LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Any number of reasons. Boredom because azura's isn't always action packed. Because you were picking off group members in the back line. If you are spared, you will come back and mess with the back line again - often with more numbers and become even more of a nuisance (in general, not you specifically). Because eternal hunt nightblades are an infinitely irritating playstyle to fight (now you specifically ). If I find myself leading a TM group any time soon, I will tell them to let solo yolos run free - unless it becomes to the point where you mess with the backline too much and become an annoyance or it is specific individuals with bad blood. If I have to go rez anyone that chased a 1vX build with a group build and got themselves 1vX'd, I will be infinitely annoyed with that group member as well for wasting my time to have to go save them. TM groups are usually pretty easy to avoid because obvious farms are obvious. However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
I think I might end up liking you.
LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Any number of reasons. Boredom because azura's isn't always action packed. Because you were picking off group members in the back line. If you are spared, you will come back and mess with the back line again - often with more numbers and become even more of a nuisance (in general, not you specifically). Because eternal hunt nightblades are an infinitely irritating playstyle to fight (now you specifically ). If I find myself leading a TM group any time soon, I will tell them to let solo yolos run free - unless it becomes to the point where you mess with the backline too much and become an annoyance or it is specific individuals with bad blood. If I have to go rez anyone that chased a 1vX build with a group build and got themselves 1vX'd, I will be infinitely annoyed with that group member as well for wasting my time to have to go save them. TM groups are usually pretty easy to avoid because obvious farms are obvious. However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
LeifErickson wrote: »LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Any number of reasons. Boredom because azura's isn't always action packed. Because you were picking off group members in the back line. If you are spared, you will come back and mess with the back line again - often with more numbers and become even more of a nuisance (in general, not you specifically). Because eternal hunt nightblades are an infinitely irritating playstyle to fight (now you specifically ). If I find myself leading a TM group any time soon, I will tell them to let solo yolos run free - unless it becomes to the point where you mess with the backline too much and become an annoyance or it is specific individuals with bad blood. If I have to go rez anyone that chased a 1vX build with a group build and got themselves 1vX'd, I will be infinitely annoyed with that group member as well for wasting my time to have to go save them. TM groups are usually pretty easy to avoid because obvious farms are obvious. However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
I was actually talking about when I play my sorc. There have been times when people have mounted to chase me while streaking and same with others in my group (@CyrusArya). I purposely fight TM and have no problem dying to them but when I am just fighting random ad and a TM group chases me for miles I just can't see the point unless it's fun for them.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Any number of reasons. Boredom because azura's isn't always action packed. Because you were picking off group members in the back line. If you are spared, you will come back and mess with the back line again - often with more numbers and become even more of a nuisance (in general, not you specifically). Because eternal hunt nightblades are an infinitely irritating playstyle to fight (now you specifically ). If I find myself leading a TM group any time soon, I will tell them to let solo yolos run free - unless it becomes to the point where you mess with the backline too much and become an annoyance or it is specific individuals with bad blood. If I have to go rez anyone that chased a 1vX build with a group build and got themselves 1vX'd, I will be infinitely annoyed with that group member as well for wasting my time to have to go save them. TM groups are usually pretty easy to avoid because obvious farms are obvious. However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
I think I might end up liking you.
You say that now until you call me a zergling baddie . It's a never-ending story, as old as time. I'll at least accept the 1v1 offer that follows the rage tell, never have turned one down before. Sometimes have to raincheck because not going to go leave raid to go duel a tryhard while there is an important objective to defend/take lol.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
If certain people followed your wise words, TM wouldn't have the reputation it does. These bad apples tar an otherwise really chill bunch of people. I'm still waiting on that duel Micah.
I don't have a problem with zerging, or destroying solo players that engage larger groups, or even chasing 1-2 people spamming encase and destro ults. Some zergers are thirsty, I get that.
What I have a problem with is thirsty zergers who run for dear life when caught in a fair fight. Something TM is chock full of. You can literally see the fear and desperation in their movements. Its like the only fights they seek are ones they know they can win with overwhelming odds, and that is a pathetic mentality. All I'm saying is, there isn't a single respectable 'major' pvp guild that has this mentality. Members of such outfits as Haxus, Invictus, or Vehemence or what have you also zerg hard, but I have never seen their members to run from a fight on fair or even overwhelming odds when caught outside of a raid. For this reason people respect those guilds- cus they have respectable players. TM is more in league with guild like DIG. But what does my opinion matter, I'm just some pug.
I will say though, Vujk has my respect. Man is fearless. Only person in TM I like other than you Maoh.
You know lll duel you any day win or lose, but you gotta Zerg to win a campaign and get that sweet sweet ap
I'm trying out solo play but it can be really slow. My only stam toon is my nightblade and it can be hard to do anything but gank with it. I did make my stamtemplar for solo play too because I never played a Templar. So if you see a Templar named 'Little drummer boy' it's me and it's named after my friend boozdogJoshlenoir wrote: »You know lll duel you any day win or lose, but you gotta Zerg to win a campaign and get that sweet sweet ap
You don't need to zerg to make AP. To win campaigns? Sure, but nobody has cared which factions wins a campaign for ages and people still won't care in the future. However you choose to zerg to make your AP because you have no other option, I've made at least 75k AP in under an hour solo / small group depending on population of the campaign. Zerging is and always will be for the newer players that need groups to get by because they don't understand the game well enough, and that's perfectly okay.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
If certain people followed your wise words, TM wouldn't have the reputation it does. These bad apples tar an otherwise really chill bunch of people. I'm still waiting on that duel Micah.
