vamp_emily wrote: »
My favorite thing about these are when I get to talk to some Forum Mods in the DM's and we get to giggle over some of the reports because a lot of people just hit report on my posts.
Malibulove wrote: »
And there goes another opinionated falsehood posting. Your own 'proof' is detrimental to your case.
1) There is a scroll at Kings. Why would TM touch that keep? It would only attract a significant segment of AD. Why would we hinder the dethrone (that you believe we care so much about)?
2) In your scenario, would not TM be at Aleswell to assist with the dethrone (that you believe we care so much about)?
3) Bleakers is red. Everyone knows TM would take it (even when we don't) over any other objective on the map.
You are in DR, maybe you have a distinctly negative biased viewpoint of TM. <shrug>
I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
Oh I know. I was 1vXing the other morning and fully expected to die - this is how you test limits and measure build effectiveness and what adjustments are needed. Yet one of these very posters in this thread, teabagged me, so I challenged him to a duel. He refused and told me chill out, so then in the next several minutes I went into his little group and killed him 3 times in a row and teabagged him back each time to prove a point. If you give the bags, accept the duel. If you don't ever want to duel in this game, that's fine, all you have to do is refrain from bagging.
usmcjdking wrote: »Oh I know. I was 1vXing the other morning and fully expected to die - this is how you test limits and measure build effectiveness and what adjustments are needed. Yet one of these very posters in this thread, teabagged me, so I challenged him to a duel. He refused and told me chill out, so then in the next several minutes I went into his little group and killed him 3 times in a row and teabagged him back each time to prove a point. If you give the bags, accept the duel. If you don't ever want to duel in this game, that's fine, all you have to do is refrain from bagging.
Reminds me of that time I dueled you thinking "lol 42khp stam dk about to get ate up".
And then I caught an 11k WB. Took a while to realize you were emperor.
PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
I teabag don jay cause if he has boozdogs nuts in his mouth, whts an extra pair!Joshlenoir wrote: »
PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Publius_Scipio wrote: »I'm on my phone and I see that the icon next to this thread has bars on it. I went inside and realize it is the OP's forum icon behind what seems to be jail bars. Lol?
I think it depends on how many don't like you, cause some people get so butt hurt and press report. I'll never report a post on here or in game, it's the internet folks, leave ur feelings at the doorJoshlenoir wrote: »Publius_Scipio wrote: »I'm on my phone and I see that the icon next to this thread has bars on it. I went inside and realize it is the OP's forum icon behind what seems to be jail bars. Lol?
I'm on a warning level 4 on forums lol, it should be pretty obvious why, I don't know what warning level I have to exceed to get banned, but I should probably ask Vurian since he literally got the hammer today.
LeifErickson wrote: »PenguinInACan wrote: »I'm beginning to play in Azura's more.
Some thoughts: The NPCs are stronger than 99% of the players on this campaign and siege is overtuned. Siege and NPCs are not PVP. I can build around no CP, no issues but those two aforementioned issues annoy me.
Don't Xv1 someone and teabag them unless you are willing to 1v1 said person. Teabags are reserved for guildmates who die before they get a rez.
The thing a lot of people can't seem to get is that failure to 1vX = getting Xv1'd. People that try and pull people out of a siege or around a tree and get all bent out of shape when the wrong combination of X show up and cry "Xv1 horribleness" turn all of these "1vX-ers" into boys who cry zerg.
And there is a lot of that lately in all of Cyro.
While I agree with you, how do you justify chasing a solo player halfway from roe to brindle? I have seen TM do this many times and I just don't see any logical reason for it unless you get enjoyment out of it.
Any number of reasons. Boredom because azura's isn't always action packed. Because you were picking off group members in the back line. If you are spared, you will come back and mess with the back line again - often with more numbers and become even more of a nuisance (in general, not you specifically). Because eternal hunt nightblades are an infinitely irritating playstyle to fight (now you specifically ). If I find myself leading a TM group any time soon, I will tell them to let solo yolos run free - unless it becomes to the point where you mess with the backline too much and become an annoyance or it is specific individuals with bad blood. If I have to go rez anyone that chased a 1vX build with a group build and got themselves 1vX'd, I will be infinitely annoyed with that group member as well for wasting my time to have to go save them. TM groups are usually pretty easy to avoid because obvious farms are obvious. However, again if I am leading, which won't be likely or often, I would push objectives a bit because farming is kind of dull to me.