DeadlyPhoenix wrote: »RoamingRiverElk wrote: »One reason is the horrible standing animation when wielding a lightning staff..
Umm, it's the same animation with a fire staff...
Actually it's not. I use lightning on my front bar and fire on back. Your character holds the lightning staff at slightly a higher angle, making the staff head almost point upwards instead of down like the fire staff does.
Edited to correct previous error:
Say tooltip is 10k each tick:
Fire tooltip = 70k+7000 (10%) = 77k
Lightning tooltip = 90k
The lightning staff aoe buff could apply to either type, assuming it is being used on the front bar (+7200 on lightning and +6160 on fire)
High Elf gets 5% boost to both (+3850 vs +4500, so also doesn't need to be factored in. Dark Elf would be 5% stronger with fire (+6160 vs +1800)
Sorcerer passive 5% for lightning (+4500)
Engulfing flame 10% for fire (+7700)
Fire: 77000 + 6160(8% lit staff) + 3850(5% high elf) + 7700(10% engulfing) = 94,710
Lightning: 90000 + 7200(8% lit staff) + 4500 (5% high elf) + 4500 (5% sorc passive) = 106,200
So Lightning will perform better in almost every case. Even on a Dark Elf lightning would be 6300 stronger.
There are other trade-offs to consider, though, like whether you front bar or back bar the ulti, and how that effects which Wall of Elements you have.
The math is simple, fiery rage does 10% more damage while shock lasts 2 seconds longer. However sorcs passives increase shock damage by 5%, and the new destruction staff passive increases aoe damage by 8% equaling out to a total of 13% more damage for 8 seconds vs 10% more damage for 6 seconds...enlighten me
DeadlyPhoenix wrote: »RoamingRiverElk wrote: »One reason is the horrible standing animation when wielding a lightning staff..
Umm, it's the same animation with a fire staff...
Actually it's not. I use lightning on my front bar and fire on back. Your character holds the lightning staff at slightly a higher angle, making the staff head almost point upwards instead of down like the fire staff does.
I do too on my mag NB and I've never noticed this. I'll have to look more closely tonight.
Uriel_Nocturne wrote: »Because my Sorcerer is also a Dunmer, so the bonus to fire damage lets me cleanse my enemies with some fire.
Because extra damage to vampires and most of the pvp players are vamps.
Exploiter isn't exclusive to Thunderous Rage.Vercingetorix wrote: »Every proper mag Sorc should be an Altmer and should be using Thunderous Rage. The associated bonuses combine to outdamage a sorc's Fiery Rage:
- 5% Shock Damage from class passive
- 4% Shock Damage from race passive
- 8% Damage from staff passive
- 10% Damage from Exploiter passive
- Extra 2 seconds of duration to Ultimate
If you want to use fire, roll a mag DK, a class specifically built for synergistic fire passives and fire-based damage. Even then, a mag DK uses Standard over Rage anyway....
Why not? An 8% boost to Force Pulse, Haunting Curse, and Frags is nothing to sneeze at. Nor is 20% more damage on Blockade against Burning targets. Not to mention that you get a lot more out of Ilambris if you have a healthy mix of Fire and Lightning damage.clocksstoppe wrote: »People are just stuck with the "lmao fire = more damage" mentality. On a sorc you should never use fire staff and burning spellweave, those things are overhyped.
EldritchPenguin wrote: »Why not? An 8% boost to Force Pulse, Haunting Curse, and Frags is nothing to sneeze at. Nor is 20% more damage on Blockade against Burning targets. Not to mention that you get a lot more out of Ilambris if you have a healthy mix of Fire and Lightning damage.clocksstoppe wrote: »People are just stuck with the "lmao fire = more damage" mentality. On a sorc you should never use fire staff and burning spellweave, those things are overhyped.
Also, BSW is BiS if you can get ~60% uptime on it, which is trivial to obtain with Blockade, Force Pulse, attack weaves, and Ilambris.
clocksstoppe wrote: »And grothdarr is better than illambris. Grothdarr is also boosted by lightning passive.
clocksstoppe wrote: »And grothdarr is better than illambris. Grothdarr is also boosted by lightning passive.
We are talking about sorcs, right?
So. You want to take the class, which is considered so convenient exactly because of range and... to not go range?
Ooookay. Then yes. Go Grothdarr.
But personally I would rather stay away from boss. With my Ilambris
o_____Oclocksstoppe wrote: »There is nothing convenient about that imo. I can't think of a single fight, trial or regular dungeon, in this game, where it actually matters if you stay in melee range or far away.
clocksstoppe wrote: »clocksstoppe wrote: »And grothdarr is better than illambris. Grothdarr is also boosted by lightning passive.
We are talking about sorcs, right?
So. You want to take the class, which is considered so convenient exactly because of range and... to not go range?
Ooookay. Then yes. Go Grothdarr.
But personally I would rather stay away from boss. With my Ilambris
There is nothing convenient about that imo. I can't think of a single fight, trial or regular dungeon, in this game, where it actually matters if you stay in melee range or far away.
clocksstoppe wrote: »I can't think of a single fight, trial or regular dungeon, in this game, where it actually matters if you stay in melee range or far away.
stevepdodson_ESO888 wrote: »IronCrystal wrote: »The math is simple, fiery rage does 10% more damage while shock lasts 2 seconds longer. However sorcs passives increase shock damage by 5%, and the new destruction staff passive increases aoe damage by 8% equaling out to a total of 13% more damage for 8 seconds vs 10% more damage for 6 seconds...enlighten me
You don't stay on your inferno bar after you cast fiery rage. You cast it on inferno bar then swap to shock staff to get the 10% dmg boost from fire type buff and the 8% buff from lightning staff.
sad to say it doesn't carry over on bar-swap, so you do no get that extra 8% from it when on your lightning staff