NightbladeMechanics wrote: »Holding attacks to let Wrath wind down isn't necessarily going to get you killed, but it will let your opponent recover to full health and resources and reset the fight.
Also can we talk about Fury while we're on this subject? It operates the same way and is currently impacting stamina balance pretty severely.
It baffles me that it took this long for stamina players to start using Fury...
NightbladeMechanics wrote: »Holding attacks to let Wrath wind down isn't necessarily going to get you killed, but it will let your opponent recover to full health and resources and reset the fight.
Also can we talk about Fury while we're on this subject? It operates the same way and is currently impacting stamina balance pretty severely.
It baffles me that it took this long for stamina players to start using Fury...
NightbladeMechanics wrote: »Holding attacks to let Wrath wind down isn't necessarily going to get you killed, but it will let your opponent recover to full health and resources and reset the fight.
Also can we talk about Fury while we're on this subject? It operates the same way and is currently impacting stamina balance pretty severely.
It baffles me that it took this long for stamina players to start using Fury...
People have been using it since - well atleast 1 tam in open world and for dueling since soth?
Heavy armor stamina sets outperform anything medium can offer by quite a bit. Ravager, Fury, Seventh Legion, Veiled Heritance and (Truth).
Especially stacking either both offensive choices ravager + heritance or both defensive ones legion + fury is absolutely nasty and way outperforms any alternatives.
NightbladeMechanics wrote: »Holding attacks to let Wrath wind down isn't necessarily going to get you killed, but it will let your opponent recover to full health and resources and reset the fight.
Also can we talk about Fury while we're on this subject? It operates the same way and is currently impacting stamina balance pretty severely.
It baffles me that it took this long for stamina players to start using Fury...
NightbladeMechanics wrote: »Holding attacks to let Wrath wind down isn't necessarily going to get you killed, but it will let your opponent recover to full health and resources and reset the fight.
Also can we talk about Fury while we're on this subject? It operates the same way and is currently impacting stamina balance pretty severely.
It baffles me that it took this long for stamina players to start using Fury...
People have been using it since - well atleast 1 tam in open world and for dueling since soth?
Heavy armor stamina sets outperform anything medium can offer by quite a bit. Ravager, Fury, Seventh Legion, Veiled Heritance and (Truth).
Especially stacking either both offensive choices ravager + heritance or both defensive ones legion + fury is absolutely nasty and way outperforms any alternatives.
NightbladeMechanics wrote: »Holding attacks to let Wrath wind down isn't necessarily going to get you killed, but it will let your opponent recover to full health and resources and reset the fight.
Also can we talk about Fury while we're on this subject? It operates the same way and is currently impacting stamina balance pretty severely.
It baffles me that it took this long for stamina players to start using Fury...
Only reason I haven't been using it was because I thought you couldn't crit on blocking targets up until like last month...
@NightbladeMechanics wait what? So I know that you can't take crit damage as a shield stacker, but could say fury hypothetically work on my light armor magblade? That's new to me o_o does the same thing happen with block?
@NightbladeMechanics wait what? So I know that you can't take crit damage as a shield stacker, but could say fury hypothetically work on my light armor magblade? That's new to me o_o does the same thing happen with block?
@Lexxypwns idk how the meta is on console, but fassalla is everything but the best set I can think of in duels. It's literally just stop attacking and like heal up or something then get back to smashing. Ppl running it usually have *** dmg too...
NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
@NightbladeMechanics that is game changing info for me thanks a bunch, much appreciated time to get back to the drawing board and cheese out the stamdk duel build ayeeeee
NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
I submit that the only reason fasalla is even relevant is because heals in their current state are drastically overtuned.
NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
What i hate about fasallas is it´s absolute dependancy on the enemy to hit you.
There are so many healers that literally never attack and therefor never procc fasalla on themselves.
Not worth it, Wrath only gives the wearer 200 damage. And it's 5 seconds btw.I'm sure everyone is familiar with the growing prevalence of heavy armor in PvP. Heavy armor is naturally the armor weight that provides the most passive defense, and it does so by a fairly large margin, but despite this it was very unpopular a while back and you would only see dedicated tanks wearing it. Heavy armor got a rework somewhere down the line that opened the door to its viability for all sorts of roles that sought tankiness while not gimping themselves in offense or support. The passive that changed all this was Wrath.