I don't have a problem with zerging, or destroying solo players that engage larger groups, or even chasing 1-2 people spamming encase and destro ults. Some zergers are thirsty, I get that.
What I have a problem with is thirsty zergers who run for dear life when caught in a fair fight. Something TM is chock full of. You can literally see the fear and desperation in their movements. Its like the only fights they seek are ones they know they can win with overwhelming odds, and that is a pathetic mentality. All I'm saying is, there isn't a single respectable 'major' pvp guild that has this mentality. Members of such outfits as Haxus, Invictus, or Vehemence or what have you also zerg hard, but I have never seen their members to run from a fight on fair or even overwhelming odds when caught outside of a raid. For this reason people respect those guilds- cus they have respectable players. TM is more in league with guild like DIG. But what does my opinion matter, I'm just some pug.
I will say though, Vujk has my respect. Man is fearless. Only person in TM I like other than you Maoh.
I bash TM because their skill doesn't match their ranks. But it seems like they already know that so I'll cut it out. Once you admit it, you earn my respect. Can't say the same about LoGD though.
LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Any number of reasons. Boredom because azura's isn't always action packed. Because you were picking off group members in the back line. If you are spared, you will come back and mess with the back line again - often with more numbers and become even more of a nuisance (in general, not you specifically). Because eternal hunt nightblades are an infinitely irritating playstyle to fight (now you specifically ). If I find myself leading a TM group any time soon, I will tell them to let solo yolos run free - unless it becomes to the point where you mess with the backline too much and become an annoyance or it is specific individuals with bad blood. If I have to go rez anyone that chased a 1vX build with a group build and got themselves 1vX'd, I will be infinitely annoyed with that group member as well for wasting my time to have to go save them. TM groups are usually pretty easy to avoid because obvious farms are obvious. However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
I think I might end up liking you.
You say that now until you call me a zergling baddie . It's a never-ending story, as old as time. I'll at least accept the 1v1 offer that follows the rage tell, never have turned one down before. Sometimes have to raincheck because not going to go leave raid to go duel a tryhard while there is an important objective to defend/take lol.
Ohohoho, tough talk. I like it! Well then, let's get this over with. You can duel me before I even get a chance to rage at you!
However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
You spend an awful lot of time at Arrius resources if that's the case. I get it, I do -- you guys usually try not to run with the yellow zerg and there are only so many outposts. And sometimes I'm bored enough to go to your farm even though I know the likely outcome. But it's still sad commentary on the state of Cyrodiil.
However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.
You spend an awful lot of time at Arrius resources if that's the case. I get it, I do -- you guys usually try not to run with the yellow zerg and there are only so many outposts. And sometimes I'm bored enough to go to your farm even though I know the likely outcome. But it's still sad commentary on the state of Cyrodiil.
No CP week just showed how gasping for air PVP is. Barely any population aside from Trueflame. No CP was great and also a shame because it's so empty now in comparison. But yeah, outposts and arrius/glade mines are usually. This is TM heresy but I find the outposts pretty boring because they can be avoided and you stay there with your thumbs up your butts waiting for people to come and then they trickle in 1 by 1 and you kill them 5v1, not very challenging or fun. Azura's star is just like a 50 man EP blob that runs around together, a 50 man DC blob that runs together, a 40 man AD blob that runs around together, a 10 man TM group off farming in prime time. Off hours is somebody trying to nightcap and when Fengrush logs on, holy hell hello 100 man DC zerg. In short, I wish it was still hopping like no-CP week.
Lucasalex92 wrote: »EP gather your self people and make sure others won't be allowed to even take small keeps on their own territory and in IC !
Guys,
What time do EP usually come on? I try coming on 3 different times and LFG in the zone chat, but nobody is responding. I went ahead and did several delves, and still nobody from EP is doing stuff together.
Is the campaign full of guild-only groups? If so what are the pvp guilds for EP?
Guys,
What time do EP usually come on? I try coming on 3 different times and LFG in the zone chat, but nobody is responding. I went ahead and did several delves, and still nobody from EP is doing stuff together.
Is the campaign full of guild-only groups? If so what are the pvp guilds for EP?
No_True_Scotsman wrote: »The animosity between small scalers and guild premades is largely in part because they don't understand each other and caricature each other. I make it a point to solo, small man, and play in guild premades ("zerg") and I recommend everyone try. People on all aisles will be surprised that there are compelling and fun reasons to try every possible play style
No_True_Scotsman wrote: »The animosity between small scalers and guild premades is largely in part because they don't understand each other and caricature each other. I make it a point to solo, small man, and play in guild premades ("zerg") and I recommend everyone try. People on all aisles will be surprised that there are compelling and fun reasons to try every possible play style
I agree so much
No_True_Scotsman wrote: »No_True_Scotsman wrote: »The animosity between small scalers and guild premades is largely in part because they don't understand each other and caricature each other. I make it a point to solo, small man, and play in guild premades ("zerg") and I recommend everyone try. People on all aisles will be surprised that there are compelling and fun reasons to try every possible play style
I agree so much
My post got two insightfuls. That makes me so angry. /madface
No_True_Scotsman wrote: »The animosity between small scalers and guild premades is largely in part because they don't understand each other and caricature each other. I make it a point to solo, small man, and play in guild premades ("zerg") and I recommend everyone try. People on all aisles will be surprised that there are compelling and fun reasons to try every possible play style