Honestly, ZoS are trying to help you get 40 banners so you can have one in each of your homes and this is the thanks they get!SantieClaws wrote: »Khajiit she has found three and sold two.
It is the other one - Dubious Camoran Tomes or something - that this one she still seeks.
This one wonders what it is possible to do with 15 of the ugly purple banners though apart from perhaps starting a big purple bonfire yes?
Yours with paws
Santie Claws
One thing I want to add is I do like the Rng factor from the event, games need some level of challenge or else they're just boring and unfulfilling.
The problem I have with your post is that obtaining items with low drop rates is indeed a challenge.Mystrius_Archaion wrote: »One thing I want to add is I do like the Rng factor from the event, games need some level of challenge or else they're just boring and unfulfilling.
RNG is never "challenge". They're 2 different ideas that often oppose each other.
Ever play a game where you had to roll for loot from a boss? The best player that saved the entire raid(often the tank or healer) would have no better chance at getting the wanted item than anybody else and often would lose out because the drop rate would be stupid low.
I used to play WoW and did a calculation arguing for individual player loot and increased drop rates for the phoeniz mount they had there. If drop rates were perfect with that 2% rate on a weekly reset for the boss that dropped it then one player could be guaranteed to get it only after 50 weeks running it. Now, this was 25 player content. That means 50 weeks multiplied by 25 for everyone who was only playing content for that mount to get the mount.
That game hasn't even been out long enough for everyone to get it in a perfect world. The world is imperfect though as all drop chances are server side across the entire population with no weighting system to eventually relent and give players what they are after with enough effort.
RNG is there to keep stuff away from you no matter how hard you try because of the simple fact that nothing can ever be made challenging enough to limit it while still being desirable to consumers.
People hate working harder than they should have to but are addicted to gambling for a chance at "easy stuff".
So, definitely don't compare RNG to challenge.
The problem I have with your post is that obtaining items with low drop rates is indeed a challenge.Mystrius_Archaion wrote: »One thing I want to add is I do like the Rng factor from the event, games need some level of challenge or else they're just boring and unfulfilling.
RNG is never "challenge". They're 2 different ideas that often oppose each other.
Ever play a game where you had to roll for loot from a boss? The best player that saved the entire raid(often the tank or healer) would have no better chance at getting the wanted item than anybody else and often would lose out because the drop rate would be stupid low.
I used to play WoW and did a calculation arguing for individual player loot and increased drop rates for the phoeniz mount they had there. If drop rates were perfect with that 2% rate on a weekly reset for the boss that dropped it then one player could be guaranteed to get it only after 50 weeks running it. Now, this was 25 player content. That means 50 weeks multiplied by 25 for everyone who was only playing content for that mount to get the mount.
That game hasn't even been out long enough for everyone to get it in a perfect world. The world is imperfect though as all drop chances are server side across the entire population with no weighting system to eventually relent and give players what they are after with enough effort.
RNG is there to keep stuff away from you no matter how hard you try because of the simple fact that nothing can ever be made challenging enough to limit it while still being desirable to consumers.
People hate working harder than they should have to but are addicted to gambling for a chance at "easy stuff".
So, definitely don't compare RNG to challenge.
Just in the way that winning the "top jackpot" in slots is a massive challenge.
It may not be a test of skill, more a test of luck, but yes the word challenge fits here and either of the aforementioned examples would indeed be decribed as great challenges.
Prerequisite of challenge =/= skill based, git gud.
The problem I have with your post is that obtaining items with low drop rates is indeed a challenge.
Just in the way that winning the "top jackpot" in slots is a massive challenge.
jakeedmundson wrote: »Do these even exist?
i've found something like a dozen of those banners, and plenty of every other drop from the supply case.... never the jewels of misrule.
I also cannot find them in guild stores.... and no one seems to be selling any in chat. Are they that rare? or is there some issue with the drop rate?
MasterSpatula wrote: »The problem I have with your post is that obtaining items with low drop rates is indeed a challenge.Mystrius_Archaion wrote: »One thing I want to add is I do like the Rng factor from the event, games need some level of challenge or else they're just boring and unfulfilling.
RNG is never "challenge". They're 2 different ideas that often oppose each other.
Ever play a game where you had to roll for loot from a boss? The best player that saved the entire raid(often the tank or healer) would have no better chance at getting the wanted item than anybody else and often would lose out because the drop rate would be stupid low.
I used to play WoW and did a calculation arguing for individual player loot and increased drop rates for the phoeniz mount they had there. If drop rates were perfect with that 2% rate on a weekly reset for the boss that dropped it then one player could be guaranteed to get it only after 50 weeks running it. Now, this was 25 player content. That means 50 weeks multiplied by 25 for everyone who was only playing content for that mount to get the mount.