Wrath is an interesting passive. As I'm sure we're all aware, it applies a stacking weapon and spell damage buff for every hit sustained. This buff refreshes itself as along as the heavy armor-wearer suffers damage from any source at least once every six seconds. Looking at this, one may assume that heavy armor builds are intended to be slow-starters whose damage ramps up as the fight drags on. It also has an implied (and even explicitly stated by the Devs, iirc) counter, where you can clear Wrath from the heavy-armored opponent by not damaging him for 6 seconds.
Now, ignoring any other design flaws of heavy for a moment, has anyone here EVER used this tactic in a fight with a heavy-armored opponent? I can say that I have only tried it once, and only against an opponent that needed my full attention and toolkit to face, who was playing a class that I am intimately familiar with the intricacies of. That kept me alive long enough for the duel to be interrupted, but that is a little beside the point.
I am of the opinion that this is an unreasonable mechanic to exploit. To ensure the enemy is not taking any damage for 6 seconds is borderline impossible outside of a 1v1, not to mention the infeasibility of pulling it off. Even using LoS and other tools, allowing your opponent 6 full seconds to attack you unmolested is downright dangerous. A fight can be over and done with in less than 6 seconds in ESO with the burst that we have, in part due to power creep.
What is everyone's thoughts on this?
NightbladeMechanics wrote: »NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
I submit that the only reason fasalla is even relevant is because heals in their current state are drastically overtuned.
If heals were weaker, Fasalla's would become stronger relative to now because with weaker heals, people would be even less able to recover from damage with that juicy debuff applied.
The counter to Fasalla's, ironically, is stacking even stronger healing. I'm pretty sure Fasalla's debuff can't even be purged -- at least its little animation stays on me and keeps hissing as I spam purge. The debuff has never appeared in my debuff tracker, either.NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
What i hate about fasallas is it´s absolute dependancy on the enemy to hit you.
There are so many healers that literally never attack and therefor never procc fasalla on themselves.
I hate that too. >:|
@NightbladeMechanics wait what? So I know that you can't take crit damage as a shield stacker, but could say fury hypothetically work on my light armor magblade? That's new to me o_o does the same thing happen with block?
@Lexxypwns idk how the meta is on console, but fassalla is everything but the best set I can think of in duels. It's literally just stop attacking and like heal up or something then get back to smashing. Ppl running it usually have *** dmg too...
Hey, let's hop off my nuts about the console vs PC thing real quick and let me break it down to you why Fasalla is much stronger than you realize.
You say Fasalla users usually have *** damage, I can understand this, because usually in a group environment you have someone who is able to reliably tank a lot of damage wear this set. However, you can easily stack Fasalla with Ravager/7th legion/fury AND a damage proc set.
Now, you're going to tell me how I won't have sustain in a setup like this, but that's the beauty of fasalla, with even just a little bit of damage it allows you to end fights very quickly against all but shield stacking builds. You hard counter ALL DoTs and because you're wearing 5-7Heavy you CAN NOT be insta burst down by one player. This means in order to even attempt to secure a kill the player has to put damage on you, allowing Fury(for example) and Fasalla to BOTH activate. Toss in major defile and now you've cut the opponents healing down to a trickle and are able to unload the burst from 4k weapon damage...
Idk how you think a set that allows you to stack insane healing debuffs while still being able to run 2 other damage sets isn't top tier, but you keep believing that if you want.
@NightbladeMechanics wait what? So I know that you can't take crit damage as a shield stacker, but could say fury hypothetically work on my light armor magblade? That's new to me o_o does the same thing happen with block?
@Lexxypwns idk how the meta is on console, but fassalla is everything but the best set I can think of in duels. It's literally just stop attacking and like heal up or something then get back to smashing. Ppl running it usually have *** dmg too...
Hey, let's hop off my nuts about the console vs PC thing real quick and let me break it down to you why Fasalla is much stronger than you realize.
You say Fasalla users usually have *** damage, I can understand this, because usually in a group environment you have someone who is able to reliably tank a lot of damage wear this set. However, you can easily stack Fasalla with Ravager/7th legion/fury AND a damage proc set.
