Jjitsuboy98 wrote: »HereForMorale wrote: »I hear most people run Dark Elf on their mag dk. I ran a dark elf for a while there but I switched to high elf. I think high elf is a much better choice for DK. Yes you lose like 3% fire damage and about 1.5k stam and that fire resistance but you gain 9% recovery you get 10% max mag and you still get a buff to your flame damage up to 4%. High elf is just a far better choice imo.
Stamina is pretty important for mag dk in exchange for those small barely noticeable increases in magicka.
HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Your build will perform much better if you build enough regen in to run thief stone than building more damage and needing to run atro.
Atro is really really really inefficient, it doesn't even give the equivalent of 2 whole set bonuses. Thief on the other hand gives you 12% crit which is ~4 crit set bonuses. When comparing 2 builds for pvp you'll almost always be better off throwing on an extra regen glyph and switching from atro to thief, from both a damage and healing standpoint, assuming all other gear stays the same.
Ariades_swe wrote: »I cant really decide between rattlecage and bsw now. BSW gives more damage but rattle allows me to use engulfing that would up my damage more thanks to the fire debuff or I could use fov. Rattle also saves me the hassle to land a spell on someone to get major sorcery.
For me it all boils down to whats best between more spell damage or being able to slot another dps skill.
Ah the decisions.
Ariades_swe wrote: »I cant really decide between rattlecage and bsw now. BSW gives more damage but rattle allows me to use engulfing that would up my damage more thanks to the fire debuff or I could use fov. Rattle also saves me the hassle to land a spell on someone to get major sorcery.
For me it all boils down to whats best between more spell damage or being able to slot another dps skill.
Ah the decisions.
HereForMorale wrote: »HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Your build will perform much better if you build enough regen in to run thief stone than building more damage and needing to run atro.
Atro is really really really inefficient, it doesn't even give the equivalent of 2 whole set bonuses. Thief on the other hand gives you 12% crit which is ~4 crit set bonuses. When comparing 2 builds for pvp you'll almost always be better off throwing on an extra regen glyph and switching from atro to thief, from both a damage and healing standpoint, assuming all other gear stays the same.
Atro gives me about 200+ regen without running divines so in actuality it adds a decent amount of recovery. Thief adds 11% crit which is great not only for damage yes but also the chance to crit heals. They both have their plus side. If you have sustain issues I largely suggest atro. If not obviously thief.
Jjitsuboy98 wrote: »Whats everyone's thought of this build. 5 black Rose. 5 bloodthorn sword board. 2 skoria. Off hand destroy staff with eye of storm. 5/1/1 (because I don't have 7 heavy).
Ariades_swe wrote: »I cant really decide between rattlecage and bsw now. BSW gives more damage but rattle allows me to use engulfing that would up my damage more thanks to the fire debuff or I could use fov. Rattle also saves me the hassle to land a spell on someone to get major sorcery.
For me it all boils down to whats best between more spell damage or being able to slot another dps skill.
Ah the decisions.
Jjitsuboy98 wrote: »Whats everyone's thought of this build. 5 black Rose. 5 bloodthorn sword board. 2 skoria. Off hand destroy staff with eye of storm. 5/1/1 (because I don't have 7 heavy).
HereForMorale wrote: »HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Your build will perform much better if you build enough regen in to run thief stone than building more damage and needing to run atro.
Atro is really really really inefficient, it doesn't even give the equivalent of 2 whole set bonuses. Thief on the other hand gives you 12% crit which is ~4 crit set bonuses. When comparing 2 builds for pvp you'll almost always be better off throwing on an extra regen glyph and switching from atro to thief, from both a damage and healing standpoint, assuming all other gear stays the same.
Atro gives me about 200+ regen without running divines so in actuality it adds a decent amount of recovery. Thief adds 11% crit which is great not only for damage yes but also the chance to crit heals. They both have their plus side. If you have sustain issues I largely suggest atro. If not obviously thief.
HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
HereForMorale wrote: »Ariades_swe wrote: »I cant really decide between rattlecage and bsw now. BSW gives more damage but rattle allows me to use engulfing that would up my damage more thanks to the fire debuff or I could use fov. Rattle also saves me the hassle to land a spell on someone to get major sorcery.
For me it all boils down to whats best between more spell damage or being able to slot another dps skill.
Ah the decisions.
IMO I think running rattlecage only opens up that one skill slot and that's the only reason it's helpful. Running Entropy means you have to have a target to get major sorcery but the benefits of Max health on your healing bar which buffs your healing and the fact that you can empower your Dragon leap with Entropy far out way the loss of a spot.
Some other thoughts:
1. Valkyn, BS, and Groth are all really good monster sets for mDK. I think Slimecraw will slightly underperform.
2. "Standard" setups: Seducer + BSW, or Seducer + Rattle. Both have advantages. I favor the Rattle setup because I like the extra skill slot.