That game hasn't even been out long enough for everyone to get it in a perfect world. The world is imperfect though as all drop chances are server side across the entire population with no weighting system to eventually relent and give players what they are after with enough effort.
RNG is there to keep stuff away from you no matter how hard you try because of the simple fact that nothing can ever be made challenging enough to limit it while still being desirable to consumers.
People hate working harder than they should have to but are addicted to gambling for a chance at "easy stuff".
So, definitely don't compare RNG to challenge.
Just in the way that winning the "top jackpot" in slots is a massive challenge.
It may not be a test of skill, more a test of luck, but yes the word challenge fits here and either of the aforementioned examples would indeed be decribed as great challenges.
Prerequisite of challenge =/= skill based, git gud.
You're confusing challenging with hard. They're not the same thing.
"It may not be a test of skill, more a test of luck..." See, I'm not sure you know what challenge actually means.
Mystrius_Archaion wrote: »The problem I have with your post is that obtaining items with low drop rates is indeed a challenge.
Just in the way that winning the "top jackpot" in slots is a massive challenge.
So, it's a challenge when you "have the boss on farm" and it's so easy you can speedrun it with your eyes closed "face-rolling"?
Are provisioning writs a challenge, for example? Is getting that Psijic Ambrosia recipe a challenge or just a grind?
Are you limited to daily one time completion of all writs because it's a challenge or because it's so easy that they don't want you to actually try to stay awake, a real challenge, to farm that thing out over 24 hours without sleep?
Is it a challenge to commute to work everyday however long distance/time it takes you to get there or is the real challenge what you do when you get there? Is that even a challenge if you do the same everyday or does it become muscle-memory?
What if somebody comes and plays the slots just after you run out of money and is hitting the same RNG lever you were, no other buttons just random chance, and wins the jackpot having spent 1/100th of what you did? Is that a challenge for them or a challenge for you to not attack them or the casino staff for not giving you "your rightful prize"?
You don't know the definition of challenge.
I indeed know the definition of challenge and I will tell you there is nothing harder than obtaining items with low drop rates.
Integral1900 wrote: »Well they managed to do it again, welcome to the Dubious Camoran Throne grind, if you are lucky enough to find this stupid thing just stick it in the guild store for any price you dam well feel like
How the hell did they manage to turn the jesters festival into yet another grind
And there you'd be wrong. I very much do know the definition of challenge, you best believe that. Trust me when I say you have the 65 year old grandma out there playing slots for days straight, it is a great challenge to get that jackpot, she will never get it.
The grind within MMOs is a great challenge to obtain items with low drop rates... ESO has numerous examples, some of which I've gotten some I haven't. vMA comes to mind. Yes, the grind is a challenge to be overcome.Mystrius_Archaion wrote: »You don't know the definition of challenge.
You're wrong, friend.
I indeed know the definition of challenge and I will tell you there is nothing harder than obtaining items with low drop rates. Sometimes you'll never get it after months of grinding. These items are a challenge to get, however sometimes a challenge can be a good thing.
arousing competitive interest, thought, or action - a challenging course of study - a challenging job
1.a call or summons to engage in any contest, as of skill, strength, etc.
5.difficulty in a job or undertaking that is stimulating to one engaged in it.
1.offering a challenge; testing one's ability, endurance, etc
PelinalWhitestrake wrote: »It's in traders for like 100k.Dubious Camoran Throne may be impossible to get.
I did get that once but that was clearly a fluke.
I've never even seen it in a trader.
What traders have you guys seen it at? I'm tired of doing these quests every day.
I simply traded a Jewels of Misrule to get my Dubious Camoran Throne.
PelinalWhitestrake wrote: »It's in traders for like 100k.Dubious Camoran Throne may be impossible to get.
I did get that once but that was clearly a fluke.
I've never even seen it in a trader.
What traders have you guys seen it at? I'm tired of doing these quests every day.
I simply traded a Jewels of Misrule to get my Dubious Camoran Throne.
Well, of course I'm not willing to pay that but there was an above poster who mentioned buying it for 5k.
I would be willing to pay that price. But what I am saying is I have never seen it in any guild trader before, at a ridiculous price or otherwise.
And I have probably checked over 30 guild traders for it.
PelinalWhitestrake wrote: »It's in traders for like 100k.Dubious Camoran Throne may be impossible to get.
I did get that once but that was clearly a fluke.
I've never even seen it in a trader.
What traders have you guys seen it at? I'm tired of doing these quests every day.
I simply traded a Jewels of Misrule to get my Dubious Camoran Throne.
Well, of course I'm not willing to pay that but there was an above poster who mentioned buying it for 5k.
I would be willing to pay that price. But what I am saying is I have never seen it in any guild trader before, at a ridiculous price or otherwise.
And I have probably checked over 30 guild traders for it.
Any reasonably-priced one is bought up almost immediately