Now, you're going to tell me how I won't have sustain in a setup like this, but that's the beauty of fasalla, with even just a little bit of damage it allows you to end fights very quickly against all but shield stacking builds. You hard counter ALL DoTs and because you're wearing 5-7Heavy you CAN NOT be insta burst down by one player. This means in order to even attempt to secure a kill the player has to put damage on you, allowing Fury(for example) and Fasalla to BOTH activate. Toss in major defile and now you've cut the opponents healing down to a trickle and are able to unload the burst from 4k weapon damage...
Idk how you think a set that allows you to stack insane healing debuffs while still being able to run 2 other damage sets isn't top tier, but you keep believing that if you want.
I don't know about open world as I really dislike it on anything but magblade. I was talking out of a 1v1 perspective. I do understand how it might actually be good in open world, but 1v1 is different, at least from my experience. I have seen many players run it, and while it is good there are better sets to run tbh. I have seen plenty of people on PC EU try it, they all end up ditching it. Now idk if they do it because people throw *** at them or because they keep losing to higher tier players, but I know that no one in the top tier on this platform is using it. I should give it a shot on my stamdk, I can already imagine the build - fury fasalla bloodspawn with vMA defending axe backbar with double dot poison. That's nasty though it may be lacking against shields as they are largely unaffected by it
Your setup should have enough sustain 1v1 btw
@NightbladeMechanics wait what? So I know that you can't take crit damage as a shield stacker, but could say fury hypothetically work on my light armor magblade? That's new to me o_o does the same thing happen with block?
@Lexxypwns idk how the meta is on console, but fassalla is everything but the best set I can think of in duels. It's literally just stop attacking and like heal up or something then get back to smashing. Ppl running it usually have *** dmg too...
Hey, let's hop off my nuts about the console vs PC thing real quick and let me break it down to you why Fasalla is much stronger than you realize.
You say Fasalla users usually have *** damage, I can understand this, because usually in a group environment you have someone who is able to reliably tank a lot of damage wear this set. However, you can easily stack Fasalla with Ravager/7th legion/fury AND a damage proc set.
Now, you're going to tell me how I won't have sustain in a setup like this, nevermind snb ulti giving sustain and defense, but that's the beauty of fasalla, with even just a little bit of damage it allows you to end fights very quickly against all but shield stacking builds. You hard counter ALL DoTs and because you're wearing 5-7Heavy you CAN NOT be insta burst down by one player. This means in order to even attempt to secure a kill the player has to put damage on you, allowing Fury(for example) and Fasalla to BOTH activate. Toss in major defile and now you've cut the opponents healing down to a trickle and are able to unload the burst from 4k weapon damage, bonus points for a selene/tremor/veli proc with an ulti...
Idk how you think a set that allows you to stack insane healing debuffs while still being able to run 2 other damage sets isn't top tier, but you keep believing that if you want.
Edit: In fact, this setup is exponentially stronger on PC than consoles since on console you cut off your regen in order to execute LA-ransack-bash combo.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
I submit that the only reason fasalla is even relevant is because heals in their current state are drastically overtuned.
If heals were weaker, Fasalla's would become stronger relative to now because with weaker heals, people would be even less able to recover from damage with that juicy debuff applied.
The counter to Fasalla's, ironically, is stacking even stronger healing. I'm pretty sure Fasalla's debuff can't even be purged -- at least its little animation stays on me and keeps hissing as I spam purge. The debuff has never appeared in my debuff tracker, either.NightbladeMechanics wrote: »@Lexxypwns I have gone back to my old Dark Brotherhood days Fasalla's + Transmutation mageblade build, plus a cost reduction glyph since I took all my cost reduction CP out last month.
Not quite 2k unbuffed spell damage, and not a problem in the world. Fasalla's is op! (But so are heals.)
What i hate about fasallas is it´s absolute dependancy on the enemy to hit you.
There are so many healers that literally never attack and therefor never procc fasalla on themselves.
I hate that too. >:|
See, I think if heals were toned down that running fasalla wouldn't be nearly as effective as running a second big damage set, as already mentioned, stacking ravager/fury/7th/heritance is strong in the current meta. If you can't get healed back to full in 1 BoL or 3 vigor ticks then the need for the heal debuff from fasalla goes away completely since you can just OMGWTFBURST over and over again until you outdamage the heals anyway. At that point I think it gets limited to medium/large group setups where you can have the crazy damage from other builds to supplement the heal debuff.