3. Setups which I plan to test: Seducer + Spinner, Rattle + Spinner.
4. Setups I would like to test but probably won't because F** RNG: Rattle + BSW.
5. Syrabane is amazing.
6. Can someone comment on 5LA mDK in the current meta?
Jjitsuboy98 wrote: »Whats everyone's thought of this build. 5 black Rose. 5 bloodthorn sword board. 2 skoria. Off hand destroy staff with eye of storm. 5/1/1 (because I don't have 7 heavy).
I don't think you need that much stam sustain. Run 3x or 4x Sturdy and you'll be find in 5H. mDKs have Battle Roar and Helping Hands (Petrify, Igneous).
Here's another way to think about BR if you re-arrange the set bonuses (on a 5H setup):
2pc - mana
3pc - mana regen
4pc - spell dmg
5pc - stam regen, stam, health
Bloodthorn is
2pc - mana
3pc - mana regen
4pc - spell dmg
5pc - 2xMana regen, 2xStam Regen
If you put 3x Spell dmg glyphs on your jewlery you'll be at 1335+129+174x3+150 = 2136 base spell dmg which is probably OK.
My only comment is that I'm not sure you'll have enough mana sustain for an mDK without sacrificing spell dmg on your jewelry. Ergo, change sets around to drop some stam sustain.HereForMorale wrote: »HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Your build will perform much better if you build enough regen in to run thief stone than building more damage and needing to run atro.
Atro is really really really inefficient, it doesn't even give the equivalent of 2 whole set bonuses. Thief on the other hand gives you 12% crit which is ~4 crit set bonuses. When comparing 2 builds for pvp you'll almost always be better off throwing on an extra regen glyph and switching from atro to thief, from both a damage and healing standpoint, assuming all other gear stays the same.
Atro gives me about 200+ regen without running divines so in actuality it adds a decent amount of recovery. Thief adds 11% crit which is great not only for damage yes but also the chance to crit heals. They both have their plus side. If you have sustain issues I largely suggest atro. If not obviously thief.
Atro is clearly less efficient that Thief. Should basically never run it. Build sustain into your gear -- there are lots of options now.HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Seducer, IMO is slightly more efficient than Kag's. 222 spell dmg is only 30% more than a spell dmg glyph. 8% cost reduction is 240 on a 3k mana skill and 320 on a 4k mana skill. So that is 20% to 60% more than a cost reduction glyph on jewelry.
Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »Whats everyone's thought of this build. 5 black Rose. 5 bloodthorn sword board. 2 skoria. Off hand destroy staff with eye of storm. 5/1/1 (because I don't have 7 heavy).
I don't think you need that much stam sustain. Run 3x or 4x Sturdy and you'll be find in 5H. mDKs have Battle Roar and Helping Hands (Petrify, Igneous).
Here's another way to think about BR if you re-arrange the set bonuses (on a 5H setup):
2pc - mana
3pc - mana regen
4pc - spell dmg
5pc - stam regen, stam, health
Bloodthorn is
2pc - mana
3pc - mana regen
4pc - spell dmg
5pc - 2xMana regen, 2xStam Regen
If you put 3x Spell dmg glyphs on your jewlery you'll be at 1335+129+174x3+150 = 2136 base spell dmg which is probably OK.
My only comment is that I'm not sure you'll have enough mana sustain for an mDK without sacrificing spell dmg on your jewelry. Ergo, change sets around to drop some stam sustain.HereForMorale wrote: »HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Your build will perform much better if you build enough regen in to run thief stone than building more damage and needing to run atro.
Atro is really really really inefficient, it doesn't even give the equivalent of 2 whole set bonuses. Thief on the other hand gives you 12% crit which is ~4 crit set bonuses. When comparing 2 builds for pvp you'll almost always be better off throwing on an extra regen glyph and switching from atro to thief, from both a damage and healing standpoint, assuming all other gear stays the same.
Atro gives me about 200+ regen without running divines so in actuality it adds a decent amount of recovery. Thief adds 11% crit which is great not only for damage yes but also the chance to crit heals. They both have their plus side. If you have sustain issues I largely suggest atro. If not obviously thief.
Atro is clearly less efficient that Thief. Should basically never run it. Build sustain into your gear -- there are lots of options now.HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Seducer, IMO is slightly more efficient than Kag's. 222 spell dmg is only 30% more than a spell dmg glyph. 8% cost reduction is 240 on a 3k mana skill and 320 on a 4k mana skill. So that is 20% to 60% more than a cost reduction glyph on jewelry.
