critically striking based on your Spell Critical.
- Siphoning
- Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
- Siphoning Attacks (Siphoning Strikes morph): This morph now causes your Light and Heavy Attacks to also restore Magicka based on your character level.
- Siphoning Strikes:
- This ability now causes your Light and Heavy Attacks to restore Health instead of Magicka or Stamina.
- Increased the duration of this ability and its morphs to 20 seconds from 15 seconds.
Developer Comments:This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I just though of one more thing. You know some of those crazy proc dual wield stam sorcs or WW builds.. that shred you in to bits if you stay too close ? ahem... @Saltmustflow... well... the only defense against that was spamming cripple and keeping distance... now any one who dodges a root has 2 second root immunity... go figure ....
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I just though of one more thing. You know some of those crazy proc dual wield stam sorcs or WW builds.. that shred you in to bits if you stay too close ? ahem... @Saltmustflow... well... the only defense against that was spamming cripple and keeping distance... now any one who dodges a root has 2 second root immunity... go figure ....
Not dodging a root. Roll dodging out of one. Crippling's root is barely even noticed by most players I use it on (everybody bashes for some reason lol), so hopefully it'll still remain a valid means of separation assuming they don't dodge roll out in that small time window.
Gonna be brutal fighting Magplars spamming that. Though at least it does grant CC immunity but that is still around a third of the time not even being able to attacks against Eclipse users.This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
The Eclipse change also hurts us:Gonna be brutal fighting Magplars spamming that. Though at least it does grant CC immunity but that is still around a third of the time not even being able to attacks against Eclipse users.This ability and its morphs now last for 3.5 seconds, down from 6 seconds, but can no longer be removed with Break Free. After the effect ends, enemies will gain CC-immunity.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
What is this? Talking about a Templar skill in a Nightblade discussion?
Leave this place, heathen!
I'm sorry but taking away the ability to restore stamina hurts our survivability much more than adding a health restore will help it. The stam regen from siphoning is what allowed me to stay competitive with mag sorcs and others by being able to constantly block their frags or w/e else they may be using. Without the stam recovery I will lose a lot of surviability.This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
With the sustain nerf does this mean Lich becomes BiS for Magblades in PvP? I'm thinking possibly 2 Pirate Skelly (barely nerfed) + 5 Lich + another 5 piece sets.
I honestly find the dev note on Siphoning Attacks hilarious:I'm sorry but taking away the ability to restore stamina hurts our survivability much more than adding a health restore will help it. The stam regen from siphoning is what allowed me to stay competitive with mag sorcs and others by being able to constantly block their frags or w/e else they may be using. Without the stam recovery I will lose a lot of surviability.This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
I honestly find the dev note on Siphoning Attacks hilarious:I'm sorry but taking away the ability to restore stamina hurts our survivability much more than adding a health restore will help it. The stam regen from siphoning is what allowed me to stay competitive with mag sorcs and others by being able to constantly block their frags or w/e else they may be using. Without the stam recovery I will lose a lot of surviability.This is a significant reduction to the Magicka and Stamina restored by these abilities, but the addition of Health restore should give Nightblades more healing to improve their survivability.
Once again, the fact that the dev team doesn't play certain classes very often is showing. As though what was wrong with magblade was that that we didn't have a HOT.
Increased duration was great for siphoning, i never used it due to the short duration but might consider it now.
I was called and so I shall speak... NOTE I am offering 0 bias here as I want to see ALL classes balanced properly, but probably have more magicka nightblade playtime than anyone else in game.
1) Shadow Cloak: It isn't going to work, the number 1 ultimate cause of cloak breaking is light attacks, especially from pets. Shadow image is the single most nightmare cause for cloak to break, unless it is simply not listed, this isn't fully working and still isn't going to make the bar
2) Shadow Image: Still a great skill, not really a noteable change
3) Leeching Strikes: Yea even if it isn't a toggle, I don't really find it viable on a stamblade, no real need for it... not too fussed about it, the skill still needs a rework, both the old and new won't make my bar
4) Siphoning attacks: I'm fascinated how this heal scales, because it could be ridiculously strong healing in some buids... necro+elegant has never looked more appealing... In terms of loss of magicka/stamina sustain, that is a pretty major hit... Stamina especially is going to shut A LOT of builds down and worries me a fair bit... for certain magicka pools are going to be going lower as people change setups to using triglyphs or trifood a bit more to compensate for stamina. In stamina NB this morph is going to be seriously strong. Not going to lie, siphoning attacks was incredibly overpowered sustain.
Overall?
Nice buff for stamina nightblade here - a bit more reliance on cloak, but I still think it will break... and if siphoning attacks works for heals, that will make stam nb incredibly tanky for sure, a lot of variation opening up where Stam NB was often gimped into 'gank and go' playstyles. I love it here
Pretty bad news for Magicka NB as per usual... Cloak isn't fully patched here, and the siphoning attacks is a huge sustain problem in terms of stamina. Definately ways around it, but Magicka NB is already the unicorn of Cyrodiil. I hope that others will stick with me in making something work. There are nice options in heal over time builds available from the change, I should certianly mention that! But sustain is going to become a hell of a lot harder for many players!
Increased duration was great for siphoning, i never used it due to the short duration but might consider it now.
I'm sorry but this is crazy talk. How in the world could you play a Magblade in PvP and not slot siphoning attacks? Unless you're a pure ganker or something then that is just a terrible decision IMO.
I'm definitely going to farm Amberplasm in anticipation of these changes. And may have to whip out the ole Willow's Path set as well. With the changes to Siphoning Attacks and the no CP in battlegrounds I will have to dramatically improve my magicka and stam sustain. Although it is too early to see how much magicka SA will restore, it is clear it will now be 0 stam so I will have to account for that. Ccould maybe toy around with taking the stam restoring morph and then just stacking magicka regen with sets like lich but don't think this will work as well.