I have been watching blobs play his Magicka DK. He's running Black Rose and Syrabanr and is super tough. I can't get my hands on Syrabanr but managed to get all the bloodthorn and a sharpened sword so I thought it would be worth a shot. I've tried seducer and rattlecage it just seemed like there wasn't enough stamina.
HereForMorale wrote: »Jjitsuboy98 wrote: »Jjitsuboy98 wrote: »Whats everyone's thought of this build. 5 black Rose. 5 bloodthorn sword board. 2 skoria. Off hand destroy staff with eye of storm. 5/1/1 (because I don't have 7 heavy).
I don't think you need that much stam sustain. Run 3x or 4x Sturdy and you'll be find in 5H. mDKs have Battle Roar and Helping Hands (Petrify, Igneous).
Here's another way to think about BR if you re-arrange the set bonuses (on a 5H setup):
2pc - mana
3pc - mana regen
4pc - spell dmg
5pc - stam regen, stam, health
Bloodthorn is
2pc - mana
3pc - mana regen
4pc - spell dmg
5pc - 2xMana regen, 2xStam Regen
If you put 3x Spell dmg glyphs on your jewlery you'll be at 1335+129+174x3+150 = 2136 base spell dmg which is probably OK.
My only comment is that I'm not sure you'll have enough mana sustain for an mDK without sacrificing spell dmg on your jewelry. Ergo, change sets around to drop some stam sustain.HereForMorale wrote: »HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Your build will perform much better if you build enough regen in to run thief stone than building more damage and needing to run atro.
Atro is really really really inefficient, it doesn't even give the equivalent of 2 whole set bonuses. Thief on the other hand gives you 12% crit which is ~4 crit set bonuses. When comparing 2 builds for pvp you'll almost always be better off throwing on an extra regen glyph and switching from atro to thief, from both a damage and healing standpoint, assuming all other gear stays the same.
Atro gives me about 200+ regen without running divines so in actuality it adds a decent amount of recovery. Thief adds 11% crit which is great not only for damage yes but also the chance to crit heals. They both have their plus side. If you have sustain issues I largely suggest atro. If not obviously thief.
Atro is clearly less efficient that Thief. Should basically never run it. Build sustain into your gear -- there are lots of options now.HereForMorale wrote: »I think I'm gonna swap out Kags for Seducer. I've been noticing some magicka sustain issues. The only thing I'll be losing is a small amount of damage. However I'm gonna try using the Thief mundus when swapping to Seducer.
Seducer, IMO is slightly more efficient than Kag's. 222 spell dmg is only 30% more than a spell dmg glyph. 8% cost reduction is 240 on a 3k mana skill and 320 on a 4k mana skill. So that is 20% to 60% more than a cost reduction glyph on jewelry.
I have been watching blobs play his Magicka DK. He's running Black Rose and Syrabanr and is super tough. I can't get my hands on Syrabanr but managed to get all the bloodthorn and a sharpened sword so I thought it would be worth a shot. I've tried seducer and rattlecage it just seemed like there wasn't enough stamina.
His build is interesting and seems to work quite well. His stam sustain is really good with that set up. If all you want is a high stam pool then run tri stat food and tri stat glyphs on all your gear. That's what I'm running on my 5 Seducer 5 BSW build and don't even have all the tri stat glyphs yet but I'm sitting at 16.5k stam.
Would blood thorn be better than desert rose?
HereForMorale wrote: »
do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
I wouldn't run trainee, just use prismatic glyphs and run a better set, imo.
do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
I wouldn't run trainee, just use prismatic glyphs and run a better set, imo.
what would be a better set to combo with black rose
do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
I wouldn't run trainee, just use prismatic glyphs and run a better set, imo.
what would be a better set to combo with black rose
HereForMorale wrote: »do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
I wouldn't run trainee, just use prismatic glyphs and run a better set, imo.
what would be a better set to combo with black rose
Are you trying to run 7 piece heavy? Running 7 piece heavy is gonna benefit you more with the black rose set but I need to know if you are trying to run that.
HereForMorale wrote: »do you think black rose and trainee would be more useful all around?HereForMorale wrote: »
Desert Rose is ok on tank builds for group play, basically where you can guarantee you'll get the proc on cooldown. The issue is that in order to be tanky enough to survive in those situations you won't have enough damage to do much other than soft/hard CC opponents and maybe apply a heal debuff from fasallas. There's tons of group utility to be had, its just not good for solo or really small groups anymore.
I wouldn't run trainee, just use prismatic glyphs and run a better set, imo.
what would be a better set to combo with black rose
Are you trying to run 7 piece heavy? Running 7 piece heavy is gonna benefit you more with the black rose set but I need to know if you are trying to run that.
No i was going to do 5 black rose and either 5 bsw or rattle cage and i would run a 5-1-1 set up